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Facebook, Oculus, and Trust

The emotional reaction to Facebook's acquisition of Oculus is so much bigger than one company buying another company.

When $17 million in venture capital funding was raised in June 2013, that was a red flag. When $75 million in venture capital funding was raised in December 2013, that was a huge, enormous, really big red flag. The news from yesterday was not shocking.

No Caption Provided

The buyer, of course, was a little surprising.

Yesterday, Facebook purchased Oculus, the company behind the beloved Oculus Rift virtual reality tech, for $2 billion. People are upset.

Let's unpack why this deal is causing such an emotional reaction. It's complicated, may have more to do with Facebook than Oculus, and underscores some other, unresolved trends coming to a head.

The Kickstarter proposal for the Oculus Rift launched in August 2012. The company was asking for $250,000 to build a developer kit for its pet technology project. People flipped for the idea, and it raised $2.44 million over the next month. The company has likely seen even more money from the many who decided to purchase development kits after the Kickstarter campaign concluded.

In the two years since, Oculus has carefully worked on the Oculus Rift, slowly making advances in its technology, as the hype slowly built through excited word-of-mouth. That hype seemed to reach a peak (if we're lucky, one of many) this month, as Sony revealed its Project Morpheus VR kit (spoiler: it's very similar to the Oculus Rift), and Facebook announced it would purchase Oculus for $2 billion in cash and stock options.

People have become emotionally invested in the idea of VR. Just watch the way Fez designer Phil Fish spoke about its potential (even in, say, our dystopian apocalypse) on our GDC live show last week. VR is Star Trek brought to life. VR is about better realizing the potential for virtual worlds that's been happening in our imaginations for years. I'm a convert, and been a believer in VR ever since strapping on the Oculus Rift for the first time. After that, I tracked down a development kit to play with. In short, I'm a fanboy. I'm not alone.

It's why there's a backlash. The term "emotional investment" is key, and it's why Kickstarter has been such an interesting business tool these past few years. It plays on emotion. On Kickstarter's "What Is Kickstarter?" page, the company outlines what it means to be part of Kickstarter, from the perspective of both a consumer (better known as a "backer") and a creator. There are a couple of sentences worth pulling out more closely:

"Backing a project is more than just giving someone money. It’s supporting their dream to create something that they want to see exist in the world."

When it comes to games, there are many that would not exist without Kickstarter. Broken Age, Shadowrun Returns, Wasteland 2, and others. Several of these games have shipped to players, and some of them turned out to be really good games. Crowdfunding allows us to help make dreams happen, and that's lovely. But emotional investment is not an actual investment--it does not give you control over the company. It does not provide equity, and you are not owed anything by the creators. The ROI (return on investment) is fulfilling hope.

Which leads us to this:

"Backers are supporting projects to help them come to life, not to profit financially. Instead, project creators offer rewards to thank backers for their support."

Backer. That's a problematic term. It sounds too much like investor. It implies more control than what Kickstarter actually offers. Kickstarter is, at its base level, little more than tossing dollars and cents into a tin can, and hoping the person goes and does something nice with it. When established people come to Kickstarter, we can be a little more confident something will happen, but that's not a guarantee. Every time you back a Kickstarter project, this should be how you feel: "that could be cool, I hope it works out." That's it.

Broken Age didn't have a totally smooth development. The second half isn't out. But the public learning about the bumpy road was important to our collective understanding of games.
Broken Age didn't have a totally smooth development. The second half isn't out. But the public learning about the bumpy road was important to our collective understanding of games.

I don't root for Kickstarter projects to fail, but it's healthy when some do. Lots of video games are cancelled every single day. Lots of video games with promising ideas turn out to be total crap. We just don't hear about those games. Those are tossed under the rug, and we focus on the success stories. But success only comes through failure, and failure is far more common than people understand. When Kickstarter projects fail, when people get angry over their investment, it gives them a better sense of how development actually works. These stories happen all the time.

What doesn't happen all the time, however, is the complete opposite, which is exactly what happened with Oculus. Oculus delivered what its Kickstarter project promised: a development kit. But people became emotionally invested in the prospect of a new, independent technology company coming out of nowhere and changing the world. The emotional investment fused with the ideals behind Oculus, a notion the company's founders stoked with press quotes that suggested Oculus had no interest in selling to the usual suspects.

Of course, it's easier to say that before a deal is in your face, and when you're being offered an opportunity to, if it works out, do everything you ever wanted and more.

At GDC last week, Facebook reportedly hashed out its deal with Oculus. Scattered chatter at GDC suggested that Facebook was not alone. I heard other companies were interested, but apparently Facebook was offering the best deal. I haven't done enough reporting to say much more than that. Perhaps the reveal of Sony's Project Morpheus forced Oculus to tip its hand, perhaps the initial investors wanted to cash out while the news was hot.

When the Facebook news was announced, Minecraft creator Markus "Notch" Persson announced he was cancelling his deal with Oculus to officially bring virtual reality to Minecraft. Persson wrote a lengthy blog post outlining his decision, and included this line:

"And I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition."

Yes, you did. Everyone did. And Oculus probably won't be the last time backers struggle with this idea.

On some level, I get it. It doesn't feel fair. You were on the ground floor, and a bunch of other people get the big money. Polygon's Chris Plante put this best in a tweet earlier today:

But how else was this gonna end? John Carmack, Cliff Bleszinski, Michael Abrash, and Gabe Newell were part of the pitch video. From day one, this was shooting for the stars. If Oculus wanted to be a company producing electronics for the masses, that was not going to happen on its own. It would be like the Pebble SmartWatch: the fuel of a potential revolution without being at the center. Oculus owes you nothing. Oculus does not have to pay everyone's Kickstarter investment back because the company just made a load of cash.

Persson's original tweet on the subject, which has been retweeted more than 16,000 times now, struck a nerve. Persson represents our ideal vision of a rich person with money. He's a self-made altruistic gazillionaire that invests his money into things he loves, and wants to see them grow. But it's called idealistic for a reason: it's not reality. The response on Kickstarter proved there was interest in the Oculus Rift, and the venture capital funding was simply a way to let the company grow its ambitions and make a move like this. It's clear that Oculus wants to be the tip of the spear, and partnering with Facebook is one way to give it a real shot.

This loud, angered reaction is the feeling our toy, our collective dream, is being taken away from us. And that leads me to what's driving most of the vitriol: a distrust of Facebook.

Persson actually touched on this part in his original tweet.

"Facebook creeps me out."

He probably could have tweeted only that and received a similarly big response. If we conveniently ignore the disturbing hot-or-not reasons that drove the creation of Facebook in the first place, what Facebook once (and still sort of does) represented was connecting disconnected people. Friends, family, lovers, ex-lovers. Hell, the whole world. Someone took part of what the Internet provides and harnessed it in a way that could bring us all closer to one another. I love that, and still love that. I got over the fact that my mom uses Facebook a long time ago because it does a better job of informing her what's going in my life than my less-than-regular phone calls. (Sorry, mom!) It's hard to imagine she will ever sign up for another social network. Facebook is it.

But as Facebook has expanded and become a normalized social commodity, it's also had to make money. The whole reason Facebook was able to buy Oculus this week is because it went public, and has access to a pool of real money (the $400 million) and funny money (the $1.6 billion in Facebook stock options). In making that transition, it's started eroding its foundation: trust.

(If we want a recent reason to feel better, Instagram was acquired by Facebook for $1 billion and seemingly remains unscathed as part of the buyout process.)

When we engage with "free" software like Facebook or Twitter, we understand the "free" part comes at a cost. Scratch that. I don't think most of us think of it that way, even if that's reality. Nothing is free. But that "cost" is companies finding ways to make money on us via advertisements, and it's hard to blame Facebook for that. What we can blame them for, however, is often dragging us there without our knowledge. How many people have spent a significant amount of time tweaking your privacy settings? You probably did it once and then figured you were good, right? For a while, that's true, but Facebook has time and time again forced its users to share more and more and more and more and more and more, often without explicit consent.

(Side note: I also think people have distanced themselves from Facebook, intimidated by how many people they have friended on Facebook. Social norms make us feel weird about deleting them. I'll disclose my method of dealing with this, but don't tell anyone, okay? Every day, Facebook notifies whose birthday it is. If you can't muster the energy to write someone a virtual happy birthday note, what are you doing being friends with them on Facebook? I've been slowly deleting people from my feed for years this way. I'm a monster.)

Did you really think I wouldn't get this photo in here somehow?
Did you really think I wouldn't get this photo in here somehow?

This breach of trust is combined with a common buyout tactic in Silicon Valley: talent acquisitions. Companies are often bought to bring in the people who work there, not the product they're making. If you take Facebook at their word, that's not happening with Oculus, but it's not hard to imagine the Oculus folks won't be asked to work on whatever hardware projects Facebook's making. (Facebook seems a bit like Valve, constantly tinkering with internal ideas, even if very few of them see the light of day.)

Even if we look squarely at games, how many studios did the old EA ruin by purchasing? It's a graveyard.

All of this adds up. The emotional investment, the distrust of Facebook, the cynicism we have towards companies with billions of dollars. It doesn't feel like there is much pure in the world anymore. Oculus felt pure. It was a kick ass idea becoming reality. "We made this happen, you guys! And we were going to change the fucking world!" That was, sadly, naive, and helps explains the yelling and the screaming happening today.

I listened to the conference call with Facebook and Oculus. They were saying all of the right things. Oculus will keep doing what they're doing, and Facebook looks at Oculus as an investment that might pay off in five or 10 years. Facebook doesn't intend to make a profit on the hardware, which means Oculus should get to ship the device it wants. Kotaku noticed the company is also performing some damage control, and answering concerns on Reddit. You won't need a Facebook account to use the Oculus Rift, the money from Facebook will mean better hardware and investment in cool games, and a promise there won't be specific tie-ins to Facebook technology. Facebook has also told TechCrunch that it denies The New York Times report that the Oculus Rift would be re-branded and re-designed with Facebook look and interface.

Facebook's social ubiquity means it has time to take chances on long-term gambles, and Oculus seems like one of them. They might screw it up, but also might not matter.

Oculus did start a VR revolution, even if that revolution never takes off and flounders in the same way 3D did during the last five years. But without the Oculus Rift project on Kickstarter, none of this would be happening. It's easy to be upset that you're not walking home with tens of thousands in your pocket, but that was never going to happen. You were a part of something big, though. You contributed to a dream, and that dream is about to take off. Not all dreams succeed, but, hey, we can't control everything.

Patrick Klepek on Google+

397 Comments

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stealthdf2

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Edited By stealthdf2

Im glad facebook bought Oculus now, cause like the oculus guy said:

“Why would we want to sell to someone like (Microsoft) or Apple?” he asked. “So they can tear the company apart and use the pieces to build out their own vision of virtual reality, one that fits whatever current strategy they have? Not a chance.”

facebook made an investment, they spent 2 billion and all they have to do is sit back and let the oculus team do its thing and then reap the hundreds of billions that will follow. there is no reason for them to integrate facebook into it and they aren't going to spend 2 billion to shat all over a good thing and ruin it.

the reason why they are a good match is cause FB isnt a hardware company, they know nothing about it so thats more reason for them to just let the Oculus team do its thing with the resources provided and just reap the rewards that follow. MS or SOny or any other hardware/tech company would do nothing but get in the way and try to change things up when that isnt needed

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JuggaloAcidman

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Sony is the real winner of this deal! Somewhere at Sony people are dancing on their desks.

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darkstorn

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Great article, Patrick. Kickstarter is about funding cool projects by way of a democratic process. Facebook represents the tech/finance behemoth from Silicon Valley, and the passion of a small team is undermined when corporate influence gets involved. I'm not happy with the news.

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gringbot

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Edited By gringbot

Well, I personally expected them to get bought out eventually. To me, that was completely inevitable.

However, going for the highest bidder isn't always the best option. High price-tags means equally high expectations from your investors. And were talking about a company who's business is built entirely on advertising and data mining/selling with zero experience in hardware. You need investors who will be on a somewhat similar wavelength otherwise problems in development will surely arise.

"Nothing will change, other then we get more funding" is just complete bullcrap. This has NEVER been the case in any buyout. Sometimes that change is for the better, but its highly rare and requires both sides working together. These are two entirely different companies with two entirely different philosophies in creating technology.

Hey, I could be wrong, any one of us can be wrong at any time, but Facebook is the last company I would trust with them behind the wheel on anything, even with $2 Billion on its back. They have an extensive track record of horribly invasive and misleading business practices and a CEO that is a soulless husk of a person with the desire of a rhino on energy drinks and Viagra. There is just almost no way this will end well.

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JonDo

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Edited By JonDo

Anybody who thinks someone should have turned down TWO BILLION DOLLARS, in this situation, probably has a warped perspective.

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GinjaAssassin

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I've slowly started coming around to this whole thing. Facebook has become so big that it really makes me think Oculus could get lost in the mix. This is all based on how closely involved and Facebookey it all becomes. We'll just have to wait and see I guess.

On a side note, Notch's tweet really feels petty and de-constructive to the whole situation, not even giving time for the dust to settle to make such a snappy judgement.

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kid_gloves

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@jondo said:

Anybody who thinks someone should have turned down TWO BILLION DOLLARS, for any reason, probably has a warped perspective.

I think its the person saying you should always accept huge sums of money "for any reason" is the one with the warped perspective.

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JonDo

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Edited By JonDo

@kid_gloves:

Well, perhaps I wrote that too quickly to add in qualifiers such as "in this situation". I mean, it's not as though facebook is going to commit genocide with the OR. *I* find Facebook and their information gathering practices questionable, but not questionable enough to have turned this offer down.

Er, to try to be clearer: Some people really seem like they think Facebook is Hannibal Lecter and accepting said offer is tantamount to broadcasting every cell phone in america's GPS location worldwide on the internet... when really it's just a matter of a mountain of cash. Most people react the same way to those.

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alwaysbebombing

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I hate the Internet

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Hobbaswaggle

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Yahoo bought Tumblr and it's still FULL of porn
Patrick you should cuall y'mutha

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kid_gloves

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Edited By kid_gloves

@jondo: It wouldn't have been the only offer, but only they know what their choices were. Was it the highest bid? Was it the only bid that wouldn't totally absorb their team into the larger company? Was it pressured by their VC backers to sell now because Sony unveiled their competitor in the VR space?

That last one is a real sticking point for me. This all happened so fast and the company they sold to was such a surprise. It really stinks of a lot of pressure from their VC backers to get the most money possible now while the getting is still good. Cynical? yes. Highly likely? also yes. Nothing about this feels like a company making the best choice under their own terms.

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MasterpinE

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Edited By MasterpinE

Great article Patrick, it's been pretty tiring trawling through knee-jerk responses from a lot of commentators and users. This didn't feel like it came from left-field to me at all, Oculus required some big capital to push things forward. They've got a head-start on VR, but look at the resources the likes of Sony, Valve and Microsoft can bring to the table. Each of these companies have billions of dollars to throw at panel manufactures and fabrication facilities to get things going. Each of these companies are well known and have a public face. To spark off the sort of VR revolution Oculus have always aimed at they need capital.

Regarding Facebook being the buyer, sure there is cause for some concern. I would, however, be more concerned if Facebook were already a player in the VR space or made hardware (Not counting those HTC tie-in phones). They don't have a hardware arm, I don't see Facebook's influence changing the way the Rift functions. It's that functionality I want and i'm more certain now than i was a week ago that the Rift can deliver.

Let's say Microsoft provided that capital to Oculus. The next day the hardware target is set to match the capabilities of the XboxOne and nothing more. For the life of that console the Rift isn't moving forwards. If it is Sony, same deal.

At the end of the day though, it sucks that this is the way things have to be. It would be great if 30 or 40 million could go up against the big boys and pull something amazing off. As Ice-T said it best, don't hate the player, hate the game.

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Luck702

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I'm sure the Oculus will still come out and still be great regardless of Facebook. That being said, just because you have the capital to buy something doesn't always mean you should.

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JonDo

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Edited By JonDo

@kid_gloves:

I find your rationale quite level-headed here; I suppose my initial statement was too broad. The Sony unveil playing a part in this had crossed my mind. I had more been speaking to the people who seem ready to vomit over this announcement.

I probably can't use an OR, but if I could, at this point I would really want to be running it in a way that did not involve any of the code it shipped with... "jailbroken", or whatever the correct term would be. But I can't question Oculus VR's decision here, personally. I'm happy for them, as hopefully they're going to be very wealthy.

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ExiledVip3r

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Edited By ExiledVip3r

@spicyrichter said:

@exiledvip3r said:

I'm not a fan of Facebooks policies in general, but Facebooks future application of the device is simply likely to be at the forefront of the future market and providing exclusive telepresence software;

I didn't get in on the ground floor with Oculus to get first crack at telepresence software, I got in to play games! Which is why I say fuck this!

And there is absolutely nothing making the two mutually exclusive.

Oculus is a hardware company, they will continue to focus on making a nice piece of hardware which by their repeated statements, both pre and post Facebook buyout, would have a gaming first focus. Facebook is a software company, they'll make whatever software makes sense for them to make for it, and push the Rift vs other VR headsets as their preferred platform on that software.

Just because you (rhetorically) run a Windows computer doesn't mean your computer is best suited to, or only capable of, running Microsoft Word.

And for the record I own a DK1 and have preorded a DK2, I am no less in on the ground floor with Oculus.

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I think this is kinda like when Giant Bomb got bought by GameSpot. I would have liked Oculus to have asked the public to invest in the company in order to get it to the next level while they were also looking for help from larger investors. I also would have liked it if Giant Bomb were more vocal about what was going on before they sold off Whiskey Media because I think if we went back in time there could have been a way to keep it together. I donno maybe I'm an optimist. Just feels like Facebook stole something from the gaming community where they have already taken so much from us like lowering respect for the artform and clouding the view of what a good game is because of really bad manipulative tricks.

They're master manipulators and anything they say about buying Oculus should be seen through that lens.

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@exiledvip3r said:

Just because you (rhetorically) run a Windows computer doesn't mean your computer is best suited to, or only capable of, running Microsoft Word.

Well said :)

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AdamBomb

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@jasondesante: GiantBomb was bought by CBSi, which happens to also own Gamespot. I may not be the only one to point this out. I read the rest of what you wrote. You certainly are an optimist. I have no better conclusions, unfortunately.

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arch4non

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I had high hopes for the Oculus Rift because I didn't want to interact with people, not play Second Life with them and share it on Facebook.

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ExiledVip3r

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Edited By ExiledVip3r

@jasondesante said:

I think this is kinda like when Giant Bomb got bought by GameSpot. I would have liked Oculus to have asked the public to invest in the company in order to get it to the next level while they were also looking for help from larger investors. I also would have liked it if Giant Bomb were more vocal about what was going on before they sold off Whiskey Media because I think if we went back in time there could have been a way to keep it together. I donno maybe I'm an optimist. Just feels like Facebook stole something from the gaming community where they have already taken so much from us like lowering respect for the artform and clouding the view of what a good game is because of really bad manipulative tricks.

They're master manipulators and anything they say about buying Oculus should be seen through that lens.

I think it's an apt comparison, but realistically there is a very big difference between getting bought by a company like CBSi and asking the public to invest via something like KickStarter or membership subscriptions for example.

Getting 1 to 3 million from the users via KickStarter every year or two, which is honestly very optimistic by KickStarter standards, is unsustainable for a large growing site and drops in the bucket compared to what a site could do with just a 50 million dollar buyout from a company like CBSi, let alone a 2 Billion dollar one. The access to higher budgets, high profile contacts, and merchant/manufacturing chains provided by a big company like that alone makes a world of difference.

In the case of Oculus; a buyout like Facebook affords them the capital to custom manufacture hardware instead of relying on the scraps of the mobile phone market as they have been for the current dev kits. In the end this is only a good thing for the final product, and precious few other companies could provide them that; certainly not public funding or your average venture capitalist. Just look at the aesthetic and technical difference between Sony's Morpherous and the KickStarted/VC'd Oculus Rift DK1 for evidence of that.

TL;DR: Ambition will almost universally win when put up against pride or principle, and money is at the root of that fight.

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Rattle618

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Bummer

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Nation764

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What if a developer wants to make a game where people are stalked by a person they friend on Facebook? Or a game that is critical of Facebook? Or a game that paints a service like Facebook (even a fake one) in a negative light?

I think there is legitimate potential for an altering of the course the Oculus and its games will take by being beholden to Facebook as its master now, and to just dismiss people who have those knee jerk feelings at this moment is weird to me.

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this reminds me of a similar situation where a certain property we all hold much closer than oculus got bought out by a comparatively titanic company

as long as the right people stay at the helm in a business deal like this shakes out ok

here's to hoping that the right people at oculus get to call the shots

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Sunjammer

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I found this article essentially empty reading. For one, it's written from the perspective of what appears to be a pretty thoughtless social media user, emphasis user, and also from someone who bought into the Rift as, again, a user. The backlash I've seen from developers and content creators is less about aw man, Facebook, and more about aw man, I spend countless hours of my own time and money developing free research for a platform I genuinely believe in. THAT fosters a sense of ownership far more than any kickstarter. The rift community has spent far more on developing the rift than oculus themselves. And now it's a corporate sellout. "It's a business y'all" is a shitty, shallow stance we hoped the rift did not represent.

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Sil3n7

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I found this article essentially empty reading. For one, it's written from the perspective of what appears to be a pretty thoughtless social media user, emphasis user, and also from someone who bought into the Rift as, again, a user. The backlash I've seen from developers and content creators is less about aw man, Facebook, and more about aw man, I spend countless hours of my own time and money developing free research for a platform I genuinely believe in. THAT fosters a sense of ownership far more than any kickstarter. The rift community has spent far more on developing the rift than oculus themselves. And now it's a corporate sellout. "It's a business y'all" is a shitty, shallow stance we hoped the rift did not represent.

And by this logic no one should sell to anyone at any price ever? There's a reason the saying "it's nothing personal it's just business" exists. Sorry if your feelings were hurt I guess? People developing for the platform were well aware it was on the cutting edge and anything could happen.

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bluefish

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Though far from alone, Facebook is notorious for their having their fingers in every privacy pie in the world. They have information on almost everyone in the west and they have it legally, thought sneakily.

The last thing I want is an online device reading what my eyeballs look at through a VR headset.

People loved the idea of Oculus because it was made by passionate people, more for the dream of having the thing be in the world than to be rich by doing so. Facebook has no care other than gaining a monopoly over social networking and making bank from it by hoarding the personal information of billions of people.

I don't want them on my face.

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The_Nubster

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this puts my mind at ease some, but I still feel the same way about Facebook that Notch does: "Facebook creeps me out."

I hope it goes well, but I'm not going to be there on day one, or even year one, to buy a device anymore. i'm going to wait, even if Oculus now has infinitely more money and power behind them. The idea of Facebook is enough to make me want to keep this at arm's length.

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hakunin

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Edited By hakunin

Shame. Was hoping to try it out some some time. Won't be happening now.

Let's just be clear: I agree with the basic argument of the article: backers of Kickstarter projects are not equity holders. They don't actually get a say. The Oculus guys can sell out to whoever they want, without having to be held accountable to their backers.

Just don't go shitting on guys like Notch voicing their opinions saying, "fuck it, I'm out, this is bullshit".

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aalpizar

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Nice wirte up. Hope facebook doesnt ruin the only cool tech in video games since the rumble controller

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Uberdubie

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Edited By Uberdubie

@nycnewyork said:

@christaran: Google does the same stuff. truth is if you do not want your information sold get of the internet. if they can not charge for a service, they have to use your information for advertising.

Oculus acquisition aside, this statement is total BS. It's not black and white as you put it, but shades of gray. If you don't want your information to get sold to unknown 3rd parties, sold or given to the government, get tracked by anyone, get targeted advertising based on your private conversations etc etc (all things Facebook can do and currently does), then you don't go on websites that are by far the worst violators of these problems. Don't go on Facebook, don't use Google, don't use any free web-based email etc -- already you've eliminated a big part of the problem.

To dismissively say "just get off the internet if you don't like it" is like saying "while my local grocery store sells a lot of great, healthy organic food I'm interested in eating, they also sell crappy TV dinners pumped full of dangerous chemicals so I'm never going there again". No sane human being thinks like that. Support what you like; avoid the worst possible options. This is what just about everyone does.

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Rowr

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I don't see this as much different to Bioware going to EA or Infinity Ward to Activision. Suuuuuure, everything's going to be just fine. Then one thing creeps in. Then another thing. Then one more thing. And then before you know it the space rpg you make turns into a shooter with microtransactions and/or your forcing your product out in a third of the time you need to create something that isn't a shitty overhyped Michael bay film.

Let's not be so fucking naïve to expect this doesn't change anything. Especially if and when VR explodes.

Facebook is my biggest issue with this. I think VR has the potential to absolutely explode in the next few years (obv facebook recognise this), i'm not sure most people have thought out it's appeal and potential outside of gaming. There is a lot of unethical stuff being gotten away with in gaming right now in terms of addiction and monetization and it doesn't seem it's going to get cleared up anytime soon, this is powerful technology that is going to have it's own slew of social issues on top of this stuff, that I just don't believe a company like Facebook (given the track record) can be expected to make the responsible decision over the profitable one.

If the last few years of this world have taught me anything it's that humanity can't be relied on to save itself from plunging head first into a shitty dytopian future.

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TheEdge

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Edited By TheEdge

Notch meant that he didnt invest in this for the sake of making a big company more money. You cannot say "yes you did". His motivation behind his investment remains the same regardless of outcome.

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TheEdge

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Edited By TheEdge

Notch meant that he didnt invest in this for the sake of making a big company more money. You cannot say "yes you did". His motivation behind his investment remains the same regardless of outcome.

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Daemoroth

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Sorry, but you talk about naivety then believe every word in a conference call you know where they "say all the right things"? How often were we told by EA that "offline SimCity could never work" or "Sure, we learned from that shitty launch and won't have a repeat performance!" (Actually, they still deny that the BF4/SimCity launches were bad...). How about Blizzard and "D3 always-online isn't DRM, it's essential to the experience!" (And then the console versions came out)? Ubisoft's "From Dust doesn't use DRM!"? Bioware's "We don't just have an A, B, C ending..."?

The fact that you just flatly believe corporate PR-speak is the reason why you're so optimistic about this deal.

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IronOctopus89

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When I read Alex's initial break on this story, my immediate response was, "Huh, that makes sense."

I am not a backer, I have never even come close to a VR headset. That being said, I think this is an interesting story. Mark Zuckerberg and Facebook were Oculus 15 years+ ago. If anyone knows how difficult it is to start a successful company among the giants in Silicon Valley, it's the Facebook guy. That being said, do I agree with Facebook in everything they do? No. Does that vilify them to the point of outright rage and hatred to anything they help fund or buy? No. Facebook is what happens in the fairy tale after the little guy defeats the big guy...the little guy becomes the big guy. VR tech is EXPENSIVE. Would anyone rather if Sony, Microsoft, EA, Disney, Google, Comcast, or Warren Buffett would have bought Oculus? I doubt it.

Every giant comes with baggage and every success comes with hatred. Facebook and Oculus claim that it's less of a buyout, and more of a serious investment opportunity for both companies. Within the last year, we have seen a giant (Microsoft) take a huge uppercut to the chin due to things they said and how cocky they got when developing the Xbox One. So long as Facebook and Oculus learn from Microsoft, rather than repeating similar mistakes, and are honest about the relationship of the companies and how that relates to game development and hardware development/implementation as a whole...I think this could be the big guy helping the little guy succeed story you almost never hear.

Now, I didn't mention Valve earlier as one of the giants I would not rather have bought Oculus...for good reason. I think Valve might be the only company/giant that could have bought Oculus and everyone would be better off. Valve has a nack for taking an idea, not really caring whether or not it was financially successful, and making it great. Look how long Dota 2 was in development. Whether you like Dota or not, its pretty successful. The SteamBox is another example of Valve willing to try something to disrupt the normal order. Sending out 100 completely different development models for public alpha testing? When was the last time you saw Microsoft or Sony let ANYONE behind the iron curtain? If only for the gaming world's approval, I think Valve would have been a "better" buyer...yet even then, I bet there would have been a sizable backlash.

When things change, people get upset. Facebook, Zuckerberg specifically, has been looking for the next big thing. Facebook has furthered, for better or worse, the development of "free to play" games and micro-transactions. The integrated phone idea was clearly a bust, but on the whole, things Facebook touches, whether you personally deem it tainted or not, are successful. If anything, we should look at this as a new player, with really deep pockets, coming into the game we love. Facebook is now in direct competition with Sony...and I am certain the Microsoft VR headset is not far behind. The House that Gates Built is never too far behind the trend, for better or worse.

I do not think people should be upset about other people having knee-jerk reactions. We are a reactionary society...its kinda what we do best. The fact that Facebook and Oculus understand and are willing to directly answer consumer concerns on Reddit, means to me they are listening. Which is more than I can say for most of the other giants I mentioned, Sony being the only other one who has CLEARLY listened and "stuck it to the man" recently. Give it time...the OR is not going to officially come out for years. Now, they have access to nearly unlimited funding, incredibly vast networks of people and developers, and they are now able to reach more consumers than they were a week ago.

Could it go totally shitty and the OR be ruined? Yup...but, you have to save some faith in the Oculus guys, or else why are we even reading this article or members of this site? Time after time we see things we love get bought or remade, and a lot of them are garbage. BUT, some of them are awesome...and the next time something we love gets moved around or announced, we will be equally excited and hesitant as usual. This is that next time...and while I was sorta neutral about VR tech before, now I am interested and hesitant. I don't hate people for being angry...I just wanna give Facebook and Oculus a chance to either screw it up or make it awesome. Who woulda thought the makers of the PS3 would be way more in touch with the gaming community with their followup console than the makers of the clearly better Xbox 360? Examples of success and failure in the gaming world are everywhere...just gotta have some faith, and wait and see.

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iceman228433

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Edited By iceman228433

Amazing Wall of text.

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Beastcake

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Wonderful write-up Patrick. I really feel like this acquisition is fuel for the dream we all have. Maybe it isn't all doom and gloom, maybe this buyout will make our VR dream come true - faster, and better (albeit different) than we initially imagined.

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coloursheep

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"Oculus did start a VR revolution"

Sony has been working on their VR long before Oculus showed up, the only difference Oculus made was to get the hype going earlier, either way Sony's VR would have been announced and the same reaction would have happened. Except in that case there would be no backlash because Sony won't sell to a company that has a sketchy record at best.

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Jedted

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Oculus did start a VR revolution, even if that revolution never takes off and flounders in the same way 3D did during the last five years. But without the Oculus Rift project on Kickstarter, none of this would be happening. It's easy to be upset that you're not walking home with tens of thousands in your pocket, but that was never going to happen. You were a part of something big, though. You contributed to a dream, and that dream is about to take off. Not all dreams succeed, but, hey, we can't control everything.

Well said Scoops, well said.

I was looking at the Oculus Kickstarter page I and i wondered average backing amount was among those 9,000+ people. Does anyone know how much Notch contributed to it? Point is, if you're one of the people who chipped in $5 or $10 then you don't have much right to complain about this Facebook buyout. Just be proud that you helped get this awesomely talented company off the ground.

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Rasrimra

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Edited By Rasrimra

Great article. You struck true several times where most others have failed. And that is not the first time.


Patrick Klepek, you are the only person that I have heard of on the internet who kind of has an idea about what Nintendo is doing and why. You don't stop thinking 10 seconds after you hear the news, or right after you find a funny explanation. You go further.

Maybe that makes you one of the most valuable people in gaming media of this time. I hope you'll continue using that mind of yours. The few who are capable of what you do, get ostracised. You are in a remarkable position that the internet somewhat respects your ideas without them being the most popular. Keep on.

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AngriGhandi

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This is a pretty good article, @patrickklepek... though a little condescending at times with its "let me tell you how business works" vibe. I think people are angry because they know exactly how business works. They know that PR statements are meaningless.

What's that-? Facebook doesn't plan to monetize this out the ass, strip it of all its idealistic ambitions and turn it into something no one who originally liked the idea actually wants anymore? Great!

That's just what they said about Facebook.

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dr_mantas

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Great job, Patrick.

My only emotional response to the news was a sense of dissapointment about the future. A couple of big corporations buying up anything that's innovative and cool (and might turn a profit). And they always overpay, so they have to overstretch their revenue goals, and always ruin the product. It's a terrible future.

That's why I like when the small guys stay independent. Like Valve. Whatever you may think of them they were, and still kinda are, the small guy winning.

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KingdanglerBK

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Edited By KingdanglerBK

I pre-Ordered my Dev Kit 2 on Day 1 and CAN'T WAIT TILL JULY!!!

I am happy they have 2 billion dollars now to make some crazy stuff, it will only get better quicker!

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bar10dr

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It's not only about that though. Its about what Palmer told his community, his ambassadors who made this possible in the first place. He told us he was against big companies carving up the market and owning all the assets. He basically sold us a lie and then cashed in on it, at least that's how it looks like. We helped him get to where he is based on what he said, and then he turned around and did the opposite. So if the morale here is to not believe a word of what people say on Kickstarter, I agree.

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reelife

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Edited By reelife

They are going to put the facebook logo on the oculus... faceboculus. Also now is the time for all the journalists of the internet to unite and go against the crowd, like always.

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President_Barackbar

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I think people are kneejerking in reaction to Facebook way to much. What ever happened to giving things a chance?

People are reacting this way for the same reason as when EA acquires a developer or license that they like. Facebook has never been a trustworthy company. They sell your personal information to advertisers and violate your privacy rights on a daily basis if you use the site. Also, I have no hopes that a publicly traded company with very little experience in the core gaming market to do anything with the Rift other than turn it into some weird social media peripheral. Obviously they are going to say they won't change much, and they might not, but they can't have been so naive as to think people were gonna be 100% ok with the acquisition.

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Rasrimra

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Edited By Rasrimra

There's a lot of emphasis on the Kickstarter aspect and the Kickstarter backers. Let's be clear. This backlash is not coming from the Kickstarter backers exclusively. I felt just as upset, initially, and I didn't spend a dime. We're a passionate audience and emotionally invested, even if we didn't invest financially.

I don't think this is necessarily a problem with Kickstarter or how we view Kickstarter.

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subyman

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Edited By subyman

I think it is far too early to know what Facebook is going to do with Oculus. Zuckerberg was kind of double talking saying Oculus will stay independent to appease oculus fans while telling investors that he wants to "fuse" both technologies together (social and VR) and goes on to give examples.

One thing is obvious, VC came in and did the only thing VC does, pump valuation for an acquisition. As for the future of Oculus, its very uncertain. A lot of start ups that are gobbled up by tech companies lose their original founders within the first two years. Sometimes its better to take the money and start something else rather than try to integrate into a corporation. I hope Oculus stays on track.