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The Slow Motion Ballet of Death in Max Payne 3

Fans nervous about the future of Max Payne will want to read this. Baldness? New York? Cut scenes? We have answers.

  • Where's Max's signature trench coat?
  • How come the game isn't set in New York?
  • Why the hell is Max bald?
  • If Remedy Entertainment's not making this, what's the point?

The emotional doubt underlying every one of these questions is wondering why Rockstar Games would purchase the rights to develop a new Max Payne game when it's one of the few studios capable of building a new franchise just fine. Between Bully, Manhunt and others, Rockstar is not a company afraid of striking out on its own.

I'd wager Rockstar is actuely aware players are skeptical about Max Payne 3. Take-Two Interactive and Rockstar were involved with the development of Max Payne and Max Payne 2: Fall of Max Payne, but this is an entirely different situation.

Remedy moved on, Max stayed behind.

Have no fear, Max Payne will be doing all sorts of diving around in Brazil, too.
Have no fear, Max Payne will be doing all sorts of diving around in Brazil, too.

My hands-off demo of Max Payne 3 felt like a direct response to fan anxiety, as if Rockstar was quietly saying it knew the initial unveiling on the cover of Game Informer wasn't its best foot forward. In order to evolve Max, you have to earn the trust of its fans.

This is a different situation from Red Dead Redemption, where Rockstar picked up a Capcom franchise and everyone shrugged. Players love Max's deranged, fourth wall breaking world of sex, drugs, gangsters, graphic novel cut scenes and bloody trails in dark rooms.

Let's put initial fears to rest: for better or worse, Max Payne 3 looks like a Max Payne game. Rockstar hasn't deviated from the basic formula. You're still going to be jumping around in slow motion a whole bunch, which has left Rockstar free to tinker around the edges to make Max Payne game more relevant in 2012, when it's releasing.

I was also told Remedy has seen Max Payne 3 and gave a thumbs up, which should help assure fans.

You will start the game as a battered, alcoholic Max sporting his traditional trenchcoat, taking out pissed off gangsters on the roofs of New York. A good chunk of the game, I'm told, takes place in New York.

A Rockstar representative talked over the demo, pointing out where Rockstar has stuck to tradition and where the company has played around with the insides of Max Payne. You no longer have access to a full array of weapons, forcing players to make choices about Max's arsenal. He can run around with two or three different weapons (i.e. dual pistols and a shotgun), all of which are reflected on the character model itself--you won't have to pull up a menu to be reminded what weapons Max is holding. Duel wielding remains core to the shooting, and Rockstar has included a cover system, which looked very natural.

The bullet cam has returned in this one, as well, but serving a slightly different function. Previously, firing the sniper rifle would trigger the camera to track the bullet. It was stylish but wore thin. In Max Payne 3, the final shot is followed, giving players the satisfaction of watching their handiwork play out and also serving as a useful notification there are no more enemies to kill.

Even with a cover system, Max Payne 3 encourages players to run head first into every situation.
Even with a cover system, Max Payne 3 encourages players to run head first into every situation.

My demo had another Rockstar employee actually playing on an Xbox 360, swiveling the reticle around the screen and taking guys out one-by-one. When the game slowed, it felt similar to Red Dead Redemption, which allowed players to tag specific enemies and have them taken out automagically. Rockstar told me it won't have that exact mechanic, but there will be a manual aiming option, along with other ones, each tailored to cater towards different preferences.

After showing off the basic gameplay, reassuring me this is, in fact, Max Payne, we went to Brazil.

Even in Brazil, the company was quick to point out misconceptions. Max doesn't just wake up in Brazil as a convenient narrative mechanic to set Max Payne 3 somewhere else. Max will start in New York and make his way to Brazil for a very specific reason: he needs a job. And how Max becomes the bald, Walter White-esque character we've seen will also happen naturally, Rockstar explained. That transformation was not shown in my demo, but Rockstar assured it will make sense.

Brazil gave Rockstar a chance to show off another Max Payne tradition that's been maintained here: the graphic novel cut scenes. It's different this time, though. Max Payne 3's aesthetic, partially by natural evolution of technology, is much more realistic. The argument being the transition could prove too jarring, so Rockstar's tweaked their look. Now, the graphic novel portions happen using the in-game engine, with Max, as per usual, talking over them. Sometimes it's between areas, sometimes it's not, but while part of me pined for the old stylization, another part of me realized it probably wouldn't work.

Max can carry up to three weapons, such as two pistols and a shotgun.
Max can carry up to three weapons, such as two pistols and a shotgun.

Then, there was shooting. So much shooting. If I'm to describe the most basic difference between the way Max Payne 3 and what's come before it, it's less the shooting itself and more what's happening around it. Much attention has been paid by artists and designers to the world around Max. Balconies are falling apart, gas cans are exploding, boxes are ripped to pieces, etc. In one instance, Max was able to shoot out the pieces holding up a bus inside of a warehouse, causing the bus to come tumbling down on everyone. Max's options for toying with his enemies are hidden all around him, and based on the demo I was watching, many times it's triggered by accident, causing total madness--in a good way.

Rockstar has given Max one new way to play with time. When Max is nearly dead, time will slow and he'll have a chance to get one last shot off at an enemy. Success means a chunk of health.

If Max Payne and Max Payne 2 made shooting look like a ballet, Max Payne 3 makes shooting look like a ballet directed by Michael Bay.

And this is to say nothing about how the work Rockstar has put into Max himself. He sweats over the course of a level, his animations in bullet time are different from his animations otherwise, he's able to swivel 360 degrees on the ground, and depending on how Max is standing, you can actually tell where his weight is shifted. For a game this surreal, it felt awfully real.

What I didn't see much of was the story, and what I did see was out of context. Rockstar wasn't willing to disclose much about what's in store for Max. When asked if this was the foundation of Max's future in Rockstar's hands or a way to bring Max's character arc to a satisfying close, the company said nothing.

Those questions will be answered next March.

Oh, but I did ask if we'd get another dream sequence with baby screams and trails of blood. Rockstar said no.

Darn.

Patrick Klepek on Google+

145 Comments

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Manburger

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Edited By Manburger

There's a also very good preview on RPS: http://www.rockpapershotgun.com/2011/10/06/max-payne-3-preview/

Max Payne 2 is one of my favourite games, and I was a little sceptical about this new one at first because of the lack of Remedy, but darn it, it's Rockstar. Those dudes know how to video the fuck out of some games. Feelin' optimistic!

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Sooty

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Edited By Sooty

Cover system? Oh come on, not everything needs a cover system. Space Marine didn't have one and that was hella fun to play.

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Contra

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Edited By Contra

I find the quote

If Max Payne and Max Payne 2 made shooting look like a ballet, Max Payne 3 makes shooting look like a ballet directed by Michael Bay.

Think about the horror of that idea for a second. Taking something graceful, and very coherent; and then destroying it with pointless explosions, shakeycam, and the idea that every moment has to be full of action/stuff or people will stop watching.

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Jerome85

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Edited By Jerome85

Love this series.... can't wait to play 3.

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MEATBALL

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Edited By MEATBALL

After seeing how much having constant access to a large inventory of weapons is, shock, still fun in 2011 with Resistance 3 I'm disappointed to hear that Max Payne 3 will have a limited inventory.

Anyway, it's sounding pretty good to me. Like Deus Ex Human Revolution I think there will always be people who won't like this game at all compared to its predecessors (and that's fine), but I expect it will prove to be a very good game that finds substantial praise.

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darkfury

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Edited By darkfury

No word on whether there'll be incidental dialogue between the AI? That was definitely part of what makes the Max Payne series so entertaining.

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FuzzYLemoN

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Edited By FuzzYLemoN

I still don't like pedomax.

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Dry_Carton

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Edited By Dry_Carton

@tgammet said:

A lot of fans of this game are really ignorant of neo-noir or hell just noir in general. The setting of Brazil fits totally fine within the bounds of some of the new-noir stories.

I am excite!

Sure, it might or might not be a common misconception among Max Payne fans that noir means only New York and black and white colors or whatever. But they only mean that the Brazil setting is very different from setting in the original games, not whether or not the new setting fits the meaning of the word "noir" if you look it up in a dictionary.

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Erunamo

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Edited By Erunamo

I'm glad to hear (and see) that you start out with trenchcoated Max in New York. On the other hand, I'm bummed out by the only-three-weapons-at-once thing. I really liked switching weapons a lot as the situation demanded.

Also, I may be remembering wrong, but I think you could swivel 360 degrees on the ground in MP2 as well.

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deerokus

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Edited By deerokus

My biggest concern would be the gunplay. It was quite good in Manhunt, terrible in all the GTA games, especially IV, passable in Red Dead, but unlike everything Rockstar have ever done until now, a Max Payne game lives or dies by its gunplay. The euphoria engine seems like it would get in the way.

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Cybexx

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Edited By Cybexx

I don't think Rockstar had to purchase the rights, I think Rockstar has owned the franchise since they published the first one. I mean 3D Realms got a lucrative finders fee for connecting Remedy with Rockstar.

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cclemon36

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Edited By cclemon36
@Gordy said:
If Max Payne and Max Payne 2 made shooting look like a ballet, Max Payne 3 makes shooting look like a ballet directed by Michael Bay.

That's not helping.

I agree. That analogy horrified me a little.
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BoOzak

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Edited By BoOzak

@xobballox said:

@MooseyMcMan said:

Good. Those dream sequences were terrible.

Seriously, they just took the flow of the game out back behind a cabin made out of planks and decapitated it with a rusty axe.

They wernt so bad in the sequel, but yeah they wernt fun or engaging either. As for Max Payne 3 I still remain caustiously optismistic, I think it'll be a great game but i'm not so sure the things I liked about MP will still be there. The tone, the story, attention to detail, great sometimes knowingly idiotic dialog, the characters..

I know Rockstar have had practice in making likeable characters in cool well-realised worlds, I just dont think they're capable of toeing the line between crazy & ridiculous (GTA-Bully) or somewhat crazy but otherwise somber (RDR, LA Noire) characters like Remedy are.

NOTE: I'm aware Team Bondai made LA:N but Rockstar have said that they had a heavy hand in developement and I believe them, considering the state of that team by the end of the project.

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thechronodarkness

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Whats weird is, ign is reporting the game is using the 'rage' engine, and the euphoria for the physics. As soon as rage is about to release, THEN we start hearing news about this game. Ironic eh?

Still, VERY VERY excited for this game. Have been since I finished 2 on the pc, god, almost 9 years ago. I do remember the console ports of the first 2, were trash. The xbox one was...ok, while the ps2 one was garbage. I couldn't beat it on the ps2 for all the grimy graphics and horrible analog control. DIFFERENT story on the pc though.

Question is, max payne 1 and 2 are NOTORIOUS for crazy mods. Kung fu for max payne 3 anyone?

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deactivated-5a00c029ab7c1

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I actually think Max looks cooler with a shaved head now more natural the way his face is modeled in this game.Rockstar is definitely the right dev to be making a Max Payne game now there great with gritty characters and good action gameplay can't wait to play this love this series fuck the awful movie though.

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Masha2932

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Edited By Masha2932

Great Article Patrick. However, there is a typo in the second paragraph. You've written ' actuely' when you probably meant actually or acutely. 

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Mumrik

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Edited By Mumrik

"You no longer have access to a full array of weapons, forcing players to make choices about Max's arsenal. He can run around with two or three different weapons (...)"

Console lead then...

All that talk about this still being a real Max Payne game and there being no need to worry, and then he drops this bombshell:

"Now, the graphic novel portions happen using the in-game engine, with Max, as per usual, talking over them."

That's a BIG issue. What makes you think it wouldn't work Patrick? It worked wonderfully in the past and was one of the strongest parts of the games.

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dirkfunk

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Edited By dirkfunk

The original Max Payne was sweet.

Max Payne 2 was one of those games I was meaning to play when it came out. . . and all these years later, I still haven't touched it.

Is it worth giving it a go? Even after all this time?

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Gabriel

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Edited By Gabriel

@thechronodarkness said:

Whats weird is, ign is reporting the game is using the 'rage' engine, and the euphoria for the physics. As soon as rage is about to release, THEN we start hearing news about this game. Ironic eh?

The Rage engine is the engine used in GTA IV and RDR, not John Carmack's Rage.

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steveurkel

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Edited By steveurkel

One of my favorite things I've ever played in any game was Max Payne 2 inside of a office building there was an area where there was nothing more satisfying than diving around blasting shotguns at everyone. I would then shoot their corpses until there was a huge pile in the elevator.

Max Payne was a great series. I am hopeful for this because I have very fond memories of the series and the game was a great alternative to what games were out at the time.

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Deusx

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Edited By Deusx

The thing that got me into the game is the story. I'm glad to see that the gameplay seems to be awesome but It's the story I care about. So yeah, this didn't get me excited at all.

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sublime90

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Edited By sublime90

im so happy this game is being made. max is one of my favorite game charecters.

@dirkfunk: yes max 2 is totally worth playing. id recommend PC if you have the option. its a classic

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Illmatic

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Edited By Illmatic

@rjayb89 said:

Damn, Max Payne, you lookin' good, girl.

Damn, Max Payne, you shot me. Now I'm bleedin' girl.

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rjayb89

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Edited By rjayb89

;)

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tomance

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Edited By tomance

I put my trust in Rockstar.

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scottygrayskull

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Edited By scottygrayskull

Ug... the two weapon system? Really?

Still excited, but that took a lot of the wind out of my sails. I don't like that system, especially for games that are supposed to evoke a feeling for the time when that mechanic didn't exist.

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deactivated-5c7ea8553cb72

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I cannot fucking wait for this game. I am beyond hyped.

As for that baby crying sequence with the trail of blood......fuck that sequence.

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Edited By KillyDarko

Max Payne 3 makes shooting look like a ballet directed by Michael Bay.

This is not reassuring at all, I have to say.
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Scodiac

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Edited By Scodiac

Sounds awesome to me. I'm certainly looking forward to playing it. I really hope it breathes new life into the franchise and Max Payne gains a bunch of new fans.

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Edited By AiurFlux

I'm optimistic because, and only because, it's Rockstar. They have been the most consistent developer this gen. Even the fucking table tennis game was fun. However hearing that there's a shitty 2 weapon system yet again in a game that shouldn't have it worries me. 2 weapon systems flat out dumb down a game. You can call it making it strategic if you want, but it's only strategic if they don't always place the perfect gun for the job just before the job. They always do though. Simply put it removes options and that's never ever a good thing. Also removing the comic book noir type of cutscenes just seems stupid to me, like they're trying to branch out to an entirely new audience that want shiny GRAPHIX because they have ADHD, while still trying to placate the hardcore followers of the series by even having something similar in there at all. And the little bit about it being like gunplay ballet directed by Micheal Bay makes me want to kill something.

Call me a pessimistic optimist, because right now I'm honestly unsure.

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Ketchupp

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Edited By Ketchupp

@cclemon36 said:

@Gordy said:
If Max Payne and Max Payne 2 made shooting look like a ballet, Max Payne 3 makes shooting look like a ballet directed by Michael Bay.

That's not helping.

I agree. That analogy horrified me a little.

I'm crying inside.

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Edited By DukesT3

Played the first two games but wish the third came out sooner... I still hope this gameplay still stand or they changed it for the better. Fuck, I don't even remember the story of the other games... also bullet time is still cool to me!!

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SeriouslyNow

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Edited By SeriouslyNow

Max Bayhem.

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MormonWarrior

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Edited By MormonWarrior
No Caption Provided

If they offer this face as a pre-order bonus skin, I'm in.

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Edited By Kazona

If there's one developer I trust to treat this with the respect it deserves (and release a good game in the process) it's Rockstar

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Humanity

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Edited By Humanity

Looks good to me!

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Edited By AngriGhandi

From clean shaven Max, to beardy Max, to bald and beardy Max, all in one game? I'll admit, I was originally getting a very "Warrior Within" vibe from this new angle, but now it looks like they might actually know what they're doing.

I look forward to using Max's powerful new bullet-time move, the shame spiral

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Clubvodka

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Edited By Clubvodka

I was sceptical at first because Max Payne 2 is my favourite ever video game but Rockstar know how to make great games. This is going to be awesome and I just hope to God they got in touch with Poets of the Fall and asked them to do a song for the game but I highly doubt it.... this makes me very sad.

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DJJoeJoe

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Edited By DJJoeJoe

@Ketchupp said:

@cclemon36 said:

@Gordy said:
If Max Payne and Max Payne 2 made shooting look like a ballet, Max Payne 3 makes shooting look like a ballet directed by Michael Bay.

That's not helping.

I agree. That analogy horrified me a little.

I'm crying inside.

Why does that put you guys off, you don't want expertly crafted slow mo explosions and special effects? Max Payne could benefit from this, considering this angle of the games were about that exact thing anyways, slow mo etc. Or do you just like to hate the name, Micheal Bay...

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thepantheon

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Edited By thepantheon

Guys, it's Rockstar.

It'll be fucking phenomenal.

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fjordson

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Edited By fjordson

@ThePantheon said:

Guys, it's Rockstar.

It'll be fucking phenomenal.

This. Of course it's going to be great. The doubters are hilarious.

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Hangnail

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Edited By Hangnail

@MormonWarrior said:

No Caption Provided

If they offer this face as a pre-order bonus skin, I'm in.

I dunno why but for me, Sam Lake's face is plastered with the name Max Payne. Yeah MP2 favored its voice actor's appearance and was the better game but there's just something about that constipated grimace...

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Rekt_Hed

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Edited By Rekt_Hed
@DJJoeJoe

@Ketchupp said:

@cclemon36 said:

@Gordy said:
If Max Payne and Max Payne 2 made shooting look like a ballet, Max Payne 3 makes shooting look like a ballet directed by Michael Bay.

That's not helping.

I agree. That analogy horrified me a little.

I'm crying inside.

Why does that put you guys off, you don't want expertly crafted slow mo explosions and special effects? Max Payne could benefit from this, considering this angle of the games were about that exact thing anyways, slow mo etc. Or do you just like to hate the name, Micheal Bay...

Exactly Iif its one thing Michael Bay actually does well its explosions and carnage. He didn't say the story was being directed ny MB did he!

Anyway thanks Patrick you've put some of my fears to rest after the debut trailer left a lot of questions running around my head like a V induced drug coma
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BlackHeronBlue

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Edited By BlackHeronBlue

I hope there will be some trippy shit in there. The part when he got injected with valkyr was brilliant.

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dvorak

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Edited By dvorak

Just for the record, it's dual wielding.

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AuthenticM

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Edited By AuthenticM

I'm looking forward to this.

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RedHatDrew

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Edited By RedHatDrew

Hey! Mix & match dual wielding!

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ma_rc_01

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Edited By ma_rc_01

@RedHatDrew said:

Hey! Mix & match dual wielding!

More like Max & match. Heyoh!

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AhmadMetallic

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Edited By AhmadMetallic

Article of the year. Thank you Patrick!

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Gordy

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Edited By Gordy

@DJJoeJoe said:

@Ketchupp said:

@cclemon36 said:

@Gordy said:
If Max Payne and Max Payne 2 made shooting look like a ballet, Max Payne 3 makes shooting look like a ballet directed by Michael Bay.

That's not helping.

I agree. That analogy horrified me a little.

I'm crying inside.

Why does that put you guys off, you don't want expertly crafted slow mo explosions and special effects? Max Payne could benefit from this, considering this angle of the games were about that exact thing anyways, slow mo etc. Or do you just like to hate the name, Micheal Bay...

I want exertly crafted slow motion and effects by John Woo, which is what the first two Max Payne's were modeled after. Micheal Bay just throws slow motion and special effects into as many shots as possible.