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Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Slimes are a common "starter enemy" in RPGs, and serve as a mascot for the Dragon Quest series.
A lead character who never says a word, despite being spoken to.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
The concept of reviving somebody who is dead or down.
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