Something went wrong. Try again later

Giant Bomb News

168 Comments

The Guns of Navarro: Reality Bites

Alex sifts through the rubble of Aliens: Colonial Marines' disastrous launch to try and piece together just what the hell happened.

"Where did Gearbox go wrong?"

Aliens: Colonial Marines was, at least in theory, supposed to look something like this.
Aliens: Colonial Marines was, at least in theory, supposed to look something like this.

This has been the prevailing question of the week. As many undoubtedly already are aware, Aliens: Colonial Marines, Gearbox's long-delayed homage to all things Alien, released this week to reviews that largely ranged from tepid to outright savagery, including one from yours truly. The occasional baffling outlier not withstanding, people hated Aliens: Colonial Marines, and they did so with good reason.

Despite having purportedly been in at least pre-production stages all the way back in 2006, Colonial Marines is a staggering mess of a game. In rare moments, you can see a glimmer of a good Aliens game, one built on tension, dread, and the overwhelming sense of impending doom every character in the film series has felt since 1979. But those moments are fleeting, too often caked in dingy visuals, broken artificial intelligence, and plotting that recalls some of the dumbest Alien fan fiction one might find when stumbling into a particularly dark and nerdy corner of the Internet. It's the worst, and when games this big are this bad, the immediate reaction is to try to understand how and why this came to be.

Answers, interestingly enough, have seemingly come fast and furious since the game's launch. Granted, much of the talking has been done via anonymity. The juiciest tidbits came by way of this reddit posting from an alleged Gearbox employee. His story was a fascinating one, telling of numerous starts and stops, content dumps, as well as wholesale outsourcing of the game's abysmal single-player campaign to Houston developer TimeGate Studios. His claims echo those of another alleged former Gearbox staffer, dug up by noted video game internet sleuth Superannuation. That poster offered up back in late 2012 a warning regarding the game's development that proved prophetic.

A TimeGate employee (again, anonymously) did reply to that first reddit posting claiming that all of the game's oversight snafus were expressly under the purview of Gearbox. Thus far, however, that's the closest we've come to a proper refutation of the current rumors. Sega as an entity has yet to respond to any of this, though one Sega producer did deny the notion that any major chunks of the game had been outsourced. As for Gearbox, its only acknowledgment of any of this came from studio head Randy Pitchford. He told IGN shortly before release that TimeGate's contribution amounted to maybe 25% of the total game, while also citing other outside collaborators like Demiurge, who worked on the game's network code and is (or had been) reportedly working on the Wii U version. I suppose you could also count Pitchford's recent tweeting regarding people's assertions that Gearbox may have willfully deceived people when making promises it couldn't, or wouldn't, keep.

While no side of the story is likely to be completely accurate, the combination of statements from all sides paints at least a somewhat clear picture of a game badly mishandled. It shows a game announced too early, started and stopped too often, and finished too late. Unfortunately, it also paints a rather ugly picture of Gearbox itself, a studio that definitely spent a lot of time talking up the love and reverence it had for the source material, and allegedly a considerable amount more time putting the project off in favor of others.

In the time since Aliens: Colonial Marines was announced, Gearbox has released two games in the very successful Borderlands franchise, as well as the misguided rescue project that was Duke Nukem Forever. In between all of that, varying numbers of Gearbox staffers and other outsourcing studios were presumably plugging away at inconsistent intervals on Aliens, a game that had been talked up at no less than four E3s, several PAXes, and god only knows how many other various press events. For a game that seemed to be a long way off from completion, it sure did spend a lot of time promoting it.

Instead, we got something that looked like this...
Instead, we got something that looked like this...

I sat in on at least four separate Aliens demos over the years. In no less than three of them, I watched as Pitchford introduced us to what was supposed to be his team's game by explaining in bountiful detail about how much he, and those around him at Gearbox, loved Aliens. To hear him tell it, it was akin to a childhood dream being realized when the project became his. He giddily told of the time he was able to meet with Ridley Scott in his office, and Ridley did him the pleasure of showing him his many saved concept art sketches from the original film. The first time I heard that story, I was enraptured. The second time, still interested. By the third, I was starting to wonder if that meeting had been the only truly fruitful moment of that game's development.

I say that because each time I watched Aliens being demoed, I saw the same basic chunks of footage. Early scenes in the game set aboard the Sulaco and another colonial marine ship were played out in front of me with only small variances each time. Sure, they were different level sections, but the key jumps, scares, and moments of cinematic drama were all pretty much the same thing. It all looked very polished; maybe too polished, really.

This seems to be the biggest sticking point people have with Aliens. Namely, the notion that what Gearbox demoed over the years didn't come close to lining up with the finished product. Scenes that moved with a smooth efficiency in the demos were haggard messes in reality, filled with glitchy enemies and visuals that looked like they hadn't been updated since the game's initial development cycle. Any number of YouTube videos have documented this with ample bluntness, though on some level, I can't help but wonder if we should even be surprised by this.

After all, it's not as if unrealistic tech demonstrations haven't become the de rigeur method of early promotion during this generation. I don't imagine I need to take you all back to 2005, when Sony unveiled the PlayStation 3, and along with it, the now infamous Killzone 2 tech demo that proved, well, perhaps somewhat dubious in comparison with the product that made it to shelves. For a more recent example, one need only look to BioShock Infinite. That demo that took every E3 award in 2011 was a masterwork of pacing, action, and tension, a sequence of events so seemingly effortless in its flow, that of course it proved to be anything but. As numerous previewers have noted since actually sitting down to play the BioShock Infinite demo late last year--and I will do in my own write-up of the game later this week--that sequence no longer quite resembles itself in the final game. The action is more mechanical, not as pristinely paced as we saw when it was shown to us just a year and a half prior. In its place was a segment of gameplay that was still breathtaking and exciting, but in a way that felt much more traditional to the mechanics of gameplay we generally know and understand, versus something overtly revolutionary.

In this regard, BioShock is perhaps the best case scenario for such marketing tactics, and Aliens is perhaps the worst. BioShock at least still looked tremendously good, and still played like a game that had been the sole focus of its developers for quite some time. Aliens, on the other hand, played like cast-off licensed junk, the worst kind of cynical cash-in that Randy Pitchford had spent years swearing up and down he'd been actively working to avoid when making his stamp on the Aliens franchise. In effect, Gearbox made literally the opposite game that it had intended to. I don't know if I can recall many instances of that happening in the 25 years or so that I have been playing and following video games.

Someone, I expect, will write a very fascinating long-form feature about Aliens' protracted and tragic development history. This will, of course, be years from now, long past the sting of the biting criticism and social media mockery of this week, and whatever worst-of lists Colonial Marines is sure to make come this holiday season. It will come when Gearbox has gone comfortably past the point of having to worry about Aliens and those who despised it. And that time will come. After all, Borderlands continues to be a major cash cow for the studio, and should spawn many more sequels over the course of the next generation. Plus, it's not as though the team is devoid of talent. Its Brothers in Arms series has, when active, been generally praised by the media and players alike, and while Duke Nukem makes for a particularly ugly blemish on its record, Gearbox can at least pretend it just finished someone else's mess, as opposed to making one themselves.

This blemish is solely the property of Gearbox and its direct collaborators. Aliens' disastrous launch and subsequent response is directly the result of the words said and the images shown by Gearbox, which proved to be anything but accurate. The game industry has a short memory for average failures, but the big ones? The ones that really resonate? They never go away. They cling to your name and your brand in a way that might not always be totally fair or appropriate, but nonetheless tends to smother out whatever else it is you might be looking to promote. Randy Pitchford is going to get a lot of Aliens questions over the next year or so, and rightfully so. How he handles those questions, and frankly how he and his team choose to promote their products from here on out will go a long way toward determining how people view them in the long-run. People are going to scrutinize every demo Gearbox delivers, every trailer it chooses to put out, every statement made about their future games looking for discrepancies, embellishments, or outright bullshit. Put out a bunch of great games, and people will generally take you at your word. Make a bunch of big promises and fail to deliver on them? It only takes one of those situations for your credibility to fly right out the window.

I'm still a fan of Gearbox and what it does, and I still look forward to whatever it has cooked up next. I guess all I'm saying is that now, whatever that turns out to be, I'll be a bit more careful when considering the things it tells me about it. No matter how cool what it shows next may be, Aliens will be sitting there in the back of my mind, reminding me that this studio is just as capable of dropping the ball as any other.

--A

Alex Navarro on Google+

168 Comments

Avatar image for palaeomerus
Palaeomerus

379

Forum Posts

42

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

Edited By Palaeomerus

"Colonial Marines is a staggering mess of a game. "

That seems more than a bit hyperbolic. It's a crappy game and disappointing somewhat like Homefront. It's better than Rogue Warrior. But a staggering mess? No. Not really. Certainly not in the way I would use those words. Big Rigs? Yes. Emphatically. A:CM ? Not so much really. It's merely a Blacksite: Area 51/Dark Sector sort of game where one hoped for more of a near Bioshock.

Avatar image for fisk0
fisk0

7321

Forum Posts

74197

Wiki Points

0

Followers

Reviews: 0

User Lists: 75

fisk0  Moderator

Wait, what the hell? Capcom? Epic Games studio in China? Jeez. What a wide, random array of development sources.

My guess is that the developer credits for Borderlands 2 aren't quite complete. I think someone put all the studios Gearbox outsourced development for ACM to in the wiki to prove the "too many chefs" point, when in fact every somewhat big game outsource part of the development to various studios, but in general that stuff gets a few lines in the end credits, and maybe a couple of additonal logos at the launch of the game. Even indie titles like Amnesia: The Dark Descent had studios like Abyss Lights and Wolfire games help Frictional Games out with art assets and such.

Avatar image for deactivated-58f9a027d9bbc
deactivated-58f9a027d9bbc

379

Forum Posts

121

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

Avatar image for demoninu
Demoninu

155

Forum Posts

50

Wiki Points

0

Followers

Reviews: 4

User Lists: 1

I really enjoyed this one. Thanks ya Alex.

Avatar image for captrocketblaze
CaptRocketblaze

181

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

The Guns successfully blast through another week of topical criticism! What will be the next issue to find itself in the line of fire? Find out next week on The Guns of Navarro!

Avatar image for jblp
jblp

154

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@palaeomerus: Agreed. People are such victims of their expectations.

Avatar image for oobs
oobs

356

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

  
Avatar image for superfriend
superfriend

1786

Forum Posts

10

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@yadilie said:

Another bad piece of media from a terrible IP? Oh no! What a shocker!

Dude with anime in his avatar says: "I don´t like popular things, that´s why I´m edgy."
What a shocker indeed.

Avatar image for rjaylee
rjaylee

3804

Forum Posts

529

Wiki Points

0

Followers

Reviews: 3

User Lists: 2

"Colonial Marines is a staggering mess of a game. "

That seems more than a bit hyperbolic. It's a crappy game and disappointing somewhat like Homefront. It's better than Rogue Warrior. But a staggering mess? No. Not really. Certainly not in the way I would use those words. Big Rigs? Yes. Emphatically. A:CM ? Not so much really. It's merely a Blacksite: Area 51/Dark Sector sort of game where one hoped for more of a near Bioshock.

To be fair to Alex's point, I think once you put expectations into the picture, the game is quite a mess. Nobody expected Big Rigs or Rogue Warrior to be "good" games, and they weren't exactly marketed as such either. At least Aliens had the money and the franchise potential behind it in comparison.

Avatar image for durden77
durden77

321

Forum Posts

56

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By durden77

Great article Alex.

It really is a bummer. I had seen Alien a long time ago, but the fear of facehuggers (lol) actually put me off from seeing Aliens when I was younger for sometime. I watched Aliens for the first time just a couple of days before this game came out, and absolutely loved it. Not only that, but it was still very fresh in my mind, so I was so excited for a game to truly capture that atmosphere and run with it.

I can't even imagine how the long time Aliens fans feel, because my disappointment alone was really rough. And seeing that demo footage compared to the final version just makes it almost seriously depressing. The game I, and many others, wanted to play was shown to us, but not given to us. Like seriously look at some of that demo footage, it looks beautiful.

Luckily I had seen the reviews hit and resisted paying full price for it, so I rented it. The multiplayer is actually....kind of fun, and a bit more balanced than I expected. If the game was around 20-30 bucks I'd pick it up just for that. But the single player is hot, HOT garbage.

I never held anything against Gearbox for DNF. People that thought that game was actually going to be a new great shooter I thought were crazy. I always felt like Gearbox were just the people bringing whatever DNF was to a freaking shelf finally so people could play it, and honestly I didn't expect much from the game, I just wanted to see it, and I was satisfied.

This on the other hand, this is just kind of straight up messed up.

Avatar image for mezmero
Mezmero

4107

Forum Posts

420

Wiki Points

0

Followers

Reviews: 0

User Lists: 16

Awesome read. It's like some sort of double review for a terrible game and developer. Sorry guys, better luck next time.

Avatar image for simon209d
simon209d

2

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I think there are a lot of us out there who would have preferred them to spend time on the ultimate Aliens game than continuing the Borderlands franchise (as good as it is). This is something that gamers have been after for an age.

Also this is the game that reveals the true marketing purposes behind press previews. Hopefully will encourage suspicion of these.

Avatar image for vinsanityv22
vinsanityv22

1066

Forum Posts

6

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By vinsanityv22

Let's just be happy that we got Aliens: Infestation out of Sega's license. At least WAYFORWARD knew how to handle Aliens. More Metroid, less bad Call of Duty.

If Sega wants to make money from their licensing agreement, they'd forget Colonial Marines and commission Wayforward to make an HD version of that game for XBLA, PSN, Steam and eShop. Do a Shadow Complex-type remake of the game.

Avatar image for vikg
VikG

159

Forum Posts

2052

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Thanks @alex , great feature on this whole mess, looking forward to the next Guns of Navarro!

Avatar image for lowestformofwit
lowestformofwit

343

Forum Posts

128

Wiki Points

0

Followers

Reviews: 1

User Lists: 3

I am continually baffled by the people who make game design decisions. It is blatently obvious what an "Aliens Colonial Marines" game should be. It should be a game like the original Dead Space, set in an isolated environment with a focus on tension and horror. The motion tracker dictates that from the off. It should also be single player only.

Meddling with multiplayer/co-op is the path to destruction right from the conception with an IP such as this. Sometimes aiming for a long shelf-life/long-term sales is not the direction to take as it results in launching a poor product. Hell, even if the game was half decent you still won't pull people away from Halo/COD/Gears anyway. It didn't work in Dead Space 2 or Bioshock 2 and I am sure the morons who make these decisions are only looking at the books and have no idea about gaming at all.

Anyway, its a big disappointment for me that this is a failure. Such a shame. Most people will forgive or forget Gearbox's bad decisions about this title. I for one, won't.

Avatar image for councilspectre
CouncilSpectre

324

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 1

Edited By CouncilSpectre

Really great game. Took me back to when I saw Aliens at the movies day of release. Can't wait for the DLC. Got my season pass paid up :)

Avatar image for funkydupe
Funkydupe

3614

Forum Posts

5978

Wiki Points

0

Followers

Reviews: 0

User Lists: 0