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    Arcturus Proving Grounds

    Game » consists of 0 releases.

    Arcturus Proving Grounds (APG) is a F2P FPS that combines mechanics not normally found in FPSs such as a player generated challenge system, a shop system that uses leveling mechanics, and a bounty system.

    Short summary describing this game.

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    Overview

    Arcturus Proving Grounds (APG) is a Free-to-Play multiplayer-only FPS that is in early alpha and currently holds open playtests on a weekly basis. The game is fast paced with a steep learning curve in a futuristic setting. The game employs many different intertwined systems that creates a verity of ways to play and a complex meta-game.

    Systems

    The following is just the broad strokes of the major systems at play.

    Challenge System

    • Players can create challenges that include a type of challenge, quantity value, time limit, and optional conditions.
      • Example: Kill, 8 players, within 10 minutes, while taking double damage, with the sniper rifle
    • Up to 8 players may accept any challenge, 4 from each team
    • Up to 3 active challenges at a time
    • Completing a challenge give the winners credits and victory points (victory points determines which team wins)

    Extraction System

    • When a player dies, there is a short duration when a player may extract the dead player's core.
    • When a player's core is extracted by an enemy, the player lose all weapon modifications, shop market access, and bounty.
    • The player that extracts the core gains access into the other teams market access and bounty (split with other players that also recently did damage to killed player).

    Bounty System

    • Each kill increases bounty.
    • Bounty influences the glow of each character.
    • Players can place bounties on other players.
    • When a player extracts another player's core, they gain that player's bounty in credits and extracted player's bounty resets.

    Shop System

    • Players may buy weapon modifications and accessories with credits as long as they have the appropriate market access.
    • Players can buy market access with credits or earn it by getting kills (gives access to your teams market) or extractions (gives access to your enemies market).
    • Players can have up to five accessories and each weapon can have one modification for its left click ability and one modification for its right click ability.
    • Accessories can be passive or active.
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