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Raising Mental Illness Awareness Via Games

Asylum Jam, taking place this upcoming weekend, is gathering developers to widen the scope of horror.

“Crazy” people are a common horror trope. Insane asylums are often used as settings in the genre. Even gaming’s indie horror darling, Amnesia: The Dark Descent, has “sanity” as a gameplay mechanic.

Outlast was set in an insane asylum, though to be fair, its inmates were largely criminals.
Outlast was set in an insane asylum, though to be fair, its inmates were largely criminals.

Mental illness, a very real problem, is often used as a way to scare us. Asylum Jam, taking place October 11 through October 13, hopes to encourage designers to think more broadly about horror's potential.

“This jam is to show that you can still create a great horror experience without using inaccurate stereotypes of those who suffer from mental illness, or the institutions that support them in diagnosis and recovery,” reads the jam’s website.

Asylum Jam came into being thanks to Lucy Morris. She read an article on Kotaku by Ian Mahar titled “Nobody Wins When Horror Games Stigmatize Mental Illness” from earlier this year.

“Popular media drive popular beliefs, which lead to reinforcement, adaptation, or abandonment of stigmatic views,” said Mahar.

You don't have to spend much time to come up with horror game or movie that's riffed on mental illness.

Morris was inspired, and it helped she'd organized numerous game jams in the past. She settled on the name Asylum Jam as a way of ironically commenting on the problem at hand.

“There’s a positive way to both hone developer’s skills and to sometimes get a message across or create awareness,” she said.

Morris’ brother works in mental health care, and is training to be a nurse. Her stepfather aids the disabled.

Neverending Nightmares is a recent example of a game designer channeling his mental illness into a video game.
Neverending Nightmares is a recent example of a game designer channeling his mental illness into a video game.

Of course, Morris made it clear she doesn’t think games that have used traditional horror tropes, especially ones culling from mental illness stereotypes, are necessarily bad games. Instead, Morris hopes Asylum Jam encourages developers to come up with new ways of scaring players.

“Horror is usually derived from what we don’t understand,” she said. “There isn’t a lot of mental illness health awareness out of there, and I think that’s partly what has driven it to become a trope. The fact that it’s glorified in horror movies and video games and comics--all media, for so long--it’s just eventually come to this point where we expect to see these things.”

As developers started registering, Morris has heard some interesting stories and motivations for participation. One developer diagnosed with schizophrenia wants to make a game that illustrates what it’s like to live with vivid hallucinations. Another developer hopes to honor a co-worker’s recent suicide.

“Horror is usually derived from what we don’t understand. There isn’t a lot of mental illness health awareness out of there, and I think that’s partly what has driven it to become a trope."

We may be seeing the start of a trend in the horror genre, actually. Retro/Grade developer Matt Gilgenbach recently closed a successful Kickstarter to develop Neverending Nightmares, a game that specifically draws from his lifelong experience with various forms of mental illness.

“I have had quite a few emails from people,” said Morris, “who have said ‘yeah, I have suffered from mental illness, and I’d really like to actually create a horror game, create a game that shows awareness of my illness in particular, and portray it accurately, so people can really understand what we go through.’ I think that’s a really important step forward.”

More than 150 developers have currently committed to being part to Asylum Jam, which doesn’t count the developers showing up to physical locations throughout the world. With those, the number could well exceed 200, and it’s likely many others will spontaneously show up during the weekend. All of the games will be available through the game’s website when it closes Sunday. It's not too late to sign up, if you're interested.

“Game jams are a really positive way to bring awareness to an issue,” said Morris, “because you’re not sitting there saying ‘oh, this is wrong with the industry! But I’m not going to do anything about it.’ Over 150 people are going to come together and do something about it. It’s a positive response--being creative to move away from these tropes and explore.”

Patrick Klepek on Google+

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baconbutty

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"Mental illness, a very real problem,... "

Alright, thanks. I had no idea.

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jasius

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Girl on that bed is ready for some action!

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tonygxp

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We get it, Patrick, we get it.

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jackbugs

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Yeah, interested to see what sorts of things come from this. Plenty of ways to increase mental health awareness without resorting to stock standard themes and, especially, goofy horror trappings.There's a whole spectrum of (multi)cultural attitudes and conceptualizations of mental health to draw from.

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TheDudeOfGaming

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Edited By TheDudeOfGaming

It's sad how the majority of the world treat people suffering from mental illnesses. It can even be a relatively harmless dysfunction for someone to start judging.

More on topic, don't see how you're going to bring about an honest portrayal of mental illness. One that makes us empathize with the characters if, at the same time, you're trying to make a horror game. I think David Cage should take a few notes from this developer, at least from a plot perspective... instead of the rogue CIA agent girl that has a ghost friend. But I hope they can pull it off and write an interesting story with great characters

Finally, completely off topic. I despise the term raising awareness, as well as what it means in practice. Yep, wearing a red fucking ribbon is going to help those suffering from aids. But that's just because I'm an extreme asshole I guess.

Regardless, great article Patrick.

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BeachThunder

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Edited By BeachThunder

That's wonderful.

We need more horror games with Krakens.

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oasisbeyond

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My ex has a mental illness, I'll tell you what wouldn't wish it on anyone. In games or movies, even back in the day they thought people were possessed by the devil and stuff... But no, they have a mental illness, it's real and no one wins in the end. It's like Amy Winehouse, everyone thought we was crazy stupid, yet she was suffering but just didn't realize it cuz that what mental illness does to you. You don't think logically anymore. Trevor is GTA is a good example, clearly this guy needs help, yet we just call him a crazy guy who likes to do crazy shit, but the dude needs therapy and meds.

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LaszloKovacs

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Edited By LaszloKovacs

This seems well-intentioned but destined to be ham-fisted and terrible.

Like, moving away from portraying all mentally ill people as dangerous criminals is a good thing, but continuing to use mental illness as a prop in a horror game is NOT better.

If you want an example of a mentally ill person being treated with empathy and maturity, try Dear Esther. Don't go looking for it here.

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Redhorn

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Edited By Redhorn

@towersixteen said:

Hey just a heads up? There's still a lot of stigma to mental illness, and the article image kinda plays into it rather strongly. Too many people are too ashamed of that kinda thing, and using a person in a white room tied to a bed as a visual shorthand for "Mental Illness"....well, people don't admit or talk about illnesses sometimes BECAUSE that's the image it unfortunately invokes. Just some gentle criticism.

The header image is meant to be, in line with the jam's name, ironic and about the problems the jam is hoping to illuminate through its games. The disagreements with Morris' perspectives are noted, but they are also hers. She's the one running the jam.

I don't know what is supposed to tip it off as irony. I think that would depend on a societal familiarity with what psychiatric hospitals are actually like- which does not exist. Run an image search for "psychiatric hospital." That is what people expect to see and this does not conflict with that expectation. I read the whole article and still think it is gross. Intended to be ironic or not, now everyone who goes to this site for the next day or so will have another destructive caricature of mental illness and psychiatric care deposited in their subconscious.

It's a small drop in the bucket but we already have way too many drops.

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Valdez

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Edited By Valdez

I suffer from major depressive, general anxiety, social anxiety, avoidant personality, and obsessive compulsive personality disorders. When I'm not on medication, I wake up in the morning and the first thought that pops into my head is that I want to die. Every day. That I am successful and have a good, comfortable life by any standard is irrelevant. I don't control these thoughts and feelings. My anxieties and personality disorders make it impossible for me to make choices and move forward with things. I freeze up when confronted with the simplest of dilemmas.

With medication I do a lot better. A lot better.

No one that I haven't told about my problems is aware of them. It's extremely easy to hide because I'm intelligent, rational, and know how to simulate charisma despite my intense anxiety. (I am aware that one could argue that "simulate" is the wrong word if it works on people. I'm just talking about how it feels.) I keep it secret from most not because I'm ashamed (I'm not!) but because I don't want to deal with the fallout. Closed doors, burned bridges, and a torrent of useless, if well meaning, "advice."

In any case, I think a lot of the hand wringing about this game jam only reinforcing the problem of social stigma is unwarranted. Being suicidal is horrific. I can't imagine how it feels to suffer from bipolar disorder, borderline personality disorder, schizophrenia, or any kind of severe paranoia. Checking into a psychiatric hospital was easily the most terrifying thing I've ever done.

I've had some powerful experiences with games that use game play to give the player some inkling of the trials some people face that they've never even considered. Mattie Brice's transgender game Mainichi comes to mind.

Nothing can possibly come out of this that will increase the level of stigma attached to psychiatric disorders in anyone's mind. People without prejudices will not suddenly gain them from a poorly executed game. At worst, people with prejudice will have one more piece of media among a million to reinforce their beliefs.

If even a single game from the jam generates enough momentum to become a full game that people want to play and effectively aids understanding and empathy, it will have been a success. Even if no game does, the effort will have been worth it. The precedent for trying will have been set.

Also, I fucking love horror games, so I'm excited to see what comes out of this on a personal level. They're the perfect medium to simulate the stresses of mental illness.

Patrick, thanks for bringing this to people's attention.

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TowerSixteen

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Edited By TowerSixteen

@redhorn said:
@patrickklepek said:

@towersixteen said:

Hey just a heads up? There's still a lot of stigma to mental illness, and the article image kinda plays into it rather strongly. Too many people are too ashamed of that kinda thing, and using a person in a white room tied to a bed as a visual shorthand for "Mental Illness"....well, people don't admit or talk about illnesses sometimes BECAUSE that's the image it unfortunately invokes. Just some gentle criticism.

The header image is meant to be, in line with the jam's name, ironic and about the problems the jam is hoping to illuminate through its games. The disagreements with Morris' perspectives are noted, but they are also hers. She's the one running the jam.

I don't know what is supposed to tip it off as irony. I think that would depend on a societal familiarity with what psychiatric hospitals are actually like- which does not exist. Run an image search for "psychiatric hospital." That is what people expect to see and this does not conflict with that expectation. I read the whole article and still think it is gross. Intended to be ironic or not, now everyone who goes to this site for the next day or so will have another destructive caricature of mental illness and psychiatric care deposited in their subconscious.

It's a small drop in the bucket but we already have way too many drops.

Aye, this? I didn't assume you meant any harm, and your right that it does fit with how the thing is named, but I think you underestimated just how mainstream and ingrained that view of mental illness is. As much as it sucks, I don't think either the name of the jam or the image particularly reads as ironic, even though that's absurd and of course it should.

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hyst

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Edited By hyst

@sravankb said:

I will only play these games if they provide some sort of solution to the problem; I don't care for a simple "addressing the issue" angle on the thing.

It doesn't have to explicitly explain how to solve it, but if it's just an expression of how a depressed person feels to the general public, I couldn't care less. I have enough of that shit in my life to actively try and experience it through my entertainment.

I think that's a fair point. So many people, so many things out there want to "address an issue" but really offer nothing of any use other than generating publicity. We so often see people from certain communities that want to talk about how they can help with some problem, but in most cases the very notion that they believe they can help is somewhat insulting to those that actually experience that problem.

I'm not saying these are applicable to this jam, just that it's perfectly reasonable to be skeptical about outcomes, or even suspicious of intentions. People like to think that their hobby or work or passion is applicable to everything else in life, but in many cases it simply isn't, even if their intentions are genuinely good.

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MariachiMacabre

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Some of these comments are just the epitome of idiotic.

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JasonR86

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Some of these comments are just the epitome of idiotic.

Except mine right? My shit was genius and shit.

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Speaking of Mental Illness and the quest to raise awareness for how much it is at the core of some really lame issues that result in society, I'm surprised it hasn't been mentioned already but the really great podcast The Mental Illness Happy Hour is a beautifully enjoyable listen regardless of your own personal level of mental illness.

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jasondesante

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I want to see a game where every character ignores you, but asks you questions and doesn't accept anything you say and then starts getting mad at you and blaming you for stuff. Like you can walk into a room and then the NPCs start bitching because you walked into the room the wrong way or something like that. Just NPCs that don't care anything about what you are inputting besides taking it the wrong way and getting pissed off at you for it.

Its just like real life. Others contributing to someone feeling like they are insane just because all those other people are unable to communicate properly or have such ridiculous tempers that they get mad at nothing.

Sounds like horror to me.

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Mezmero

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This is going to be the illest. I apologize, that was terrible. I haven't been to a therapist in like two decades but I'm pretty sure there's still something horribly wrong with my mental state.

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bacongames

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I don't think I have much of a perspective to weigh on this one way or another but I wonder how people with mental illness that have been through treatment or mental health professions would interpret certain scenes in The Darkness II or Alan Wake. I say this because these two games use mental illness to instill a sense of feeling trapped or frustrated rather than horror. Inevitably they layer their particular weirdness on top but I don't think it's the same as The Suffering or Outlast.

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Nmckee503

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Edited By Nmckee503

@redhorn said:
@patrickklepek said:

@towersixteen said:

Hey just a heads up? There's still a lot of stigma to mental illness, and the article image kinda plays into it rather strongly. Too many people are too ashamed of that kinda thing, and using a person in a white room tied to a bed as a visual shorthand for "Mental Illness"....well, people don't admit or talk about illnesses sometimes BECAUSE that's the image it unfortunately invokes. Just some gentle criticism.

The header image is meant to be, in line with the jam's name, ironic and about the problems the jam is hoping to illuminate through its games. The disagreements with Morris' perspectives are noted, but they are also hers. She's the one running the jam.

I don't know what is supposed to tip it off as irony. I think that would depend on a societal familiarity with what psychiatric hospitals are actually like- which does not exist. Run an image search for "psychiatric hospital." That is what people expect to see and this does not conflict with that expectation. I read the whole article and still think it is gross. Intended to be ironic or not, now everyone who goes to this site for the next day or so will have another destructive caricature of mental illness and psychiatric care deposited in their subconscious.

It's a small drop in the bucket but we already have way too many drops.

Aye, this? I didn't assume you meant any harm, and your right that it does fit with how the thing is named, but I think you underestimated just how mainstream and ingrained that view of mental illness is. As much as it sucks, I don't think either the name of the jam or the image particularly reads as ironic, even though that's absurd and of course it should.

I'm in two minds about this (sorry for the unintentional pun), I suffer from mental illness, I'm not offended when I see stuff like this. Of course, I'm not saying that I am the standard this should be judged against, there are people far worse off than me who could better tell you if it's offensive, or not offensive. One thing I'll say though: Pretty much every horror movie I watch, I can equate to mental illness, and I kinda like that? It's an interesting way to explore my own fears about my mind. Of course there is still a stigma about mental health, which is horrible and I'm ashamed to talk about it to people, but I don't feel horror causes that. I'm doing my own bit to address the stigma (I'm a filmmaker, and addressing it though documentary at the minute), and I think there's a context for addressing it, but I don't feel horror needs to become the arbiter in this matter. To me, horror holds up a mirror to society, it shows us what we are afraid of, personally and culturally, and I feel that is enough. Horror doesn't have to have solutions, just show us the facts. Of course, it can have a larger message, but I don't think not having that message is offensive.

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TowerSixteen

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Edited By TowerSixteen

@nmckee503: I agree with you! I don't think looking at mental illness through the lens of horror is in any way bad. That just isn't necessarily communicated by a single picture. All it seems to do is reinforce the stereotypical misconception of what mental illness is. I've had two people in my life effected by that shame that is associated with mental illness. One of them was able to talk about it in time. I think it's an issue worth being sensitive about.

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misterbuns

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@dvorak: Hey buddy! Maybe before you started spouting a bunch of cursewords and telling Patrick to stop writing, you should've visited the AsylumJam website.

I quote...

The purpose of this jam is for individuals or teams to create a horror game on any platform or of any type that simply follow the following stipulation, inspired by Ian Mahar’s article ‘Nobody Wins When Horror Games Stigmatize Mental Illness’ (http://kotaku.com/nobody-wins-when-horror-games-stigmatize-mental-illness-912462538):

1.) You should not use asylums, psychiatric institutes, medical professionals or violent/antipathic/’insane’ patients as settings or triggers (someexamples of what we’re steering away from.)

This jam is to show that you can still create a great horror experience without using inaccurate stereotypes of those who suffer from mental illness, or the institutions that support them in diagnosis and recovery.

Now, where does it say that it has to be a scary game about mental illness? Could you point it out to me? Because unless I'm missing something, it seems like the point of AsylumJam is exactly the opposite.

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DannyHibiki

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I like the general idea of making horror games that don't involve mental illness, but the name "Asylum Jam" is really crass and tacky. The images and framing involved in the reporting of it also seem really inconsiderate.

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deathfromace

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I like the general idea of making horror games that don't involve mental illness, but the name "Asylum Jam" is really crass and tacky. The images and framing involved in the reporting of it also seem really inconsiderate.

Seems to be the point...

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rabbithearted

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I love this! Any chance for a follow-up article when the weekend is over?

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I hope Patrick has a folder for all of his causes, I know I've been unable to trak them.

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