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On the Subject of the PlayStation Vita, and the Games You Should Be Watching Out For

On the eve of the Japanese launch, Alex takes a brief tour through the Vita's prospective American launch titles, and finds much to like.

The handheld market is in decline. Of this much, there is little to argue with. Though the 3DS has picked up steam in the time since the hardware's price drop and the holiday run on all things video game, its launch was still something of a wake-up call for Nintendo. After sending the 3DS out into the wild with little support beyond the token notion of 3D being awesome and an array of games that barely bothered to showcase the supposed awesomeness, the company found itself scrambling to recapture the attention of gamers who all but dismissed the system outright.

That initial failure of the 3DS sounded a number of alarm bells among the various talking heads of the industry in regards to all things handheld. Suddenly, the iPhone/iPad was the portable gaming device of the moment. Nintendo had begun to look like a stubborn dinosaur, unwilling to adjust its strategy in the wake of the coming iOS tide.

The Vita has arrived in Japan. Is America ready?
The Vita has arrived in Japan. Is America ready?

While all of this hand-wringing and shouting was going on, another player sat quietly in the corner of the room. With its own new handheld system on the horizon, one might think that Sony would be doing everything it could to shout down the foretold death of the handheld console. You'd have expected them to come out guns blazing, blasting everyone with the myriad technical marvels of their new system as loudly as possible. You half expected the word Vita to be plastered over every billboard, every TV ad, for the entire six months prior to the system's North American launch in February.

Intriguingly, Sony hasn't done that. Apart from this year's E3, where the Vita's pricing and initial lineup of games featured rather prominently, Sony has been oddly quiet about the upcoming console launch. The company's focus has been squarely on this holiday season's PlayStation 3 lineup, and word regarding the Vita itself has been largely relegated to various Sony press events, where games were simply on display for the playing, without a ton of fanfare.

There is something kind of great about that approach. Rather than trying too hard to capture everyone's attention, one gets the feeling that Sony is quietly preparing to go very, very big. Rather than tire itself out early, before everything was prepped and ready to show, the console maker has simply stayed in the background, silently amassing a shockingly strong lineup of launch (or, at least, launch window) games that more than ably show off the various technical delights of the system. It's like that episode of The Simpsons, where the Yakuza are fighting the mob on the family's front lawn. Sony is like that little guy in the white suit who does nothing. Homer knows he's going to do something awesome when the time is right, but until then, he just stands there, waiting.

While Sony Computer Entertainment America waits to unleash the Vita on the mostly unsuspecting public, its Japanese counterpart has just launched the console in its native country. While the relatively paltry couple of months between now and then likely means that few will bother to import the system, it occurred to me that very little has been said in regards to which of the Vita's various launch games actually look like titles worth picking up a system for. The good news? There look to be several.

Over the last few months, I've had the chance to play the vast bulk of the Vita's early lineup, and while these have only been brief hands-on sessions, I've come away more than pleased with how most of these games are coming together. While it's been par for the course for a while now that consoles tend to launch with a fairly meager offering of games, the Vita's launch (and the weeks that follow it) look primed to actually buck that trend.

But enough chatter. Here are five games that any prospective Vita owner ought to be paying rapt attention to. I can't guarantee they'll be great in the end, but they nonetheless impressed me in the short bursts in which I've played them.

---

Sound Shapes

Jonathan Mak's follow-up to the critically acclaimed Everyday Shooter has garnered much of the buzz for the system coming out of E3, and rightfully so. Essentially a "musical platformer," the game gives you a ball to navigate through worlds filled with notes. Collecting the notes is both vital for completing the level, but also for completing the song that plays underneath the stage. The music itself is timed with the obstacles and pitfalls of the level. It's not completely dissimilar to Everyday Shooter's methodology of intertwining the soundtrack and the shooting of enemies, but here, the soundtrack plays an even more important role.

No Caption Provided

Both times I've seen Sound Shapes, I've had the chance to check out the robust level creation system, which is one of the game's more heralded features. I am awful with level creators, but the relatively simple interface, mixed with the intuitive front- and rear-touch controls make designing levels not only relatively easy, but actually kind of fun. It's an incredibly sharp-looking, gorgeous-sounding game that, despite its premise, isn't even one of the weirder Vita launch games. It's a perfect example of how for Vita, Sony seems totally willing to embrace the fringe sides of gaming often relegated to the PlayStation Network Store on the PS3. It's also a hell of a lot of fun.

Escape Plan

This is one of the more recently-revealed titles for the Vita lineup, and also one of the most intriguing. Developed by the same studio that previously brought us Fat Princess, Escape Plan revolves around a pair of captives--the sprightly Lil and the lumbering Laarg--have to navigate a series of pitfalls and traps in order to escape an elaborately constructed prison. Similar to the sort of gameplay inherent to the Lemmings series, each character moves as you instruct them on a set path. Your goal is to move them, as well as the various traps, using both the front- and rear-touch mechanics. In one case, you might need to make a path using unextended platforms. Simply tapping on them from the rear will cause them to jut back into a navigable place. Maybe you need to get to a higher place? Just move Lil over to an air hose to blow him up into a balloon. Just be sure to watch out for traps, and to not run out of air before you get to the top.

No Caption Provided

I am perhaps not selling the cleverness of this game's mechanics to the best of my abilities, but I assure you that's in service of not spoiling some of the cooler late-game puzzles I got a brief look at. The game will often toss a number of different objectives at you in rapid-succession, requiring you to both think critically and think quickly. Coupled with the game's wonderful, black-and-white cartoon art style, and a charming, Warner Bros.-inspired sense of humor (albeit a very violent spin on that kind of cartoon slapstick), Escape Plan really impressed me quite a bit. Fortunately, it sounds like this one will be hitting right around launch. Here's hoping it pans out as well as it showed.

LittleBigPlanet

Perhaps this one is a bit of a given. LittleBigPlanet on the PSP was a pretty great game, and this version looks to be no different. Actually, perhaps that's a poor choice of words. It's actually quite different, thanks to the various touch mechanics of the Vita. Yes, you can still control the game using a proper analog stick, but the levels I saw mixed and matched the front-touch, rear-touch, and motion-detection to craft a variety of new ways to bring Sack Boy and his pals to the end of a level.

No Caption Provided

Though Media Molecule doesn't have a direct hand in the development of this latest LBP, you'd be hard-pressed to notice the difference. Mechanically it feels very much like the LBP of old, except with a new array of mechanics to play around with, both in the main game and in the robust level creator, which series fans undoubtedly recognize as the franchise's bread and butter. If you're a fan of LittleBigPlanet, and have any intention of buying a Vita, I can see no reason why you wouldn't want this.

Uncharted: Golden Abyss

Here's the interesting thing about Uncharted: Golden Abyss: I've played it twice now, and I sincerely have no idea what the plot really entails. Yes, I know the basic boilerplate we've all gotten, but truth be told, I haven't really cared too terribly much about the few story details I've ingested thus far. They're fine, par for the course even with what this series typically entails--Nathan Drake adventuring his ass off for one reason or another--but my mind has typically focused elsewhere. Namely, on the graphics.

No Caption Provided

Look, visuals aren't everything, but every system needs a big, flashy visual showpiece at its launch. Uncharted is unquestionably that showpiece. The game looks sharper than anything I've ever seen on a handheld console. Full stop. No, it's not quite up to the snuff of Drake's best PS3 adventures, but of course it isn't. What's wrong with you?

The gameplay is more than functional--Sony Bend, who has been developing this in conjunction with Naughty Dog, has ably captured the feel of the console games on the Vita--but if there is one game you're going to want to show off your shiny new electric video gaming trinket with, it's this one.

Gravity Rush

Known as "Gravity Daze: The Perturbation Born In Her Inner Space On The Way Back To The Higher Spheres" in Japan (how great would it have been if Sony America had kept that title?) Gravity Rush just looks cool as all hell. I use that somewhat glib description because truth be told, I haven't got a clue what the heck is going on in this game. I just know it looks awesome.

No Caption Provided

All I do know is that you play a heroine named Kat (who actually has a pet cat), a woman who has the ability to bend gravity to her will. As you traverse through various cel-shaded environments, fighting off various bad guys, all you have to do is press a button and use the right analog stick or the system's motion sensing to rejigger Kat's own center of gravity. Doing this will allow her to reach new areas she couldn't previously, and even aid in combat.

It's a remarkably fluid game, filled with colorful visuals and a gameplay mechanic that lends itself toward quite a bit of experimentation and discovery. It's also just a lot of fun, as evidenced by my brief time with it, in which I actively refused to put it down until I absolutely had to. The mixture of the combo-based gameplay and gravity-bending action is just downright addictive. Thankfully, this one also looks to hit on February 22nd, alongside the system itself.

---

The Vita still has a lot of hurdles to overcome. There is the perception issue, the one that has hungover since the days of the PSP, that says Sony isn't ever going to be anything but the third place finisher in the handheld market. There is the very real competition that helps fuel that perception, with iOS gaming continuing to soar, and the 3DS now trending upward. There is the rumored pricing of memory cards ($120 for 32 GB), a number Sony says may not be final, but would be detrimental to the health of the system were it true.

The one thing the Vita won't have to worry about at launch? Games. And that's a huge burden to have off a new console's back. This is a lineup that has, at the very least, convinced me that I want one of these things. Now all Sony needs is a few million more like me.

Here's hoping.

Alex Navarro on Google+

124 Comments

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saddlebrown

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Edited By saddlebrown

@Sander said:

Navarro continues to demonstrate that he's the best writer on the giantbomb crew.

I don't know, man. Patrick has typos and stuff sometimes, but I really like his style. And Jeff is just super smart. But Alex? I haven't read this article in full yet, but...

"The handheld market is in decline. Of this much, there is little to argue with."

...and...

"As you traverse through various cel-shaded environments, fighting off various bad guys..."

I hate to get really picky about other people's writing like that, but that's a pretty stilted opening, and that description sounds like it was written by somehow who thinks games are boring.

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MideonNViscera

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Edited By MideonNViscera

Pretty sure I can argue with the "the handheld market is in decline" statement haha The argument in the article is that the 3DS' crappy launch was because everybody loves iPhones, when we all know it was lack of games worth playing combined with the price. Saying it was the iPhone's popularity is pure speculation. The lack of good games and high price are right there staring us in the face.

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leadthallium

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Edited By leadthallium

I read on a couple other sites that the vita 1.5 firmware eula contains the "im not allowed to enter a class action lawsuit" thing,so if your entering a psn account link to a ps3 you mite want to resend that opt out letter.

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Marz

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Edited By Marz

still want them to have a better battery life :(

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MordeaniisChaos

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Edited By MordeaniisChaos

Man, this looks so much better than the goddamn 3DS launch lineup AND it'll probably all come out near launch this time around. I'm also looking forward to the billion and one fighting games that have been announced on the system, maybe I'll bring one in my 'travels' and finally spend enough time learning how to play a fighting game.

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saddlebrown

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Edited By saddlebrown

Not a bad article, Alex; I just wish your writing was a bit more natural. After years (since GameSpot) of hearing you on podcasts and on video features, I know you're really smart about games, which is why stuff like this sticks out in your writing:

"The game will often toss a number of different objectives at you in rapid-succession, requiring you to both think critically and think quickly."

That could be almost any game.

But anyway, you picked a great set of 5 games. Personally, I'm really excited for Lumines and WipEout, so I wish I could've seen those on there, but it's whatever. You kind of already know what you're getting into with most Vita games, you know? Lumines will play like Lumines. WipEout will play like WipEout.

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plaintomato

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Edited By plaintomato

Now all it needs is a good set of grips. Hand fatigue was a major issue for me with the PSP. Decent grips came out, but that couldn't solve the problem of the missing right analog stick and...death to the PSP.

Vita looks to be an actual handheld console, I hope it sells like hotcakes so some good third party support will flourish.

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originalgman

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Edited By originalgman

Gravity Rush + Persona 4: The Golden + Valkyria Chronicles 2 with dual analog sticks = Fuck me, guess I'm buying one of these things.

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craigbandicoot

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Edited By craigbandicoot

My one big purchase next year is going to be an iPad or the Vita. As more time goes on I get less decisive on which one to get. BAD TIMES

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Ujio

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Edited By Ujio

Still not sold one bit on the Vita. Maybe a couple price drops and a healthier, more compelling library of games later and then we'll talk. As of now I have zero interest. My PS3 is more than adequately fulfilling my gaming needs right now, and indeed, will continue into the next year as well.

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alex

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Edited By alex

@whatisdelicious: I actually think my writing is pretty natural in most cases. I'll admit I am definitely not at my best when I'm trying to describe the pure mechanical functions of a game I played for 15 minutes at a crowded press event a week prior, however. I've never been very good at saying things other than 'Hey, I like this!' in those scenarios.

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N7

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Edited By N7

This thing comes out a few days after my birthday. Definitely getting one. Maybe even Uncharted and Sound Shapes.
 
Great article Alex.

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saddlebrown

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Edited By saddlebrown

@Alex: Understandable. Looking back, I just feel like I shouldn't have posted about that. Super petty. Plus, describing why something works is almost always harder than describing why it doesn't.

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Fragonard

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Edited By Fragonard

@buzz_killington said:

The Fat Princess people, the Epic China-owned Titan studios, went bust last year, so I don't think Escape Plan is from them.

Yep, Escape Plan is being made by Fun Bits, who made the expansion for Fat Princess. The core people from Titan Studios started a new company, Carbon Games, and is making a game called AirMech.

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alistercat

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Edited By alistercat

Still feel like 'failure' is way too harsh to describe a multi million selling handheld device. Failed internal expectations/projections? Sure. Failed software lineup for consumers? Predictable, sure. It has still sold a decent amount though.

Failure? Nintendo has a whole history of failed peripherals and some failed devices. Those are abysmal.

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wadtomaton

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Edited By wadtomaton

I have the early edition bundle preordered because that's the kind of dumbass I am. Will probably also pick up Gravity Daze at launch. I'm seeing pics of people getting theirs in Japan today and getting all kinds of jealous T_T

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iamjohn

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Edited By iamjohn

@AlisterCat said:

Still feel like 'failure' is way too harsh to describe a multi million selling handheld device. Failed internal expectations/projections? Sure. Failed software lineup for consumers? Predictable, sure. It has still sold a decent amount though.

Failure? Nintendo has a whole history of failed peripherals and some failed devices. Those are abysmal.

Uh... that was Alex's point.

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turboman

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Edited By turboman

Where's Lumines?

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MormonWarrior

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Edited By MormonWarrior

Nintendo still hasn't captured me with the 3DS. The GBA was my favorite portable ever with super amazing games, and I got the DS right around launch. I've owned every model of DS as well...and I've played most meaningful games on the system. It's gonna take a lot to win me over with the 3DS - a complete redesign, better support for online stuff, achievements, cheap downloads, and really kick-butt software. It's not there yet, and it may never be.

That said, the Vita is seeming more interesting, but not enough so. I think I'll just stick with not playing portable games anymore. That seems to be the way to go.

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pandashake

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Edited By pandashake

@MysteriousBob said:

@Luchalma said:

Wow, someone on this site who can talk about the Vita without making it sound like the freaking Ngage 2! Anyway, looks great. Dying or no, handheld gaming will always have a use to me. No matter how many people play them and tell me how great they are, smartphones/tablets are never going to give me the gaming experiences I want.

I agree with every statement in this post so I'll just quote it rather than typing out the same thing in my own words.

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dezvous

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Edited By dezvous

Yeah it's nice to hear some positivity regarding the Vita. It seems like most people have it pegged as dead on arrival and while I don't think it's going to blow anyone away with it's sales figures it looks like a pretty great gaming device. Hopefully this early trend of quality titles continues, and then the Vita could end up being something really special.

Besides, just that Katamari trailer did a lot to push me toward one...

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Thor_Molecules

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Edited By Thor_Molecules

Hell yeah, Gravity Rush getting the attention it deserves. It looks so goddamn promising.

Might be the thing that pushes me to actually get a Vita come February.

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FluxWaveZ

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Edited By FluxWaveZ

I can't wait for the Vita to come out here and for all the cynical naysayers to shut it when it does well.

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Edited By onan
As you traverse through various cel-shaded environments, fighting off various bad guys, all you have to do is press a button and use the right analog stick or the system's motion sensing to rejigger Kat's own center of gravity. Doing this will allow her to reach new areas she couldn't previously, and even aid in combat.

Wait, how does making someone top-heavy make them capable of reaching new areas? Having a lower center of gravity makes it much easier to flip people like in Judo or wrestling, which is why shorter people do better with those, but as far as reaching new areas...

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MikeFightNight

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Edited By MikeFightNight

"It's like that episode of The Simpsons, where the Yakuza are fighting the mob on the family's front lawn. Sony is like that little guy in the white suit who does nothing. Homer knows he's going to do something awesome when the time is right, but until then, he just stands there, waiting."

Amazing callback and analogy Mr. Alex Navarro

If Persona 4 drops for the North American launch then I'm down, but I doubt they will have it localized by then. I'm interested in SF X Tekken too but wait, I can get all these games on other systems I already own...I don't know dude.

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Curufinwe

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Edited By Curufinwe

@craigymail said:

My one big purchase next year is going to be an iPad or the Vita. As more time goes on I get less decisive on which one to get. BAD TIMES

Wait and see how much money you have when the iPad 3 comes out. It'll be double what the Vita costs, so that might make your decision easier.

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CottonWolf

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Edited By CottonWolf

@MikeFightNight: How much localising does Persona really need? They already have essentially the entire game sitting there localised, I doubt they're adding that much new content.

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FluxWaveZ

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Edited By FluxWaveZ

@CottonWolf said:

@MikeFightNight: How much localising does Persona really need? They already have essentially the entire game sitting there localised, I doubt they're adding that much new content.

They're adding a ton of new content. There's going to be 1.5 times the amount of VO plus a whole lot of additional scenes, so it isn't that easy.

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babylonian

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Edited By babylonian

@CottonWolf said:

@MikeFightNight: How much localising does Persona really need? They already have essentially the entire game sitting there localised, I doubt they're adding that much new content.

You're forgetting about voicework, duder!

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vinsanityv22

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Edited By vinsanityv22

Alex is such a better writer than Patrick, and isn't just here to complain about stuff:) God bless you, Alex! Great article, man!

I'm looking forward to picking up a Vita. However, I still question the post launch-window software support. Also, the battery life. If both of those look good, I'll drop $250 on a Wifi-only model. I don't need that 3G stuff. I really wanna play Gravity Daze :)

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gouldgonewild

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Edited By gouldgonewild

@onan: I think if you rapidly shifted someone's center of gravity, inertia could help them jump and reach places that you couldn't otherwise reach.

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paulunga

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Edited By paulunga

PLEASE look at the original DS launch before talking out of your ass about how much of a failure the 3DS launch was. I know that people have a very short memory these days but that's really not that hard to look up. Hell, I'd even argue that when one of your top titles for the first 6 months is Touch the Magic XY/XX you're probably worse off than the 3DS is right now. Remember, it took them at least a full year to release Nintendogs and Brain Age.

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konig_kei

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Edited By konig_kei

I want monster hunter!!!!!!

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sirpenguin

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Edited By sirpenguin

At first I was confused as to why you would include a reference to a completely irrelevant show that used to be famous, but that no one really cares about anymore.

Then I realized it was a genius meta-troll and this article became worth reading. Thank you.

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agentboolen

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Mumrik

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Edited By Mumrik

Phones are handheld too... Decline my "!$@£

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Stahlbrand

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Edited By Stahlbrand

Rather than trying too hard to capture everyone's attention, one gets the feeling that Sony is quietly preparing to go very, very big. Rather than tire itself out early, before everything was prepped and ready to show, the console maker has simply stayed in the background

"And when he's tired from over-punching..."

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Edited By TheKbob

The announcement of TERRIBLE memory card strategies basically made me lose almost all interest. Sony, you did it to me once with the PSP. Again with the Vita?

No, I'll wait. Thanks, but no thanks. Nintendo not releasing full titles on the DSiware/E-Shop and Sony putting stupid, overpriced memory cards... both deserve to fail. There shouldn't be any reason to have "rare" games anymore and overpriced accessories are a heinous crime. Proprietary ports and memory cards are a waste of my time.

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sammo21

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Edited By sammo21

I think the Vita might have the best launch titles for a system in years. The original PSP actually didn't have bad launch software either.

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rudyarr

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No Caption Provided

Wait For it.....

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PXAbstraction

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Edited By PXAbstraction

"The handheld market is in decline. Of this much, there is little to argue with. Though the 3DS has picked up steam in the time since the hardware's price drop and the holiday run on all things video game, its launch was still something of a wake-up call for Nintendo. After sending the 3DS out into the wild with little support beyond the token notion of 3D being awesome and an array of games that barely bothered to showcase the supposed awesomeness, the company found itself scrambling to recapture the attention of gamers who all but dismissed the system outright."

Sorry, this has proven to be completely untrue. The 3DS had the same rocky launch and total lack of compelling software the original DS had and has already outpacing DS sales in the same time period. Yes, that's after a price cut but since Nintendo is still making money on it, it is already proving to be a bigger success after the same time period than the system before it which is the biggest selling gaming device ever. The whole thing with the press claiming its initial slow sales were due to the market having "moved on" was based on ignoring past facts and was frankly lazy and in many cases (in places other than here), just attempts to bait fanbois into clicks. I'm not saying that dedicated handhelds don't have their work cut out for them and that they aren't facing stiff competition from things like iOS (despite most iOS games being depthless crap) but the 3DS matching and outpacing the sales of the original DS show clearly that the handheld market is not in decline, at least not yet.

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Brackynews

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Edited By Brackynews

@paulunga: You are correct sir. I was shopping for a PSP-1000 in 2005 Tokyo (not as cool as 20XX Tokyo), and while PSPs were completely sold out in Akihabara and many other districts, everywhere had DSes. Software drives hardware, and PSP had Lumines. (And Ridge Racer, because Ridge Racer is – by law – what you launch a system with.)

Besides that, take away the 3D and a single analog nub just isn't a big improvement over the one-hundred-fourty-nine-millionDS units shipped. PSP-3000 to Vita is a big shift to what the games will be like, because for 6 years we've been waiting for 2 analog sticks. Players and developers. It's just a shame about the proprietary memory... again.

I'm not in a hurry to buy either a 3DS or Vita, and I'm not actually sure which one I'll end up with first.

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Enigma777

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Edited By Enigma777
@PXAbstraction

"The handheld market is in decline. Of this much, there is little to argue with. Though the 3DS has picked up steam in the time since the hardware's price drop and the holiday run on all things video game, its launch was still something of a wake-up call for Nintendo. After sending the 3DS out into the wild with little support beyond the token notion of 3D being awesome and an array of games that barely bothered to showcase the supposed awesomeness, the company found itself scrambling to recapture the attention of gamers who all but dismissed the system outright."

Sorry, this has proven to be completely untrue. The 3DS had the same rocky launch and total lack of compelling software the original DS had and has already outpacing DS sales in the same time period. Yes, that's after a price cut but since Nintendo is still making money on it, it is already proving to be a bigger success after the same time period than the system before it which is the biggest selling gaming device ever. The whole thing with the press claiming its initial slow sales were due to the market having "moved on" was based on ignoring past facts and was frankly lazy and in many cases (in places other than here), just attempts to bait fanbois into clicks. I'm not saying that dedicated handhelds don't have their work cut out for them and that they aren't facing stiff competition from things like iOS (despite most iOS games being depthless crap) but the 3DS matching and outpacing the sales of the original DS show clearly that the handheld market is not in decline, at least not yet.

Comparing 3DS to DS sales is completely illogical and frankly stupid. The damn thing had a 40% price cut in less than 6 months after it launched. That is unprecedented. The first DS pricecut was what, 2 years after it launched? You can't say it's following the same sales trend like the DS because it's not. At all.
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Edited By blacksolja

definitely buying one of these right when they come out

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Edited By WickedCobra03

I am interested as well because I still do use my PSP for on the go gaming... sure, it is not on me all the time, but those couple of times a month were I know I will have more than a like an hour of downtime somewhere, I will definitely take my PSP with me to keep myself entertained. It really does have a good number of titles in its library for a gamer who doesn't chew through and beat every one of their games a week after it releases and has a wide taste in game genres.

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Edited By recroulette

Sound Shapes and Hot Shots Golf Next are more promising than Nintendogs (the game I bought with my 3DS).  
 
Also, that Simpsons analogy is brilliant. I just hope we don't miss when the Vita does it's thing.

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math

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Edited By math

KATAMARI DAMACY

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Edited By lord_canti

these and the later persona 4 and desgea would make it worth it for me ....i got the 3ds for less

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Edited By exenpipp

What a great read. Looking forward to pick up the Vita and its great games.