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How to Have More Fun With Far Cry 2

Ubisoft's new open-world mercenary shooter has some...quirks. Here's a few tips on getting around them.

Far Cry 2 came out this week, and I've been playing it for the last couple of days as I work on the review. The game has...well, it's rubbed me the wrong way a few times. Not long after starting out, I began getting frustrated by a number of things.

  • My guns kept jamming.
  • Dudes were attacking me nonstop.
  • I kept dying a lot.

I really dig the game's general concept--you're a mercenary in an arid open-world setting, free to take on side jobs, form alliances, and increase your notoriety--but those aspects of the gameplay were just getting me down. After playing a few more hours, it's starting to grow on me. Here's a few basic tips you might not be aware of when first starting out that might make your time in Africa a little easier.

Unlock New Weapons, Pronto


An untimely weapon jam can be disastrous.
An untimely weapon jam can be disastrous.
Dead guerillas drop plenty of tasty weapons--AK-47s, MAC-10s, RPGs, the works. But the game's weapon durability system makes them useless for more than a few minutes. The dirtier a weapon looks, the less time it has left before it jams. And you really don't want a weapon jamming in the middle of a firefight, because enemies tend to gang up on you in fours and fives.

To get good, reliable weapons, you need to unlock and then buy them at a weapon vendor. The game will lead you to one vendor during the tutorial, but you need to go back later on and pick up specific missions from him and other salesmen to unlock any guns worth buying. The catch is, the vendor only appears when you don't have any active missions pending.

So head to the little gun icons on your map ASAP; those represent the vendor locations. The gun merchant missions are pretty fun--they usually revolve around you blowing up convoys of weapon shipments. After polishing off two missions, I'd unlocked an MP-5, RPG-7, and silenced Makarov, which were all way better than the stuff I started out with. The game gets a lot more fun with better weapons.

Lastly, every vendor has an armory next to it that will always contain fresh versions of all the weapons you own. Those will last you for three or four missions before they start getting messed up, and you can always swing by an armory and get new ones anytime.

Roll With an Armed Vehicle


The buggy won't cut it. Go for the turret.
The buggy won't cut it. Go for the turret.
There aren't a lot of vehicles in the game that I've seen so far, but by far the most valuable is a ubiquitous open-air jeep that has a mounted machine gun turret on the back. Stick with this thing as often as you can because it will save you in a lot of firefights.

Firefights happen more often than you might like. There's a lot of driving required to get to most mission objectives, and you'll get attacked every time you hit the road, either by passing guard stations or just people rolling up on you and not leaving well enough alone. No matter where you're going, you're going to get harassed, at least as early on in the game as I am.

The best thing about the armed jeep is that you can hit the jump button to immediately jump from the driver's seat up into the turret and mow enemies down with abandon. I was getting worked over on foot when I'd get ambushed. But in the turret, I could kill all my attackers really fast, even though I was taking a few hits due to being a sitting duck up there.

Pursue the Buddy Objectives


Buddy objectives can make the missions a lot more interesting.
Buddy objectives can make the missions a lot more interesting.
You've got a primary and a secondary buddy at any given time (as long as they haven't died, which they don't respawn from; you'll have to find another one in that case). After you pick up story missions, your main bro will call you with a plan to increase the rewards from your current task, or at least make it simpler in some way. It also increases your history and level with your buddy, though I'm not sure how that changes things just yet.

In one scenario, I had to destroy some greenhouses belonging to the enemy faction. Before heading down there, my buddy had me head to a chemical facility, steal some industrial defoliant, and deliver it to him. When I hit the plantation where the greenhouses were located, my buddy buzzed the field and dropped the chemicals, removing all the foliage and thus all the cover the enemies had to hide behind.

Another mission had me attempting to ambush an enemy convoy and destroy their supply trucks. The buddy option tipped me off to the location of the convoy's informant, who I intimidated into giving the group false coordinates. This led them into a village, instead of the original open area, where they were sitting ducks.

The alternative buddy mission usually involves more fighting and carries the risk of your buddy dying. But sometimes you get a reward; I got a pretty nice SUV out of one of them. And you gain more reputation, allowing you to increase your rep level faster. I haven't figured out what reputation level affects yet, but I can only assume boosting it is a good thing.

Get Your Other Buddy to Save Your Ass


When you bite it, this guy is your best friend.
When you bite it, this guy is your best friend.
There's no auto-save in the game, s o it's no fun to put a lot of time in on a mission and then get smoked by an ambush. Luckily, your secondary buddy's sole function so far seems to be to save you when you go down.

Instead of getting a "Load Game?" prompt, your vision will start to fade back in as your comrade hoists you up and drags you along while smoking fools that get in his way. After a minute of this, you'll be back in the fight with some weapons and a modicum of health. Much nicer than a game over when you're almost done with a mission.

The only catch is that it seems like you have to prime your buddy for rescue after he's done it once. Seek him out at a safe house and talk to him to ready him for a rescue, and then you should have that ace up your sleeve if you happen to take a quick dirt nap.

Far Cry 2 isn't a perfect game, but I've been compelled to keep playing it despite its occasional headaches. I'll be back with a review next week; hopefully these tips will help you a little in the meantime.
Brad Shoemaker on Google+

73 Comments

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Ubergeist

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Edited By Ubergeist

I got this and Fable 2 and since I'm so drawn into Fable I haven't played  this that much. What I did play though was really awesome. Very unique FPS. Africa is fuckin huge and I can't wait to get more into it.

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deactivated-57b1d7d14d4a5

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Guys, this game is almost too easy. :P The gun jamming and other things are great additions. They make what would otherwise be mind-numbingly simple battles hectic and dangerous.

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Edited By Johnny5

Why is everyone talking about the difficulty? You can stand in fire for a pretty long time without dying and you can walk right up to an enemy and he'll pointblank shoot you for awhile before death also. I've cranked it up to hardcore and its still pretty easy.

The gameplay is great, but I feel the story is very loosely tied together to be honest. It spends so much time on immersion but the fact that you're not really sure why you're doing anything or why you should help anyone kind of kills it.

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Edited By NAZAR3NE

For me, it unfortunately ends at the atrocious camera control and sprinting(can't turn for shit when your sprinting)... I'm returning FC2 and getting L4D instead. I still dig the rest of the game and recommend trying it out as long as you can put up with less than ideal controls. I'm not getting Fallout 3 either as I've heard the controls in that are broken too. If you think I'm crazy, it's ok, I think I'm crazy too. But remember, we're talking about video games here and if it's not fun to control than whats the point. I expect alot more out of the 360 controler, It works wonders for CoD2 and 4 as well as GoW, H3 and the OB(ok, maybe halo 3 could use a little smothing but it's mostly a non issue). From now on I'm not spending more than a couple of hours with broken controls no matter how much I'm digging the rest of the game... enjoy Far Cry 2.

B+


Edit: Someone give me a heads up if Ubi ever decides to patch the controls, sigh.

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insanegamer

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Edited By insanegamer

having so much fun with this game and these tips to help so thanks.

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wrecks

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Edited By wrecks

Definitely a game that demands time to really get going. But once it does, and you get enveloped by the immersive quality while learning the rules of the road... fantastic shooter with only minor flaws. 5/5
oh and.. good protips :)

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Edited By DaZetheMaZe

First, this is probably

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godzilla_sushi

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Edited By godzilla_sushi

I've had it grow on me too.

But....the multiplayer has been nothing but trouble. I just managed two deathmatch games in two hours. I'd get through some, then loose connection. Or, in one case, I was winning and the thing just said ban. In a ranked match? Really?!

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Jacy

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Edited By Jacy

Honestly, I haven't had many issues with the game. I'm a stalker in open world games, so it's not hard to kick my enemies ass in most of these games. At least they're smarter than Crysis. Christ sake they're stupid in Crysis "OH THERE HE IS" *invisibility* "WHERE'D HE GO?! LET'S STOP SHOOTING AND GO TO WHERE HE DISAPPEARED, AND WHILE WE'RE AT IT LET'S SPREAD UP." Good job, fellas. You're doing North Korea proud.

My main issue with this game, is the lack of soul. It feels dull playing it most of the time, much like Crysis. There's just not an atmosphere to it, as much as I thought there would be, at least.

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Edited By daniel_beck_90

thanks brad but I guess I knew them all already since the game has a big tutorial . :P
Brad said : It also increases your history and level with your buddy, though I'm not sure how that changes things just yet.
 I should say that it affects Ending of the game , a great history with a friend is not necessarily good all the time since it may lead to their death  .

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deactivated-5f9398c1300c7

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Why is everyone saying the game is hard? I am playing on Normal and it's a cake walk. I am tripping over ammo and med packs all over the place.

Am I just that good with the game?

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Edited By GalvanizedNails

The main problem thats annoying me is just getting around the map quickly. I was fine with all that other stuff but tips can never hurt!

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Edited By Whamster

Iv been playing non-stop for the last couple of days on hardcore and I can honestly say Far Cry 2 is the most fun I have had with a shooter in a while. I am totaly immersed with the games open world, from the graphics to the missions this game is a grade. Also just because some strategy is involved before running into a outpost dose not make the game fustrating on the contrary the game has more depth then any shooters I have seen in a long time. The online for the PC has some bugs but for the most part its like COD4 in africa without radar and more recoil. By the way FC2's graphics are sexy and breaking one's arm back in place never looked so good.

Injure someone to find out where his friends are hiding
Injure someone to find out where his friends are hiding
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Edited By JoshuaN

I'm kind of disappointed with this.   Its a tough game, but i really hope the review will not suffer for it being "hard".  The guns jam because they are like 3rd hand, and the game is really keen on getting that point across, i think it fits with the atmosphere really well, after all these guys are ragtag militia and freelance Mercs.  If it were like Black water dudes, it'd be different .  They straight up say "Buy new stuff, the stuff you find is junk".  I like that the guns and stuff jam, it makes situations much more harrowing.  Being truly overwhelmed and the shit actually hitting the fan is not something that really happens in games.  Also, understand the games a shooter, so when i play, i want to be shooting.  The more dudes I lay down, the better.  I don't mind when dudes run up on me, especially when I am not expecting it.  It makes the long drives feel way shorter, because I'm actually doing something.  The weapon thing shouldn't be something that wears you down, because they also basically give you a free weapon at the beginning.  I hope the above posters don't see this as negative and decide not to get the game, because these points aren't really a big deal, for me at least.  The game, in its first half hour, which is basically tutorial, makes a point of addressing all of these issues.  Of course its not a perfect game, no game is, but this one is really awesome.  The buddy system largely negates any death woes and you find health and ammo nearly everywhere.  I usually agree with Brad on stuff like this but not this time. 

All i can say is "You need to do a better job" lol. 

Looking forward to the review

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it isn't as hard as it sounds. Its really fun, once you get used to it lamegame621.

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Edited By BatmanBatman

Cool tips .. but I was kinda doing that from the start  :P ( does that makes me a genius) nah...            but the driving is  still getting on my nerves !!

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Edited By Hef

Haven't played this game yet, still going through dead space and bioshock (gotta get those trophies!), but this is the next game on my list.  That is, until Fallout 3 comes out. Then i'll have no life.

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Stick with Fable 2 it is, then.

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Edited By lamegame621

this kind of hurts my expectations...

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Edited By Brad
Far Cry 2 came out this week, and I've been playing it for the last couple of days as I work on the review. The game has...well, it's rubbed me the wrong way a few times. Not long after starting out, I began getting frustrated by a number of things.

  • My guns kept jamming.
  • Dudes were attacking me nonstop.
  • I kept dying a lot.

I really dig the game's general concept--you're a mercenary in an arid open-world setting, free to take on side jobs, form alliances, and increase your notoriety--but those aspects of the gameplay were just getting me down. After playing a few more hours, it's starting to grow on me. Here's a few basic tips you might not be aware of when first starting out that might make your time in Africa a little easier.

Unlock New Weapons, Pronto


An untimely weapon jam can be disastrous.
An untimely weapon jam can be disastrous.
Dead guerillas drop plenty of tasty weapons--AK-47s, MAC-10s, RPGs, the works. But the game's weapon durability system makes them useless for more than a few minutes. The dirtier a weapon looks, the less time it has left before it jams. And you really don't want a weapon jamming in the middle of a firefight, because enemies tend to gang up on you in fours and fives.

To get good, reliable weapons, you need to unlock and then buy them at a weapon vendor. The game will lead you to one vendor during the tutorial, but you need to go back later on and pick up specific missions from him and other salesmen to unlock any guns worth buying. The catch is, the vendor only appears when you don't have any active missions pending.

So head to the little gun icons on your map ASAP; those represent the vendor locations. The gun merchant missions are pretty fun--they usually revolve around you blowing up convoys of weapon shipments. After polishing off two missions, I'd unlocked an MP-5, RPG-7, and silenced Makarov, which were all way better than the stuff I started out with. The game gets a lot more fun with better weapons.

Lastly, every vendor has an armory next to it that will always contain fresh versions of all the weapons you own. Those will last you for three or four missions before they start getting messed up, and you can always swing by an armory and get new ones anytime.

Roll With an Armed Vehicle


The buggy won't cut it. Go for the turret.
The buggy won't cut it. Go for the turret.
There aren't a lot of vehicles in the game that I've seen so far, but by far the most valuable is a ubiquitous open-air jeep that has a mounted machine gun turret on the back. Stick with this thing as often as you can because it will save you in a lot of firefights.

Firefights happen more often than you might like. There's a lot of driving required to get to most mission objectives, and you'll get attacked every time you hit the road, either by passing guard stations or just people rolling up on you and not leaving well enough alone. No matter where you're going, you're going to get harassed, at least as early on in the game as I am.

The best thing about the armed jeep is that you can hit the jump button to immediately jump from the driver's seat up into the turret and mow enemies down with abandon. I was getting worked over on foot when I'd get ambushed. But in the turret, I could kill all my attackers really fast, even though I was taking a few hits due to being a sitting duck up there.

Pursue the Buddy Objectives


Buddy objectives can make the missions a lot more interesting.
Buddy objectives can make the missions a lot more interesting.
You've got a primary and a secondary buddy at any given time (as long as they haven't died, which they don't respawn from; you'll have to find another one in that case). After you pick up story missions, your main bro will call you with a plan to increase the rewards from your current task, or at least make it simpler in some way. It also increases your history and level with your buddy, though I'm not sure how that changes things just yet.

In one scenario, I had to destroy some greenhouses belonging to the enemy faction. Before heading down there, my buddy had me head to a chemical facility, steal some industrial defoliant, and deliver it to him. When I hit the plantation where the greenhouses were located, my buddy buzzed the field and dropped the chemicals, removing all the foliage and thus all the cover the enemies had to hide behind.

Another mission had me attempting to ambush an enemy convoy and destroy their supply trucks. The buddy option tipped me off to the location of the convoy's informant, who I intimidated into giving the group false coordinates. This led them into a village, instead of the original open area, where they were sitting ducks.

The alternative buddy mission usually involves more fighting and carries the risk of your buddy dying. But sometimes you get a reward; I got a pretty nice SUV out of one of them. And you gain more reputation, allowing you to increase your rep level faster. I haven't figured out what reputation level affects yet, but I can only assume boosting it is a good thing.

Get Your Other Buddy to Save Your Ass


When you bite it, this guy is your best friend.
When you bite it, this guy is your best friend.
There's no auto-save in the game, s o it's no fun to put a lot of time in on a mission and then get smoked by an ambush. Luckily, your secondary buddy's sole function so far seems to be to save you when you go down.

Instead of getting a "Load Game?" prompt, your vision will start to fade back in as your comrade hoists you up and drags you along while smoking fools that get in his way. After a minute of this, you'll be back in the fight with some weapons and a modicum of health. Much nicer than a game over when you're almost done with a mission.

The only catch is that it seems like you have to prime your buddy for rescue after he's done it once. Seek him out at a safe house and talk to him to ready him for a rescue, and then you should have that ace up your sleeve if you happen to take a quick dirt nap.

Far Cry 2 isn't a perfect game, but I've been compelled to keep playing it despite its occasional headaches. I'll be back with a review next week; hopefully these tips will help you a little in the meantime.