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Don't Expect Any Early Reviews For The Crew

The online and social elements mean Ubisoft doesn't believe the game can be properly understood until it launches.

It's been a rough fall for Ubisoft, but the company still has another major release on the horizon with its ambitious racing game, The Crew, on December 2. Perhaps realizing it fumbled media embargoes with Assassin's Creed Unity, the company published a blog today explaining why reviews might be late.

No Caption Provided

While there will be no embargo on discussing The Crew, the game "will be available to media to begin their reviews when the game launches on December 2." In essence, Ubisoft's making the same argument Bungie did with Destiny.

Here's what Ubisoft had to say:

"We also know that many of you will be eager to turn to experts for their professional advice. You want to read how the pros feel after their carefully considered road tests of The Crew. While we totally understand (hey, we read reviews, too!), The Crew was built from the beginning to be a living playground full of driving fans, so it’s only possible to assess our game in its entirety with other real players in the world. And by other, we mean thousands and thousands and thousands of players – something that can’t be simulated with a handful of devs playing alongside the press.

For this very reason, The Crew will be available to media to begin their reviews when the game launches on December 2. There will be absolutely no embargo on any type of coverage once the game is available for sale. While we fully anticipate that you might see some reviews immediately at launch – largely built around the preview sessions we facilitated during the past months or the limited content of the closed and open betas – they won’t be based on optimal conditions or reflect the finished game. We sincerely hope everyone will take the time to customize their ride as they progress through all five regions, explore every corner of the map solo and with friends, dive into our competitive and cooperative mechanics, race to the end of the main campaign, choose a Faction and compete with your crew in Factions Wars, and so much more."

The Crew is an open world, social-driven racing game. You can see why Ubisoft believes The Crew requires thousands of players logging on at once. On the flip side, it also requires thousands of players taking a risk on launch day. Ubisoft had a really bad November, and its games were clearly rushed out the door. Both Assassin's Creed Unity and Far Cry 4 have notable tech issues, especially on the PC. The company hasn't yet earned back that trust, but it's asking players to believe them about The Crew.

Unfortunately for Ubisoft, why should they?

Patrick Klepek on Google+

163 Comments

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JBG4

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Edited By JBG4

They have not learned a single thing from the whole AC:Unity embargo debacle.

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nothingreal

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Edited By nothingreal

" There will be absolutely no embargo on any type of coverage once the game is available for sale."

Wow that's generous of them.. so once it's available they won't try to enforce an embargo agreement? LOL

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Alwaysrun

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I usually enjoy shitting on Ubisoft for their storied resume of bullshit excuses but not in this case. Wanting reviewers to experience a fully populated world before rendering their opinions seems a logical and reasonable request. A non-issue on a slow news days methinks.

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vampire_chibi

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Onion-Pete

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I was really looking forward to this, but after buying unity I'm sketch on them now. Also I've been playing nothing but gta online then went into the beta right after for this aaaaand gta feels and looks better from a driving perspective. Car details and interior, the handling, the damage models and weight of feel. I was really looking forward to this game, but I might just throw it on gamefly. Rough times for Ubisoft hope they pull through and learn from their mistakes. Don't bite off more then you can chew

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kagato

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kagato

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@aurahack said:

That's okay, I only had to play the beta to know I didn't want to drive cars that handle like they have three tonnes of lead weights in their trunks.

Yeah i was in the alpha on pc and beta on ps4, its just not that great a game, the ambition is there but the story and gameplay cant match it.

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jakob187

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Let's be honest, Ubisoft: your ambition has bitten off more than it can chew. Don't get me wrong. The ideas that you had for games like Watch Dogs, The Crew, Unity, Far Cry 4... They all sounded fucking awesome, like the leap in games that we are wanting to have occur. Unfortunately, you are trying to churn it out too fucking soon and it's arriving busted, broken, and boring. The only honest hope that I have coming from you at this point is the new Rainbow Six game.

Ubisoft really needs to tone the shit down, get back on track to making solid releases that prove they can be a strong publisher, and maybe reassess where their strong suits are located rather than just trying to be another EA or Activision.

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rahulricky

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Earthen

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@mcfart said:

Lol, based on Jeff's initial "it's decent" review on Driveclub, then shitting on it because of online-related issues at launch...Ubisoft might be hurting themselves here, lol.

@humanity - Lots of people wanted the free preorder bonuses, and the embargo was set AFTER launch, so they had to take a gamble. They lost that gamble, obviously.

Hopefully the Crew is 100% awesome. Ubisoft doesn't need a 2nd broken game in 1 season.

I seem to remember Jeff's driveclub review being "the driving sucks which is sad" and the quicklook saying "I wish the driving were better" and then the servers exploded and he just kinda shrugged. So I don't think he said it was decent at all, especially for a release title racing game.

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ebo

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This is great, at least this one online game will HAVE to work at launch, unlike all those others, reviewed before launch, ended up not really functional for the public.

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I'm really torn on the game. I played the closed beta on PS4 and, like everyone else, was pretty turned off by the driving early on. Later though, whether it was because I changed to cockpit view, got used to it, or my cars/upgrades improved enough, I quite enjoyed the driving.

It was all a bit ordinary though until I started driving to other cities to see what they were like and what cars the dealer had. The most fun I had though happened when I noticed another person just sitting outside Salt Lake City on the world map, so I drove to them and they were sitting at the top of a ski jump. So we both revved our engines for a while and ended up bombing down it at the same time and doing it a few times. Then we just drove around for a while-no talking, just driving and seeing the sites. It was really, really fun and is what I think Ubisoft is hoping to happen to the reviewers (these emergent moments), but I don't know if these would be common enough or fun enough to warrant the purchase.

All that said, I booted up the open beta last week and couldn't get myself up to play the beginning of the game again nor have I pre-ordered it. Ubisoft (and the industry as a whole) has definitely thrown consumer good will down the drain.