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Interplay’s Fallout MMO is Officially Dead

A back-and-forth lawsuit between Interplay, ZeniMax has now settled things.

Concept art from Fallout Online, which will never see the light of day.
Concept art from Fallout Online, which will never see the light of day.

When Bethesda Softworks picked up the rights to the Fallout brand from Interplay way back in 2004 (!!!), it had everything but MMOs under its control. In the exchange, Interplay kept the rights to create Fallout Online, and whether that MMO could ever come out became the center of a legal battle that is now finally over.

Bethesda Softworks parent company ZeniMax Media announced today it reached different settlements with Interplay and Masthead Studios, who was reportedly developing the MMO.

In exchange for the complete rights transfer, ZeniMax will pay Interplay $2 million for undisclosed reasons. For the moment, Interplay still owns the rights to Fallout, Fallout 2 and Fallout Tactics, but that will change on December 2013. That month will mark the moment when the merchandising rights transfer, too.

The completely separate dispute with Masthead involved Interplay’s claim that Masthead was in “full scale development” of a Fallout MMO that also did not infringe up on Bethesda’s own copyright ownership. The settlement has Masthead agreeing to not use any Bethesda material in current or future games.

“While we strongly believe in the merits of our suits, we are pleased to avoid the distraction and expense of litigation while completely resolving all claims to the Fallout IP,” said ZeniMax chairman, CEO Robert Altman in today’s release. “Fallout is an important property of ZeniMax and we are now able to develop future Fallout titles for our fans without third party involvement or the overhang of others' legal claims."

The website for Fallout Online is still up and running, but don’t expect that to be true much longer.

Patrick Klepek on Google+

150 Comments

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OzGamer

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Edited By OzGamer

just having a bug free game would be a great next step

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Kasswara

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Edited By Kasswara

Sadface.

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Cday

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Edited By Cday

There was another Fallout MMO made by some russian dudes I played awhile ago. It was awesome because there were pretty much no rules. They've since likely toned it down to be boring as shit like every other MMO on the market.

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TheDudeOfGaming

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Edited By TheDudeOfGaming

Fallout MMO? No thank you.

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MeatSim

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Edited By MeatSim

I don't want a Fallout or Elder Scrolls MMO anyway.

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huser

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Edited By huser

@fisk0 said:

Not surprised, Fallout Online seems to have been in development hell since the Van Buren days. I do think Fallout's world would be a perfect setting for an MMO though, especially one in the pre-WOW style where every player doesn't necessarily have to be The Greatest Hero Of All Times, The Holy Savior Foretold By The Ancient Legends, but rather something in the vein of Eve or Love, where you mainly just have to survive in a harsh world among other people who might be friendly, but are more likely antagonistic. The traditional Fallout gameplay doesn't lend itself too well to an MMO though, neither Bethesda's VATS heavy FPS design nor the original turn based gameplay (though I suppose Fallout Tactics' semi-turnbased system wouldn't be impossible to convert).

The fan made Fallout 2 based MMO still remains.

Just so long as I can get a Highwayman and fill it with 5 other people and go on roadtrips, any MMO work that allows that would be great.

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huser

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Edited By huser

@ProfessorEss said:

Fuck. Now that game that was never going to come out is never going to come out.

Crazy enough, I think this news means that game that was never going to come out is now, almost assuredly, going to come out...

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ArmedForce

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Edited By ArmedForce

Bethesda's legal team is hyperactive.

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Ben99

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Edited By Ben99

That blows. Why would they start the news in the first place? They better do something about as it could a potential financial success for the publisher. I'm still wondering about the VATs system and how could that possibly implemented online as it could be a hiccup to an otherwise great game.

Shame it had to end. I didn't want to see that coming.

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greenblattsam

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Edited By greenblattsam

I still want into that damn beta! I was signed up for the Interplay Version.

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Chris_Ihao

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Edited By Chris_Ihao

@ProfessorEss: aaaaw

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jeffk38uk

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Edited By jeffk38uk

I don't know why a few people are still disappointed that Interplay couldn't make the fallout mmo they wanted. The Interplay that they remember isn't the Interplay that barely exists now.

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ProfessorEss

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Edited By ProfessorEss

Fuck. Now that game that was never going to come out is never going to come out.

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fisk0

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Edited By fisk0  Moderator

Not surprised, Fallout Online seems to have been in development hell since the Van Buren days. I do think Fallout's world would be a perfect setting for an MMO though, especially one in the pre-WOW style where every player doesn't necessarily have to be The Greatest Hero Of All Times, The Holy Savior Foretold By The Ancient Legends, but rather something in the vein of Eve or Love, where you mainly just have to survive in a harsh world among other people who might be friendly, but are more likely antagonistic. The traditional Fallout gameplay doesn't lend itself too well to an MMO though, neither Bethesda's VATS heavy FPS design nor the original turn based gameplay (though I suppose Fallout Tactics' semi-turnbased system wouldn't be impossible to convert).

The fan made Fallout 2 based MMO still remains.

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huser

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Edited By huser

@Arker101: Interesting, I don't recall DWELLING in a Vault for very long in Fallout 1.

EDIT - And hey the Lone Wanderer wanders in a place called the Capital Wasteland, which despite the name has hundreds if not thousands of denizens in a couple square miles with still recognizable tourist traps...so yeah.

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Arker101

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Edited By Arker101

@Funkydupe: @huser: I just remembered. Your characters name in Fallout 3 is officially the "Lone Wanderer"/Argument

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Arker101

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@Funkydupe: Are you just messin' with me, or do you not actually get what I'm saying?

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Funkydupe

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Edited By Funkydupe

@Arker101: You're alone in your Fallout games.? I can see people, animals, monsters everywhere I go.

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Roasted

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Edited By Roasted

So it's Fallout:NY next? the theme song is pretty obvious too.

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Maedhros925

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Edited By Maedhros925

Regardless of what you thought of Fallout 3, whether you thought it was a true "Fallout" game or not, it's the only Fallout you were going to get. When's the last time Interplay put out anything you actually played? I loved the Descent franchise, but I'm not holding my breath for Descent 4. If I'm ever going to see it, it's going to be made by someone else, and it's probably going to be very different. Hell, after twelve years, it would have to be. That's just how it goes.

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E_rock

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Edited By E_rock

Noo! I've been kinda excited to see this game ever since I heard about it years ago. I think it could of been fun.

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huser

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Edited By huser

@dvorak said:

Someone needs to put out a Gamma World game. Seriously.

It's what I kept thinking during the GOTY hurt feelings session. "Look guys we could solve this tomorrow if Gamma World were made into a video game". As serious or as insane as you want it. Join a faction, be a wildcard, be a sociopath, be a Vault Dweller, be Mad Max, BE A SENTIENT CACTUS!

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huser

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Edited By huser

@Arker101 said:

@huser: Sure, you have to have towns in order to do stuff otherwise the game would be boring as heck, but just traversing the vast wasteland? That always gave me the "on my own out here" vibe to me. You can have companions, but when you throw in a mode that forces you to survive by eating, drinking and sleeping. You can't say the developers haven't felt that way about the game either. That's what made me name my character Jeremiah Johnson.

You have to have Quests and towns for the character to actually do something, but while you'r out there doing your business the design of the game(Usually being low on ammo and out numbered most of the time in combat) and the look of the landscape made you feel alone. I always traveled with Dogmeat, I will add.

Plenty of games don't require towns and aren't boring. If you mean specifically RPG's then maybe that's more apt a description, but it's still not a requirement. Nothing about fighting off Radscorpions or searching forgotten ruins is dependent on having whole thriving communities or heck a multistate government. Given life doesn't particularly run on discrete quests and there are plenty of ways to provide leveling and experience in a gameplay experience without quest givers the fact that Fallout has quests centered around literally hundreds of NPC's can't just be handwaved away as not being fundamental to the universe but deciding not to take companions and wandering around alone is central to it. Especially since the combat or wandering you describe is only really evident in the latter two games rather than say Fallout 2 (with high CHA) or especially FO Tactics....and even then if you don't avail yourself of PC mods. In THOSE situations, I'm rolling 6-7 deep in a Chevy or Hummer.

Again thriving communities, plenty of human interactions, and companions have been a part of the game since about 15 minutes into Fallout 1. The idea that being out there and alone is fundamental to the game is correct. Again for about 5 minutes depending on how long you wander around in the starting cave. It's fine if that's what you want, I ain't telling you what to like or how to play, only that definitive statements on what Fallout TRULY is and including desolate lonely wasteland into that as the ONLY reality is something I WILL disagree with. ALL the games have at least tangentially involved bringing humanity together and raising it out of the post apocalypse. Heck it's spiritual ancestor Wasteland (note the name) involves you starting and continuing to accrue a 6 man band to go around various towns and fight post nuclear craziness.

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Coafi

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Edited By Coafi

I wanted to see how a Fallout MMO would play out, but at the same time the whole point of Fallout is to be all by your lonesome.

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Arker101

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Edited By Arker101

@huser: Sure, you have to have towns in order to do stuff otherwise the game would be boring as heck, but just traversing the vast wasteland? That always gave me the "on my own out here" vibe to me. You can have companions, but when you throw in a mode that forces you to survive by eating, drinking and sleeping. You can't say the developers haven't felt that way about the game either. That's what made me name my character Jeremiah Johnson.

You have to have Quests and towns for the character to actually do something, but while you'r out there doing your business the design of the game(Usually being low on ammo and out numbered most of the time in combat) and the look of the landscape made you feel alone. I always traveled with Dogmeat, I will add.

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dvorak

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Edited By dvorak

Someone needs to put out a Gamma World game. Seriously.

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veektarius

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Edited By veektarius

@TentPole: You mean ZeniMax's lawyers. The ZeniMax corporation is run by a lawyer and so they are litigious. I really doubt that Bethesda as an independent entity would have gone through the Scrolls lawsuit, but maybe I am naive.

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august

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Edited By august

@Branthog said:

There goes Copyright law spurring innovation and delivering to the consumer, again!

Yes, and what could be more innovative than an MMO based off a well established video game franchise?

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huser

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Edited By huser

@Arker101 said:

@jakob187 said:

THANK. FUCKING. GOD.

The idea of a Fallout MMO was fucking HORRENDOUS! The point of Fallout is that it's a desolate post-apocalyptic world. Why the FUCK would I want my desolation to be populated like that of an MMO? It makes zero goddamn sense.

The death of this MMO is something I can celebrate greatly.

Exactly. I really like the loneliness of Fallout 3 and New Vegas.

Actually no the coda of Fallout is war never changes.

That even after a nuclear apocalypse every game has centered around another impending war. The fact there is a centralized government (apparently several) capable of stretching across several states puts "desolate" as a questionable descriptor. Every game has had you traveling around to various towns, interact and fight with dozens of people and even pick up potentially dozens of buddies (in aggregate, even excluding FO Tactics) to help out. Desolate that is not.

EDIT - Heck the PC mods that reverse Bethesda's attempts to make this apocalypse serious sorta suggest most people don't agree it should be an empty wasteland. And while some of that has been a feature even back to the first one, I think Bethesda's tone has been wrongheaded from the beginning. Heck the old crew had to create the Wild Wasteland perk just to get in the crazy they wanted in New Vegas, which for a franchise which is COMPLETELY a result of time traveling 80 years back through the Guardian of Forever to set the first game in motion...trying to pretend it's at all serious is ridiculous.

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Arker101

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Edited By Arker101

@jakob187 said:

THANK. FUCKING. GOD.

The idea of a Fallout MMO was fucking HORRENDOUS! The point of Fallout is that it's a desolate post-apocalyptic world. Why the FUCK would I want my desolation to be populated like that of an MMO? It makes zero goddamn sense.

The death of this MMO is something I can celebrate greatly.

Exactly. I really like the loneliness of Fallout 3 and New Vegas.

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Djangosix

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Edited By Djangosix

i didnt even know Dr Doom was supposed to be in either.

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Chris2KLee

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Edited By Chris2KLee

Meh? Was this ever a real product anyways? It always felt like something Interplay just kept around so they could hang onto what little rights they had left to Fallout.

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Daius

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Edited By Daius

Honestly can't say I'm suprised or disappointed by this, it's seemed a long time coming.

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huser

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Edited By huser

@coakroach: I'd love a Gamma World game frankly.

Given the heated discussions made for this year's GOTY at Giantbomb...an open world game with the breadth of Skyrim, the rough setting details of Fallout, and the sheer crazy (if you want it) of Saint's Row might have Game of the Decade material. Just with more sci-fi craziness than Fallout...but an equal measure of true devastation befitting an apocalypse where nukes were backup WMD's.

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huser

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Edited By huser

@vinsanityv22 said:

That's a shame. I mean, it's not like Zenimax was making an MMO. MMO's hit different demographics, so it's not like it would've angered Fallout 3/New Vegas fans having had existed. And, for what it's worth, whenever shit leaked about Masthead's game, it sure did look more than competent - very promising, I'd say. This whole thing was silly. @jakob187 said:

THANK. FUCKING. GOD.

The idea of a Fallout MMO was fucking HORRENDOUS! The point of Fallout is that it's a desolate post-apocalyptic world. Why the FUCK would I want my desolation to be populated like that of an MMO? It makes zero goddamn sense.

The death of this MMO is something I can celebrate greatly.

So, you're just going to pretend that legions of NPCs and factions in the traditional Fallout games totally don't go against your "desolate wasteland" theory, huh? Bone-head.

Yeah, that's a really weird take. FIRST town in the first game had TWO potential followers (well okay one was usually temporary) in it. Heck the fact there WAS a first town in like the first 15 minutes of playing in pretty much all the games sorta kiboshes that whole "desolate wasteland" thing. Let alone that not being why everyone plays even if it were true. A popular mod being the Wasteland Settler mod where players can build their own towns...

Might be a new comer where the "apocalypse is serious business" tone became more evident in Fallout 3 rather than previous games where you could have a walking, talking, and murdering Vault Boy (robot/android) companion complete with 50's colloquialisms or the freakin Star Trek Guardian of Forever being the reason FO 1+2, and less directly FO3 and New Vegas happened.

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vinsanityv22

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Edited By vinsanityv22

That's a shame. I mean, it's not like Zenimax was making an MMO. MMO's hit different demographics, so it's not like it would've angered Fallout 3/New Vegas fans having had existed. And, for what it's worth, whenever shit leaked about Masthead's game, it sure did look more than competent - very promising, I'd say. This whole thing was silly. @jakob187 said:

THANK. FUCKING. GOD.

The idea of a Fallout MMO was fucking HORRENDOUS! The point of Fallout is that it's a desolate post-apocalyptic world. Why the FUCK would I want my desolation to be populated like that of an MMO? It makes zero goddamn sense.

The death of this MMO is something I can celebrate greatly.

So, you're just going to pretend that legions of NPCs and factions in the traditional Fallout games totally don't go against your "desolate wasteland" theory, huh? Bone-head.

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Odog4ever

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Edited By Odog4ever

@Lugixx: @Lugixx said:

While I don't like what Bethesda has done with the Fallout IP, they at least did something. Interplay would've probably let the franchise fade away until it was a "hidden gem" like Arcanum. Interplay was a zombie of their former self, and I'm happy that the matters are at least settled.

Ah Arcanum. Loved that game and even got a copy from Good old Games. I would KILL to get an updated Arcanum reboot... (Picks up knife)

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Dagbiker

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Edited By Dagbiker

Bethesda sucks and interplay is a lame duck. Its like a 14 year old school bully still in 3rd grade beating up a 8 year old.

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Rawson

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Edited By Rawson

Everything seen about the Fallout MMO looked pretty awful, to the point where I can see things from Bethesda's point of view. Yet Another D-Grade MMORPG: Fallout Edition would have been pretty detrimental to the entire Fallout brand, hurting Bethesda, despite the fact that they had nothing to do with the development.

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Enthasius

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Edited By Enthasius

Anyone else find the concept of Bethesda making an MMO terrifying? I can acclimatise to their singleplayer offerings thanks to mods, console commands and good old fashioned patience, but as soon as you take their apparent love for glitchy programming skills to a format that you cannot tamper with without being in an unofficial or unsanctioned server, it'll just break.

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Branthog

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Edited By Branthog

There goes Copyright law spurring innovation and delivering to the consumer, again!

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Jazz_Lafayette

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Edited By Jazz_Lafayette
@nERVEcenter said:

@TentPole: Yeah, fuck da big corporate cronies, dey da problem wit everyting in da world, stick it to da man.

The derogatory tinge was a nice touch.
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falling_fast

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Edited By falling_fast

whatever. interplay's ship sailed 10 years ago

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AndrewB

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Edited By AndrewB

Man, poor Interplay. A tale of woe ending in all that remains being taken from them. But I have to agree that while a Fallout MMO could have the potential of being crazy awesome, it would have been largely ignored. The loss of rights for past Fallout games is also bad.

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swoxx

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Edited By swoxx

@Doctorchimp said:

Legal copyright battles never change.

You win

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Rekt_Hed

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Edited By Rekt_Hed

Guys! ...I think were all missing the big picture here. In 12 months we will all be a part of a massive multiplayer game in a struggle for survival when the world becomes a massive wasteland. So fuck it

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penguindust

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Edited By penguindust

In a sense this is good news, but now I am worried that Bethesda will make their own Fallout MMO and I'd rather a Fallout 4 like Skyrim. A new Fallout Tactics would be cool though, perhaps for the 3DS or Vita.

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Jeaz

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Edited By Jeaz

The Fallout IP died with Fallout 2, or maybe tactics. Fallout 3 was a disgrace to the IP, I'm not saying it was a completely terrible game, but it wasn't a Fallout game. Some say New Vegas was better and maybe it was, but I wouldn't support that crap any further so I never gave it a look. The sad part is that there is talent in Bethesda, I mean the TES series holds up really well. But they made Fallout into TES-post apocalyptic and ignored the parts that made the originals so good. I really loved Wayne Gretzky Hockey 2 on my Amiga though.

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FilipHolm

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Edited By FilipHolm

Am I the only one who thinks Bethesda and Zenimax have been acting like real fucking assholes this year?

Edit: Wait... Last year? and this year since... Ah screw it

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Cameron

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Edited By Cameron

Defending the current Interplay because you loved the old Fallout games is a lot like defending the current Atari because you loved the 2600. They have the same name, but they are not the same thing.