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The Skinny on Halo 4's Campaign

Two missions in, how does 343 Industries' first Halo effort measure up?

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Halo 4 is probably the most interesting thing that's happened to the Xbox's most crucial first-party series in ages. I mean that from a faraway, academic point of view, though. It's the first time in the franchise's long lifespan that anyone other than Bungie has taken a stab at creating a core Halo first-person shooter. Will it play like Halo? Will it feel like Halo? Is there any more room for fresh storytelling in a decade-old franchise that already wrapped up its initial trilogy with a nice tidy bow? Those were the questions that swirled in my head as Drew and I flew up to 343 Industries in Washington last week to get our hands on just about every aspect of the game Microsoft's flagship studio has been slaving over.

Campaign. It's what I personally care the most about in Halo 4, and it's what 343 has shown the least of since that banner gameplay demo kicked off the Xbox press conference back at E3. So let's talk about it (unless you're sensitive to very light, first-couple-of-mission-type spoilers--but if that's you, why are you even reading a Halo 4 preview?). What we got to play was mission one and mission three of the Halo 4 campaign. There's a prologue at the very beginning the contents of which I know not, and then 343 said some momentous stuff also happens in mission two. So I don't have the whole picture yet, but I've started to form a concrete idea of what Halo 4 is actually going to be about, and how the story bridges the gap from the natural conclusion of the last game.

Maybe my expectations for the starting premise of this game were a little overblown, but there's really no great mystery to it. Master Chief and Cortana were adrift at the end of Halo 3, with Chief entering cryo-sleep against a promise to Cortana that he'd wake up when needed. Five years later, with rogue Convenant forces boarding the ship for unknown reasons, he's definitely needed, so you pop right out of that cryo pod and get down to the business of mowing down grunts, jackals, and even elites (!) as you make your way through what's left of the UNSC Forward Unto Dawn. While the greater organized Covenant was handily dealt with at the end of Halo 3, this splinter faction doesn't seem too worse for wear; they've surrounded the Dawn with half a dozen capital ships, and getting Chief and Cortana the hell out of there is your immediate priority, nevermind the giant Forerunner vortex that's rapidly sucking all these ships in...

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Playing Halo 4 in that first level is like pulling on an old pair of gloves pretty much from the second you pop out of the pod, and maybe that's not surprising since Halo steward Frank O'Connor told me that Bungie's existing codebase served as a starting point for every aspect of this new game. The basic movement and shooting are pretty much exactly like you remember, to the point that I immediately went into settings and adjusted my look sensitivity the way I remembered liking it. I also played that first level on Heroic to get a better sense of how faithful Halo 4 is to the "combat puzzle" that's so central to the series. Most of that first level is a lot of tight corridor-crawling where you're only taking on a few enemies at a time--punctuated by a couple of scripted first-person action sequences that felt out of place, if not unwelcome, in a Halo game. But the end culminates in a wide-area low-grav battle in the part of the Dawn exposed to space. Out there with enemies coming at me from all sides and a couple of jackals sniping me from up on a ledge, I died several times, and each time it felt like the battle played out noticeably differently as I tried different positioning and going for different weapons. It was a relief getting that big battle in at the end of the level, since that kind of fresh replayability is exactly what I'm looking for in the Halo combat experience.

As familiar as the game feels in that first level, though, the little things here and there that aren't the same really stick out like a sore thumb. Why does the assault rifle sound like a different gun? That one really threw me off.

It's in the third mission, "Forerunner," where things really get interesting. Having missed the previous level, I don't know how Master Chief and Cortana got from that vortex into a dark, rocky canyon area full of Forerunner technology and architecture. But you don't have much time to think about it, because you almost immediately start fighting the new Promethean enemies 343 has devised as an entire new faction for Halo 4. These guys obviously behave completely differently than the Covenant and create some different combat dynamics as a result. The knight seems to be the Promethean heavy, the way he strides around with a giant energy sword and can leap at you from far away to beat the crap out of you. He's hardly invincible though, as I found one point-blank shotgun blast was often enough to end a knight, assuming one of the flying watchers wasn't hovering nearby. I made a point of going after the watchers first in every new encounter since they can generate shields around ground-based Promethean enemies, as well as grab and return your thrown grenades. The four-legged crawler can also cause a lot of problem, since they tended to show up in packs and can swarm you pretty readily. Oh yeah, they can shoot at you from a distance too. The Covenant and Prometheans aren't fans of one another, so I found myself in more than one three-way battle with everyone shooting everyone else in that third level.

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Halo 4 will have a pile of new weapons, of course, like the Covenant storm rifle, an energy-based popgun that I didn't find especially powerful or fun to use. (All the old hardware is still there and still perfectly useful, of course. Drew thinks the needler is especially potent this time around.) But it's the Promethean arsenal that's most exciting, since it's a whole new class of weaponry the likes of which we've never seen before. Visually, the orange-trimmed Promethean weapons look amazing, the way they defy gravity and form together out of component parts right in Master Chief's hands. Functionally, the five weapons in the level I played fell into familiar categories, though with a twist or two here and there. The boltshot acts as a basic but powerful pistol, unless you hold down fire, when it will build up charge and automatically fire a burst more akin to buckshot. The scattershot actually is a shotgun-type weapon, and it seems like its shot might ricochet off of walls a bit. The light rifle seemed like the backbone of the Promethean arsenal, with its rapid fire and light zoom. There's another automatic weapon called the suppressor which is more like a submachine gun; it felt uselessly inaccurate at more than a couple dozen feet away. Lastly, the binary rifle, which I only picked up so close to the end of the level and didn't get a chance to use. As the name implies, though, it's an on-off weapon. If you hit with it, you get a kill; if you don't, you don't.

In the midst of all the new enemies and weapons, some familiar scenes played out here and there. There were multiple vehicle sequences in this level alone, first letting me plow through an open battlefield on a ghost, then later giving me a banshee to fly around and wreak havoc with. The third mission was capped off with another ghost sequence that had me hauling ass out of that desolate area as the walls were all crumbling around me. It wasn't entirely dissimilar to the ending race sequence of the first Halo.

There are some things I'd love to know more about after playing these two levels. What the hell is the nature of the Prometheans? Are they robots? Is there anything alive in there? What's with that weird skull? Cortana also makes references in the third level to her encroaching rampancy, the Halo-universe idea that artificial intelligences don't stay sane forever and eventually become super-smart beings of malevolent, all-powerful contempt for everything around them. That sounds like a bad state for a computer program that lives in your head, so finding out how Master Chief plans to deal with this particular story thread should be interesting.

Some significant plot stuff happens at the end of that third mission that makes me think I know exactly what the broad premise of Halo 4 is going to be, but since Microsoft asked us not to talk about it and really just let us see it for context (with missing music and sound effects, no less), there's not much point in worrying about whether I'm right or not. I will say it creates a particular narrative dynamic that Halo hasn't really dabbled with before, and that's exciting. The cutscene in the next level picks up right where that E3 demo began, and for whatever reason, it felt comforting to see Master Chief running around those rolling green hills that have provided the backdrop for so much of the series so far.

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Thinking about the feeling of comfort that a simple familiar environment brings about, I realize I'm in a weird spot with Halo 4's story mode. For a big-budget shooter that sells millions of copies, Halo always struck me as a series with an oddly high degree of quirk, from the manic, childish screaming of the grunts to the UNSC's bizarre ship-naming conventions to the fact that so many of your weapons are purple. There's a lot about Halo that's just weird. While some of that personality will transitively carry over to Halo 4, it also feels a bit more serious and grounded than past games. You know, the new enemies are less droll and more just grimly intent on murdering you. The lovably janky old cutscene animation has given way to modern performance-captured characters (that admittedly look fantastic). Infinity isn't an especially weird name for a ship. Everything I saw of Halo 4's campaign looked great, so I have to tell myself these reservations are merely the result of that pesky knee-jerk fear of things that are new and different. "You didn't want them to coast, right? You wanted them to do something original, didn't you? So suck it up and give it a chance." And so I shall.

We also got to run through two of the five missions from the first episode of Spartan Ops, the 10-week co-op series that will be rolling out as DLC after Halo 4 hits stores. As I expected, the story elements within these missions aren't particularly strong and mostly consist of some voiceovers from your commanding officer (though there may be some external cinematics in this mode I didn't see). But the missions themselves seem to be picking up the slack by offering some pretty diverse combat scenarios. The first one, Land Grab, took place in a wide-open desert area with multiple warthogs and wraiths around, and had us in two-man teams fighting waves of Covenant coming in on dropships. The second mission, Sniper Alley, had us navigating a complex series of walkways and fighting enemies largely at great range, though at the end we had to hold off waves of enemies on the ground while we planted some explosives. At a dazzling 50 missions, Spartan Ops seems like it will offer a staggering amount of co-op combat for anyone who wants to keep playing Halo 4 for more than two months after release. Again, though, it's the campaign that's got me most interested here, and I've seen enough, and been impressed by enough, to be eagerly ready to get my hands on the final version.

Brad Shoemaker on Google+

158 Comments

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CODA117

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Edited By CODA117

Im most surprised by the graphics for this installment. I didn't think they could push more out of the 360 and truth be told I really didnt think we'd see the Master Chief again until the next gen XBOX. This game looks incredible! Can't wait to get my hands on it!

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Armoes

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Edited By Armoes

In know it's silly, but I look at the screenshots (which look good) and can only think about what NEW hardware will be able to do in a few years. I guess my brain likes novel stuff - if you count a graphical jump as novel.

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CrossTheAtlantic

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Edited By CrossTheAtlantic

@bigstrat2003: @Capum15: Yeah, it has been a thing for awhile. Further, Cortana's rampancy was supposed to have been delayed but ultimately made worse by all the information she went about absorbing during the initial trilogy, or at least, that's how they're spinning it.

As far as I know, it's also mentioned in the expanded fiction, though I've never read any of it.

Game looks like it could be cool. Definitely getting Metroid Prime vibes from the art direction though.

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jNerd

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Edited By jNerd

I'm more excited for Halo 4 then I have been for any game in quite a long time.

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John1912

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Edited By John1912

Im actually really impressed at how good this game looks graphically! Too bad Im really not interested in it at all.

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ArbitraryWater

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Edited By ArbitraryWater

You know, I wouldn't mind some Halo. I didn't play a significant amount of Reach the same way I played a significant amount of 3, so I'm still good for another one.

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csl316

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Edited By csl316

Cannot wait.

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veektarius

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Edited By veektarius

I love the ship names in Halo. They should not change that part of the series. Forward Unto Dawn in particular was a great name.

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VirgilLeadsYou

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Edited By VirgilLeadsYou

Cover image to this story is pretty gross. I don't want naked cyber nerd-bait bullshit in videogames.

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core1065

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Edited By core1065

I don't like the new Grunts.

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LucidDreams117

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Edited By LucidDreams117

Great write up Brad. Enjoyed reading it. I can't tell you how excited I am for this game. Pumped! :)

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Dallas_Raines

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Edited By Dallas_Raines

Man, this game looks fantastic.(for an xbox game, hur hur hur)

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darkdragonmage99

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Edited By darkdragonmage99

Is it me or has Cortana gotten kinda creepy looking

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blacklab

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Edited By blacklab

Fuck it, close enough.

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mrfluke

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Edited By mrfluke

nice writeup brad.

and as for you people that are getting all hot and bothered by cortana's new look. you people are weird, its whateves

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LucidDreams117

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Edited By LucidDreams117

Also Brad, not sure if Frank answered this, but the Assuslt Rife sounds different because it's a different model. I realise I'm showing my Halo nerdism, but figured why not. Also: who cares. New weapon sounds are very welcome. Glad to 343 putting a lot of work into retooling all the audio.

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TheHBK

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Edited By TheHBK

"I died several times"

Well I know Halo 4 looks awesome, this is what I came for.

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wefwefasdf

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Edited By wefwefasdf

I'm really looking forward to the Cortana story arc. Great preview!

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Pixeldemon

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Edited By Pixeldemon

The more anatomically correct Cortana gets, the weirder it is that she is just standing around naked (even as a projection). It is the distant future, but everyone else seems to accept social norms about wearing clothing.

I'm not disapproving, so much as noting that this characteristic is kind of out of place...

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avidwriter

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Edited By avidwriter

So I'm sure they made her look more human just for sex appeal. Doesn't make much sense otherwise.

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BlueWolverine

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Edited By BlueWolverine

If Halo 4 concentrates on Cortana, then I will be interested. If Halo 4 tries to explain more of the Forerunners, then I'm out.

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bybeach

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Edited By bybeach

@LucidDreams117 said:

Also Brad, not sure if Frank answered this, but the Assuslt Rife sounds different because it's a different model. I realise I'm showing my Halo nerdism, but figured why not. Also: who cares. New weapon sounds are very welcome. Glad to 343 putting a lot of work into retooling all the audio.

I am def. not a Halo nerd, but you are suppossed to know this stuff. Especially if one is into a franchise, story-line, equipment etc etc,.. and I do have my own likes..

I commend you.

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1960sSpiderman

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Edited By 1960sSpiderman

Protoss, Protheans, Prometheans... what'll they think of next.

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shway

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Edited By shway

Halo 4 sounds dumb...jk sounds amazing tbh and I am prab picking up the 400 bones system

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benu302000

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Edited By benu302000

Is it just me, or is Cortana kinda more Hyper-sexualized than she was before?

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MarkWahlberg

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Edited By MarkWahlberg

Looks good overall, I don't think there's any reason to expect this will be bad, but I don't know that I'm really interested in more Halo. Halo has always been primarily about dicking around with friends, and I can do that with the copies of 3 and Reach I currently own.

@darkdragonmage99 said:

Is it me or has Cortana gotten kinda creepy looking

For a second I thought they made her FMV, but yeah, kinda hitting the uncanny valley there.

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NegativeCero

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Edited By NegativeCero

I'm not super hyped for this, but I could still go for some Halo.

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TheSouthernDandy

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Edited By TheSouthernDandy

Really looking forward to this. 3 and ODST were ok but Reach got me fully back on board. I'm also really liking some of the CoD-esque features they're adding to MP while still keeping the feel of it fully "Halo". Here up and get here November.

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sammo21

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Edited By sammo21

Cortana looks horrible and creepy.

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Mitch0712

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Edited By Mitch0712
No Caption Provided

@benu302000 said:

Is it just me, or is Cortana kinda more Hyper-sexualized than she was before?

I was thinking the same thing

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Sooty

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Edited By Sooty

It really does look like Metroid Prime. Not a bad thing, just a bit weird.

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DigitalOpiate

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Edited By DigitalOpiate

It really is a beautiful looking game. Props to 343 for making the best looking Halo by far.

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benjo_t

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Edited By benjo_t

What a great preview, and interview. Awesome, Brad.

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OllyOxenFree

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Edited By OllyOxenFree

Dem Cortana thighs.

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Medrex

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Edited By Medrex

They really seem to have hit the uncanny valley for Cortana here. I still think she looked her best with the close cut hair and light purple look she had going in Halo: CE and changing her to the blue look I've progressively hated more and more is easily the biggest thing I hold against anniversary edition's updated graphics.

Now she just looks -as many have already pointed out- creepy. Maybe It fits into the whole rampancy thing and it's actually meant to be creepy but I feel more likely they've just gone too far in trying to make her look realistic.

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meaninoflife42

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Edited By meaninoflife42

The Promenthans are explained a bit in the Forerunner Saga book series.

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TPoppaPuff

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Edited By TPoppaPuff

@Mitch0712 said:

@benu302000 said:

Is it just me, or is Cortana kinda more Hyper-sexualized than she was before?

I was thinking the same thing

I'd say less so than H3 Cortana. You can make an argument that since H4 Cortana is more lifelike that it falls further down the uncanny valley and perhaps even somewhat unsettling, but I'd say Halo 3 Cortana had to be the most hyper-sexualized version to date, just not as smooth a character model.

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giant_frying_pan

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Edited By giant_frying_pan

This looks like the most interested Halo game there has ever been, from both a gameplay and story standpoint. The story for the first three main Halos were all, in my opinion, pretty poor. Luckily 1 and 3 played well enough to make up and 2's multiplayer was excellent. Really looking forward to this.

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Curufinwe

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Edited By Curufinwe

New Cortana looks dumb.

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mrsmiley

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Edited By mrsmiley

Wait, so Cortana is now Jessica Chobot?

No Caption Provided
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FuzzYLemoN

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Edited By FuzzYLemoN

Cortana looks friggin' weird.

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JackOhara

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Edited By JackOhara

@giant_frying_pan said:

This looks like the most interested Halo game there has ever been, from both a gameplay and story standpoint. The story for the first three main Halos were all, in my opinion, pretty poor. Luckily 1 and 3 played well enough to make up and 2's multiplayer was excellent. Really looking forward to this.

W...wait, you thought Halo 2 was good?

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Brad

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Edited By Brad

@LucidDreams117 said:

Also Brad, not sure if Frank answered this, but the Assuslt Rife sounds different because it's a different model. I realise I'm showing my Halo nerdism, but figured why not. Also: who cares. New weapon sounds are very welcome. Glad to 343 putting a lot of work into retooling all the audio.

Why is there a new model of assault rifle on a ship that was around in Halo 3? It doesn't make chronological sense.

More to the point though, that's one of the most iconic weapons of the series and it just feels weird to have a generic machine gun sound coming out of it. That seems like the sort of thing you shouldn't mess with.

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Irish_Giant_Bomber

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@1960sSpiderman: ballbagians.

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Aelric

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Edited By Aelric

Cortana looks less like an AI with an ambiguous femine figure and more like a naked chick just hanging out naked. And that results in some uncanny valley in the stills for me if there is pendulous boob sway in the game...well, I won't give up on games, but I'll be very disappointed.

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Aelric

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Edited By Aelric

@benu302000 said:

Is it just me, or is Cortana kinda more Hyper-sexualized than she was before?

Prozacians?

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ez123

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Edited By ez123

@Aelric: Naked? It's Zero Suit Samus with a blue face and hair.

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rawrz

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Edited By rawrz

Not sure whats so bad or out of place about first person moments when Reach had many of them and they were fine, especially the Elite moment in the first level, that was awesome. Sounds pretty smart that they would open the game as sort of a throwback to the opening of Halo 1 before going off into new territory.

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sissylion

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Edited By sissylion

YOU'RE A PRETTY BLUE LADY

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coaxmetal

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Edited By coaxmetal

cortana looks funny