
Call Of Juarez: Bound In Blood is to the wild-west what Call Of Duty 4 was to modern warfare. It’s a roller coaster ride of engaging characters, plot twists and action sequences. Juarez will have you hooked from the get-go.
What’s It All About?
Call Of Juarez: Bound In Blood is the prequel to the similarly titled XBOX 360 release. It follows the early lives of brothers Ray and Thomas McCall, soldiers for the Confederacy in the American Civil War. The tale of the McCall’s is told via Tarantino style time-leaps, an inviting technique which leaves the plot open to a lot of twists along the way. Never assume you’ve guessed what is to come in Juarez, as your assumption will probably come back to bite you. Bound In Blood is an interesting tale of love triangles and sibling rivalry. It relies on cliche occasionally, but a Western isn’t genuine without a hint of that. Some excellent cinematography and a delightful music score elevate the plot higher than most first person shooters, despite some iffy voice acting.
Call Of Juarez: Bound In Blood will take approximately 6 hours to complete, but replayability is encouraged via branching mission objectives depending on your chosen characters. A multiplayer component rounds out the package.
What We Liked:
What We Didn’t Like:
Call Of Juarez: Bound In Blood includes a complete multiplayer component which we’ll look at in more depth in the very near future.
Ghostbusters: The Video Game may not play quite as well as you’d hope, but if you’re a fan of the franchise, you’re going to find more than enough to make you smile throughout the game’s campaign.
What’s It All About?
Playing as an elusive silent protagonist only referred to as “Rookie”, you fill the shoes of the fifth Ghostbuster, learning from the best and embarking on a campaign to save Manhattan from a ruthless army of undead reapers. Whilst we were initially concerned, playing as the fifth Ghostbuster gives you a snapshot view of the interaction between the team and turns out to be an inspired design choice.
Ghostbusters: The Video Game has a single-player campaign that takes around seven hours to complete, however online co-op is included to flesh out the experience.
What We Liked:
What We Didn’t Like:
Ghostbusters: The Video Game has a full online multiplayer component which we’ll cover in detail when we’ve had more time with it.
We’ve read the comments everywhere: Uncharted 2: Among Thieves doesn’t need multiplayer. Ever since our blow-out coverage of the multiplayer portion to Naughty Dog’s super impressive third-person shooter the scepticism has been apparent. Thus, we’re pleased to console those with milling anxiety - take our word for it; you’re going to want to play the multiplayer in Uncharted 2: Among Thieves.
The beta comes with two competitive multiplayer maps: Plaza - a gritty, almost castle like setting - and Village - a murky, shanty-town being battered by a raging storm. Naturally both maps look amazing, from the subtle lighting of Plaza to the gorgeous rain fall of the Village.
After a few teething troubles with the matchmaking - these things are to be expected in a beta - we were able to dip into a Team Deathmatch game on the Village map playing as Drake. There are two factions in Uncharted 2: the Heroes and the Villains. Naturally the heroes include Drake, Chloe, Sully and Elena but the villains have much less personality, opting for typical “terrorist” designs. It makes sense, but it’s more fun playing as the Heroes.
Settling into the controls will literally take a minute - all the controls are where you expect them to be save for Reload being mapped to R2. What’s instantly recognisable about Uncharted 2’s multiplayer is that the maps are designed with platforming in mind. Many expected Naughty Dog to craft some flat maps, focusing on the gunplay rather than the other hook of Uncharted - the climbing. That’s not true - there are enough ledges and houses to climb to make it worthwhile. This also gives you the tactical advantage of being able to shoot ground troops who are hiding behind cover, but of course, leaves you wide open to enemy fire.
We were, unsurprisingly, annihilated in our first Team Deathmatch game and headed off to try out co-op. In co-op you’ll partner with two other players in order to complete simple objectives. In the Nepal Warzone campaign we played, our Drake was joined by Sully and Chloe. Much like Resistance 2, the co-op campaign in Uncharted 2 is based on scenarios from the single-player but told from a different perspective. It’s particularly light on story actually, as you’d hope. The scene starts out with Drake reading a map and suggesting a direction - from there on out it’s the gritty business. You’ll be taking out enemies from behind cover, and there are lots of them. The game likes to drop enemies all over the various battlefields too, so you’ll need to work as a team to cover all bases. Players can be revived by team-mates and there are also simple objectives such as destroying walls and creating makeshift ladders.
The most addictive part of the co-op campaign though is the multiplier. Every enemy you kill will rack up your multiplier and subsequently result in a higher score for the next enemy. It’s something that allows the game to rank your co-op performance upon completion but also adds to your profile’s $ total.
Essentially, Uncharted 2’s answer to XP are $’s; a solution much more relevant to the actual theme of the game. Earning $’s will increase your rank and subsequently unlock new perks, which you can equip two of. Yes, it’s Call Of Duty 4, and no it doesn’t develop the idea any further. But hey, it was always a good idea in the first place and it’s no less than that here.
Further $’s can be earned by completing certain tasks in a mission - for example killing two enemies successively in a row or killing the idol carrier in Plunder.
Plunder is the secondary mode in Uncharted 2’s competitive multiplayer. It’s essentially one flag CTF, except the flag is replaced with a more appropriate golden treasure. Carrying the treasure impairs movement, but the idol can be thrown - opening up the possibilities of pass the parcel style gameplay. Playing Plunder on the Plaza map, we also found that the idol had to be thrown up a building to be captured — meaning it’s handy to have someone waiting to catch it and capture it, rather than wasting time climbing up the building yourself and risking an enemy taking you out before you can successfully capture the treasure.
As you’d expect from Naughty Dog the game pushes the Playstation 3 to the edges of limit. We’re kind of amazed actually, because the beta is only a 1.2GB download. Naturally we expect the finished game will be polished beyond belief when it launches later this year.
In terms of functionality; you can invite friends, create parties and it looks like you’ll be able to record matches and watch them back at a later date. Naturally that functionality is locked out of the beta mind.
All in all though, if Naughty Dog can fix the matchmaking problems the beta is designed to pick up on, we can safely say we’ll be spending quite some time with the Uncharted 2 multiplayer. Right after we’ve beaten the single player campaign 3 or 4 times over.
Not content with being one of this generation’s best open-world games, we’re confident in saying that inFamous is the best super-hero game ever made. While its presentation can be flawed at times, we can’t overlook the fact that by putting us in control of the electrically powered Cole, Sucker Punch have offered us the reigns to one of the most fun protagonists we’ve ever come across.
What’s It All About?
You play as Cole McGrath, the subject of an inexplicable explosion, and the carrier of some deadly electrical powers. With the entirety of Cole’s hometown - Empire City - suffering the consequences of the blast, the government puts the location under quarantine. With a loss of order, and gangs rising from the underground, Cole embarks on discovering the reasons for his powers - and saving or destroying the city that granted him them.
inFamous includes moral decisions, and thus there are many branching aspects to its storyline. A single playthrough will take around 10 hours, but there are many side-missions and collectables to find upon completion.
What We Liked:
What We Didn’t Like:
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PixelJunk Eden On Playstation 3 Store Micro-Review
(PSN)
I love it. I was totally sceptical about it after playing the demo the other day but it’s all just clicked into place now. I totally get it and I love it. The music is out of this world awesome with hard hitting beats, Brian Eno-esque ambient squelches and even ...
Reviewed by get2sammyb on July 31, 2008
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| Date Joined: | July 21, 2008 |
| City: | Lichfield, England |
| Gender: | Male |
| Alignment: | Nintendo |
| Points: | 1,807 Points |
| Ranked: | Ranked #505 of 44,238 |
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The House of the Dead: OVERKILL game - 161 points |
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Death concept - 124 points |
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Gum character - 97 points |
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Rival Turf game - 59 points |
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Soccer Player concept - 36 points |
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Ryo Hazuki character - 31 points |
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Siren: Blood Curse game - 28 points |
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Dobuita location - 26 points |
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