Something went wrong. Try again later

Giant Bomb News

109 Comments

OnLive Gets Rid Of Its Monthly Subscription Fee

It's like bizarro Netflix now.

One of OnLive's biggest stumbling blocks, it's double pay-to-play setup that, in theory, would have had users dropping coin on a game rental in addition to a monthly subscription, has been ditched as of last afternoon. The service from this point forward no longer requires a monthly subscription fee, though to be fair, it probably never collected one to begin with--the Founding Members program, which has offered a free year of the service to anyone that has joined the service since it went live, has made that impossible. 

In a recent blog post, company CEO Steve Perlman described the decision to even mention a subscription cost from the get-go was a necessity bore from being trailblazer. OnLive has since found that it can, apparently, operate without the $15 a month fee.

"… we wish we could have confirmed no monthly fee from the get-go, pioneering a major new video game paradigm is hard," Perlman says, "we had to first grow to a large base of regular users before we could understand usage patterns and operating costs. Now that we’ve reached that stage, we can confidently say a monthly fee is not needed, which deserves a double WOOT! WOOT!" 
  

No Caption Provided

== TEASER ==In addition to this, Perlman also announced that the mini-console TV adapter device and its companion controller are in manufacturing. However, Founding Members are to "get first dibs" on both. 

I should note that you can now sign up for the service without a credit card, meaning you can check out the PC/Mac interface and jump into demos at will. Only rentals, from three-days to "full," will require your precious digits. Uh, woot?

109 Comments

Avatar image for seriouslynow
SeriouslyNow

8504

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By SeriouslyNow
@Ooblix:   I don't care what they say in terms of PR, this just this isn't cloud computing.  This is a remote desktop streaming service connecting you to one of thousands of similar machines configured at one location   Cloud Computing is something which is applied to services where the data and computing systems are warehoused at multiple locations across the globe and where the processing for one application is being done using multiple machines and connections at the same time.  This why the nomenclature of "Cloud" is used; to describe the context that as a system it's really amorphous and not specifically physical or even consistently connected.  OnLive is more akin to something like Team Viewer, but specifically for games where your client and the host machine have a 1:1 relationship.   The graphics and sound processing is only being handled on that machine your client connects to.   The only thing really Cloud-like aspect in this system is the fact that your client data is saved remotely, much like Steam's "in the Cloud" game settings and level progression remote storage which can be reflectively tied to your account.
 
And don't go calling me a douchebag when you're the guy saying that GB'ers aren't on the cutting edge while quoting buzzwords you don't even understand.  I'm sorry if my opinion of OnLive doesn't match yours, but that doesn't give you the right to assume that other people don't know what they're talking about.
 
OnLive needs to die in a fire.  Or die in minds of Marketing.  Either way, it's shit.
Avatar image for wolf_blitzer85
wolf_blitzer85

5460

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By wolf_blitzer85

I have a perfectly good pc that plays with all those fancy settings turned up, but I downloaded OnLive anyway, and found that it's kinda cool spectating people playing games. Sometimes you come across a some guy that is crazy good at Splinter Cell and is just murdering fools left and right.

Avatar image for connelo
connelo

139

Forum Posts

30

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By connelo

i got OnLive after reading this and was impressed with how well it ran and looked. However,  The library of games it has is ridiculous.

Avatar image for citizenjp
citizenjp

1448

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By citizenjp

Fabulous. ;)

Avatar image for bismarck
Bismarck

426

Forum Posts

266

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Bismarck

Meh it says that my latancy is too high, im from Europe and when i do a speed test with Miami, San Diego or Austin i get : 294 for Miami, 207 for San Diego and 172 for Austin and the mbps are 5~7. The minimum is 3 mbps and recommended are 5 :/

Avatar image for hourai
Hourai

2738

Forum Posts

925

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Hourai

Cool, but OnLive is useless for me since I'm getting a gaming laptop on the weekend. My Internet also goes out fairly often, so I'd be losing my progress all the time. And I couldn't get it anyways because it's US only. 

Avatar image for yungfloppa
yungfloppa

80

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By yungfloppa
@SeriouslyNow

You're right, it's not really cloud based then. But do you mind if I ask why you want it to fail so badly? I mean I don't see it doing any harm so I never understood people's animosity towards the service. Now when they first announced it I had a completely different mindset because I was pretty sure it was never even going to launch. But now that they have launched, and it does actually work, I changed my mind.

It just seems like MOST people (not necessarily you) are hating on OnLive simply because they want to be able to say "I told you so" when it fails, which seems dumb. Let the company try, and let the people who like using it use it, and life goes on.
Avatar image for seriouslynow
SeriouslyNow

8504

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By SeriouslyNow
@Ooblix:
If a service like this takes hold at this stage it will mean the death of modding communities, essentially killing what really differentiates PC gaming from console gaming.  It will mean that game narratives will shrink to meet short term, pick and play experiences because the end user investment will be much cheaper, so the customers will expect less.  All of these things take power away from the customers and makes them consumers as opposed to being potentially involved in the creative process just as they will ultimately erode the value of creativity from the games industry.  Make no mistake, OnLive is something which does not benefit the industry, it only benefits investors and money men and it's based on incredibly short term goals, the same goals which all but killed the music industry and also now killing hollywood as we speak.
 
Thankfully, the technology infrastructure just isn't there to enable this service to function effectively but eventually it might and I hope by then people have thought through the real impact this kind of service will have on a creative industry.  Yes, video games are consumer products, but they are also very much dependent on player investment and if player investment becomes purely oriented on the quick fix for SP or next 'prestige' focus for MP then games as we now know and love them will change for the worse.  Not only that, but we will very quickly find a landscape almost entirely devoid of smaller projects who won't be able to base their works on mods or total conversions and certainly won't be able to get their foot in the door when competing with large corporations like EA or Activision.
 
OnLive is a bad idea married with an even worse money driven focus which will ultimately kill projects like Counter Strike, Team Fortress, Left 4 Dead and so many others which started from mods (including some of the gametypes in MW2) in utero.
 
That's why it needs to die in a fire.  Right Now.
 
Don't just think about what you might gain in terms of convenience.  Think of what we all will lose in terms of ideas and creativity.
Avatar image for donpixel
DonPixel

2867

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By DonPixel