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The Skinny on Halo 4's Campaign

Two missions in, how does 343 Industries' first Halo effort measure up?

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Halo 4 is probably the most interesting thing that's happened to the Xbox's most crucial first-party series in ages. I mean that from a faraway, academic point of view, though. It's the first time in the franchise's long lifespan that anyone other than Bungie has taken a stab at creating a core Halo first-person shooter. Will it play like Halo? Will it feel like Halo? Is there any more room for fresh storytelling in a decade-old franchise that already wrapped up its initial trilogy with a nice tidy bow? Those were the questions that swirled in my head as Drew and I flew up to 343 Industries in Washington last week to get our hands on just about every aspect of the game Microsoft's flagship studio has been slaving over.

Campaign. It's what I personally care the most about in Halo 4, and it's what 343 has shown the least of since that banner gameplay demo kicked off the Xbox press conference back at E3. So let's talk about it (unless you're sensitive to very light, first-couple-of-mission-type spoilers--but if that's you, why are you even reading a Halo 4 preview?). What we got to play was mission one and mission three of the Halo 4 campaign. There's a prologue at the very beginning the contents of which I know not, and then 343 said some momentous stuff also happens in mission two. So I don't have the whole picture yet, but I've started to form a concrete idea of what Halo 4 is actually going to be about, and how the story bridges the gap from the natural conclusion of the last game.

Maybe my expectations for the starting premise of this game were a little overblown, but there's really no great mystery to it. Master Chief and Cortana were adrift at the end of Halo 3, with Chief entering cryo-sleep against a promise to Cortana that he'd wake up when needed. Five years later, with rogue Convenant forces boarding the ship for unknown reasons, he's definitely needed, so you pop right out of that cryo pod and get down to the business of mowing down grunts, jackals, and even elites (!) as you make your way through what's left of the UNSC Forward Unto Dawn. While the greater organized Covenant was handily dealt with at the end of Halo 3, this splinter faction doesn't seem too worse for wear; they've surrounded the Dawn with half a dozen capital ships, and getting Chief and Cortana the hell out of there is your immediate priority, nevermind the giant Forerunner vortex that's rapidly sucking all these ships in...

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Playing Halo 4 in that first level is like pulling on an old pair of gloves pretty much from the second you pop out of the pod, and maybe that's not surprising since Halo steward Frank O'Connor told me that Bungie's existing codebase served as a starting point for every aspect of this new game. The basic movement and shooting are pretty much exactly like you remember, to the point that I immediately went into settings and adjusted my look sensitivity the way I remembered liking it. I also played that first level on Heroic to get a better sense of how faithful Halo 4 is to the "combat puzzle" that's so central to the series. Most of that first level is a lot of tight corridor-crawling where you're only taking on a few enemies at a time--punctuated by a couple of scripted first-person action sequences that felt out of place, if not unwelcome, in a Halo game. But the end culminates in a wide-area low-grav battle in the part of the Dawn exposed to space. Out there with enemies coming at me from all sides and a couple of jackals sniping me from up on a ledge, I died several times, and each time it felt like the battle played out noticeably differently as I tried different positioning and going for different weapons. It was a relief getting that big battle in at the end of the level, since that kind of fresh replayability is exactly what I'm looking for in the Halo combat experience.

As familiar as the game feels in that first level, though, the little things here and there that aren't the same really stick out like a sore thumb. Why does the assault rifle sound like a different gun? That one really threw me off.

It's in the third mission, "Forerunner," where things really get interesting. Having missed the previous level, I don't know how Master Chief and Cortana got from that vortex into a dark, rocky canyon area full of Forerunner technology and architecture. But you don't have much time to think about it, because you almost immediately start fighting the new Promethean enemies 343 has devised as an entire new faction for Halo 4. These guys obviously behave completely differently than the Covenant and create some different combat dynamics as a result. The knight seems to be the Promethean heavy, the way he strides around with a giant energy sword and can leap at you from far away to beat the crap out of you. He's hardly invincible though, as I found one point-blank shotgun blast was often enough to end a knight, assuming one of the flying watchers wasn't hovering nearby. I made a point of going after the watchers first in every new encounter since they can generate shields around ground-based Promethean enemies, as well as grab and return your thrown grenades. The four-legged crawler can also cause a lot of problem, since they tended to show up in packs and can swarm you pretty readily. Oh yeah, they can shoot at you from a distance too. The Covenant and Prometheans aren't fans of one another, so I found myself in more than one three-way battle with everyone shooting everyone else in that third level.

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Halo 4 will have a pile of new weapons, of course, like the Covenant storm rifle, an energy-based popgun that I didn't find especially powerful or fun to use. (All the old hardware is still there and still perfectly useful, of course. Drew thinks the needler is especially potent this time around.) But it's the Promethean arsenal that's most exciting, since it's a whole new class of weaponry the likes of which we've never seen before. Visually, the orange-trimmed Promethean weapons look amazing, the way they defy gravity and form together out of component parts right in Master Chief's hands. Functionally, the five weapons in the level I played fell into familiar categories, though with a twist or two here and there. The boltshot acts as a basic but powerful pistol, unless you hold down fire, when it will build up charge and automatically fire a burst more akin to buckshot. The scattershot actually is a shotgun-type weapon, and it seems like its shot might ricochet off of walls a bit. The light rifle seemed like the backbone of the Promethean arsenal, with its rapid fire and light zoom. There's another automatic weapon called the suppressor which is more like a submachine gun; it felt uselessly inaccurate at more than a couple dozen feet away. Lastly, the binary rifle, which I only picked up so close to the end of the level and didn't get a chance to use. As the name implies, though, it's an on-off weapon. If you hit with it, you get a kill; if you don't, you don't.

In the midst of all the new enemies and weapons, some familiar scenes played out here and there. There were multiple vehicle sequences in this level alone, first letting me plow through an open battlefield on a ghost, then later giving me a banshee to fly around and wreak havoc with. The third mission was capped off with another ghost sequence that had me hauling ass out of that desolate area as the walls were all crumbling around me. It wasn't entirely dissimilar to the ending race sequence of the first Halo.

There are some things I'd love to know more about after playing these two levels. What the hell is the nature of the Prometheans? Are they robots? Is there anything alive in there? What's with that weird skull? Cortana also makes references in the third level to her encroaching rampancy, the Halo-universe idea that artificial intelligences don't stay sane forever and eventually become super-smart beings of malevolent, all-powerful contempt for everything around them. That sounds like a bad state for a computer program that lives in your head, so finding out how Master Chief plans to deal with this particular story thread should be interesting.

Some significant plot stuff happens at the end of that third mission that makes me think I know exactly what the broad premise of Halo 4 is going to be, but since Microsoft asked us not to talk about it and really just let us see it for context (with missing music and sound effects, no less), there's not much point in worrying about whether I'm right or not. I will say it creates a particular narrative dynamic that Halo hasn't really dabbled with before, and that's exciting. The cutscene in the next level picks up right where that E3 demo began, and for whatever reason, it felt comforting to see Master Chief running around those rolling green hills that have provided the backdrop for so much of the series so far.

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Thinking about the feeling of comfort that a simple familiar environment brings about, I realize I'm in a weird spot with Halo 4's story mode. For a big-budget shooter that sells millions of copies, Halo always struck me as a series with an oddly high degree of quirk, from the manic, childish screaming of the grunts to the UNSC's bizarre ship-naming conventions to the fact that so many of your weapons are purple. There's a lot about Halo that's just weird. While some of that personality will transitively carry over to Halo 4, it also feels a bit more serious and grounded than past games. You know, the new enemies are less droll and more just grimly intent on murdering you. The lovably janky old cutscene animation has given way to modern performance-captured characters (that admittedly look fantastic). Infinity isn't an especially weird name for a ship. Everything I saw of Halo 4's campaign looked great, so I have to tell myself these reservations are merely the result of that pesky knee-jerk fear of things that are new and different. "You didn't want them to coast, right? You wanted them to do something original, didn't you? So suck it up and give it a chance." And so I shall.

We also got to run through two of the five missions from the first episode of Spartan Ops, the 10-week co-op series that will be rolling out as DLC after Halo 4 hits stores. As I expected, the story elements within these missions aren't particularly strong and mostly consist of some voiceovers from your commanding officer (though there may be some external cinematics in this mode I didn't see). But the missions themselves seem to be picking up the slack by offering some pretty diverse combat scenarios. The first one, Land Grab, took place in a wide-open desert area with multiple warthogs and wraiths around, and had us in two-man teams fighting waves of Covenant coming in on dropships. The second mission, Sniper Alley, had us navigating a complex series of walkways and fighting enemies largely at great range, though at the end we had to hold off waves of enemies on the ground while we planted some explosives. At a dazzling 50 missions, Spartan Ops seems like it will offer a staggering amount of co-op combat for anyone who wants to keep playing Halo 4 for more than two months after release. Again, though, it's the campaign that's got me most interested here, and I've seen enough, and been impressed by enough, to be eagerly ready to get my hands on the final version.

Brad Shoemaker on Google+

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Nephrahim

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Edited By Nephrahim

@Riboflavin said:

cortana looks funny

What I thought of when I saw the pic for the article.

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AuthenticM

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Edited By AuthenticM

Damn. They really sexed up Cortana into the ideal woman.

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BitterAlmond

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Edited By BitterAlmond

Is it just me, or has the Halo series gotten more 2002 since 2002? The game just gets floatier and less satisfying to play with every game. Reach kinda went in the right direction, making the game play a little faster, but it still felt very dull in every sense of the word.

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rollingzeppelin

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Edited By rollingzeppelin

Cortana looks more and more human every game, I wonder if that's intentional.

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penguindust

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Edited By penguindust

It's been a while since I played Reach. I could go for some Halo again. I don't know...maybe. Ask me again after I've played Dishonored. Borderlands 2 and Dishonored might satisfy my hankering for first-person games.

Cortana is definitely looking sexier and all nakie now.

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AngriGhandi

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Edited By AngriGhandi

Unless looking more and more sexy and naked and non-computery ends up being the result of Cortana going crazy and desperately trying to seduce the Chief in some kind of sci-fi homage to Basic Instinct, they have got to cut that shit out. At this rate Halo 5's Cortana is just going to be FMV of Jessica Chobot in blue body paint, and that is the day I put a bullet in my brain.

On the plus side, Rampant AI's tend to have a good, dark sense of humor-- so maybe you just have to get past that "pathetically trying to be sexy" phase.

Or as we humans call it, "high school."

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august

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Edited By august

@bigstrat2003 said:

So... apparently rampancy is a thing in the Halo universe now? Because that was never how it worked before, that was a Marathon thing. In the Halo universe, a smart AI (like Cortana) just would think itself to death after ~7 years.

Maybe it's just Brad misunderstanding, but giving him the benefit of the doubt, I'm not feeling that upbeat about the story in this game if it's going to ignore previously established story material like that.

Cortana specifically mentions her limited lifespan in the e3 trailer.

There's no reason the two concepts can't co-exist in the Halo universe. Brad is probably just confusing the two. Her rampancy will probably be aided by, y'know... coming into contact with godlike Forerunner a.i.

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Brad

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Edited By Brad

@august said:

@bigstrat2003 said:

So... apparently rampancy is a thing in the Halo universe now? Because that was never how it worked before, that was a Marathon thing. In the Halo universe, a smart AI (like Cortana) just would think itself to death after ~7 years.

Maybe it's just Brad misunderstanding, but giving him the benefit of the doubt, I'm not feeling that upbeat about the story in this game if it's going to ignore previously established story material like that.

Cortana specifically mentions her limited lifespan in the e3 trailer.

There's no reason the two concepts can't co-exist in the Halo universe. Brad is probably just confusing the two. Her rampancy will probably be aided by, y'know... coming into contact with godlike Forerunner a.i.

*cough*

http://halo.wikia.com/wiki/Rampancy

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big_jon

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Edited By big_jon

@Brad said:

@august said:

@bigstrat2003 said:

So... apparently rampancy is a thing in the Halo universe now? Because that was never how it worked before, that was a Marathon thing. In the Halo universe, a smart AI (like Cortana) just would think itself to death after ~7 years.

Maybe it's just Brad misunderstanding, but giving him the benefit of the doubt, I'm not feeling that upbeat about the story in this game if it's going to ignore previously established story material like that.

Cortana specifically mentions her limited lifespan in the e3 trailer.

There's no reason the two concepts can't co-exist in the Halo universe. Brad is probably just confusing the two. Her rampancy will probably be aided by, y'know... coming into contact with godlike Forerunner a.i.

*cough*

http://halo.wikia.com/wiki/Rampancy

This has been a part of Halo for a long time now, it's not new to Halo 4.

I have read every Halo Book, I know a whole lot about the universe, Brad is right.

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august

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Edited By august

@Brad said:

@august said:

@bigstrat2003 said:

So... apparently rampancy is a thing in the Halo universe now? Because that was never how it worked before, that was a Marathon thing. In the Halo universe, a smart AI (like Cortana) just would think itself to death after ~7 years.

Maybe it's just Brad misunderstanding, but giving him the benefit of the doubt, I'm not feeling that upbeat about the story in this game if it's going to ignore previously established story material like that.

Cortana specifically mentions her limited lifespan in the e3 trailer.

There's no reason the two concepts can't co-exist in the Halo universe. Brad is probably just confusing the two. Her rampancy will probably be aided by, y'know... coming into contact with godlike Forerunner a.i.

*cough*

http://halo.wikia.com/wiki/Rampancy

Okay, looks like they've decided to conflate the two ideas.

Which is fine with me!

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Troispoint

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Edited By Troispoint

@sissylion: ...Thanks.

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xMEGADETHxSLY

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Edited By xMEGADETHxSLY

need this game

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Sagalla

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Edited By Sagalla

I tried to play Halo Reach for about half an hour before turning it off and feeling nauseous from the motion blur, never to play it again. I played through Halo 3 though and enjoyed it without issue, so can anyone tell me if it is as bad in Halo 4??

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tsuchikage

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Edited By tsuchikage

I'm always excited for more Halo. I'm a big fan of the Halo storyline (in addition to the topnotch gameplay, of course) and am hoping 343 can take it in interesting new directions. Halo: Reach was fantastic--the highlight of the series for me, behind only Halo 2's amazing multiplayer--so 343 has to put out one hell of a game.

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trylks

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Edited By trylks

Cortana looking hot: great.

Boob physics: great, why not.

That face is creepy, as already pointed out. I'd prefer the face in Halo 3 than this: http://media.giantbomb.com/uploads/1/15278/2329846-chobot_cortana.jpg

More like this: http://www.imdb.com/name/nm0000449/ or this or this: http://i1165.photobucket.com/albums/q586/EthanDavies/CortanaHalo.jpghttp://1.bp.blogspot.com/_X1IWXuEbgXI/S0Bvfjem8wI/AAAAAAAAB8A/h45La6ksg4o/s640/cortana+halo+origins.jpg

Having said that, the face may be a win if the rampage and feelings are an important part of the story, this new face makes her look more vulnerable and unstable:

http://1.bp.blogspot.com/-yWIbiTjSv5o/UEPKQospkJI/AAAAAAAAFLM/JylSFRiUcx0/s800/cortana.jpg

http://17f0418678386b4e6860-e4f9fcd924b589d19bf6ccc2802ea9aa.r66.cf1.rackcdn.com/e281afbea72c39dcb9c324a3b47bd418a0c5fa75.jpg__939x820_q85.jpg

Also, entering the uncanny valley seemed as necessary to have an expressive face that can display a wide range of emotions. The Superintendent is very expressive, as expressive as an emoticon set, but I guess going this way is cooler.

So... I'm just going to make a suspension of disbelief here and wait to play the game. It may be good, it may be not, only time will tell.

I keep my hope for boob physics, though. A little fanservice doesn't hurt. See ghost in the shell, greatest anime in history (IMHO), did the fanservice hurt? No, it just made it better.

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metal_mills

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Edited By metal_mills
@Trylks said:

I keep my hope for boob physics, though.

Sigh...
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Edited By Capum15
@CrossTheAtlantic: Yeah. I think in the book First Strike, she starts wondering about her life span due to everything she's learned from Halo. She ended up compressing all the knowledge and storing it for later in order to be more focused, or something like that. Been a while since I've read the books.
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peryton272

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Edited By peryton272

I can't wait for this game. It may be a little different than past Halo games but I think it'll be amazing.

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DarthB

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Edited By DarthB

Already have it preordered. Going to be cool to see how 343 modernizes Halo. I hope they can pull it off.

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Duskwind

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Edited By Duskwind

Judging from the new Cortana, I like this new "masturbate while you fight" approach 343 is taking with Halo 4.

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WrathOfBanja

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Edited By WrathOfBanja

I just can't bring myself to read anything by Brad anymore...

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ManMadeGod

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Edited By ManMadeGod

"You didn't want them to coast, right? You wanted them to do something original, didn't you? So suck it up and give it a chance." And so I shall."

Very important to keep in mind. Look at Zelda: too much stagnation can be a bummer. I rather they mix it up a bit even if not everything they try is a hit. So far I'm on board with Halo 4.

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8bitMunch

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Edited By 8bitMunch

I honestly didn't think they would be able to pull this off, but everything I've seen looks amazing.

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modshroom128

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Edited By modshroom128

Can't you all see?

343i ruined what made Halo "Halo".

From quick time events to the drone seriousness of the game itself, the company clearly has no idea what made the original halo trilogy so perfect. Since they can't make a "Halo" they just make "generic fps #23485 with slight halo elements left in from last games"

it's disgusting. it's literally disgusting what they are doing to bungie's masterpiece.

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IronOctopus89

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Edited By IronOctopus89

If 343 modernizes Halo, in that the physics are much more realistic and the enemies are much more dark, I think this could have the chance to be the Halo game that makes Halo relevant again. If they keep the floaty combat, the idiotic at times enemy AI, and don't add a darker enemy mindset...I think this game will be what Halo is unfortunately known for by many, old. Reach started the "modernization" of a Halo title, keep going in that way 343.

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IronOctopus89

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Edited By IronOctopus89

@modshroom128 said:

Can't you all see?

343i ruined what made Halo "Halo".

From quick time events to the drone seriousness of the game itself, the company clearly has no idea what made the original halo trilogy so perfect. Since they can't make a "Halo" they just make "generic fps #23485 with slight halo elements left in from last games"

it's disgusting. it's literally disgusting what they are doing to bungie's masterpiece.

I do not think the original Halo trilogy was anywhere near "perfect." Halo 1 was new and inventive, Halo 2 added a much needed multiplayer but lacked in the campaign, Halo 3 was kinda bland all over...basically bringing the same old Halo onto the 360 platform. In terms of greatness, Halo 1 is clearly the best. They will never make a "Halo 2: Anniversary Edition" because no one will buy it, and the same could be said about Halo 3. I think a make over is what Halo needs to remain relevant. Who wants a game where, on earth, you float when you jump?

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modshroom128

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Edited By modshroom128

@Phatmac:

I agree, colors and quirks were MAJOR elements that made the original halo games so great.

but like brad wrote it's the "weirdness" that was awesome. All i see in 343's clusterfuck of no-taste is brown and bloom/seriousness.

I'm also really skeptical of their focus on maps designed for a "competitive" audience. I don't want grids and boxes all day with absurd map design, I want organic maps that feel like actual places like Bungie makes. That's really what I picture when I hear them designing maps for a competitive audience. I don't care about competing in a game, I play for fun and I like to win but that pleasure is derived from an immersive experience, not a detached FPS throwback to CS or TF.

Ughhh man also just the fact they included at least ONE quick time event shows they have no idea what they are doing. Instead of trying to take halo games into a more creative and awesome direction with more intuative design they are holding them back. Thinking that "oh MOAR weapons, we should have a tommy gun, oh and 2 different brs, oh and a whole new class of weapons called prometheans that way we can add in essentially what are clone guns over and over!" There is a reason as to why bungie stuck to the weapons they did and didn't add in a fuckton of new uncreative looking weapons.

343 won't be able to pull off bungie's subtle brilliances that made halo so great. and you can pick off a bunch of horrible "gritty" stylistic differences right off the bat. they won't even be able to replicate the original mood/feel of the halo games or make it better. they are just ruining one of the best series of all time. I mean Reach/odst was meant to milk the halo fans but at least those games milked us right.

Also the fact that 343 is introducing killstreaks, perks and upgrades to an ARENA SHOOTER LIKE HALO is just ridiculous. 343 is going out of their way to completely ruin the franchise by not letting all users start out on the same level in each multiplayer match. They are turning halo into pretty much everything bungie swore halo wouldn't turn into. Halo has always been an arena shooter, where you come to the arena alone, you get your weapons there, you progress there, and once you're done, you leave the arena and take nothing with you. The whole thing is based on equity, no one has any sort of advantage, everything is balanced.

Don't even get me started on the pre-order bonus skins. UGH

Before anyone says "THE CHANGES BETWEEN THE LAST HALO GAMES WERE DRASTIC TOO, SO WHAT IF WE GET BIG NEW CHANGES IN THIS ONE". You're talking about tweaks and additions, not a complete rewrite of the gameplay model. While Armor Abilities come close to that, we're talking here about people creating their own layouts, having special skills, and having their stuff behave very differently from someone else. We're talking about people carrying two primary weapons, having a fast recharging shield, carrying more ammo, having a better sensor, starting with two primary weapons (are they supposed to be better than secondary weapons?????), and still so much stuff to be revealed.

/mad

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trylks

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Edited By trylks

@Metal_Mills said:

@Trylks said:

I keep my hope for boob physics, though.

Sigh...

What? It's just a nice part of the realism.

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Phatmac

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Edited By Phatmac

@modshroom128: Why not play the game first before writing it out completely? From what I've seen it looks really interesting. I love Bungie, but I really like the changes that have gone on in Halo 4 and the new weapons that were added. This game is also getting tested to hell so I bet that it won't unbalanced too much.

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WarlordPayne

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Edited By WarlordPayne

@modshroom128 said:

The whole thing is based on equity, no one has any sort of advantage, everything is balanced.

That's not true. Arena shooters are just as imbalanced towards play time as shooters with an unlock system are. Knowing the ins and outs of map layout and weapon placement are essential in an arena shooter. If another player knows where all the power weapons are and you don't you're fucked, plain and simple.

Personally, I prefer an unlock system since I don't like scrounging for weapons so this is good for me, but it is screwing over the old fans so I understand why you're angry and it is totally justified.

What we can hope for is that they'll have different playlists that will strip out all the loadout stuff and play like the old Halo games so everyone can be happy. I think they did something like that for Reach, so it's not an unreasonable expectation. Let's hope for the best.

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Ivoldir

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Edited By Ivoldir

For some reasons, the few videos I've seen of Halo 4 reminded me a little of Metroid Prime's environment and monsters (more precisely the new faction in Halo 4). Highly doubt it plays like a Metroid Prime game though, but the having the environment and monsters similar would definitively be a good reason for me to try it out. I'm probably wrong though.

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dairypop4000

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Edited By dairypop4000

I talk alot of yang about the Halo franchise, but always get excited and buy the new ones. Looks like Halo 4 is no exception.

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xMEGADETHxSLY

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@mrsmiley: this is the capture lady

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Sevan

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Roxasthirteen

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@Duskwind: I can't see this game coming out before a Cortana porno is released.

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yukoasho

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Edited By yukoasho

Everything I saw of Halo 4's campaign looked great, so I have to tell myself these reservations are merely the result of that pesky knee-jerk fear of things that are new and different.

This is exactly why I wouldn't wanna be working at 343. This game, fairly or no, is going to get ripped to shreds by fans. Different developer (albiet with Frank O'Conner still at the helm), and changes to a classic formula are sure to get people's knickers in a twist. There's no way they can please the whole fan base.

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Matoyak

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Edited By Matoyak

Was a HUGE fan of Halo 1 and Halo 2, but I came into the series in a weird way...I read the books years before I had a chance to play the games (owned a PS2, not an XBOX), and Eric Nylund really shaped the way I viewed the series. Halo 3, I felt, was a major letdown, ODST an interesting aside, and I never bothered with Reach...I'd already seen the story, and felt the guys who had done Halo 3 would have no chance of doing the same story even remotely as good. (And it felt almost like a game based on a book, which [similar to movies based on books] rarely work out well). From all the preview coverage, and developer commentary I've been able to find, it seems that 343 are dead set on incorporating aspects of the wider Halo fiction, which Bungie never truly seemed to care about. They also seem willing to make it their own, and take it in a direction that frankly fits more in line with the books, especially as far as tone is concerned. The books have always been a bit more serious than the games, and this one seems to be falling more in line with that.

Basically, I think 343 has the potential to be the best thing that could have happened to Halo. (Granted, it could also be an abject failure, but I'm optimistic)

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Osaladin

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What the fuck is wrong with Cortana's face? I'm creeped out, and I agree, over sexualized.

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HavokCXVII

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Edited By HavokCXVII

@Brad: Why did the UNSC lose every single M6D pistol after Halo 1? Why wasn't the DMR present in every other Halo game, despite Reach being set before it? Why were no Battle Rifles to be found in New Mombasa during ODST, just hours after the events of Halo 2 where they were littered all over the place? Because the game comes before canon, and it always did with Bungie as well (which is why there are like 5 versions of UNSC pistols with zero overlapping appearances -- it doesn't have to make sense). That might sound patronizing, but this kind of thing has happened with every single entry in the series.

They changed the sound because Halo 3's AR sounded like a toy (like many weapons in Halo 3), and they wanted to beef everything up. They did it to every returning weapon-- the Carbine lost its distinctive "pew" sound entirely in favor of a metallic "chunk," the DMR became more bassy, the plasma weapons don't sound as alien, the Beam Rifle sounds closer to a Star Wars blaster, the Battle Rifle (which I would argue is just as iconic as the assault rifle at this point, especially in a multiplayer context) sounds nothing like its predecessors. The AR in particular was never consistent. It changed from Halo CE, to 3, to Reach, to CEA. Not to say that that's an excuse for them losing the identity of some of those weapons in the audio, because I thought that was an admittedly minor problem in CEA as well, but Halo's canon - especially with regard to weapon a/v feedback - has always played second fiddle to design.

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trylks

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Edited By trylks

@Roxasthirteen: rule 34.

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verysexypotato

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TheSouthernDandy

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@Phatmac

@modshroom128: Why not play the game first before writing it out completely? From what I've seen it looks really interesting. I love Bungie, but I really like the changes that have gone on in Halo 4 and the new weapons that were added. This game is also getting tested to hell so I bet that it won't unbalanced too much.

Whoaaaa now. Play the game before judging it? You mean, actually make an informed decision as opposed to flying off the handle based on second hand information?
DUDE WHAT?!?!
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TheSouthernDandy

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Aelric

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Edited By Aelric

@ez123: yep

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TheSouthernDandy

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Edited By TheSouthernDandy
@SuperPickle

Console noobs and low res low poly bad controling slow as hell first person shooters.

10 years on and the series still looks like crap....then again everything on the xbox 360 and ps3 looks like crap and have from day 1.

Dawwww look a crazy pc elitist. Haven't seen one of these around here in a while. I missed you guys!
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DharmaBum

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@SuperPickle: 10 years on and still bitter that Halo made consoles the lead platform.

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arch4non

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@Shtinky: Cortana really chubbed up over the last few years.

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l4wd0g

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Edited By l4wd0g

So, is Cortana a sex symbol now cause that's weird.