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Dying Light, Elder Scrolls Online on Consoles Both Delayed

In the weeks before E3, games are shifting release dates.

Did the industry telepathically tell one another it was the day to announce delays? Both The Elder Scrolls Online for consoles and Techland's new zombie game, Dying Light, have moved back.

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The Elder Scrolls Online has received a tepid response on PC and Mac, but we're still getting versions of the game for Xbox One and PlayStation 4. Those versions were supposed to arrive in June, but Zenimax Online has announced it's going to take another six months to finish them.

"We continue to work on the console versions of ESO, and game development has been progressing steadily," said the company in a blog post today, "but we are still working to solve a series of unique problems specific to those platforms. Integrating our systems with each console manufacturer’s networks--which are both different from the PC/Mac system as well as different from each other--has been a challenging process. It has become clear that our planned June release of the console versions isn't going to be possible."

As a peace offering, anyone who plays Elder Scrolls Online by the end of June will have an opportunity transfer their character to the console version. Plus, it'll only cost you $20 to buy the game, and the company is offering players another month of playing for free.

Dying Light, on the other hand, had already been expected to be released later this year, but Techland's going to need a few more months, too. Dying Light is now expected next February.

"The new date ensures that we can fully realize our vision of an innovative open-world game," said the company in a statement. "We won’t need to make compromises or trade-offs on any of the five platforms we’re working on. For you, it means an outstanding, original game that makes the wait more than worthwhile."

We should see much more of both games next month at E3.

Patrick Klepek on Google+