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Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A lead character who never says a word, despite being spoken to.
A box, chest, or similar reward beckons you to come near, but it is actually an enemy in disguise. Sometimes can be difficult to differentiate from a real treasure chest.
The concept of reviving somebody who is dead or down.
Enemies that appear out of nowhere and force the player into a battle.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Sometimes one playable character just isn't enough.
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