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The Slow Motion Ballet of Death in Max Payne 3

Fans nervous about the future of Max Payne will want to read this. Baldness? New York? Cut scenes? We have answers.

  • Where's Max's signature trench coat?
  • How come the game isn't set in New York?
  • Why the hell is Max bald?
  • If Remedy Entertainment's not making this, what's the point?

The emotional doubt underlying every one of these questions is wondering why Rockstar Games would purchase the rights to develop a new Max Payne game when it's one of the few studios capable of building a new franchise just fine. Between Bully, Manhunt and others, Rockstar is not a company afraid of striking out on its own.

I'd wager Rockstar is actuely aware players are skeptical about Max Payne 3. Take-Two Interactive and Rockstar were involved with the development of Max Payne and Max Payne 2: Fall of Max Payne, but this is an entirely different situation.

Remedy moved on, Max stayed behind.

Have no fear, Max Payne will be doing all sorts of diving around in Brazil, too.
Have no fear, Max Payne will be doing all sorts of diving around in Brazil, too.

My hands-off demo of Max Payne 3 felt like a direct response to fan anxiety, as if Rockstar was quietly saying it knew the initial unveiling on the cover of Game Informer wasn't its best foot forward. In order to evolve Max, you have to earn the trust of its fans.

This is a different situation from Red Dead Redemption, where Rockstar picked up a Capcom franchise and everyone shrugged. Players love Max's deranged, fourth wall breaking world of sex, drugs, gangsters, graphic novel cut scenes and bloody trails in dark rooms.

Let's put initial fears to rest: for better or worse, Max Payne 3 looks like a Max Payne game. Rockstar hasn't deviated from the basic formula. You're still going to be jumping around in slow motion a whole bunch, which has left Rockstar free to tinker around the edges to make Max Payne game more relevant in 2012, when it's releasing.

I was also told Remedy has seen Max Payne 3 and gave a thumbs up, which should help assure fans.

You will start the game as a battered, alcoholic Max sporting his traditional trenchcoat, taking out pissed off gangsters on the roofs of New York. A good chunk of the game, I'm told, takes place in New York.

A Rockstar representative talked over the demo, pointing out where Rockstar has stuck to tradition and where the company has played around with the insides of Max Payne. You no longer have access to a full array of weapons, forcing players to make choices about Max's arsenal. He can run around with two or three different weapons (i.e. dual pistols and a shotgun), all of which are reflected on the character model itself--you won't have to pull up a menu to be reminded what weapons Max is holding. Duel wielding remains core to the shooting, and Rockstar has included a cover system, which looked very natural.

The bullet cam has returned in this one, as well, but serving a slightly different function. Previously, firing the sniper rifle would trigger the camera to track the bullet. It was stylish but wore thin. In Max Payne 3, the final shot is followed, giving players the satisfaction of watching their handiwork play out and also serving as a useful notification there are no more enemies to kill.

Even with a cover system, Max Payne 3 encourages players to run head first into every situation.
Even with a cover system, Max Payne 3 encourages players to run head first into every situation.

My demo had another Rockstar employee actually playing on an Xbox 360, swiveling the reticle around the screen and taking guys out one-by-one. When the game slowed, it felt similar to Red Dead Redemption, which allowed players to tag specific enemies and have them taken out automagically. Rockstar told me it won't have that exact mechanic, but there will be a manual aiming option, along with other ones, each tailored to cater towards different preferences.

After showing off the basic gameplay, reassuring me this is, in fact, Max Payne, we went to Brazil.

Even in Brazil, the company was quick to point out misconceptions. Max doesn't just wake up in Brazil as a convenient narrative mechanic to set Max Payne 3 somewhere else. Max will start in New York and make his way to Brazil for a very specific reason: he needs a job. And how Max becomes the bald, Walter White-esque character we've seen will also happen naturally, Rockstar explained. That transformation was not shown in my demo, but Rockstar assured it will make sense.

Brazil gave Rockstar a chance to show off another Max Payne tradition that's been maintained here: the graphic novel cut scenes. It's different this time, though. Max Payne 3's aesthetic, partially by natural evolution of technology, is much more realistic. The argument being the transition could prove too jarring, so Rockstar's tweaked their look. Now, the graphic novel portions happen using the in-game engine, with Max, as per usual, talking over them. Sometimes it's between areas, sometimes it's not, but while part of me pined for the old stylization, another part of me realized it probably wouldn't work.

Max can carry up to three weapons, such as two pistols and a shotgun.
Max can carry up to three weapons, such as two pistols and a shotgun.

Then, there was shooting. So much shooting. If I'm to describe the most basic difference between the way Max Payne 3 and what's come before it, it's less the shooting itself and more what's happening around it. Much attention has been paid by artists and designers to the world around Max. Balconies are falling apart, gas cans are exploding, boxes are ripped to pieces, etc. In one instance, Max was able to shoot out the pieces holding up a bus inside of a warehouse, causing the bus to come tumbling down on everyone. Max's options for toying with his enemies are hidden all around him, and based on the demo I was watching, many times it's triggered by accident, causing total madness--in a good way.

Rockstar has given Max one new way to play with time. When Max is nearly dead, time will slow and he'll have a chance to get one last shot off at an enemy. Success means a chunk of health.

If Max Payne and Max Payne 2 made shooting look like a ballet, Max Payne 3 makes shooting look like a ballet directed by Michael Bay.

And this is to say nothing about how the work Rockstar has put into Max himself. He sweats over the course of a level, his animations in bullet time are different from his animations otherwise, he's able to swivel 360 degrees on the ground, and depending on how Max is standing, you can actually tell where his weight is shifted. For a game this surreal, it felt awfully real.

What I didn't see much of was the story, and what I did see was out of context. Rockstar wasn't willing to disclose much about what's in store for Max. When asked if this was the foundation of Max's future in Rockstar's hands or a way to bring Max's character arc to a satisfying close, the company said nothing.

Those questions will be answered next March.

Oh, but I did ask if we'd get another dream sequence with baby screams and trails of blood. Rockstar said no.

Darn.

Patrick Klepek on Google+

145 Comments

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Evilmetal

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Edited By Evilmetal

Max "Heisenberg" Payne

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YoungBuck

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Edited By YoungBuck

I really hope this game doesn't suck.

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Xsheps

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Edited By Xsheps

They should make this game difficult. RDR was so easy as to be boring.

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SHADOWINFINITE

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Edited By SHADOWINFINITE

This is going to be another hit

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Dragoness1993

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Edited By Dragoness1993

Awesome

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finche

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Edited By finche

Rockstar is developing this game this time huh... ok... then i guess i have nothing to worry about considering the past games they put out.

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turtlerecoil

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Edited By turtlerecoil

Same face tech as LA noire ?

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sixpin

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Edited By sixpin

@Gordy said:

@DJJoeJoe said:

@Ketchupp said:

@cclemon36 said:

@Gordy said:
If Max Payne and Max Payne 2 made shooting look like a ballet, Max Payne 3 makes shooting look like a ballet directed by Michael Bay.

That's not helping.

I agree. That analogy horrified me a little.

I'm crying inside.

Why does that put you guys off, you don't want expertly crafted slow mo explosions and special effects? Max Payne could benefit from this, considering this angle of the games were about that exact thing anyways, slow mo etc. Or do you just like to hate the name, Micheal Bay...

I want exertly crafted slow motion and effects by John Woo, which is what the first two Max Payne's were modeled after. Micheal Bay just throws slow motion and special effects into as many shots as possible.

I think some of you are reading way too much into Patrick's analogy.

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Insomniacs

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Edited By Insomniacs

Max bald? A new look

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PatchRowcester

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Edited By PatchRowcester

Will the new game have Quick Save like the previous two games did? Or will it resort to checkpoints?

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chilipeppersman

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Edited By chilipeppersman

well this is gonna be the shiznit

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mewarmo990

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Edited By mewarmo990

The old Max Payne games were unabashedly PC shooters by design. Will be interesting to see how that's updated to match modern shooter game design conventions, especially in this multiplatform generation. Or not? Just hope it's as easily moddable and tweakable as the older games were. That's something that often doesn't carry over when older franchises with a strong contemporary PC presence get sequels these days.

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arch4non

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Edited By arch4non

But, does he have the face?

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citizenkane

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Edited By citizenkane

I am more optimistic about this game now. I absolutely loved the first two.

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dandab

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Edited By dandab

I hope it comes with a matrix lobby map....

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GNCD

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Edited By GNCD

they better not forget to include those tv series. i would want to see address unknown and lords and ladies.

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MrBalmer

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Edited By MrBalmer

bah.

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maffers80

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Edited By maffers80

Played the first one but wasn't much of a fan - I'd rather see Rockstar doing something new.

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Little_Socrates

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Edited By Little_Socrates

Question for those who didn't play Max Payne 1 or 2 when they came out; do they hold up? I've never played them, and while certain older games totally work for me (Resident Evil is probably the standout) others totally don't (pre- Final Fantasy VII FF and very specifically Zelda: Ocarina of Time are standouts, though I love Majora's Mask.)

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MindChamber

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Edited By MindChamber

@Hangnail: Always thought Johnny Knoxville wouldve made a great Max Payne for the movie. To me he looks like the original actor/programmer

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deactivated-58b575d47c632

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So, in those pictures he has hair and is bald? Are those two different people, or Max at different stages of the game?

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Godxilla

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Edited By Godxilla

Cant wait for this.

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BitterAlmond

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Edited By BitterAlmond

@Sanj said:

@Delta_Ass: Oh god now I can't unsee it.

Me neither. Why would you do this to us.

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spilledmilkfactory

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As much as I wanted to, I never got a chance to play the first two, so I'm amped for this release. No doubts here

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largo6661

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Edited By largo6661

i really want tit to be good. But i wonder how fun a max payne game can be anymore. The old ones are great but becouse you now they came out a while ago. So many games aped max payne 1-2 that the stuff that made max payne cool is old news these days. But I'm optimistic.

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zombie2011

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Edited By zombie2011

I got excited at first when i thought i saw they gave him a beer belly, unfortunately they didn't.

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PWDragon

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Edited By PWDragon

I'm still VERY skeptical. Here's hoping for the best.

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RyuDrinksTheDew

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Edited By RyuDrinksTheDew

i trust rockstar, i think they are going to deliver a stellar product.

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jkuc316

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Edited By jkuc316

I wouldn't say Red Dead REDEMPTION was picked up by R*, because it was Red Dead REVOLVER they got from Capcom, and it wasn't even like that when it was being made by Capcom.

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Rowr

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Edited By Rowr

Well thanks for allaying all the fears about this game that I never had until now.

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Roger778

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Edited By Roger778

That was an entertaining article, and it certainly makes the new game sounds intriguing.  What really excites me, though, is that it looks like it will have interesting character development, which makes for a good story.   
 
I haven't played the first two games in a long time.  Makes me want to play the first Max Payne game again.
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ThePhantomnaut

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Edited By ThePhantomnaut

@thechronodarkness said:

Whats weird is, ign is reporting the game is using the 'rage' engine, and the euphoria for the physics. As soon as rage is about to release, THEN we start hearing news about this game. Ironic eh?

Still, VERY VERY excited for this game. Have been since I finished 2 on the pc, god, almost 9 years ago. I do remember the console ports of the first 2, were trash. The xbox one was...ok, while the ps2 one was garbage. I couldn't beat it on the ps2 for all the grimy graphics and horrible analog control. DIFFERENT story on the pc though.

Question is, max payne 1 and 2 are NOTORIOUS for crazy mods. Kung fu for max payne 3 anyone?

Rockstar Advanced Game Engine, not id Tech 5.

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bhhawks78

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Edited By bhhawks78

As someone who

HATED Alan Wake

Never played more than an hour of max payne

Loved everything Rockstar has done this generation

Them having the IP makes me way more likely to try/buy it.

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MrJiggerski

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Edited By MrJiggerski

@misclet: Except for his dyslexia. 'actuely'? c'mon.

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misclet

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Edited By misclet

i really like patrick's style of writing and reporting. i've read the other outlets' coverage of the same demo patrick saw and i think his has the most focus on Rockstar's position in the franchise. All the other sites really focused on a play by play coverage. Good, in a sense, but this type of article feels like it digs deeper for a story. Patrick is a newsman through and through.

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Fontan

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Edited By Fontan

@takua108 said:

@Afroman269 said:

I'm cautiously optimistic.

This, exactly. Everything about this seems great on paper.

Definetely. My hopes are a bit up after this preview, but I'm still not very confident.

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Edited By AndrewB

The best convincing they could do for me is to show me a good chunk of the beginning of the game and explain the story set-up and prove that it isn't the contrivance I suspect it must be, because the gameplay could well live on in another franchise, and the Max Payne story had a beautiful finality to it in 2.

You're actually kind of un-selling me on the game more by using the Max Payne name, rather than just using the gameplay formula to make another one of those types of damn fine shooters.

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teh_destroyer

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Edited By teh_destroyer

Its been a while since I have played a Max Payne game.

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Danterino

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Edited By Danterino

I had my doubts, but Rockstar proved me wrong once again!

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MasterVader

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Edited By MasterVader

Not liking the cover and two-weapons systems but I'll give them a fair shake until I see it for myself.

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probablytuna

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Edited By probablytuna

I'm liking what I'm hearing so far. Don't know whether I should get it on PC (where the franchise originated from) or PS3 (where I play most third-person shooters).

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Edited By kennybaese

As someone who never played the first the first two games, I find this incredibly compelling. I love Rockstar games except for the part where you actually play them, so I'm looking forward to playing a Rockstar game that actually plays like a game.

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Edited By darkjester74

@Wonloong said:

If they bring back Captain Baseball Bat Boy and Address Unknown, I'll be a happy camper.

This. So very much!

Patrick, excellent write up as always! You have effectively laid my fears about MP3 to rest. Looks like its going to be A-OK! =D

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Wonloong

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Edited By Wonloong

If they bring back Captain Baseball Bat Boy and Address Unknown, I'll be a happy camper.

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Winternet

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Edited By Winternet

No nightmare sequences? 1-star.

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Gordy

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Edited By Gordy

@DJJoeJoe said:

@Ketchupp said:

@cclemon36 said:

@Gordy said:
If Max Payne and Max Payne 2 made shooting look like a ballet, Max Payne 3 makes shooting look like a ballet directed by Michael Bay.

That's not helping.

I agree. That analogy horrified me a little.

I'm crying inside.

Why does that put you guys off, you don't want expertly crafted slow mo explosions and special effects? Max Payne could benefit from this, considering this angle of the games were about that exact thing anyways, slow mo etc. Or do you just like to hate the name, Micheal Bay...

I want exertly crafted slow motion and effects by John Woo, which is what the first two Max Payne's were modeled after. Micheal Bay just throws slow motion and special effects into as many shots as possible.

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AhmadMetallic

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Edited By AhmadMetallic

Article of the year. Thank you Patrick!

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ma_rc_01

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Edited By ma_rc_01

@RedHatDrew said:

Hey! Mix & match dual wielding!

More like Max & match. Heyoh!

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RedHatDrew

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Edited By RedHatDrew

Hey! Mix & match dual wielding!

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AuthenticM

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Edited By AuthenticM

I'm looking forward to this.