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Sony Confirms its Own 'Online Pass,' Starting With Resistance 3

No confirmation of branding or details on pricing structure and what's getting locked away.

If Sony's making the dive into the Online Pass initiative, will Microsoft follow?
If Sony's making the dive into the Online Pass initiative, will Microsoft follow?

Over the holiday weekend, there was growing evidence Sony would be starting an "Online Pass" program, a way of combating the rise of used game sales, with a similarly titled "PSN Pass."

The basic idea is locking some (or all) online content behind a code included with new copies of a game. When redeemed, that code's useless. If a consumer turns in that game to GameStop, whoever purchases it used will have to purchase another code to access the locked content. In general, purchasing a new Online Pass has cost $10.

Beginning with Resistance 3, Sony will have their own variation of this, the company has confirmed. The original rumor, based on some leaked packaging from overseas, dubbed it PSN Pass, but Sony made no reference to that name in today's statement.

"We are always evaluating new programs for our online offering," said the company, "and starting with Resistance 3 this September, we will be instituting a network pass program for PS3 games with online capabilities. This program will be game-specific. Games that are a part of this program will include a single-use registration code that grants the account holder redeeming the code full online access for that title. This is an important initiative as it allows us to accelerate our commitment to enhancing premium online services across our first party game portfolio."

There are some key phrases in this statement.

One, "game-specific." Right now, Sony's not willing to say this will extend to all of its upcoming releases, which include a multitude of multiplayer-centric games, like Twisted Metal and Uncharted 3. However, "instituting a network pass program for PS3 games with online capabilities" suggests it's definitely on the table.

Two, "full online access." That doesn't exactly detail what will or won't be locked away.

Three, "network pass program." Sounds like "PSN Pass" may not be the final name.

We also don't know how much a new code will cost, but given how this statement is reactionary, caused by an oversight on Sony's part, the lack of details is hardly surprising. If the company's willing to say something is in the works today, though, an official announcement should be coming soon.

Patrick Klepek on Google+

178 Comments

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EgoCheck616

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Edited By EgoCheck616

Am I the only one who thinks this is a HORRIBLE time for Sony to be pushing something like this?

Then again, I got rid of my PS3 and went pure PC. It pays to live free.

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Lind_L_Taylor

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Edited By Lind_L_Taylor
@CrazyChris said:

@Oscrix said:

Completely gross. There goes another reason to tout the PS3 over the 360.

Hope you're wearing flame-proof clothes, soon the blue names will arrive. :(

This doesn't matter.  I still see the new games on the market drop to
$20 & they'll still have their fucking codes.  It takes a couple years to
dump inventory & the longer the wait, the more money you get in
your pocket for those so-so games.  For games that you absolutely
must have, you'll be putting forth the $60 anyway, so it won't matter.
Don't know how popular Resistance 3 is to justify it.  Those on the 
fence will simply wait.
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jeanm

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Edited By jeanm

Since I NEVER buy used games, this isn't a problem for me. Cheers.

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wickedsc3

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Edited By wickedsc3

I always but games new, but its shit like this that makes me want to buy games used, because if they are going to make it harder for people who purchase the game new by having them put in a code, then i want to make it harder for them to make money(such as buyin used games).

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SeriouslyNow

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Edited By SeriouslyNow

@Branthog said:

@Kyle said:

I AM COMPLETELY SHOCKED AND ALSO OUTRAGED! RAAAAAAH! I will also now sit here in this comment section for the rest of the day, furiously arguing idiotic points with other idiots until we all pass out! Seriously though, whatever. People who make things and maintain them want to get payed for them. Go figure.

I don't give a fuck what they want. I already bought the game. I shouldn't have to pay $10 more so my roommate can play the game, too. The same way I shouldn't have to buy another copy of a book, movie, CD, cable subscription, internet subscription, or other service or consumable just because there might be more than one person in my household who might utilize it.

Books, movies and music don't have an extremely short shelf life, they don't become obsolete at anywhere near the rate of videogames. They generally don't rely on server based, 24/7 uptime technologies to be enjoyed. Cable subscriptions do require an extra cost per box and transfer. You're ranting like a crazy person again.

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MJHAYLETT

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Edited By MJHAYLETT

I don't play games online so these Online Passes make no difference to me......muwahahahaha I buy games used and don't care if the Online is locked. Saying that though if I did play Online then I assume I would buy games new day one so that I could play Online as soon as possible so what is the big deal with these passes anyway?

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aspaceinvader

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Edited By aspaceinvader

i thought this was already happening in games, Homefront locks you at level six unless you enter the code to unlock the rest of the online features, or you can buy an online pass on xbla marketplace, LA Noire another game with an online pass for more content which you have to pay for, Mortal kombat again same deal, althought both MK and LA Noire with these passes your getting the dlc already paid for. I can see this catching on as we are being subjected to it already.

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MeatSim

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Edited By MeatSim

I really don't enjoy entering all these 25 character codes.

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tim_the_corsair

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Edited By tim_the_corsair

To people who argue in favour of this bullshit by saying that developers are getting ripped off by the used game market:

There is absolutely no proof that the person who buys Resistance 3 used for 20 bucks would have bought it at all if he had been forced to buy it new. Developers are NOT just automatically being denied a sale, and buying into that argument is just stupid.

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Grillbar

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Edited By Grillbar

@Redbullet685 said:

I fucking hate these pass things.

me to but i understand why they are there.

i hate people who buy used games, i understand that not everybody has the money to buy every game they want but by buying it used your fucking over the dev, and supporting gamestop, eb games, blockbuster but in a wrong way, they should not make money that way by making a profit on something they have allready sold once and have a huge profit on.

i was in a gamestop not to long ago, and i saw a used game being sold for roughly 2$ less then the retail game. it was mw 2, and the retail price was rougly 55$ i mean come on that game was release on november 2009 and only dropped 5 bucks from retail price, god i hate gamestop,

@Tennmuerti said:
EA online pas + PSN online pass REJOICE!!!!! So NOW when you by an EA PS3 game you will have to pay $20 extra! 10 to EA and 10 to Sony. Woooot! Fucking LMAO

i think they will if not remove it then atleast make it so that the psn and ea pass counts as one, since you have to have both. if not then im gonna hate ea so much for this i dont wanna input 2 codes just cuz some people dont wanna pony on a little xtra

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musubi

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Edited By musubi
@benjaebe: Only reason I could see is if you are wanting a older title that is no longer in print.  If I wanted a copy of say....  Silent Hill 2 on the PS2 your only choice is to really scour the used game market to find it.    As far as games within 1-2 years of printing  I agree with you as I buy all my games new.
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Quacktastic

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Edited By Quacktastic

I buy everything new and I still think it's lame.  For some reason, I thought Sony had already been doing this for a while.

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Chaos_Bladez

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Edited By Chaos_Bladez

I fail to see how this is bad or how the PS3 is worse than the 360 because of this.
I think they have some right to get something from second hand sales and they don't lock out dire content or lock you out of a way to get it.
 
This is on 360 also, so that argument is stupid.

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SethPhotopoulos

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Edited By SethPhotopoulos

Meh.

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Sooperspy

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Edited By Sooperspy

I fucking hate these pass things.

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Zirilius

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Edited By Zirilius
@KoolAid said:
@Branthog From ea's FAQ Do I need an unique Online Pass for every user on my console? No.  One Online Pass will give online access to multiple users logged into the console where the Online Pass was first activated (subject to the console manufacturer’s and EA online terms of service). Also, the user that activated the Online Pass will be allowed to access online features on other consoles (of the same manufacturer) by logging into the same account credentials that they used when they enabled the Online Pass. What happens if I play at a friend’s console? If you have purchased Online Pass access or redeemed a code for free access on one console, you can use your access on any other console.  To do so, sign in using your Xbox LIVE gamertag or PSN ID persona on your friend’s console when playing online. What happens if my console dies or is lost or stolen? If you have already redeemed the code from your game manual or purchased Online Pass access, you will be able to access online features from any console using the same Xbox 360 gamertag or PlayStation 3 persona.  You may need to go to the ‘my downloaded content’ section in Xbox LIVE Marketplace or PSN Store to re-download your EA SPORTS Online Pass.
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solidejake

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Edited By solidejake

What happens if I bring my game over to a friend's or use it on another person's account?

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ch13696

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Edited By ch13696
@Kyle said:

I AM COMPLETELY SHOCKED AND ALSO OUTRAGED! RAAAAAAH! I will also now sit here in this comment section for the rest of the day, furiously arguing idiotic points with other idiots until we all pass out!  Seriously though, whatever. People who make things and maintain them want to get payed for them. Go figure.

I wonder how that worked out in the past. Oh yeah... it worked out pretty well.
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squidracerx

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Edited By squidracerx
@TechHits said:
@Oscrix said:
Completely gross. There goes another reason to tout the PS3 over the 360.
don't you mean the 360 over the ps3?
Yeah i was thinking the same thing, not a very good troll attack; he has it backwards or else he just didn't know what tout means? (Basically you said 'to brag about or sing the praises of' the PS3 over the Xbox.)
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tourgen

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Edited By tourgen

I think installing and maintaining a game on a console is more complicated than on a PC these days.  Pretty funny watching the snake eat itself.

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benjaebe

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Edited By benjaebe

Buy all my games new, doesn't bother me, etc. etc.

It's almost as if everyone complaining has never played a PC game before. You have no choice BUT to buy a game new on PC, especially now that things like Steamworks have been introduced.

Seriously, there are enough sales on new titles (or store credit offered through Amazon and Best Buy, etc.) that I can't think of a logical reason you would buy a game used at retail.

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koolaid

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Edited By koolaid
@Branthog
From ea's FAQ

Do I need an unique Online Pass for every user on my console?
No.  One Online Pass will give online access to multiple users logged into the console where the Online Pass was first activated (subject to the console manufacturer’s and EA online terms of service).

Also, the user that activated the Online Pass will be allowed to access online features on other consoles (of the same manufacturer) by logging into the same account credentials that they used when they enabled the Online Pass.

What happens if I play at a friend’s console?
If you have purchased Online Pass access or redeemed a code for free access on one console, you can use your access on any other console.  To do so, sign in using your Xbox LIVE gamertag or PSN ID persona on your friend’s console when playing online.

What happens if my console dies or is lost or stolen?
If you have already redeemed the code from your game manual or purchased Online Pass access, you will be able to access online features from any console using the same Xbox 360 gamertag or PlayStation 3 persona.  You may need to go to the ‘my downloaded content’ section in Xbox LIVE Marketplace or PSN Store to re-download your EA SPORTS Online Pass.
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Tumbler

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Edited By Tumbler

I think Dice's/EA's solution with BFBC2's passcode was perfect. Everyone could still play online but with the code you gradually got more maps and modes that people without the code would want. I think many companies are simply trying to lock the entire mp side of the game up so that people have to pay them to get access. I'm a heavy used game trader and I don't think I've ever purchased one of these codes. I rarely see the point. I have picked up new copies of games that had the codes, homefront comes to mind, but when I get a used copy of something it feels like a scam to pay them to let me play the MP of a game they've already been paid for. I'm getting a copy of MK for the 360 soon and I might spend $10 on that pass...but again...is it really worth $10? I keep coming back with "NO" and moving to another game.

If they were to add content with that code then I'd feel differently but as long as they just want ppl to pay them for something they've already been paid for I think this just works against them. The person who bought the game and traded it to me isn't playing with that pass anymore...it's not like you have to suddenly support 2 ppl playing the game, there is only one copy of the game being played.

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BigSteve1983

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Edited By BigSteve1983

Not surprising however for games Like Uncharted losing the online mode isn't that much of a pain (Always felt the MP was tacked on) however if there is games which have a good MP mode people will probably just wait until a price drop and then pick it up then.
 
It's not hard to do and also it gives people a chance to see if there is an active community for the game and what people are saying in user reviews.

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koolaid

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Edited By koolaid
@Branthog

More "fuck the consumer" innovation. Have more than one gamer in the household? You get to pay us more money! You know, the same way you have to pay extra money for cable if you have two viewers in the household. Or how you have to pay double for a music CD or DVD if there is more than one person in the household.

I don't think it works that way. Last time I used one of these it hooked up to my psn, so any system that had my psn registered could play online.

Dont know if that speaks for all of the different online passes though...
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TobbRobb

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Edited By TobbRobb

I always buy new and never resell, so a problem this is not. Really, good for them, finally focusing on the bigger enemy instead of freaking pirates.

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Edited By Zirilius
@Tennmuerti said:

EA online pas + PSN online pass  REJOICE!!!!! So now when you by an EA PS3 game you will have to pay $20 extra! 10 to EA and 10 to Sony. Woooot! Fucking LMAO  

 
Pretty sure this is for Sony published games  only. Not every game being released that has MP for PSN
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hbk619

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Edited By hbk619
@pepsimaxofborg said:

Well, alright then Sony, sell the games for $10 less and make the whole online pass an optional addon/DLC.

That could actually make this fair to the consumer who doesn't give a shit about PSN.

If you don't want to pay the extra money, then wait for the game to be $10 less.
 

@Tennmuerti

said:

EA online pas + PSN online pass  REJOICE!!!!! So now when you by an EA PS3 game you will have to pay $20 extra! 10 to EA and 10 to Sony. Woooot! Fucking LMAO

You're doing it wrong.
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ProfessorEss

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Edited By ProfessorEss

Don't care. 
Publishers are free to do whatever they feel they need to do to get my money. 
Meanwhile, I will continue to do whatever I feel I need to do to keep my money. 
 
I don't know how these companies expect all their games to sell four or five million copies each when they're collectively releasing five to ten games a month. Videogames are a bloated industry that just simply releases too much product - and I've never seen an industry garner so much support through bumming, bitching, begging and painting their customers as villains. 
 
...oh, and as a direct result of this bloat, I never had any intention of buying Resistance 3. 

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Binman88

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Edited By Binman88

Don't give a fuck. I've never bought a used PC game in my entire life because of serial codes, so I don't see the problem buying my PS3 games new (or buying them used and paying a bit extra for the locked content). 

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yakov456

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Edited By yakov456

Hope they don't think this will push new game sales, they are sadly mistaken.

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frankxiv

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Edited By frankxiv
@Tennmuerti said:
EA online pas + PSN online pass  REJOICE!!!!! So NOW when you by an EA PS3 game you will have to pay $20 extra! 10 to EA and 10 to Sony. Woooot! Fucking LMAO
sick hyperbole dude
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jmrwacko

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Edited By jmrwacko

EA combated used game sales by giving premium content only to owners of new copies. Other third party developers should follow imo. It's a nice system that rewards purchasers of new copies without punishing used game owners. Unlike this online pass business which prevents used game owners from even playing the online component.

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Pinworm45

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Edited By Pinworm45
@Akeldama said:

Buying games used is bad for the industry anyway. All you guys complaining need a little perspective.

Of course it is, that's why the gaming industry has suffered year over year, as opposed to dramatically increasing.
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Tennmuerti

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Edited By Tennmuerti

EA online pas + PSN online pass
 
REJOICE!!!!!
So now when you by an EA PS3 game you will have to pay $20 extra! 10 to EA and 10 to Sony. Woooot!
Fucking LMAO

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geirr

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Edited By geirr

Well, alright then Sony, sell the games for $10 less and make the whole online pass an optional addon/DLC.

That could actually make this fair to the consumer who doesn't give a shit about PSN.

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Surkov

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Edited By Surkov

For most games, a used copy at Gamestop is more expensive than a new copy on Amazon. So buy your games new on Amazon like I do. 

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Akeldama

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Edited By Akeldama

Buying games used is bad for the industry anyway. All you guys complaining need a little perspective.

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Consaw

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Edited By Consaw

@z3ro180: Excellent critique. You are a poet.

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JakeLogan

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Edited By JakeLogan

*tiny voice in the back of the crowd* 
 
Beeeeeeeeeeeeeeeeeeeew 
 
*goes back to playing his PS2 titles and single player PS3's*
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Z3RO180

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online passes are really gay

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ghettobond

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Edited By ghettobond

To those saying this is unfair to households with multiple users, I'm not sure what the concern is. There are two PS3s in my home, with three users. We've got a few games that had Online Passes, the most recent being Mortal Kombat, and none of us have had problems playing online with our own accounts. Not sure how it is with SOCOM 4, but the games I've got, it's never been an issue with multiple users.

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VilgeDuin

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Edited By VilgeDuin
@MordeaniisChaos said: 

Yes and no. The only problem comes when you realize that these passes are tied to an account. It's not 20 bucks a console, it's 20 bucks a person who wants to use the game on a separate fucking account. That means If I want achievements, my brother wants an achievement, my dad wants an achievement, and to get it we need to play online, we each have to pay the price, or two of us will even with a brand new copy. [...] Consoles are also far more often a shared thing in a home. I don't know anyone who's 360 or PS3 has only one active online account. Those consoles are used by everyone, and forcing people to pay on a per-account basis is just gross. Even worse is when you have to get a new account for whatever reason and lose all of that shit. It's a bad solution to the problem, end of story.

Any EA game I've gotten (from recent memory NHL 11, EA MMA, NFS:HP and Mass Effect 2) that came with an online pass of some sort can easily be used equally online by my wife despite all of them being tied primarily to my account. Same goes for THQ. We've not had to pay for her to have any additional use out of downloadable stuff (in ME2s case) or online capabilities. If the pass is on your PS3 anyone with an account on it is good to go. I see no difference with Sony doing this either. Your point is moot, at least in regards to Sony, as it is primarily based on how Microsoft handles Live accounts. 
 
This doesn't affect us any way we don't buy any used games. I do see how this bothers the fuck out of people though, yet I also see the publisher's point of view. So either way,, for me at least, eh. 
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RuneseekerMireille

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It's been successful for EA, so I had a feeling one of the major companies would adopt it. Though the proposition doesn't seem too bad in and of itself, the principle behind it of "screwing over the consumer" is what annoys me.

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winsord

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Edited By winsord

I buy console games rarely as it is, but when I do they're new games; no concerns here.

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Edited By lovecat360
@get2sammyb:  Totally agree that publishers would see it this way but I think it's kinda dumb that in a way, they are banking on their title only having a shelf life of a month or so at most to cut costs. I just wish there was another way around this whole Online Pass system but unless developers and publishers can come out with some worthwhile DLC to expand the games lifespan and stop people from trading in their titles in the first place, (such as Rock Band and Red Dead Redemption in my case) then I guess there's very little that can be done. 
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yukoasho

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Edited By yukoasho

I don't really care about online passes, since I don't use online, but I get where publishers are coming from.  They have to maintain servers for however long the game stays popular, and not everyone can rely on map packs the way Activision can.  Ensuring that only new buyers or code buyers can access those services helps to ensure that they can at the very least cover costs. 
 
Besides, this is nowhere near as insidious as EA's initial efforts.  Remember when they were locking away single-player content such as characters in ME2?  The online passes are hella better than that, lemmie tell ya.

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Mats

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Edited By Mats

Our online services are free my ass

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ikwal

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Edited By ikwal

I don't see why people are bitching about this. This doesn't change anything for the people who buy games new. The developers needs to get paid for their work, and not get screwed over by used games sales.