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The Great Escape...Key

Johan Peitz's maddening puzzler and the 48-hour competition that birthed it.

The most annoying problems are the ones staring you in the face the entire time. John Locke blew his up.
The most annoying problems are the ones staring you in the face the entire time. John Locke blew his up.

I want you to load up a game called Bathos, and come back when you finish it. Click here. It should only take you a minute.

Not so simple, right? Or maybe it was. Puzzles are curious business, and there are few things more maddening than watching someone struggle with a puzzle when you already know the solution.

There's not much in the room, which is what drives you crazy. Why, keys, why?!
There's not much in the room, which is what drives you crazy. Why, keys, why?!

In Bathos, the solution is right in front of you, but the game goes out of its way to convince you it’s actually not. Why else would the character have a health bar? Why would someone create all these keys if one of them didn’t actually do something? Both thoughts ran through my own head.

“As a player, being watched trying to solve a puzzle game, you’re very vulnerable,” said Johan Peitz, the designer of Bathos, during a recent conversation. “You really have to show ‘this is how I think.’”

Peitz, whose day job involves running social game developer Muskedunder Interactive, created Bathos as part of a 48-hour themed competition called Ludum Dare.

These competitions are often referred to as “game jams” in the development community. Peitz made the competition harder on himself because of prior commitments, meaning he had only 24 hours to put together a game for it.

Participating in the Ludum Dare is a particularly daunting challenge, too, since it requires the participant to wear all creative hats simultaneously--artist, musician, programmer, designer, tester, etc. Peitz finds having broad skill sets crucial to game development, and usually hires similar people. Braid designer Jonathan Blow has been a vocal advocate of the all-in-one philosophy, arguing it avoids the often difficult communication gap of having to explain an idea to someone else.

“It’s very much you and your computer and nothing else,” he said.

The theme Peitz worked with won't surprise you: escape. Bathos isn’t even the only game submitted for the Ludum Dare that required hitting the escape, but more than any other I played, it was the one that tried to make you feel totally crazy.

There was no particular inspiration for how Bathos game together. Peitz was under a time crunch, an idea came to mind--he ran with it. That’s largely how competitions work, and why many tend to result in game ideas that sound great...before imploding.

“I’d say every other jam results in nothing,” he said. “Usually, once you get an idea, you don’t spend so much idea on actually figuring out all the quirks, so you just hope that it will work and you can go ahead into it. And if it’s the wrong decision, it’s really hard to find the energy to restart. It’s more like ‘Okay, it didn’t work out quite as well this time, let’s try to go play video games instead.’ [laughs]”

After Bathos went into the wild, Peitz observed how people reacted. He included hints within the game, but they were definitely subtle, and with a mass of keys in front of you, it was easier to focus on figuring out what the hell to do with them.

“I really wanted the player to think about keys, but not the actual escape key, so it’s the juxtaposition between what’s a key and what’s not a key and things like that,” he said. “And also, the only screen shot I ever released was the guy holding a key saying ‘It’s not the right key.’ I always tried to focus the player to think it’s about keys but not that kind of key.”

Playing with keys is summarizes my time playing Bathos. I mean, there’s all these keys, right? One has to work. Even at the time, I knew that made no sense, and acknowledged the keys were a red herring, but without anything else to go on, I started sorting the keys on one side of the room.

Surprise, surprise--none of them worked.

The response to Ryan and I playing Portal 2 co-op on TNT recently was...interesting.
The response to Ryan and I playing Portal 2 co-op on TNT recently was...interesting.

I spent a few minutes staring at the window on the right side. Light’s streaming in, so there must be something to that, right? What if I stack all keys on top of each other? As it turns out, there was something to that. Sort of. One of the glitches he missed allowed players to get some keys in the wall, suggesting there was a way to jump on the keys and reach the window.

Look at all those keys, man! Don't you just want to put those keys into the door! I sure do!
Look at all those keys, man! Don't you just want to put those keys into the door! I sure do!

“The window is actually open, so if you could have jumped up there, you would have been able to get out, but there’s no way to get out,” he said. “There’s a hole in the collision detection. You can get out of the window, but you can’t get to the window. Nobody knows that, of course.”

Clever girl.

Since there’s so little to do in Bathos, it’s not uncommon for players to stumble across the solution by accident, hitting the escape key as part of a rage quit. Peitz hasn’t heard of anyone staring at the screen for longer than 15 to 20 minutes, but also isn’t surprised “Bathos walkthrough” is the most popular search term related to his game.

People must be pretty disappointed when they click through.

Most of Peitz’s game work it outside the puzzle realm, but creating Bathos has given him some ideas about how one might design a larger scale game that relied on people talking to one another to solve puzzles. Sounds a bit like what’s happened with From Software’s Demon’s Souls and Dark Souls.

If you’re interested in seeing more of Peitz’ work, head over to his official website.

Patrick Klepek on Google+

105 Comments

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tonygxp

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Edited By tonygxp

God damnit Patrick you gave away the solution in the title!

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Levio

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Edited By Levio

About ten minutes in, I thought "I wonder if there's a hidden control key that the game isn't telling me about", then after pressing about 20 keys systematically I thought "No, if that's the answer then that would be really retarded."

Now I must apologize for associating the mentally handicapped with this game.

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winsord

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Edited By winsord
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GaZZuM

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Edited By GaZZuM

Eugh, this has to be about to thousandth flash game I've played that thinks it's a profound, artistic wonder done in a "retro" style. It's so played out.

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golguin

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Edited By golguin

I kept trying the same key to see if it would eventually open the door because I figured people wouldn't try the same key. I tried it about 10 times before I saw a Zelda's Boss Key looking thing drop and I tried that. When that didn't work I grabbed a knife seeing if I could kill myself. I looked at the control directions and thought, "Maybe hitting escape opens the door." It did. Took about 3 minutes. I've played enough games like this to know there is usually a trick in quitting the game or using something on the keyboard now specified in the controls.

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Mexican_Brownie

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Edited By Mexican_Brownie

@WarlordPayne: Holy.Shit. You just blew my mind. I thought I was seeing things...maybe I should have thought harder instead of resorting to reading the solution.

@CornBREDX:

This is how I feel for the most part. Cool concept but I can't see myself ever enjoying a game solely based on "puzzles" like this one.

Thanks for the read Patrick, I had never heard of any of this prior to your article. Ludum Dare sounds nuts.

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nick_verissimo

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Edited By nick_verissimo

I think this took me less than 5 minutes. Would be a way better concept if he didn't go and give the answer away in the game.

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rapid

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Edited By rapid

cool idea got it because I read the article.

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deadmoscow

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Edited By deadmoscow

Clever! Put a smile on my face when I figured it out.

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Chainclaw

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Edited By Chainclaw

I accidentally solved this one instantly because the music was so loud and I was looking for a way to get to an options menu and turn it down.

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beef_melody

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Edited By beef_melody

As meta commentary on gaming, it's clever. As a game, it isn't.

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WarlordPayne

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Edited By WarlordPayne

@madhacker: My brother and I were stuck at that Mojo level for so long because of that. One day we just got disgusted when we couldn't do anything as the timer counted down so we reset the console and boom, all that code or whatever popped up and the game continued. Blew both our minds.

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TheDudeOfGaming

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Edited By TheDudeOfGaming

Well that was cheap.

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Trilogy

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Edited By Trilogy

I have to say, that was really stupid. I suppose I can understand some people being into this kind of thing but its charm is lost on me.

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Chris_Ihao

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Edited By Chris_Ihao

As a fan of puzzle games I have to say I feel no lack of confidence in being unable to solve this one. I NEVER use the escape key in games that run in browsers so why would I even try that. Particularly when the usable "keys" are printed in the down right part of the screen. If I wanted to ragequit I would just close the tab the game runs in.

In my honest opinion this is not even a puzzle but a novelty. A puzzle should give the candidate everything he needs fair and square, and rather be challenging in terms of not being able to figure out how to use the different variables. Red herrings are good and all, but the escape key. Bah.

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Bollard

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Edited By Bollard

@rufo said:

I usually champion small, experimental games that make you question the conventions of the medium… but honestly, I thought Bathos was more obnoxious than clever.

The controls are listed right there. Not listing one of the controls does not a game make. I honestly feel I would've liked it better if there simply hadn't been any mention of controls at all, and I was left to discover it for myself.

Personal opinion, of course. Nothing against those who thought it was clever.

I agree

it was off-putting being told the controls and then the solution being a control that was withheld. The controls being there discouraged me from the idea that the solution could involve the keyboard.
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bybeach

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Edited By bybeach

At first I thought it cheap. I knew the keys were bs, but you could not pick up any thing else, jumping under the sign didn't work. Then I saw the clue by Pat and went oh f**k. But after awhile, a cirtain simularity won me over, and part of what makes us unique is using symbols and associations

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Runtime_error

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Edited By Runtime_error

Sweet.

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TiE23

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Edited By TiE23

I want my 15 minutes back. I'm that much closer to death and have nothing to show for it.

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fistfulofmetal

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Edited By fistfulofmetal

someone mind explaining to me how one can figure it out? where does it hint at the solution?

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bucifer

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Edited By bucifer

This is as much of a puzzle as someone asking me what number they're thinking of... didn't like it

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MaddProdigy

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Edited By MaddProdigy

That solution literally pissed me off. I was hoping to be dazzled by some clever but obvious method of escape, but instead it's a cheap cop out that the supposed "judges" of this competition failed to recognize.

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tmek

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Edited By tmek

Something became obvious to me after reading the comments debating the merits of this as a puzzle. It is NOT a puzzle or a game. It is more accurate to call it a practical joke. It has more in common with those flash games that have very low volume sound effects to encourage you to turn your systems volume up then later flash the hideous zombie face while screaming at you.

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deactivated-5d48c59b057e6

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Patrick, thanks for shining some light on the Ludum Dare!

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MistaSparkle

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Edited By MistaSparkle

@golguin: I did the same thing!

After he yelled, I knew what to do. I wonder how long it would have taken me if I didn't see that XD

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JamesBr

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Edited By JamesBr

Cute, although it took me only a couple of minutes to figure out. Saying ESCAPE all in caps was a bit too good of a hint.

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white_sox

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Edited By white_sox

I thought this was awesome...I can't believe I went through all the keys.

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Apollo87

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Edited By Apollo87

I recall Jonathan Blow's comment on puzzle games and how he said that hiding something under a lot of things is a bad way of making a puzzle, you had to give the player all the tools and make him use said tools in hard to figure out ways to solve it, this game, just doesn't disclose to you the controls, and to me, that's just lazy since it doesn't portray itself completely to the player, I don't hate it but it's not the kind of thinking outside the box I want in a puzzle game.

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Vonocourt

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Edited By Vonocourt

Anyone else just get heavy MGS1 vibes, with you having to use a code on the back of the cd case?

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SonofSeth

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Edited By SonofSeth

I couldn't make the mental jump, so hence, this game sucks and is cheap and....

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Majkiboy

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Edited By Majkiboy

This actually sucked.

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gbrading

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Edited By gbrading

I don't mind puzzles when the puzzle is workable and logical, but that solution breaks the fourth wall in such a non-logical fashion that I doubt many people would work it out unless they had some prior insight. There are keys and you want to escape, but nothing in the game suggests that "other" keys might work. The puzzle is unfair because it expects the player to look for the solution outside of the game: Namely, on their keyboard.

The game's essentially a practical joke, and not a very good one. Still, hats off for developing it in 48 hours.

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NekuCTR

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Edited By NekuCTR

The old "oh, you didn't know you had to type/use keys" gag. Oh Impossible Quiz what overused cliches you have spawned.

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Onisama

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Edited By Onisama

This exact type of mind-fuckery was implemented in an SNES game called "Brain Lord".

You are presented with a room, 3 orange buttons in the middle, and a hint-plaque to give you some vague direction. The plaque read "The secret to opening the door is on your control pad."

I spent an unspeakable amount of time attempting to press the buttons to emulate the shape of the D-pad, buttons, etc.

This is the only game I called a hint-line for, and even they wouldn't give me the answer for one reason or another. Turns out, you stand in front of the door and hit 'X' on the controller. To this day, I extend a hearty "Fuck you" to Brain Lord.

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drjota

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Edited By drjota

And now,Billy Corgan after he's lost his car keys.......

Couldn't help but think of that while I was throwing keys against that door.

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batmeng

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Edited By batmeng

I applaud him for doing things.

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Figyg

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Edited By Figyg

That took me like 2 seconds. I guess I'm just the most clever person ever in the world ever or something.

Seriously though, the keys spell out ESC. Not really surprised people are too dumb to figure it out though

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Chris_Ihao

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Edited By Chris_Ihao

@Figyg said:

That took me like 2 seconds. I guess I'm just the most clever person ever in the world ever or something.

Seriously though, the keys spell out ESC. Not really surprised people are too dumb to figure it out though

Easy to say once you have looked at all the hints, trollduder.

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Salmansblog

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Edited By Salmansblog

I think this game is awesome.

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BombKareshi

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Edited By BombKareshi

I feel cheated.
 
It's like one of those trick questions where you spend lots of thought trying to calculate the answer and then the other person comes out with this dope answer and you go "duh, thanks for wasting my time."

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sparklykiss

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Edited By sparklykiss

Oh gosh, I'm glad no one was present to watch me play that. That would have been embarrassing. D: I tried most of the keys before coming back to the article and glancing over it again before the title just hit me.

Yep. Although I was pretty impressed by all the different ways you could make a key look. I'm childish like that.

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Winternet

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Edited By Winternet

The keys are, in fact, the key factor on resolving the puzzle. Just not the way you think.

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Ragdrazi

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Edited By Ragdrazi

Oh... Puns. Yeay.

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Fracture

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Edited By Fracture

I find it kind of amusing that a lot of the "I didn't like that game" basically boil down to "I don't like a game that doesn't fit into what I feel a game should be." It's a valid point, and it bears out in the sales of many games on the market. Someone recently tried to sue a theater for showing a movie that she thought was going to be like Fast and the Furious.

It's like telling someone your going to tell them a joke, and then you ask them a riddle.

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probablytuna

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Edited By probablytuna

Well that was interesting....

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brad5191

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Edited By brad5191

nice :)

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Still_I_Cry

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Edited By Still_I_Cry

Originally I was thinking of posting "fuck you for making my brain hurt", then I saw it was a staff member and decided against doing that.

I then retried the game and figured it out.

I didn't read the intro because I'm lazy like that, if there was a hint there I feel like a moron now.

I randomly hit every button on the keyboard until I finally figured it out. I was expecting a puzzle in the form of trying to figure out how to use the keys to escape, looking for hints about what the key may look like in the characters dialog and such but nope.

Tried stacking them and nope. Tried throwing them into the opening because maybe they needed to hit the other side to unlock the door but nope.

If there was no hint then the game isn't clever. Leaving something out and assuming everyone hits the "ESC" key when they want to leave a page is not clever.

Although the title is somewhat of a hint now that I think of it, which someone already posted -_-.

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Nintendude

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Edited By Nintendude

Finishing it took me 17 minutes in total (based on my Google Chrome history). I actually gave up and pressed ESC just because of an old PC game quitting habit. Or maybe it was because of my curiosity of checking settings screen before quitting, not sure.

I think playing this was a positive experince but only because I managed to complete it on my own. None the less, this will be a fun little thing to bug some friends with ^_^

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MostlyBearded

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Edited By MostlyBearded

The random keys getting stuck in the walls helped me figure out the solution. It was one of the letter keys, and then I realized there were other letter keys and I thought you had to combine those letter keys together to 'create' the exit key. I'd get 2 together, but the third would never fit. Then it dawned upon me that the letters spelled ESC... Took me a good 20 minutes to figure it out...

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Still_I_Cry

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Edited By Still_I_Cry

@Chris_Ihao: I know right?

I saw the letters on the keys, I think the guy said something like, "AHA" or "This one" when you picked them up.

Guess those were the hints to spell out ESC with the keys.