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Giant Bomb's 2011 Game of the Year Awards: Day Five

It's the last day of awards as we choose our Worst Game of the Year, Dumbest Motion-Controlled Moment, Best Trend, and Biggest News of 2011.

Find out how we came to these conclusions, as well as our picks for Giant Bomb's Top 10 Games of 2011 by listening to our final, jumbo-sized deliberation podcast!

Giant Bomb’s Worst Game of the Year Presented By Alex Navarro

Blackwater

On our final live show of 2011, our own Patrick Klepek quipped during a particularly brutal play-through of Batman Forever: The Arcade Game for the Sega Saturn that for as bad as bad games in the modern era might be, there is a decided, identifiable level of improvement from the days of yore. As terrible as a terrible game on a console, handheld, or the PC might be in this day and age, they'll always have something over the completely busted messes of gaming's more primordial days.

This is clearly the statement of a man who has never played Blackwater.

Now, don't get us wrong. Blackwater is hardly a Big Rigs or E.T.: The Extraterrestrial in terms of sheer bustedness, but the moment the game dumps you into its despicable, ramshackle world, the overwhelming stink of suck still manages to knock you back on your Kinect-owning ass, like the unspeakable stench of a freshly-unsealed tomb.

The key difference between the awful games of yesteryear and today is that not only are today's games still broken, but they actually have the ability to come encumbered with awful ideas as well. Blackwater a busted-ass on-rails light-gun shooter full of idiotic enemies, horribly sluggish controls, and an audio/visual presentation that suggests a bizarre fondness for the "classic" works of Jarhead Games. It also happens to be a giant promotional tool for a private military corporation accused (and in some cases, convicted) of myriad crimes during the Iraq War. Not that you'll hear about any of that in the game, as you shamble through the game's various North African locales (which include "War-torn City," and, uh, "Slightly More War-torn City"), shooting the same five terrorist models and quipping one-liners that sound ripped from the broken subtitles of a Chinese bootleg copy of Delta Force.

While bad games of old may have simply been unruly, broken messes, games of the current age get to not only be horrible play experience, but also get to stand for horrible things as well. We suppose that's progress...?

Runners-Up: Madden NFL Football (3DS), Duke Nukem Forever (Multi)

Dumbest Motion-Controlled Moment

Rise of Nightmares - Movement/Steering

It's impossible to not laugh at the ridiculous promotional videos Sony, Nintendo and Microsoft have produced to show off how motion control technologies are "supposed" to work, and third-parties have struggled just as much to demonstrate how "becoming the controller" is supposed to be more...entertainingly immersive? Whatever.

Look no further than Sega's TV commercials for Rise of Nightmares, which show a company shrugging its shoulders at how to not make its games seem totally stupid.

Thing is, the Kinect-driven motion controls of Rise of Nightmares are totally, totally stupid. Fortunately, if you're a fan of the types of movies Rise of Nightmares is aping, that's actually a good thing. It strangely, oddly fits. So long as you're going into Rise of Nightmares with the right mindset, when you're staring forward, arms drawn to the side, shifting from right to left in order to look around the game's crudely rendered, barely "next-generation" environment--the act produces nothing but laughter. Like the publisher's House of the Dead series, the game never takes itself seriously enough that you can really hold it against the game.

It's still pretty dumb, though.

Runners-Up: Self Defense Training Camp - Junk Kicking, Black Eyed Peas Experience - Dance to Start

Best Trend

Higher-Quality PC Ports of Console Games

As this generation of console hardware stretches on and on, more people--including several of us here at Giant Bomb--are turning to the ever-increasing power of the PC to deliver a smoother, better experience. Whether you're outputting your rig to your TV and playing with a controller, effectively turning it into a super-powered console, or you're sticking with the traditional pairing of mouse and keyboard, there's no denying that today's gaming PC simply runs laps around what those old dedicated boxes are capable of. That assumes the quality of the software you're running on that PC is up to snuff, though. These days, it's just a fact of life that the development of the vast majority of multiplatform games leads on consoles, and unfortunately many of the PC ports of those games in the last few years have gotten short shrift, resulting in otherwise great games that launch on the PC with all manner of technical issues and invasive DRM.

While there are still plenty of PC games that roll out with major issues--we're staring daggers at you, Rage and Dead Island--it seemed like this year there were also a number of PC ports that got the attention they diserved. Eidos Montreal went as far as enlisting an external developer, Nixxes, to make sure the PC version of Deus Ex: Human Revolution ran properly on the PC and worked well with a mouse and keyboard, and indeed several aspects of the gameplay were best played on that setup. And after the complete mess that was Saints Row 2 on the PC, it was great to see Volition take the proper care with Saints Row: The Third, which inarguably looked and ran better on the PC than its console counterparts. Relic's Space Marine was another solid example of a game designed for consoles that still played great and looked better on the PC. In some small way, this trend makes us hopeful for a future where everyone can enjoy an ideal game experience, regardless of what platform they're playing on.

Runners-Up: Cloud Saves, Better Stat Tracking (Battlelog, COD: Elite)

Biggest News

Supreme Court Defending the 1st Amendment Rights of Video Games

When the Supreme Court said it would take up a case involving video games being treated differently than other media, no one was surprised. It was inevitable the highest court of the land would have to rule on our favorite medium, and while no one expected the Supreme Court would rule against the rights of video games, being put in front of the Supreme Court means it's always a possibility. The stakes were immeasurably high.

Fortunately, everything went in our favor.

Video games are now a protected artistic medium, whatever cranky film critics like Roger Ebert might say to the contrary. It's possible that another case could involve video games being challenged again, but there's now modern precedent for games being on the same stage as movies, music and literature. The importance of this decision is hard to convey, but one only needs look to what happened to comics when the government decided it was time to regulate a medium that was supposedly destroying youth culture. Video games have come under the same scrutiny, and while the Supreme Court's ruling won't stop places like Fox News throwing a stink at the latest violent video game, at the end of the day, we can point to this Supreme Court's decision and be proud of how far it's all come.

Runners-Up: PlayStation Network Hack, 3DS Launch and Price Cut

---

72 Comments

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probablytuna

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Edited By probablytuna

Now I wanna install and play Deus Ex: Human Revolution again.

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Shady

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Edited By Shady

@onan said:

@Knetic2341 said:

@President_Barackbar said:

Kind of surprised that the PSN Hack wasn't the biggest news of the year. I hadn't even heard of this Supreme Court thing until right now.

...WHAT?

Your myopia about having to cancel your credit card notwithstanding, the Giantbomb guys did make the right call on this.

That's all relative. Hacking was a big issue this year and the Sony hack was the pivotal moment of it all. It made security a serious issue and one that has only been getting worse over the years with the rise of identity theft crimes. The Supreme Court ruling was a major precedent for future court battles related to video game laws, but this is something that has a more profound effect on a larger scale. It's not just about video games anymore.

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ichthy

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Edited By ichthy

Oh god, Vinny is staring into my soul.

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President_Barackbar

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@onan said:

@Knetic2341 said:

@President_Barackbar said:

Kind of surprised that the PSN Hack wasn't the biggest news of the year. I hadn't even heard of this Supreme Court thing until right now.

...WHAT?

Your myopia about having to cancel your credit card notwithstanding, the Giantbomb guys did make the right call on this.

I'm not saying they didn't, I'm just saying I was surprised is all. The Supreme Court thing didn't have a direct effect on anyone like the PSN hack did, and the PSN hack was in the news for a solid month. As for me not hearing about it, I don't really understand how that's so unbelievable, I happened to be on vacation in Europe when Patrick ran said story.

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Vexxan

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Edited By Vexxan
@Buzzkill said:

How did this not win dumbest/worst game of the year award?

Holy shit O_O
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onan

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Edited By onan

@Knetic2341 said:

@President_Barackbar said:

Kind of surprised that the PSN Hack wasn't the biggest news of the year. I hadn't even heard of this Supreme Court thing until right now.

...WHAT?

Your myopia about having to cancel your credit card notwithstanding, the Giantbomb guys did make the right call on this.

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onan

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Edited By onan

Are tombs stenchy? I was under the impression it would be pretty neutral. For the most part, biological activity would have almost entirely ceased after the first two months or so.

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knetic2341

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Edited By knetic2341

@President_Barackbar said:

Kind of surprised that the PSN Hack wasn't the biggest news of the year. I hadn't even heard of this Supreme Court thing until right now.

...WHAT?

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President_Barackbar

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Kind of surprised that the PSN Hack wasn't the biggest news of the year. I hadn't even heard of this Supreme Court thing until right now.

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lockwoodx

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Edited By lockwoodx

Alright it is a pretty interesting idea, but holy hell they couldn't even execute a proper fps using an established engine/template. My guess is that it fell so far off the radar they forgot about it.

I tried linking the old quicklook directly into this window but it's being sketchy so here's the link to it.

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themangalist

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Edited By themangalist
@Buzzkill said:

How did this not win dumbest/worst game of the year award?

Because that is also the coolest motherfucking idea that ever embraced gaming. Suck it up >:D
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lockwoodx

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Edited By lockwoodx

How did this not win dumbest/worst game of the year award?

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Whizbang

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Edited By Whizbang

@RsistncE said:

Well it's nice to see that Alex still insists on talking about how Blackwater are "BAD PEOPLES!!!!1!1!" as if it had any bearing at all on the quality (or lack thereof) of the game itself. The US military does tonnes of bad shit also, yet I don't hear Jeff bitch about how Call of Duty is just a recruiting tool for a bunch of bad guys.

Blackwater is explicitly a game by war criminals trying to whitewash their war crimes. Your apathy is appalling.

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RockyRaccoon37

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Edited By RockyRaccoon37

@RsistncE said:

Well it's nice to see that Alex still insists on talking about how Blackwater are "BAD PEOPLES!!!!1!1!" as if it had any bearing at all on the quality (or lack thereof) of the game itself. The US military does tonnes of bad shit also, yet I don't hear Jeff bitch about how Call of Duty is just a recruiting tool for a bunch of bad guys.

Metric tonnes of bad shit.

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The_Nubster

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Edited By The_Nubster

@RsistncE said:

Well it's nice to see that Alex still insists on talking about how Blackwater are "BAD PEOPLES!!!!1!1!" as if it had any bearing at all on the quality (or lack thereof) of the game itself. The US military does tonnes of bad shit also, yet I don't hear Jeff bitch about how Call of Duty is just a recruiting tool for a bunch of bad guys.

Call of Duty is a shits-and-giggles game for funzies and explosions. It's not called "US ARMY RECRUITMENT GAME". You're arguing a non-issue.

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RsistncE

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Edited By RsistncE

Well it's nice to see that Alex still insists on talking about how Blackwater are "BAD PEOPLES!!!!1!1!" as if it had any bearing at all on the quality (or lack thereof) of the game itself. The US military does tonnes of bad shit also, yet I don't hear Jeff bitch about how Call of Duty is just a recruiting tool for a bunch of bad guys.

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superfriend

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Edited By superfriend

@themangalist said:
Also, Dead Island had a feature outright LOCKED for PC versions, that is the directional/analog combat which sold me on the game.

You could still use it if you used a gamepad on the PC. Yeah, shame that they couldn´t add mouse support for it, but I guess that they never thought analog combat would be a big selling point (it turned out to be one of the best things about the game).

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themangalist

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Edited By themangalist

I won't say console games are getting better PC ports this year. All of the games I bought (Rage, Saints Row the Third, Warhammer 40k: Space Marine, L.A. Noire etc) required 2+ hours of tweaking when retail products are supposed to be pop-it-in and have fun. Dead Island outright didn't work. They're not getting any better than previous years I could assure you.
 
Also, Dead Island had a feature outright LOCKED for PC versions, that is the directional/analog combat which sold me on the game. 
 
I think the best trend is that Indie games are getting more prominent, especially after the success of Minecraft. Not only are developers more likely to bring to light small projects with new business models to work with, the gaming audience thanks to the Humble Indie Bundles and Steam will surely look at indie games differently.

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Edited By Mr_Skeleton

Seems fine to me.

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rmanthorp

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Edited By rmanthorp  Moderator

FAN-FUCKING-TASTIC WORK GUYS!

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Crono11

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Good list

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staff

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Edited By staff  Staff

Find out how we came to these conclusions, as well as our picks for Giant Bomb's Top 10 Games of 2011 by listening to our final, jumbo-sized deliberation podcast!

Giant Bomb’s Worst Game of the Year Presented By Alex Navarro

Blackwater

On our final live show of 2011, our own Patrick Klepek quipped during a particularly brutal play-through of Batman Forever: The Arcade Game for the Sega Saturn that for as bad as bad games in the modern era might be, there is a decided, identifiable level of improvement from the days of yore. As terrible as a terrible game on a console, handheld, or the PC might be in this day and age, they'll always have something over the completely busted messes of gaming's more primordial days.

This is clearly the statement of a man who has never played Blackwater.

No Caption Provided

Now, don't get us wrong. Blackwater is hardly a Big Rigs or E.T.: The Extraterrestrial in terms of sheer bustedness, but the moment the game dumps you into its despicable, ramshackle world, the overwhelming stink of suck still manages to knock you back on your Kinect-owning ass, like the unspeakable stench of a freshly-unsealed tomb.

The key difference between the awful games of yesteryear and today is that not only are today's games still broken, but they actually have the ability to come encumbered with awful ideas as well. Blackwater a busted-ass on-rails light-gun shooter full of idiotic enemies, horribly sluggish controls, and an audio/visual presentation that suggests a bizarre fondness for the "classic" works of Jarhead Games. It also happens to be a giant promotional tool for a private military corporation accused (and in some cases, convicted) of myriad crimes during the Iraq War. Not that you'll hear about any of that in the game, as you shamble through the game's various North African locales (which include "War-torn City," and, uh, "Slightly More War-torn City"), shooting the same five terrorist models and quipping one-liners that sound ripped from the broken subtitles of a Chinese bootleg copy of Delta Force.

While bad games of old may have simply been unruly, broken messes, games of the current age get to not only be horrible play experience, but also get to stand for horrible things as well. We suppose that's progress...?

Runners-Up:Madden NFL Football (3DS), Duke Nukem Forever (Multi)

Dumbest Motion-Controlled Moment

Rise of Nightmares - Movement/Steering

No Caption Provided

It's impossible to not laugh at the ridiculous promotional videos Sony, Nintendo and Microsoft have produced to show off how motion control technologies are "supposed" to work, and third-parties have struggled just as much to demonstrate how "becoming the controller" is supposed to be more...entertainingly immersive? Whatever.

Look no further than Sega's TV commercials for Rise of Nightmares, which show a company shrugging its shoulders at how to not make its games seem totally stupid.

Thing is, the Kinect-driven motion controls of Rise of Nightmares are totally, totally stupid. Fortunately, if you're a fan of the types of movies Rise of Nightmares is aping, that's actually a good thing. It strangely, oddly fits. So long as you're going into Rise of Nightmares with the right mindset, when you're staring forward, arms drawn to the side, shifting from right to left in order to look around the game's crudely rendered, barely "next-generation" environment--the act produces nothing but laughter. Like the publisher's House of the Dead series, the game never takes itself seriously enough that you can really hold it against the game.

It's still pretty dumb, though.

Runners-Up:Self Defense Training Camp - Junk Kicking, Black Eyed Peas Experience - Dance to Start

Best Trend

Higher-Quality PC Ports of Console Games

As this generation of console hardware stretches on and on, more people--including several of us here at Giant Bomb--are turning to the ever-increasing power of the PC to deliver a smoother, better experience. Whether you're outputting your rig to your TV and playing with a controller, effectively turning it into a super-powered console, or you're sticking with the traditional pairing of mouse and keyboard, there's no denying that today's gaming PC simply runs laps around what those old dedicated boxes are capable of. That assumes the quality of the software you're running on that PC is up to snuff, though. These days, it's just a fact of life that the development of the vast majority of multiplatform games leads on consoles, and unfortunately many of the PC ports of those games in the last few years have gotten short shrift, resulting in otherwise great games that launch on the PC with all manner of technical issues and invasive DRM.

No Caption Provided

While there are still plenty of PC games that roll out with major issues--we're staring daggers at you, Rage and Dead Island--it seemed like this year there were also a number of PC ports that got the attention they diserved. Eidos Montreal went as far as enlisting an external developer, Nixxes, to make sure the PC version of Deus Ex: Human Revolution ran properly on the PC and worked well with a mouse and keyboard, and indeed several aspects of the gameplay were best played on that setup. And after the complete mess that was Saints Row 2 on the PC, it was great to see Volition take the proper care with Saints Row: The Third, which inarguably looked and ran better on the PC than its console counterparts. Relic's Space Marine was another solid example of a game designed for consoles that still played great and looked better on the PC. In some small way, this trend makes us hopeful for a future where everyone can enjoy an ideal game experience, regardless of what platform they're playing on.

Runners-Up: Cloud Saves, Better Stat Tracking (Battlelog, COD: Elite)

Biggest News

Supreme Court Defending the 1st Amendment Rights of Video Games

No Caption Provided

When the Supreme Court said it would take up a case involving video games being treated differently than other media, no one was surprised. It was inevitable the highest court of the land would have to rule on our favorite medium, and while no one expected the Supreme Court would rule against the rights of video games, being put in front of the Supreme Court means it's always a possibility. The stakes were immeasurably high.

Fortunately, everything went in our favor.

Video games are now a protected artistic medium, whatever cranky film critics like Roger Ebert might say to the contrary. It's possible that another case could involve video games being challenged again, but there's now modern precedent for games being on the same stage as movies, music and literature. The importance of this decision is hard to convey, but one only needs look to what happened to comics when the government decided it was time to regulate a medium that was supposedly destroying youth culture. Video games have come under the same scrutiny, and while the Supreme Court's ruling won't stop places like Fox News throwing a stink at the latest violent video game, at the end of the day, we can point to this Supreme Court's decision and be proud of how far it's all come.

No Caption Provided

Runners-Up:PlayStation Network Hack, 3DS Launch and Price Cut

---