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The YouTube Snake Is Eating Itself

How VVVVVV's copyright notices underscore the complicated competing interests and contradictions of the popular video service.

Terry Cavanagh is the designer of VVVVVV. He published a gameplay video of VVVVVV on his YouTube channel, and it was flagged with a copyright claim. Magnus Pålsson is the composer of VVVVVV’s music. He also started getting copyright notices about his own music on YouTube.

By the way, if you haven't played VVVVVV, change that.
By the way, if you haven't played VVVVVV, change that.

This is the height of absurdity, and underlines the crossroads YouTube faces when it comes to finding the line on a website built on monetizing user generated content and protecting copyright holders. Right now, it’s very clear which side YouTube is favoring.

The basic question facing YouTube right now is fair use. Fair use is what allows an individual or group to use copyrighted material in their own work. According to the US Copyright Office, that includes “criticism, comment, news reporting, teaching, scholarship, and research.” With games, we’re often talking about people playing games, recording themselves playing them, and putting those videos up on YouTube. Sometimes with commentary, sometimes without. But at its very base level, it’s the recording of playing a game.

On YouTube, these creators are on the defensive.

YouTube faces a dilemma. When Viacom sued YouTube back in 2007 for more than a billion dollars, it prompted the company to start down a road it has continued on ever since. Copyright holders hold immense power on YouTube, and YouTube bends to their will. If a copyright holder makes a claim, that claim is assumed true until it’s proven otherwise by the YouTube user. If a user is unable to prove it has a valid use of copyright, they earn a strike. Three strikes? Your account is gone. That means starting a new channel over from scratch.

Content ID, the system that’s caused recent headaches, is a system created by YouTube in which YouTube videos are matched against files submitted by copyright holders. If a match is found, the policy of the copyright holder is applied. There are three options: monetize (the holder can turn on ads), block (video may no longer be viewable or audio may be muted), and track (nothing changes, but stats are monitored).

The most recent changes to Content ID differentiate between “managed” and “affiliate” channels on YouTube. Managed channels have a deal with YouTube. Machinima is a good example. Most of Machinima is not impacted by these changes, and does not have to worry about Content ID. An affiliate channel is Ryan “Northernlion” Letourneau, who is now responding to individual copyright requests depriving him of revenue.

When a video is being disputed over copyright, it is no longer able to be monetized by the video creator. Every day counts. Why do you think game publications try to hit embargo times for game reviews? You're trying to capitalize on mass interest. It's traffic, and traffic is money. Missing even a day or two can be catastrophic.

Content ID’s an extension of this power for copyright holders, but it’s come with unintended consequences. One includes Let’s Play and other videos being flagged because those games, uh, have music. Soundtrack distribution and artist representation is often handled by companies other than the game publisher.

A closer look at the VVVVVV situation will illuminate what I mean by this.

Pålsson posts on Twitter about how he’s getting copyright noticed about his own material. How?

TuneCore is a service that helps artists sell their music on a variety of online shops, including iTunes, Amazon, Spotify, and most recently, YouTube. According to TuneCore’s website, TuneCore partners with INDMUSIC, an independent music network on YouTube.

“You're owed money every time people use your music in their YouTube videos,” reads TuneCore’s website. “We'll help you collect the most money from YouTube when you use TuneCore for publishing and distribution.”

In this deal, artists keep 90% of royalties from their compositions, 80% of royalties from music used in other people’s YouTube videos, and 100% of royalties from the artist's own YouTube channel.

That leads us to this response from TuneCore on Twitter.

In this humorous exchange, TuneCore is informing Pålsson that TuneCore is actually providing a service for him. TuneCore is serving these copyright notices to folks using his music, which also includes videos of VVVVVV that feature his music. It’s easy to see how this begins to spiral in a million different directions.

Unfortunately for TuneCore, Pålsson doesn’t see this as a service.

And this is where TuneCore becomes very, very confused.

TuneCore can’t imagine a world where Pålsson would want others to use his music freely, including making money off it, without his explicit permission every single time someone makes this decision. Yet for many, this is part of what makes YouTube powerful, a platform for people to share, create, and mix and match content. For America’s archaic copyright system, one that favors copyright holders, it leads to competing interests.

“I want to say that TuneCore isn't a villain,” said Pålsson during an email exchange last night. “I've used them for a long time and their service has been pretty dang good thus far. This problem is systematic and symptomatic of outdated copyright and licensing laws that have not adapted to today's interconnected internet lifestyle that you and I have grown accustomed to.”

This is what it looks like when a video gets a copyright flag.
This is what it looks like when a video gets a copyright flag.

Pålsson has since talked to TuneCore on the phone to express his problems. He was unaware TuneCore and INDMUSIC had rolled out an automatic identifier (this is the Content ID system) on his behalf, a notice representing Pålsson without Pålsson knowing it was happening. He had assumed this was an error, something he needed to be asked to opt in to, but that’s not the case, as it was part a publishing deal he already signed, albeit prior to TuneCore/INDMUSIC rolling into YouTube.

INDMUSIC CEO and co-founder Brandon Martinez pointed to a communication issue.

“With YouTube's new claims system, tons of channels that weren't previously subject to Content ID claims are now being hit with claims, both valid and invalid,” said Martinez. “INDMUSIC also recently partnered with TuneCore to manage their artists' rights on YouTube. Many of these artists are video game composers who have previously licensed or sold their music without communicating this to their Publisher, TuneCore. When TuneCore's content was uploaded to YouTube, no one was aware that so many channels would be affected because none of this information had been communicated.”

The solutions presented to Pålsson each have a number of drawbacks that don't sit well with him. He can create a whitelist for his content, a set of YouTube users who are allowed to monetize his compositions.

“This alternative will be quite troublesome for the guys doing letsplay videos and reviews etc,” he said. “It would also punish the developer who might not get their game reviewed because of the hassle involved with getting on whitelists.”

The next option is to opt out of the publishing part of his publishing agreement, but since there is no way to easily opt out of just YouTube, that means losing additional revenue streams.

“The publishing part is tied to more services such as Spotify and iTunes under the TuneCore umbrella,” he said. “The money lost there will end up in the hands of those distributors instead. Granted, the artist still retains most of it, but it's a significant deal to lose out a chunk of money on each sale on a bunch of distribution places when there's already middle-men around.”

Pålsson continually pointed out that he believes the problem isn’t necessarily with TuneCore, but given the current framework, it’s unclear how to develop a system that benefits everyone.

“I don't know exactly how it would work technically without generating tons of administrative work” he said. “All I know is that I would like the lets-players, reviewers and game devs use as much music they need to do their work without having a lot of red tape to go through, as it's in the musicians' best interest as well.”

What’s happening on YouTube is important because this content is valuable. YouTube users aren’t just “personalities” to be swept under the rug. Many of them are doing work as legitimate as what myself and my other "traditional" press colleagues do every day. It’s just easier to regulate what’s happening on YouTube because it’s not considered press, and there are tools to manipulate what’s happening. That's not right.

"This problem is systematic and symptomatic of outdated copyright and licensing laws that have not adapted to today's interconnected internet lifestyle that you and I have grown accustomed to."

But right now, INDMUSIC doesn’t have a problem with the way it’s currently being handled.

“Videos should be disputed so content can be allowed to properly monetize,” said Martinez. “Creators should provide as much information about why they are disputing the claim as possible. The current problem is more around a massive massive batch of files being subject to ContentID all at once. It sucks that it is hurting the gaming community so heavily at the moment, but it was a messy situation that needed to be resolved. For every legitimate video this is hurting, there are three or more videos using rights without permission and profiting from such uses.”

And as it stands, YouTube isn't changing any of its policies. A letter sent out to YouTube channel holders, obtained by Kotaku, said as much.

"Whether gaming, music or comedy is your passion, know that we love what you do," said the company. "We've worked hard to design Content ID and other tools to give everyone--from individual creators to media companies--the opportunity to make great videos and earn money. As YouTube grows, we want to make sure we're providing the right product features to ensure that everyone continues to thrive."

More clashes are inevitable, but now, nobody seems happy, not even the copyright holders this is supposed to "help."

Patrick Klepek on Google+

248 Comments

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alwaysbebombing

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Edited By alwaysbebombing

I didn't realize so many people were going to 100% side with Youtubers. There's fault on both sides, you can just run around in the streets screaming "corporations!"

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amafi

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I didn't realize so many people were going to 100% side with Youtubers. There's fault on both sides, you can just run around in the streets screaming "corporations!"

I guess people get cranky if they don't get their daily dose of ridiculous swedes yelling about rape.

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development

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Edited By development

@joshwent said:

I want let's players and YouTube reviewers and game devs and everyone else to flourish. But ignorantly avoiding the fact that most of them are illegally using copyrighted content isn't going to help the "little guy" win.

Ummmmmmmmmmmm. Citation fucking needed. This whole thing is the DHS for Youtube: it helps no one, and harms everyone, excepting the big companies who are capable of making these sweeping copyright claims. Your blanket statement more ignorant than the people you're wrongfully accusing. You act like of course all these Youtubers have no back-up plan, so it's their own fault. What? Sorry, you really believe that? Have you done zero research? Do you guys know anything about the thing you're talking about? Almost every single "big" Youtuber, and a lot of smaller ones, have a website where they upload their content to, complete with custom video players. Youtube is merely their main source of viewers, and they have no control over that because that's where the people are. If your argument is really expecting them to shift the entire market that Youtube and Google have created into their own personal favor then you're fucking clueless to more than just this ridiculous debate (I don't think this is your guys' argument; just covering my bases here).

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AthleticShark

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@professoress: Exactly. Just because everyone has an opinion it does not mean everyone should get paid for it.

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iBushido

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Yeah, I don't think this is as clear cut as people are making it out to be. I've done a couple of Let's Play's myself and I plan to do more so I would obviously like the rules to favor the gamers and let them make their videos, but at the same time, there are certain types of videos that should just not make money for the user.

I honestly don't think that if I sit down and record myself playing through a whole game, I should get paid for it. What have I actually "created" in that video? The game is the game. Granted, nobody else will play it quite like I did with the same timing, skill, strategy, or customized hat, but I don't think simply playing a game is enough of a "creative work" to be qualified under fair use. It would be like filming me from behind while I'm sitting in a chair watching the entire Matrix trilogy with the whole screen in the shot and clear audio and I just sit there quietly and watch it. Should I get paid for that? Should people basically be able to watch the whole trilogy for free just because I'm in the shot?

I think without some kind of commentary, review, satire, strategy guide element (that is explained with your own voice or visuals), tutorial, an introduction or history of a game or series, etc., then you haven't really done anything worthy of monetizing it and all you really did in the end was show footage of someone else's work and get paid for it.

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deactivated-64b8656eaf424

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I don't know how I feel about Patrick continually writing Palsson (without å), considering he could just do a search and replace for the entire last name after he was done writing the story.

Seems lazy.

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Fonzinator

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@ibushido said:

Yeah, I don't think this is as clear cut as people are making it out to be. I've done a couple of Let's Play's myself and I plan to do more so I would obviously like the rules to favor the gamers and let them make their videos, but at the same time, there are certain types of videos that should just not make money for the user.

I honestly don't think that if I sit down and record myself playing through a whole game, I should get paid for it. What have I actually "created" in that video? The game is the game. Granted, nobody else will play it quite like I did with the same timing, skill, strategy, or customized hat, but I don't think simply playing a game is enough of a "creative work" to be qualified under fair use. It would be like filming me from behind while I'm sitting in a chair watching the entire Matrix trilogy with the whole screen in the shot and clear audio and I just sit there quietly and watch it. Should I get paid for that? Should people basically be able to watch the whole trilogy for free just because I'm in the shot?

I think without some kind of commentary, review, satire, strategy guide element (that is explained with your own voice or visuals), tutorial, an introduction or history of a game or series, etc., then you haven't really done anything worthy of monetizing it and all you really did in the end was show footage of someone else's work and get paid for it.

Only the worst of youtube let's players would think otherwise. All of the good ones either provide strategy, some kind of history, or they act as entertainers. I think that people who honestly try to do these thing should be allowed to. If they are simply playing and throw in a comment every couple minutes, that is useless. Of course the only way to police something like that is to watch everything and review it... or slam everything automatically.

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@parsnip said:

I don't know how I feel about Patrick continually writing Palsson (without å), considering he could just do a search and replace for the entire last name after he was done writing the story.

Seems lazy.

Yea, a huge research article means nothing. He was just a big lazy asshole and should be fired immediately by Giantbomb. You, in turn, should also get hired to be the official proofreader of all things foreign.

How are comments like this not considered spam? It completely lacks any and all conversation/discussion purposes.

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darkdragonmage99

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This is the kinda problem you run into when your laws are written by disney and warner congrats you've stumbled upon one of the biggest problems with today's society governments being own and ran by corporations.

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joshwent

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If your argument is really expecting them to shift the entire market that Youtube and Google have created into their own personal favor then you're fucking clueless to more than just this ridiculous debate (I don't think this is your guys' argument; just covering my bases here).

Well, you're right? That isn't my argument. So maybe calm down a bit, stop slinging insults, and I'll be happy to engage your questions about any points I actually made.

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darkdragonmage99

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Edited By darkdragonmage99

@joshwent: Last I checked fair use is legal and furthermore when the copyright holder doesn't care that you are using their material fair use doesn't even need to be applied.

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Rasrimra

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Edited By Rasrimra

I think we can all agree that the Copyright system in place is quickly becoming a public annoyance or dare I say a public enemy instead of being a helpful thing as it was supposedly intended to be. Not only is it costing us (humanity) a lot of work and does it make matters infinitely more complicated, expensive and slow (you need entire legal teams and a lot of time to sift through potential copyright problems) and is the system abused by companies (robbing ideas of employees through contracts or to stifle possible innovations from competitors) it is also starting to cost the creators money instead of protecting their income and creating a feeling of insecurity (you can get flagged by anyone) instead of security (nobody can steal my work). On top of that it also makes everyone into a villain. Everyone including my grandma is now doing illegal things (pictures in school projects, copying lines from books in summaries, backing up data that shouldn't be backed up, etc.) In my country, banks and psychologists for instance are doing illegal things too by asking for copies of passports and even keeping those copies, which technically is a copyright infringement. By law I'm not even allowed to give them my passport only to show them my passport, let alone let them copy it. And now we have manhunts by organisations like BREIN and other corporate copyright-watchdogs. It's a complete mess.

Let's put it like this: To quickly fix this system by implementing another temporary patch or law so that it 'kinda' works (yet kinda doesn't work) for another year or so, just, won't, cut it. It's time that creators and innovators all over the world sit down and have a talk. Not everyone in one room, but groups of content creators on Youtube and Twitch and blogs and podcasts and Giantbomb who come together and try to come up with a better way to protect their income while bolstering instead of hampering cultural and technological progress. If the idea is good enough the people will follow. To think about them in groups is the only way to improve them. There's no magical think tank who are going to solve a problem that big.

Perhaps we should all reconsider how we think about putting a commercial product out there while still considering it to be 'ours'. Maybe that idea just isn't viable anymore for certain types of products and maybe we should draw a clear line between making something for yourself (keeping it to yourself) or making something for the community (making it part of the community) along with distinguishing developers from let's players, etc. Or maybe progressive or creative efforts should be considered different from competitive ones. Any new system will come with its own set of problems (like providing instantly recognisable proof to a consumer who made what) but I'd be hard-pressed to believe that whatever ideas you come up with would be as bad as what we have now.

I'm a 100% certain that there are many easier and less obtuse ways to deal with ownership and protecting investments than our current out-of-touch and out-of-line copyright system and I consider anyone who actively upholds the current system to be an asshole.

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Edited By mnzy

@hellbound said:

@parsnip said:

I don't know how I feel about Patrick continually writing Palsson (without å), considering he could just do a search and replace for the entire last name after he was done writing the story.

Seems lazy.

Yea, a huge research article means nothing. He was just a big lazy asshole and should be fired immediately by Giantbomb. You, in turn, should also get hired to be the official proofreader of all things foreign.

How are comments like this not considered spam? It completely lacks any and all conversation/discussion purposes.

It's a matter of respect. It takes less than a minute to write his name correctly, why not do it?

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development

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@joshwent said:

@development said:

If your argument is really expecting them to shift the entire market that Youtube and Google have created into their own personal favor then you're fucking clueless to more than just this ridiculous debate (I don't think this is your guys' argument; just covering my bases here).

That isn't my argument.

...which is why I said as much. Like I said, just covering my bases. So go ahead and start talking about these points:

it helps no one, and harms everyone, excepting the big companies who are capable of making these sweeping copyright claims. Your blanket statement is more ignorant than the people you're wrongfully accusing. You act like of course all these Youtubers have no back-up plan, so it's their own fault. What? Sorry, you really believe that? Have you done zero research? Do you guys know anything about the thing you're talking about? Almost every single "big" Youtuber, and a lot of smaller ones, have a website where they upload their content to, complete with custom video players. Youtube is merely their main source of viewers, and they have no control over that because that's where the people are.

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Sergio

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Edited By Sergio

@humanity said:

The fact that copyright laws are somewhat outdated by this point doesn't help the situation, but you will almost never see the general public calmly accept cold hard facts when it comes down to a dispute between "big evil companies" and "independent entrepreneurs." This is business, and it always has been and always will be. You hear a lot of talk about how "moral" some company is or isn't but we all know that in the end it's not about being immoral or moral but about making sure the business you're running is profitable. Every successful company adheres to this logic or else they wouldn't be successful for very long. YouTube makes a ton of money from these banal Let's Play series that millions watch - but at the same time YouTube isn't going to risk million dollar lawsuits in order to protect the creative integrity of their money cows.

Actually, it is not a fact that copyright laws are in any way outdated. That's an opinion. I would say that it is actually the newer parts of copyright law that we have problems with, such as the CTEA in '98. I would argue that the crux of the matter in these cases, fair use, is not outdated. Just because someone wants to profit off of someone else's work on the internet doesn't mean we need to change this.

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cikame

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Edited By cikame

I can imagine a future where i want to create a dumb video of myself set to some video game music, the fact that i'd want to do something small and dumb like that shouldn't flag me as some kind of copyright abuser.

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Edited By Sergio

@rasrimra: There's so much you get wrong in your post.

There's a difference between copyright and patents. Most innovations are protected by patents, not copyright. While you can be innovative in creating an art style, the style itself isn't protected by law - the art piece is protected by copyright.

Copyright doesn't stifle competition, unless you mean this is stopping a competitor from opening their own Mickey Mouse resort. You can argue that the current patent system does, but this is about copyrights.

Copyright doesn't rob ideas from employees. People are able to determine for themselves if they want to enter into a made for hire contract and give up their copyright claims.

Most of the things you list are protected by fair use. A kid adding copyrighted pictures to his poster board display for a school project will more than likely benefit from fair use. A kid selling it online most likely won't. Backing up data that you own doesn't infringe on copyright and isn't against the DMCA.

I don't know what country you live in, but in the U.S. the part of the passport that you may want to copy isn't protected by copyright. Government logos and such are protected.

Finally, calling anyone an asshole that disagrees with you means people are less likely to be convinced of any arguments you might want to make.

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amafi

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@cikame: I can't imagine it would. It's a different thing as soon as you decide to monetize that dumb thing though.

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Last I checked fair use is legal and furthermore when the copyright holder doesn't care that you are using their material fair use doesn't even need to be applied.

There's a very real difference between a copyright holder "not caring", and a copyright holder giving specific permission. People in this thread have mentioned Valve as a company that's okay with Let's Plays, but let's look at their Licensing Agreement:

D. License to Use Valve Game IP in Fan Art.

Valve appreciates the community of Subscribers that creates fan art, fan fiction, and audio-visual works that reference Valve games ("Fan Art"). You may incorporate content from Valve games into your Fan Art. Except as otherwise set forth in this Section or in any Subscription Terms, you may use, reproduce, publish, perform, display and distribute Fan Art that incorporates content from Valve games however you wish, but solely on a non-commercial basis.

So, cool. If you've purchased the license to, say, Portal 2, you can make a Chell portrait, a sexy GlaDOS costume, and even probably (even though this is still unclear) upload a let's play of the whole damn game to YouTube. BUT, if you're a YouTube partner, than you're using their IP on a commercial basis, which is a breech of the agreement.

It doesn't matter if Gabe Newell is toats cool with it, the written agreement is what matters. Valve can of course just not pursue legal action against you, but you are still breaking the agreement, so you're still culpable if any charges are ever brought up.

Also, as @sergio has pointed out numerous times, Fair Use isn't just some category of using copyrighted material that makes you immune to the law. It's a defense that you can attempt to use if you're accused of copyright infringement, and it has to be argued and proven on a case-by-case basis. Only then is it legal.

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Edited By Darji

@joshwent said:

@darkdragonmage99 said:

Last I checked fair use is legal and furthermore when the copyright holder doesn't care that you are using their material fair use doesn't even need to be applied.

There's a very real difference between a copyright holder "not caring", and a copyright holder giving specific permission. People in this thread have mentioned Valve as a company that's okay with Let's Plays, but let's look at their Licensing Agreement:

D. License to Use Valve Game IP in Fan Art.

Valve appreciates the community of Subscribers that creates fan art, fan fiction, and audio-visual works that reference Valve games ("Fan Art"). You may incorporate content from Valve games into your Fan Art. Except as otherwise set forth in this Section or in any Subscription Terms, you may use, reproduce, publish, perform, display and distribute Fan Art that incorporates content from Valve games however you wish, but solely on a non-commercial basis.

So, cool. If you've purchased the license to, say, Portal 2, you can make a Chell portrait, a sexy GlaDOS costume, and even probably (even though this is still unclear) upload a let's play of the whole damn game to YouTube. BUT, if you're a YouTube partner, than you're using their IP on a commercial basis, which is a breech of the agreement.

It doesn't matter if Gabe Newell is toats cool with it, the written agreement is what matters. Valve can of course just not pursue legal action against you, but you are still breaking the agreement, so you're still culpable if any charges are ever brought up.

Also, as @sergio has pointed out numerous times, Fair Use isn't just some category of using copyrighted material that makes you immune to the law. It's a defense that you can attempt to use if you're accused of copyright infringement, and it has to be argued and proven on a case-by-case basis. Only then is it legal.

But isn't that for assets and stuff? Lets take a look at Dota which is very commercial. Valve is totally ok with monetization for streaming and let'splays. Also most of these claims DO NOT COME from publishers or developers. They are comming from totally different companies

@amafi said:

@alwaysbebombing said:

I didn't realize so many people were going to 100% side with Youtubers. There's fault on both sides, you can just run around in the streets screaming "corporations!"

I guess people get cranky if they don't get their daily dose of ridiculous swedes yelling about rape.

You know whats funny? The guy you are refereeing to is managed and has no consequences whatsoever

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@luck702:

I only brought it up because he used both versions of it's/its, but only used it's. It's an error that draws attention to itself.

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Lets be honest, this was bound to happen eventually and it will get much worse before it gets better.

I worked in the entertainment industry for a number of years and have mates that still work for a number of big record & film companies. The method that was in use for nearly a century of make something, put it onto a physical medium sell it and hopefully recoup more than the cost afterwards does not stand up anymore. It is made worse that in the CD/DVD era they become inefficient and bloated and refused to adapt quickly when the internet hit so they are striking out in any which way they can to catch up.

Its not right that content is being taken down on lets plays but at the same time it is not right that you search for most albums and hear the full thing on youtube. There is DEFINITELY something positive about having access to a global engaged audience, hell giant bomb alone is responsible for at least 1/3 of my games purchases these days, but the attitude of a large proportion of the internet is that of self entitlement. Expecting everything for free and if it isn't free crack it open and make it illegally available anyway. Unless you live on your own private self sustaining island with no outside contact you are dependent on capitalism and market trade between countries. Musicians have to eat just like the rest of us. You wouldn't walk into a restaurant and expect to eat for free so why should you be able to listen to an album or watch a whole game without commentary for free.

It gets more cloudy if you consider context, there was a case earlier in the year where a popular band, I think the black keys, song was used for a particularly right wing political advertisement. I sure as hell wouldn't want to be associated by proxy with a cause I didn't agree with. Yet if we hand the rights solely over to the content producer at the expense of the artist then who knows what could happen.

In my eyes offering your art up without any sort of control is not the best approach, nor is an attitude of ban all non authorised use and sort the mess out afterwards. There is a middle ground where the public can talk about and criticise art without fear of prosecution or it costing a fortune to set up but at the same time an artist can be in control and can make an honest living on the back of it.

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Nation764

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Patrick is not a reporter or newsman, he is an editorialist who practices advocacy journalism. Nearly every article of his that I read contains his opinion, right or wrong, good or bad, on the subject. I'm not saying that's wrong, but it is disingenuous to present yourself as a "news" man. News is what is happening, not what is happening and your biased opinion of it. It just bugs me because he presents such a holier than thou and ultra judgemental persona, as if he is an arbiter of what is moral or ethical in the games universe. He's the Bill O'reilly of this site.

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@mnzy said:

@hellbound said:

@parsnip said:

I don't know how I feel about Patrick continually writing Palsson (without å), considering he could just do a search and replace for the entire last name after he was done writing the story.

Seems lazy.

Yea, a huge research article means nothing. He was just a big lazy asshole and should be fired immediately by Giantbomb. You, in turn, should also get hired to be the official proofreader of all things foreign.

How are comments like this not considered spam? It completely lacks any and all conversation/discussion purposes.

It's a matter of respect. It takes less than a minute to write his name correctly, why not do it?

Or it was just an editing mistake. I dunno. Who knows, though?

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ProfessorK

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Jeez, Even Google isn't immune to the botched launch in 2013. First the + comment integration, now this. I hope this all gets ironed out because these examples Patrick pulled are pretty ridiculous.

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ProfessorEss

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From where I sit that seems to me to be the biggest misunderstanding here. That Fair Use is some catch-all that makes someone innocent until proven guilty.

To be frank, I just don't think most monetized "Let's Play" videos, that stream a game from start to finish will win in court. I don't think they would be deemed "transformative" enough to warrant the massive amount of content they're showing.

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iBushido

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@fonzinator: Yeah, so I guess the answer is to try to find some kind of system to weed out the non-transformative ones. Maybe like a system integrated into the steps of posting a new video that includes acceptable sub-categories within the general ones that you must choose and if your video doesn't match then it gets flagged and reviewed? Maybe crowd source and let the YouTube community police themselves.

I mean, otherwise they MUST go with the blanket copyright claims on everything, never bother to verify it, and nobody gets to post videos anymore. It's bad for everyone, because gamers get less interested in the games and know less about them, making them purchase less which hurts the whole industry, and YouTube loses a whole category of videos that generate millions of hits for them, bringing in ad revenue.

I think this will all just get worse and worse and then come crashing down and go back to being good. They'll never outlive the backlash they'll deal with on a daily basis until they cave and change the rules. Either that or someone else will pick up the pieces and we'll all move over to a different site with a comprehensive and fair system in place that benefits all parties.

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Landmine

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@mnzy said:

@hellbound said:

@parsnip said:

I don't know how I feel about Patrick continually writing Palsson (without å), considering he could just do a search and replace for the entire last name after he was done writing the story.

Seems lazy.

Yea, a huge research article means nothing. He was just a big lazy asshole and should be fired immediately by Giantbomb. You, in turn, should also get hired to be the official proofreader of all things foreign.

How are comments like this not considered spam? It completely lacks any and all conversation/discussion purposes.

It's a matter of respect. It takes less than a minute to write his name correctly, why not do it?

Or it was just an editing mistake. I dunno. Who knows, though?

I read that it's a conspiracy and the real Patrick was beamed up by aliens and replaced with a doppelganger with a busted clavicle that has to make mistakes every once a while in an attempt to avoid blowing it's cover. What they didn't realize is that we'd catch on. We're pretty savvy Duders. The real Scoops never made mistakes, especially missing funny characters that go above or below letters. He also monospaced all of his articles. I read what I wrote on the internet, so it must be true.

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MooseHead

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Wow, great article @patrickklepek. This is a situation that just keeps getting weirder and weirder. How has this affected Giant Bomb and hosting Quick Look videos on YouTube?

It seems like the next step in the evolution to circumvent the copyright issues based on monetization on the total number of views on videos is to create a business model of paid subscribers. It seems like YouTube will create a business model around the personalities and hosts. Instead of "free" money based on the total number of views (which is the contentious part), subscribers pay $2 for channel access for the personality and their opinion. It doesn't matter then if the video gets 2 million or 15 million views, the monetization is for the personality and opinion, not the gameplay footage/gameplay music.

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TheDudeOfGaming

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Due to some extremely obscure music on my playlists, I'm afraid I'll never be leaving youtube.

Imma go down with the motherfucking ship!

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Due to some extremely obscure music on my playlists, I'm afraid I'll never be leaving youtube.

Imma go down with the motherfucking ship.

I'm not convinced this ship is going down any time soon. The brig may be full and it may be getting low on escape pods and panic rooms but the hull seems to be well intact.

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Nethlem

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@iceland said:

Letting money into youtube the internet was the worst thing that ever happened to youtube the internet.

Here, i fixed that one for you!

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TheDudeOfGaming

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@professoress said:

@thedudeofgaming said:

Due to some extremely obscure music on my playlists, I'm afraid I'll never be leaving youtube.

Imma go down with the motherfucking ship.

I'm not convinced this ship is going down any time soon. The brig may be full and it may be getting low on escape pods and panic rooms but the hull seems to be well intact.

Yup, PewDiePie may be number #1, but the vast majority of videos and views have nothing to do with video games. And since games seem to be the ones who are hit hardest by all this copyright bullshit, youtube will continue with the success it has for a long time.

The only thing that will kill it is a better website.

Edit: Just checked some numbers.

18,233,036 subscribers

3,092,070,312 views

That's a lot.

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spraynardtatum

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From where I sit that seems to me to be the biggest misunderstanding here. That Fair Use is some catch-all that makes someone innocent until proven guilty.

To be frank, I just don't think most monetized "Let's Play" videos, that stream a game from start to finish will win in court. I don't think they would be deemed "transformative" enough to warrant the massive amount of content they're showing.

I agree, Fair Use isn't what makes someone innocent until proven guilty. Because it's a basic human right. Fair Use isn't a catch-all that makes someone innocent until proven guilty because Fair Use doesn't need to do that. The presumption of innocence is an essential part of democracy and has been around longer than any copyright law and I believe shouldn't be thrown away just because of copyright "issues".

Video games are an interactive medium. You are not playing a videogame if you watch someone else do it . The mere fact that viewers are watching instead of playing the game transforms it into something else. It is a completely different experience. I believe that anyone who says that they've played The Last of Us because they watched a lets play of it is incorrect. It's not the same in the slightest. You may have seen the plot and know the characters (which you could also find by looking on forums or wikipedia) but you did not play the game. It would be like saying you've been on the Top Thrill Dragster because you watched this video:

Loading Video...

Or have gone to the Louvre because you watched this virtual tour of it:

Loading Video...

All of these videos can be entertaining and provide a good representation of the experience but they are in no way similar to actually participating in the experience. The fact that a lets play is a video and not a video game has transformed it into an entirely different medium.

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ProfessorEss

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Yup, PewDiePie may be number #1, but the vast majority of videos and views have nothing to do with video games. And since games seem to be the ones who are hit hardest by all this copyright bullshit, youtube will continue with the successes it has for a long time.

The only thing that will kill it is a better website.

That's the irony for me.

There was a bit of a row in comments of "Scoops & The Wolf featuring TotalBiscuit" about how TB allegedly pointed out that a single user was insignificant and meaningless when you consider that he gets "8000 new subs a day".

Yet when Google says he is insignificant when you consider the 800 billion hits they get a day* it was all "arm in the air with disgust at the arrogance",

(*yes, yes, citation required. I don't have one)

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It seems like the next step in the evolution to circumvent the copyright issues based on monetization on the total number of views on videos is to create a business model of paid subscribers. It seems like YouTube will create a business model around the personalities and hosts. Instead of "free" money based on the total number of views (which is the contentious part), subscribers pay $2 for channel access for the personality and their opinion. It doesn't matter then if the video gets 2 million or 15 million views, the monetization is for the personality and opinion, not the gameplay footage/gameplay music.

If anything ever happened like this, I think it would be the absolute last resort, and I doubt it would work at all.

Remember, Google has built its empire on providing completely free services and monetizing them through ads. They know that people want free shit, and I'm sure they also know that only a fraction of a percent of viewers would ever intentionally subscribe to the type of content on YouTube. Not that there isn't amazing stuff there, and not that lots of things don't deserve to make money, but asking people to pay for short-form sporadic content that was all free before for years, just seems like an instant failure.

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@spraynardtatum: If that game has more than five minutes of cutscenes that you, the player, can not effect your instantly back into grey area.

Fair Use is a little more complicated than "basic human rights" - this falls within the "misunderstanding" I was talking about.

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@professoress said:

From where I sit that seems to me to be the biggest misunderstanding here. That Fair Use is some catch-all that makes someone innocent until proven guilty.

To be frank, I just don't think most monetized "Let's Play" videos, that stream a game from start to finish will win in court. I don't think they would be deemed "transformative" enough to warrant the massive amount of content they're showing.

I agree, Fair Use isn't what makes someone innocent until proven guilty. Because it's a basic human right. Fair Use isn't a catch-all that makes someone innocent until proven guilty because Fair Use doesn't need to do that. The presumption of innocence is an essential part of democracy and has been around longer than any copyright law and I believe shouldn't be thrown away just because of copyright "issues".

Video games are an interactive medium. You are not playing a videogame if you watch someone else do it . The mere fact that viewers are watching instead of playing the game transforms it into something else. It is a completely different experience. I believe that anyone who says that they've played The Last of Us because they watched a lets play of it is incorrect. It's not the same in the slightest. You may have seen the plot and know the characters (which you could also find by looking on forums or wikipedia) but you did not play the game. It would be like saying you've been on the Top Thrill Dragster because you watched this video:

Loading Video...

Or have gone to the Louvre because you watched this virtual tour of it:

Loading Video...

All of these videos can be entertaining and provide a good representation of the experience but they are in no way similar to actually participating in the experience. The fact that a lets play is a video and not a video game has transformed it into an entirely different medium.

Innocent until proven guilty is a right reserved for some people in most civilized nations involved in criminal cases, and even then there are some fairly serious exceptions.

It's not really a right you have when it comes to making money as a content creator on a privately owned service like youtube. Being able to stream skyrim and making money off it is not a human right, and it shouldn't be. There are more pressing issues to worry about than if angry joe loses 3 days of monetization on his latest unfunny rant. When they start rendition of people accused of copyright offenses you can make that weak ass argument.

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@spraynardtatum: If that game has more than five minutes of cutscenes that you, the player, can not effect your instantly back into grey area.

Or maybe even one minute, or none, the idea that a game is fundamentally transformative because it's played differently each time has zero legal precedent. The point is, that it doesn't matter.

A copyright dispute doesn't negate an individual's right to the presumption of innocence. The prosecution still has to prove to a judge that you are infringing on their IP. If they satisfactorily show that you are using their content in an unauthorized way, you can then claim that it fits in some allowance of fair use, and maybe therefore still be allowed to display and distribute your whatever.

Human Rights really aren't part of this issue.

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@mnzy said:

@hellbound said:

@parsnip said:

I don't know how I feel about Patrick continually writing Palsson (without å), considering he could just do a search and replace for the entire last name after he was done writing the story.

Seems lazy.

Yea, a huge research article means nothing. He was just a big lazy asshole and should be fired immediately by Giantbomb. You, in turn, should also get hired to be the official proofreader of all things foreign.

How are comments like this not considered spam? It completely lacks any and all conversation/discussion purposes.

It's a matter of respect. It takes less than a minute to write his name correctly, why not do it?

Or it was just an editing mistake. I dunno. Who knows, though?

NO PATRICK! YOU MUST REPENT FOR YOUR SINS

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@mnzy said:

@hellbound said:

@parsnip said:

I don't know how I feel about Patrick continually writing Palsson (without å), considering he could just do a search and replace for the entire last name after he was done writing the story.

Seems lazy.

Yea, a huge research article means nothing. He was just a big lazy asshole and should be fired immediately by Giantbomb. You, in turn, should also get hired to be the official proofreader of all things foreign.

How are comments like this not considered spam? It completely lacks any and all conversation/discussion purposes.

It's a matter of respect. It takes less than a minute to write his name correctly, why not do it?

Or it was just an editing mistake. I dunno. Who knows, though?

I find it amusing (read: sad) that the guy demanding respect be shown, in turn shows none himself by calling people names.

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AthleticShark

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@sixpin said:

@patrickklepek said:

@mnzy said:

@hellbound said:

@parsnip said:

I don't know how I feel about Patrick continually writing Palsson (without å), considering he could just do a search and replace for the entire last name after he was done writing the story.

Seems lazy.

Yea, a huge research article means nothing. He was just a big lazy asshole and should be fired immediately by Giantbomb. You, in turn, should also get hired to be the official proofreader of all things foreign.

How are comments like this not considered spam? It completely lacks any and all conversation/discussion purposes.

It's a matter of respect. It takes less than a minute to write his name correctly, why not do it?

Or it was just an editing mistake. I dunno. Who knows, though?

I find it amusing (read: sad) that the guy demanding respect be shown, in turn shows none himself by calling people names.

I am glad you can find it amusing in some way. It just infuriates the hell out of me and makes me frustrated even when it has nothing to do with me!

I guess I just hate seeing good people get put down all the time.

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spraynardtatum

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@professoress said:

@spraynardtatum: If that game has more than five minutes of cutscenes that you, the player, can not effect your instantly back into grey area.

Fair Use is a little more complicated than "basic human rights" - this falls within the "misunderstanding" I was talking about.

I didn't say fair use is a basic human right. I said the presumption of innocence is. Fair Use is your best defense.

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Youtube basically solved the problem of video on the internet, and for that I am very grateful. But now that technology is everywhere and well... yeah I don't really need Youtube anymore. Hell even at work we run our own streaming site to share things that are work-in-progress.

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@sergio said:

@rasrimra: There's so much you get wrong in your post.

There's a difference between copyright and patents. Most innovations are protected by patents, not copyright. While you can be innovative in creating an art style, the style itself isn't protected by law - the art piece is protected by copyright.

Copyright doesn't stifle competition, unless you mean this is stopping a competitor from opening their own Mickey Mouse resort. You can argue that the current patent system does, but this is about copyrights.

Copyright doesn't rob ideas from employees. People are able to determine for themselves if they want to enter into a made for hire contract and give up their copyright claims.

Most of the things you list are protected by fair use. A kid adding copyrighted pictures to his poster board display for a school project will more than likely benefit from fair use. A kid selling it online most likely won't. Backing up data that you own doesn't infringe on copyright and isn't against the DMCA.

I don't know what country you live in, but in the U.S. the part of the passport that you may want to copy isn't protected by copyright. Government logos and such are protected.

Finally, calling anyone an asshole that disagrees with you means people are less likely to be convinced of any arguments you might want to make.

I suppose on a surface level there is a difference but I look at the why not the what.
Copyright is like patenting a way to control a revenue stream and preferably in the direction of the USA. They both serve to make life more difficult for creative people and to threaten small competitors, turn the public into villains who have something to hide etc. etc.

You may not believe that we are doing illegal things all the time but let me give you a good example of how stupid the system really is. Singing Happy Birthday in public, is illegal.
From Wiki (potentially illegally quoted): "In 1988, Warner/Chappell Music purchased the company owning the copyright for $25 million, with the value of "Happy Birthday" estimated at $5 million.[6][7] Based on the 1935 copyright registration, Warner claims that the United States copyright will not expire until 2030, and that unauthorized public performances of the song are technically illegal unless royalties are paid to Warner. In one specific instance in February 2010, these royalties were said to amount to $700.[8] In the European Union, the copyright of the song will expire no later than December 31, 2016.[9]"

I wouldn't call anyone who disagrees with me an asshole, but I do highly dislike figures that represent or protect current copyright laws and I would love to see them publicly humiliated. Suppose the best way to do that is to let them speak, but I still think they're assholes.

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spraynardtatum

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@joshwent said:

@professoress said:

@spraynardtatum: If that game has more than five minutes of cutscenes that you, the player, can not effect your instantly back into grey area.

Or maybe even one minute, or none, the idea that a game is fundamentally transformative because it's played differently each time has zero legal precedent. The point is, that it doesn't matter.

A copyright dispute doesn't negate an individual's right to the presumption of innocence. The prosecution still has to prove to a judge that you are infringing on their IP. If they satisfactorily show that you are using their content in an unauthorized way, you can then claim that it fits in some allowance of fair use, and maybe therefore still be allowed to display and distribute your whatever.

Human Rights really aren't part of this issue.

I'm saying that it doesn't even matter that a video game is played differently by different people (though they are), a video game is an interactive medium and a Lets Play is not. You can't fully represent a interactive experience with no way to interact. Video games are made to be played. Participation is the point of their creation. Someone watching someone play a video game on youtube isn't playing the video game. They're getting an different and bare bones representation of the experience.

And in the case of Content ID, a copyright dispute is negating an individuals right to the presumption of innocence. The damage is done immediately by removing monetization and the defendant must then explain their case for the penalty to be revoked. It has everything to do with Human Rights because it involves human beings with real jobs that are no longer able to make a living even though they've done nothing wrong.