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Hands-On With The First Few Minutes Of God Of War III

Kratos is back for a third and final outing, and he is not messing around.


 That is a sizable stone lady!
 That is a sizable stone lady!
Sitting down with a pretty much finalized, full copy of God of War III last week made me realize two things. One, the design team at Sony's Santa Monica studio isn't exactly rocking the boat with regard to game design and mechanics. This is God of War, full stop. Hit the square button for a light attack, triangle for a heavy, mix them up to form combos, or grab a guy and rip him in half. If you've ever played a God of War game, you know how this works. Hell, if you've never played one, you probably still have a pretty good idea.

The other thing that occurred to me--the thing that immediately overrode my slight reservations at how familiar it all felt--was, Sony Santa Monica is not messing around here. This might play just like the old God of War games, but it looks nothing like them. It hardly looks like anything else on the market. I haven't been this impressed by wild camera tricks and raw visual fidelity since Uncharted 2, and you know how that turned out.

As the purportedly final installment in the trilogy that focuses on Kratos' story, this game starts big, picking up right where the last one left off, with Kratos and the enormous Titans stomping their way right up Mt. Olympus to take on the gods themselves. The over-the-top absurdity of the things happening on the screen leap out and smack you in the face as soon as you start playing. Kratos is riding on the bosom of a 500-foot-tall stone woman. He's fighting from her breast with Poseidon's giant horse monster. It's made out of water and, apparently, crablegs. Everything from harpies to a Titan made from molten rock is fighting to the death around you. I don't think "subtlety" exists in Santa Monica's vocabulary. But then this wouldn't be God of War if there were anything reserved about it whatsoever.

I wouldn't have believed everything I saw was running in real time unless Sony had explicitly said it was. It wasn't the texture quality or exacting level of geometric detail that impressed me but more the way the action was presented. There are times during that fight between Kratos and the crabby seahorse that the camera rapidly draws back seemingly a mile into the sky, until our Spartan hero is barely a few reddish pixels against a sea of grey ones. Then it flies back down to ground level again in a matter of seconds, and you're back to swinging those flaming chain blades again. Sometimes, you resume control of Kratos before you even realize it, simply because video game cameras aren't supposed to go this crazy while you're actually playing the game. But here they do.

Of course, you need those kinds of enormous, rapid changes in perspective when one of your principle characters is a hundred times bigger than the other one, but it's still a little jarring the first time it happens.  


 WHAT IS THAT THING
 WHAT IS THAT THING

Again, though, the action in God of War III is straight out of the series' tried-and-true playbook, or at least what I've played of it so far is. You fight a bunch of skeletal fodder enemies early on, doing chain-whip combos and grabbing them to tear them asunder or (optionally) running around to use them as a battering ram. Later on you take on various phases of the boss fight against Poseidon's unnerving water-horse-thing, then travel inside that big stone lady (Gaia) to relearn how to swing and climb, then see the enormous corpse of the previous god of war Ares encased in ice, before you head out and finish killing the horse. Often while hanging upside down. If all this sounds a little disjointed it's only because the action all comes flying at you roughly at the speed of sound.

Once you've dispensed with Poseidon's minion, taking on the god of the sea himself is pretty cool, since he assumes an oversized form that looks identical to his normal incarnation except he too is made entirely of water. Also, he's caught in Gaia's massive stone grasp for most of the battle, so you get to beat on him with impunity while he shouts at you, which culminates in Kratos launching himself straight through the watery exterior and knocking Poseidon's man-sized true form to the ground.

 Kratos does his best work upside down.
 Kratos does his best work upside down.
That action began one of the more unsettling quick time events I've played in recent memory: The death of Poseidon, at the hands of Kratos, from Poseidon's perspective. Kratos hurls and bashes around the former deity for a couple of minutes as you see Poseidon's view dim and bloody repeatedly under the assault. Here's the kicker: at the end, Kratos picks you up, raises his thumbs directly over your eyes, and the game exhorts you to push in the two analog sticks to gouge your own eyes out. Every time a God of War game comes out, I wonder how the designers will be able to come up with something gorier and more unsettling than the last time. It seems they've not only done that, but found possibly the best use ever for pushing in two analog sticks at the same time.

I wish I could tell you more about later areas of God of War III, but the worldwide issue with PlayStation 3s has kept me from digging further into our review copy at the time of this writing. I can say right now that if more God of War is what you crave, you can probably skip the reviews and go straight to grabbing this on release day. Otherwise, my snap judgement is that in terms of sheer visual spectacle, this is on a whole different plane than other recent character-driven action games, but of course we'll need to see more of it before making firmer statements. We'll be able to show you video of some of this build next week, so come back then to get a closer look of your own. 
 
Until then, here's the last time we got hands on with God of War III. Remember that?   
 
  
Brad Shoemaker on Google+

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TwoOneFive

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Edited By TwoOneFive

"  his is on a whole different plane than other recent character-driven action games" 
dem sum big werds rite derrr

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AGforPS3

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Edited By AGforPS3

Too many games, too little time but this looks worth bumping up in the to-play list.
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MeatXbeatsXman

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Edited By MeatXbeatsXman

Fucking two weeks left. Ugh.

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capt_ventris

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Edited By capt_ventris

With that death of Poseidon fight do we actually have a 2nd person sequence in a game?

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D_Man_Taylor

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Edited By D_Man_Taylor

Picking up the Ultimate Edition at my local Best Buy on March 16! 
 
CANNOT WAIT!

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JoelTGM

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Edited By JoelTGM

YEAH!

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ZeroCast

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Edited By ZeroCast

Dude, that's just fucking insane!

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DavidSnakes

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Edited By DavidSnakes

Ugh

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deactivated-6418ef3727cdd

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@Fawk said:
"The decapitation thing is completely over the line too.  I have never had a problem with game violence but I do have a problem with that. "
Oh come on. Now you just sound like a concerned soccer mom.
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get2sammyb

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Edited By get2sammyb
@TheFreeMan said:
" Wait, he kills Poseidon that early? Then what the hell was the giant water dude in the leaked (haha) screenshots? Interesting. "
I think it's one of Poseidon's minions.
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Sorax

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Edited By Sorax
@Gabriel: Interesting perspective, it gives me some context for the violence. So Kratos is an anti-hero with an emphasis on the Anti.
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Sorax

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Edited By Sorax
@ViciousAnchovy:  Sorry about pointing you to that site. It's a very ugly place. I had assumed it would be a common reference point but didn't consider people going there unknowingly. I should have put a warning.
 
Besides that, thanks for your perspective. Functionally a decapitation is just that. But I see a sea of difference between how the action is depicted in GOW versus Fable. I know either way a head rolls. But in the former, the agony of the process seems to be viciously spotlighted. 
 
It's interesting trying to decipher how/why GOW crosses the line with me. Because I'm normally completely unaware I have a line to cross.
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Red12b

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Edited By Red12b
@artofwar420 said:

" Squee is the word I'm looking for. "

Fucking Squee, 
 
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amir90

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Edited By amir90

Can I haz it on 360?
 
:D

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Ghostiet

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Edited By Ghostiet
@Fawk said:

" Repetitive CRAP.  How can people play this shit. "


We launch our PS3s, press the "PS" button on our Dual Shocks, open our boxes with GoWIII and insert them CDs into our Bluray drives. Then, we proceed to launch the game. After a quick waggle through the Options menu, we run the game and choose a difficulty setting. Left analog stick moves the character, right stick makes Kratos roll. X makes him jump, O grabs a character, Square is a fast attack and Triangle is a heavy one. You cycle weapons with the D-Pad. R1, R2 and L2 are for special actions, while L1 gives special attacks for every weapon if you press X, Triangle or Square. We use those buttons to play.

Really, it's simple. After I get a good camera, I can give you a video presentation, if the demo version satisfies you.

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FuzzYLemoN

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Edited By FuzzYLemoN
@Adziboy said:

" @alConn said:

"Looks like God of War...Bayonetta, Dante's Inferno, now GoW3...lotta action games this year. "

No. Bayonetta and Dante's Inferno looks like God of War 3. I don't care if it came out before it but: GOW3 = GOW 1 & 2 and they did come out before. "
Dante's Inferno is a ripoff of GoW, yes, but Bayonetta = Devil May Cry, which came out almost half a decade before GoW1.
If you want to get technical about it, the whole GoW gameplay concept was lifted from DMC. The QTEs weren't new either. RE4 had them already, and that wasn't even the first game to use them.
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Raindog

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Edited By Raindog
@amir90 said:
" Can I haz it on 360?  :D "
Yeah I hope you will. The game looks incredible and that comes from someone that didn't like the other games all that much. 
 
Ill trade you GOW III for Splinter Cell :)
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RavenShade83

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Edited By RavenShade83

Game play wise, I feel like GOW is beating a dead horse at this point. Cinematically though, this game belittles most big budget action movies. Games have finally reached a point where movies have a little bit of catching up to do in certain areas.

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F_14_D_TOMCAT

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Edited By F_14_D_TOMCAT

GOW3 will be awesome.
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Afroman269

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Edited By Afroman269
@Ghostiet said:
" @Fawk said:
" Repetitive CRAP.  How can people play this shit. "

We launch our PS3s, press the "PS" button on our Dual Shocks, open our boxes with GoWIII and insert them into our Bluray drives. Then, we proceed to launch the game. After a quick waggle through the Options menu, we run the game and choose a difficulty setting. Left analog stick moves the character, right stick makes Kratos roll. X makes him jump, O grabs a character, Square is a fast attack and Triangle is a heavy one. You cycle weapons with the D-Pad. R1, R2 and L2 are for special actions, while L1 gives special attacks for every weapon if you press X, Triangle or Square. We use those buttons to play.

Really, it's simple. After I get a good camera, I can give you a video presentation, if the demo version satisfies you.

"

No Caption Provided
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amir90

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@Raindog said:
" @amir90 said:
" Can I haz it on 360?  :D "
Yeah I hope you will. The game looks incredible and that comes from someone that didn't like the other games all that much.   Ill trade you GOW III for Splinter Cell :) "
Sadly, that will never happen :(
I do still have ps2, might check out GoW 1/2
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macot79

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Edited By macot79

This game sounds awsome. 

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Edited By lunarlasso

I haven't been that excited about this game. Yeah, more GW3. It's has always been one of my favorite series (mass effect, metal gear) but come on...it's the same story same gameplay. I just played the demo. Sweet Jesus I was very, very wrong. This game like Brad says, is the same stuff; but better. It just feels and looks way better than either of the past games. I was going to get splinter cell or heavy rain as my next big game. F...that!!! This is my next game.
 
The game just feels really smooth, and I hate to be cliche but it's frik'n beautiful.

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dylanderoo

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Edited By dylanderoo

oh my god, this looks freaking awesome.. i am really yealous of ps3 owners right now, they got an amazing line up.. heavy rain, God of war.. pfeeuw eat that ME2! 
 
i still love my xbox though! :D

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ImBigInJapan

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Edited By ImBigInJapan
@Sorax said:
" @ViciousAnchovy:  \ It's interesting trying to decipher how/why GOW crosses the line with me. Because I'm normally completely unaware I have a line to cross. "
Yea, I kind of felt the same way about this. It's really hard to pinpoint why I felt kind of uncomfortable with it - I've watched a lot of violent and gory movies (Takashi Miike etc) but for some reason the gore in this was excessive in a manner that obscured the great looking gameplay mechanics. Maybe it's because tthere really is a difference between passively viewing and actively participating.  I'm not about to say this game ought not to exist (though I sure as hell think an M rating is deserved and should be paid attention to) but it doesn't look like something I'd actually get enjoyment from.
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Edited By Funkapotamus

You know, I had the same feeling. I've played plenty of violent games, seen plenty of violent movies, but something about that decapitation sequence just did not sit well with me. Maybe it's the fact that I could tell Helios was in such excruciating pain (I mean you could seen his eyes crossing in agony for chrissake), or the fact that I failed to press the buttons correctly so I had to see the expression on his face allll over again. Then again, my girlfriend and roommate were also present, and both of them seemed a bit put off by it too. Maybe it was just social pressure? Maybe I was really just disgusted.  
 
Even so...I'll still probably buy it. 

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TwoOneFive

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Edited By TwoOneFive

easily the most positive preview i ever read. 

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Edited By treereet

 Don't forget to use R1 and R2 for special combos and modifiers.  Also mix in your magic with the combat.
Saying it's It's just square + triangle + "I kill you button" is waaaaaay oversimplifying.  ;) 

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colmarr

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Edited By colmarr

I have not had this feeling of must play in long time.

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ImBigInJapan

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Edited By ImBigInJapan

I think i figured out what bugs me... it's the fact that Kratos seems to revel in the violence and pain he causes and by extension since I am controlling him I am also supposed to be sharing that feeling... and I really really don't.  Dead Space for example is pretty gory and freaky, but Isaac as a character gets no enjoyment out of stomping on heads. The context makes a difference to me I guess.

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Edited By kahi
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Edited By RabbitBlood
Damn the bastard that stole my PS3 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!