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The YouTube Snake Is Eating Itself

How VVVVVV's copyright notices underscore the complicated competing interests and contradictions of the popular video service.

Terry Cavanagh is the designer of VVVVVV. He published a gameplay video of VVVVVV on his YouTube channel, and it was flagged with a copyright claim. Magnus Pålsson is the composer of VVVVVV’s music. He also started getting copyright notices about his own music on YouTube.

By the way, if you haven't played VVVVVV, change that.
By the way, if you haven't played VVVVVV, change that.

This is the height of absurdity, and underlines the crossroads YouTube faces when it comes to finding the line on a website built on monetizing user generated content and protecting copyright holders. Right now, it’s very clear which side YouTube is favoring.

The basic question facing YouTube right now is fair use. Fair use is what allows an individual or group to use copyrighted material in their own work. According to the US Copyright Office, that includes “criticism, comment, news reporting, teaching, scholarship, and research.” With games, we’re often talking about people playing games, recording themselves playing them, and putting those videos up on YouTube. Sometimes with commentary, sometimes without. But at its very base level, it’s the recording of playing a game.

On YouTube, these creators are on the defensive.

YouTube faces a dilemma. When Viacom sued YouTube back in 2007 for more than a billion dollars, it prompted the company to start down a road it has continued on ever since. Copyright holders hold immense power on YouTube, and YouTube bends to their will. If a copyright holder makes a claim, that claim is assumed true until it’s proven otherwise by the YouTube user. If a user is unable to prove it has a valid use of copyright, they earn a strike. Three strikes? Your account is gone. That means starting a new channel over from scratch.

Content ID, the system that’s caused recent headaches, is a system created by YouTube in which YouTube videos are matched against files submitted by copyright holders. If a match is found, the policy of the copyright holder is applied. There are three options: monetize (the holder can turn on ads), block (video may no longer be viewable or audio may be muted), and track (nothing changes, but stats are monitored).

The most recent changes to Content ID differentiate between “managed” and “affiliate” channels on YouTube. Managed channels have a deal with YouTube. Machinima is a good example. Most of Machinima is not impacted by these changes, and does not have to worry about Content ID. An affiliate channel is Ryan “Northernlion” Letourneau, who is now responding to individual copyright requests depriving him of revenue.

When a video is being disputed over copyright, it is no longer able to be monetized by the video creator. Every day counts. Why do you think game publications try to hit embargo times for game reviews? You're trying to capitalize on mass interest. It's traffic, and traffic is money. Missing even a day or two can be catastrophic.

Content ID’s an extension of this power for copyright holders, but it’s come with unintended consequences. One includes Let’s Play and other videos being flagged because those games, uh, have music. Soundtrack distribution and artist representation is often handled by companies other than the game publisher.

A closer look at the VVVVVV situation will illuminate what I mean by this.

Pålsson posts on Twitter about how he’s getting copyright noticed about his own material. How?

TuneCore is a service that helps artists sell their music on a variety of online shops, including iTunes, Amazon, Spotify, and most recently, YouTube. According to TuneCore’s website, TuneCore partners with INDMUSIC, an independent music network on YouTube.

“You're owed money every time people use your music in their YouTube videos,” reads TuneCore’s website. “We'll help you collect the most money from YouTube when you use TuneCore for publishing and distribution.”

In this deal, artists keep 90% of royalties from their compositions, 80% of royalties from music used in other people’s YouTube videos, and 100% of royalties from the artist's own YouTube channel.

That leads us to this response from TuneCore on Twitter.

In this humorous exchange, TuneCore is informing Pålsson that TuneCore is actually providing a service for him. TuneCore is serving these copyright notices to folks using his music, which also includes videos of VVVVVV that feature his music. It’s easy to see how this begins to spiral in a million different directions.

Unfortunately for TuneCore, Pålsson doesn’t see this as a service.

And this is where TuneCore becomes very, very confused.

TuneCore can’t imagine a world where Pålsson would want others to use his music freely, including making money off it, without his explicit permission every single time someone makes this decision. Yet for many, this is part of what makes YouTube powerful, a platform for people to share, create, and mix and match content. For America’s archaic copyright system, one that favors copyright holders, it leads to competing interests.

“I want to say that TuneCore isn't a villain,” said Pålsson during an email exchange last night. “I've used them for a long time and their service has been pretty dang good thus far. This problem is systematic and symptomatic of outdated copyright and licensing laws that have not adapted to today's interconnected internet lifestyle that you and I have grown accustomed to.”

This is what it looks like when a video gets a copyright flag.
This is what it looks like when a video gets a copyright flag.

Pålsson has since talked to TuneCore on the phone to express his problems. He was unaware TuneCore and INDMUSIC had rolled out an automatic identifier (this is the Content ID system) on his behalf, a notice representing Pålsson without Pålsson knowing it was happening. He had assumed this was an error, something he needed to be asked to opt in to, but that’s not the case, as it was part a publishing deal he already signed, albeit prior to TuneCore/INDMUSIC rolling into YouTube.

INDMUSIC CEO and co-founder Brandon Martinez pointed to a communication issue.

“With YouTube's new claims system, tons of channels that weren't previously subject to Content ID claims are now being hit with claims, both valid and invalid,” said Martinez. “INDMUSIC also recently partnered with TuneCore to manage their artists' rights on YouTube. Many of these artists are video game composers who have previously licensed or sold their music without communicating this to their Publisher, TuneCore. When TuneCore's content was uploaded to YouTube, no one was aware that so many channels would be affected because none of this information had been communicated.”

The solutions presented to Pålsson each have a number of drawbacks that don't sit well with him. He can create a whitelist for his content, a set of YouTube users who are allowed to monetize his compositions.

“This alternative will be quite troublesome for the guys doing letsplay videos and reviews etc,” he said. “It would also punish the developer who might not get their game reviewed because of the hassle involved with getting on whitelists.”

The next option is to opt out of the publishing part of his publishing agreement, but since there is no way to easily opt out of just YouTube, that means losing additional revenue streams.

“The publishing part is tied to more services such as Spotify and iTunes under the TuneCore umbrella,” he said. “The money lost there will end up in the hands of those distributors instead. Granted, the artist still retains most of it, but it's a significant deal to lose out a chunk of money on each sale on a bunch of distribution places when there's already middle-men around.”

Pålsson continually pointed out that he believes the problem isn’t necessarily with TuneCore, but given the current framework, it’s unclear how to develop a system that benefits everyone.

“I don't know exactly how it would work technically without generating tons of administrative work” he said. “All I know is that I would like the lets-players, reviewers and game devs use as much music they need to do their work without having a lot of red tape to go through, as it's in the musicians' best interest as well.”

What’s happening on YouTube is important because this content is valuable. YouTube users aren’t just “personalities” to be swept under the rug. Many of them are doing work as legitimate as what myself and my other "traditional" press colleagues do every day. It’s just easier to regulate what’s happening on YouTube because it’s not considered press, and there are tools to manipulate what’s happening. That's not right.

"This problem is systematic and symptomatic of outdated copyright and licensing laws that have not adapted to today's interconnected internet lifestyle that you and I have grown accustomed to."

But right now, INDMUSIC doesn’t have a problem with the way it’s currently being handled.

“Videos should be disputed so content can be allowed to properly monetize,” said Martinez. “Creators should provide as much information about why they are disputing the claim as possible. The current problem is more around a massive massive batch of files being subject to ContentID all at once. It sucks that it is hurting the gaming community so heavily at the moment, but it was a messy situation that needed to be resolved. For every legitimate video this is hurting, there are three or more videos using rights without permission and profiting from such uses.”

And as it stands, YouTube isn't changing any of its policies. A letter sent out to YouTube channel holders, obtained by Kotaku, said as much.

"Whether gaming, music or comedy is your passion, know that we love what you do," said the company. "We've worked hard to design Content ID and other tools to give everyone--from individual creators to media companies--the opportunity to make great videos and earn money. As YouTube grows, we want to make sure we're providing the right product features to ensure that everyone continues to thrive."

More clashes are inevitable, but now, nobody seems happy, not even the copyright holders this is supposed to "help."

Patrick Klepek on Google+

248 Comments

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Humanity

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@darji: Unfortunately for everyone involved, how they handle these things is entirely up to Google to decide.

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Darji

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Edited By Darji

@humanity: No arguing here but some or even many of them are just fakes. for example someone got ID claimed by a company called Valve which was not even Valve. Some people do not even know anything about copyright laws but still just claim it.. For example a musician who composed some music got claimed by a Youtube Channel group. And as soon one video is claimed people do not get revenue from it and it does not matter If its legit or not. So what could Google do?

For example if a Company tries to claim something check it beforehand if its legit or not and then put it in the automatic system.

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Humanity

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@joshwent said:

@darji said:

@sergio said:

@jayjonesjunior said:

@joshwent said:
@humanity said:

You need to blame someone. This is a very real lesson that if you're going to build your "business" around a service that you neither own nor control over, things might come crashing down in a single day. You might be the biggest YouTuber in the world, and you might have the complete moral backing of the community behind you, but at the end of the day you're just a user of this service that has complete control over how you air your content through it.

Agree. And what pains me is that that lesson is being absolutely avoided in these "discussions". The only lesson that I see in these articles and these comments is that YouTubers are good, big businesses and Google are evil.

I want let's players and YouTube reviewers and game devs and everyone else to flourish. But ignorantly avoiding the fact that most of them are illegally using copyrighted content isn't going to help the "little guy" win.

None of them are "illegally using copyrighted content"

Wait. So none of them are performing copyrighted works without permission?

In the end it's up to the courts to decide if a case ever gets there. I don't think the vast majority of Let's Play videos could win a case though.

Why not? Most Companies are totally fine with let's plays. Hell some developer/publisher even give early access to some Let's players so they can play them before the official release. Happened for example with Final Fantasy XIII-2, Kingdoms of Amalur, Deevil May cry etc.

If a company gives permission, then it's clearly fine. If they don't, it's probably not. Blanket statements like "None of them are illegally using copyrighted content" aren't helping this problem, because some of them absolutely are.

If I put Star Wars up on YouTube with my own commentary, I don't think anyone would be shocked if Lucasfilm claimed that it wasn't a "transformative work". Copyright is meant to protect the revenue owed to the creator of the content, and displaying that content in a way that can result in them loosing revenue is the most basic form of copyright infringement.

To be clear, I actually disagree with the idea that let's plays and stuff have a significantly negative effect on game sales. But when, say, there's a story heavy game like Beyond: Two Souls that someone plays and uploads for anyone to watch, the copyright holder is clearly within their rights to ask for it to be taken down if they think they are loosing revenue because of it.

The best way to make progress in this situation is to be as clear as possible about what's legal vs. illegal. Acting like this is just a situation of big bad greedy business vs. the little virtuous YouTube heroes just avoids any real solutions.

The fact that copyright laws are somewhat outdated by this point doesn't help the situation, but you will almost never see the general public calmly accept cold hard facts when it comes down to a dispute between "big evil companies" and "independent entrepreneurs." This is business, and it always has been and always will be. You hear a lot of talk about how "moral" some company is or isn't but we all know that in the end it's not about being immoral or moral but about making sure the business you're running is profitable. Every successful company adheres to this logic or else they wouldn't be successful for very long. YouTube makes a ton of money from these banal Let's Play series that millions watch - but at the same time YouTube isn't going to risk million dollar lawsuits in order to protect the creative integrity of their money cows.

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Landmine

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Edited By Landmine

Wow. That's. In all my years, I don't think I've ever seen a more broken system implemented by any business before.

As a former Blockbuster Corp guy, I can explain a much more broken system along with the horribly backwards business models and customer unfriendly policies that led to the company's demise. Not trying to defend Google here and I don't believe this will kill Youtube as a service (maybe put a dent in the bottom line). Just pointing out that even when companies that seem to have massive influence in an industry, and an opportunity to implement business strategies that would benefit themselves, their partners, and their install base (in this case content creators and users)... They tend to shoot themselves in the foot.

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Edited By Darji

@sergio: Yes it does because many many many people who do reviews, who even get review copies of games are getting flagged for their videos. Some who do first impression videos are getting flagged as well. So basically these are quicklooks. Totalbiscuit also do these "quicklook" style videos and if he were not managed he would get the same ID claims. The stuff that get most claimed are in fact trailers because these are the same. Gameplay videos like let's plays are transformative and besides cutscenenes everyone plays differently.

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joshwent

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@sergio said:

Oh, I was actually agreeing with you. I just wanted to clarify that fair use isn't clearly defined by design.

Yeah, you're totally right. And I was agreeing with you too, although I can see how it didn't seem like that. I think this thread put me in rant mode. Sorry! :)

@cybexx said:

If the Game Publisher licensed the music or paid a composer for original composition, that music is just another game asset and it is up to the game publisher to decide to dispute use of footage of their game. No other third party licencing deals should be in play, the publisher owns the right to use the music and they should be able to transfer the protection of that right onto footage of their game. If someone adds other music to the footage that wasn't generated by the game that is another matter.

Licensing and transferring rights (which is what you're proposing) are separate things, and they remain that way for very simple, logical reasons.

Say I'm a rap man, and I license my new got jam to be used in a game. I allow them to use that music in their game with the understanding that people who buy the game will hear my song. Then, the makers of the game give that game away for free, and make it clear that they're okay with anyone uploading any part of it to the internet. So someone uploads a clip, where the only audio is my hot single. And because it's all digital, folks can download that clip, make an mp3, and distribute it everywhere. And they've done nothing illegal.

But to me, everyone can hear my song for free, and besides the relatively small amount of money I got from the game, I'm seeing zero revenue from my created work.

That's a shitty situation for the artist, and things like that are precisely why you license content, but NEVER give the licensee the rights to do other things with it.

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@nakke said:

@gnatsol said:

Not everyone likes the idea of others making money off of their work and that is their right to oppose that. Don't lose sight of that even in this era.

Sticky situation though....

Right. The major problem is the companies who EXPLICITLY state that you're free to use and monetize their content (say Valve) whose content is still getting copyright claimed. And whether a company likes it or not, fair use (criticism, comment, news reporting, teaching, scholarship, and research) should be allowed, but the current system does not differenciate between fair use and just uploading all cutscenes without comment or whatever.

Not all of the things you parenthetically list under fair use constitute fair use on their own. As stated before, the current system is not meant to differentiate things in a clear cut manner. Some 100% reproductions of works are considered fair use based on the context that they're used in, while a few sentences that get to the gist of the protected work may be found to be infringing. Uploading all cutscenes with commentary can still be infringing, even if you claim to be critiquing the work for research purposes.

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This probably has to go to court and hopefully we get a change in the law that dictates how the copyright transferal works. This is mostly a music issue since it is the easiest aspect to Content ID. I think there needs to be a clear line drawn between music added to content and music that was recorded with the content.

If the Game Publisher licensed the music or paid a composer for original composition, that music is just another game asset and it is up to the game publisher to decide to dispute use of footage of their game. No other third party licencing deals should be in play, the publisher owns the right to use the music and they should be able to transfer the protection of that right onto footage of their game. If someone adds other music to the footage that wasn't generated by the game that is another matter.

If this battle doesn't end cleanly you start getting into really dangerous territory. What if that football player or car manufacturer says that their product was only licensed to be featured directly in the game that right doesn't extend beyond that? What if someone like AMC starts making claims that they own the exclusive rights to The Walking Dead in non-interactive video form?

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@gnatsol said:

Not everyone likes the idea of others making money off of their work and that is their right to oppose that. Don't lose sight of that even in this era.

Sticky situation though....

Right. The major problem is the companies who EXPLICITLY state that you're free to use and monetize their content (say Valve) whose content is still getting copyright claimed. And whether a company likes it or not, fair use (criticism, comment, news reporting, teaching, scholarship, and research) should be allowed, but the current system does not differenciate between fair use and just uploading all cutscenes without comment or whatever.

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I highly doubt any of this will lead to the downfall of Youtube as some here would like to think or wish. There are more people beyond Let's Players who continue to use Youtube because it's free and relatively easy to use, and they would continue to even if all of the monetized Let's Players were to migrate to something else. The average user isn't monetizing, and if their video gets flagged, they're likely to simply pull their video, let it be muted, or change the music they're using. They'll most likely continue using the service.

There are few competitors who allow video uploads to be monetized. If they are based in any country that upholds copyright laws, they too will choose protecting themselves from copyright claims over letting somebody upload potentially infringing material.

About the only thing that one can do to avoid this type of auto-copyright claim is to run their own web site with their own streaming video that doesn't rely on another service. Even then, you're not guaranteed to not get a take down notice. Only this time, you'd have to deal directly with the copyright holder instead of the service you're using doing it for you.

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What a fucking mess. I hope somebody else can come along and fix this before YouTube destroys itself.

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@joshwent: Oh, I was actually agreeing with you. I just wanted to clarify that fair use isn't clearly defined by design.

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@acornactivist: Or it will just take people of our generation to get into seats of power in companies. It's already starting to happen. I mean heck, even in the last decade game devs probably wouldn't have been as upset over other people using copyright law to block lets players and so forth (had they existed at that point) because the people at the top of those businesses would have been like the Tunecore people up there. The idea that you WANT your stuff to be easily accessible, to be remixable and to be used creatively by other people is a pretty new idea, and to me the silver lining in all of this is that it seems like, where it matters, our 'generation,' our viewpoint is winning. I don't think, least there hasn't been a big story yet, of any game devs vocally standing up and saying lets players are losing them money or anything like that, and in fact a LOT of them (a surprising amount truly) are acknowledging common sense and saying that it brings IN money. But the idea of your creative work, being used in someone elses creative work, somehow netting the original creator money is something that can only happen in the world we have today.

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Edited By joshwent

Totally correct. What I meant was more that people featuring copyrighted content in their videos at least acknowledging that they are using other people's content and that they'd have to make a case for fair use.

That term is being thrown around in this thread as if it means, "Hey, these YouTubers aren't hurting anyone, just chill out Mr. big evil corporation and let them do their thing!", which completely ignores all of the actually important protections that copyright law affords to all of us.

It's these same laws that everyone is railing against here, that stop me from taking the source code and selling VVVVVV for $0.10. Or maybe taking videos from someone's YouTube channel that they make money from, and uploading them all myself so people could avoid the ads.

As you said, these are all just really unique case-by-case situations, and while that doesn't make as sexy an article as, "YouTube loves greedy businessmen and hates all the people you like!", it's vital to realize that we all have to work with the laws that protect us, even when we're on the frustrating side of the situation.

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Edited By Christoffer

Interesting read even if I don't really know what to think about all of this. But I'm glad to see my confusion is shared by every single party involved. So it's not just me.

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Another conflict shrouded in hyperbole

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Acornactivist

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This is just the latest blatant example of how companies do not understand how the internet works. It's not like any other market environment, and the rules used to govern other environments simply do not function here. I honestly think it's going to take something huge, like a YouTube, or a FaceBook (which is WAY bigger than MySpace ever was), to collapse under its own hubris, for people to acknowledge that it's different and change the way it's dealt with.

The next 5 or 6 years are going to be crazy.

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spraynardtatum

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@amafi said:

@spraynardtatum said:

I heard Google bought Boston Dynamics so they could more strongly enforce copyright on their content creators with real life robots. That or they're planning on taking over the world....dear lord.

Google can suck farts. I know that's not as eloquently put as this eye opening article but it's how I feel.

I'll always root for the underdog. Google has been an asshole recently.

I'm with you man, fuck the people actually creating the games. The tard with the webcam and microphone unfunnily stumbling his way through it on youtube is the one doing the real work.

The people that actually create the games do get paid though, they get paid for creating the game. They get paid more when their game sells more. I'd say that, even if you think they're "tards", these content creators on youtube have a pretty big influence on their audiences and have found a pretty great way to help sell games. They deserve to get paid for promoting games in whatever way they decide to promote games. It's a real job that people have been able to create a living doing.

The fact that average people can now spread the word about video games so quickly and rapidly and also make a living doing it is amazing. stamping something like that out is backwards. It shows a lack of understanding the actual potential of the internet.

They're both doing real work, it was never one or the other. A youtuber does their job and gets paid, a game creator does their job and gets paid.

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@joshwent said:

The best way to make progress in this situation is to be as clear as possible about what's legal vs. illegal. Acting like this is just a situation of big bad greedy business vs. the little virtuous YouTube heroes just avoids any real solutions.

The thing is, fair use isn't really intended to be clear, but decided by a court, where some precedents may be set or changed. I could easily see Let's Play videos of DOTA, or Starcraft 2 (multiplayer and not the story missions), or sports games to be considered fair use, while games with stories or fairly linear gameplay not be fair use. At least that's my opinion, and I haven't seen any good arguments presented by Let's Play advocates.

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joshwent

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@darji said:

@sergio said:

@jayjonesjunior said:

@joshwent said:
@humanity said:

You need to blame someone. This is a very real lesson that if you're going to build your "business" around a service that you neither own nor control over, things might come crashing down in a single day. You might be the biggest YouTuber in the world, and you might have the complete moral backing of the community behind you, but at the end of the day you're just a user of this service that has complete control over how you air your content through it.

Agree. And what pains me is that that lesson is being absolutely avoided in these "discussions". The only lesson that I see in these articles and these comments is that YouTubers are good, big businesses and Google are evil.

I want let's players and YouTube reviewers and game devs and everyone else to flourish. But ignorantly avoiding the fact that most of them are illegally using copyrighted content isn't going to help the "little guy" win.

None of them are "illegally using copyrighted content"

Wait. So none of them are performing copyrighted works without permission?

In the end it's up to the courts to decide if a case ever gets there. I don't think the vast majority of Let's Play videos could win a case though.

Why not? Most Companies are totally fine with let's plays. Hell some developer/publisher even give early access to some Let's players so they can play them before the official release. Happened for example with Final Fantasy XIII-2, Kingdoms of Amalur, Deevil May cry etc.

If a company gives permission, then it's clearly fine. If they don't, it's probably not. Blanket statements like "None of them are illegally using copyrighted content" aren't helping this problem, because some of them absolutely are.

If I put Star Wars up on YouTube with my own commentary, I don't think anyone would be shocked if Lucasfilm claimed that it wasn't a "transformative work". Copyright is meant to protect the revenue owed to the creator of the content, and displaying that content in a way that can result in them loosing revenue is the most basic form of copyright infringement.

To be clear, I actually disagree with the idea that let's plays and stuff have a significantly negative effect on game sales. But when, say, there's a story heavy game like Beyond: Two Souls that someone plays and uploads for anyone to watch, the copyright holder is clearly within their rights to ask for it to be taken down if they think they are loosing revenue because of it.

The best way to make progress in this situation is to be as clear as possible about what's legal vs. illegal. Acting like this is just a situation of big bad greedy business vs. the little virtuous YouTube heroes just avoids any real solutions.

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Sergio

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Edited By Sergio

@darji said:

@sergio said:

@jayjonesjunior said:

@joshwent said:
@humanity said:

You need to blame someone. This is a very real lesson that if you're going to build your "business" around a service that you neither own nor control over, things might come crashing down in a single day. You might be the biggest YouTuber in the world, and you might have the complete moral backing of the community behind you, but at the end of the day you're just a user of this service that has complete control over how you air your content through it.

Agree. And what pains me is that that lesson is being absolutely avoided in these "discussions". The only lesson that I see in these articles and these comments is that YouTubers are good, big businesses and Google are evil.

I want let's players and YouTube reviewers and game devs and everyone else to flourish. But ignorantly avoiding the fact that most of them are illegally using copyrighted content isn't going to help the "little guy" win.

None of them are "illegally using copyrighted content"

Wait. So none of them are performing copyrighted works without permission?

In the end it's up to the courts to decide if a case ever gets there. I don't think the vast majority of Let's Play videos could win a case though.

Why not? Most Companies are totally fine with let's plays. Hell some developer/publisher even give early access to some Let's players so they can play them before the official release. Happened for example with Final Fantasy XIII-2, Kingdoms of Amalur, Deevil May cry etc.

It doesn't matter if "most companies" are fine with Let's Play videos, and many are OK as long as it's not monetized, but that doesn't mean they are fair use. The original content creators have given permission in those cases, but that doesn't matter in the larger picture. My friend may give me permission to enter his house without knocking, but that doesn't give me the right to go into everyone's house without knocking.

The reason I don't think they'd win a case is because I don't think they pass all four factors used to determine fair use. They're work is clearly derivative and not transformative in most cases.

@darji said:
@chose said:

Most of the people generating hits and ad revenues on Youtube are people doing "Quick Looks" and I doubt those qualify as fair use work as they are not transformative. Sure Youtube shouldn't enforce laws without due process and content owners recognize those videos is good for the industry, but ultimately Youtubers have to realize that earning a living from Youtube is like working as an employee, they have a boss and if they want to control their content they'll have to start their own website, by themselves or as a community.

so like GiantBomb?

People watch these because of their personalities not because of the game itself. That is the huge difference. The one with high viewer numbers are the ones with personality while no commentary let's play get these 2000 views or so max.

This response makes no sense. As much as I like GiantBomb or you like other personalities, that doesn't determine whether something is fair use. GiantBomb earns a living from this web site and not solely on Youtube. With the exception of their endurance runs, which may have gotten the approval of their respective copyright holders after the fact, they don't tend to present games in their entirety. Their quick looks are closer to fair use than a let's play video.

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ArchTeckGuru8

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burn this motherfucker down pookie!

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deactivated-6620058d9fa01

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The next Endurance Run is never coming because it's illegal, guys.

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GnaTSoL

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@crippl3 said:
No Caption Provided

Ok call me stupid. It's fine as I've been trying to correctly interpret all this with the meaning of the Ouroboros in mind but I can't seem to perfectly figure it out. What do you exactly mean in this situation? :)

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razzdrazz

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Great article, Patrick! Thanks for wading through this mess and writing about it in a concise manner. These copyright infringement claims are such a headache to break down.

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Edited By Darji

@chose said:

Most of the people generating hits and ad revenues on Youtube are people doing "Quick Looks" and I doubt those qualify as fair use work as they are not transformative. Sure Youtube shouldn't enforce laws without due process and content owners recognize those videos is good for the industry, but ultimately Youtubers have to realize that earning a living from Youtube is like working as an employee, they have a boss and if they want to control their content they'll have to start their own website, by themselves or as a community.

so like GiantBomb?

People watch these because of their personalities not because of the game itself. That is the huge difference. The one with high viewer numbers are the ones with personality while no commentary let's play get these 2000 views or so max.

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Edited By chose

Most of the people generating hits and ad revenues on Youtube are people doing "Quick Looks" and I doubt those qualify as fair use work as they are not transformative. Sure Youtube shouldn't enforce laws without due process and content owners recognize those videos is good for the industry, but ultimately Youtubers have to realize that earning a living from Youtube is like working as an employee, they have a boss and if they want to control their content they'll have to start their own website, by themselves or as a community.

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No Caption Provided

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On the plus side, this means a crackdown with extreme prejudice on those 'Anime Music Videos', right? So more power to Content ID.

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@sergio said:

@jayjonesjunior said:

@joshwent said:
@humanity said:

You need to blame someone. This is a very real lesson that if you're going to build your "business" around a service that you neither own nor control over, things might come crashing down in a single day. You might be the biggest YouTuber in the world, and you might have the complete moral backing of the community behind you, but at the end of the day you're just a user of this service that has complete control over how you air your content through it.

Agree. And what pains me is that that lesson is being absolutely avoided in these "discussions". The only lesson that I see in these articles and these comments is that YouTubers are good, big businesses and Google are evil.

I want let's players and YouTube reviewers and game devs and everyone else to flourish. But ignorantly avoiding the fact that most of them are illegally using copyrighted content isn't going to help the "little guy" win.

None of them are "illegally using copyrighted content"

Wait. So none of them are performing copyrighted works without permission?

In the end it's up to the courts to decide if a case ever gets there. I don't think the vast majority of Let's Play videos could win a case though.

Why not? Most Companies are totally fine with let's plays. Hell some developer/publisher even give early access to some Let's players so they can play them before the official release. Happened for example with Final Fantasy XIII-2, Kingdoms of Amalur, Deevil May cry etc.

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@joshwent said:
@humanity said:

You need to blame someone. This is a very real lesson that if you're going to build your "business" around a service that you neither own nor control over, things might come crashing down in a single day. You might be the biggest YouTuber in the world, and you might have the complete moral backing of the community behind you, but at the end of the day you're just a user of this service that has complete control over how you air your content through it.

Agree. And what pains me is that that lesson is being absolutely avoided in these "discussions". The only lesson that I see in these articles and these comments is that YouTubers are good, big businesses and Google are evil.

I want let's players and YouTube reviewers and game devs and everyone else to flourish. But ignorantly avoiding the fact that most of them are illegally using copyrighted content isn't going to help the "little guy" win.

None of them are "illegally using copyrighted content"

Wait. So none of them are performing copyrighted works without permission?

In the end it's up to the courts to decide if a case ever gets there. I don't think the vast majority of Let's Play videos could win a case though.

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"It sucks that it is hurting the gaming community so heavily at the moment, but it was a messy situation that needed to be resolved. For every legitimate video this is hurting, there are three or more videos using rights without permission and profiting from such uses."

Brandon Martinez. 2013

No Caption Provided

"Let there be no resentment if we bump someone with an elbow. Better that ten innocent people should suffer than one spy get away. When you chop wood, chips fly."

- Nikolai Yetshov

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Youtube was a great place before they started paying people for videos. Seriously, just think about it for a minute. A lot of these channels existed before they got paid. Nigahiga, etc. It was pretty good quality content. People made videos because it was a creative outlet. It was fun, fairly easy, and a bunch of other good adjectives. Then youtube started paying these people and they got greedy. Content became less about doing it for fun, but doing it for a profit. Now all we get are billions of annotations and constant "PLEASE RATE COMMENT AND SUBSCRIBE!!!!!!".

Whether you agree with how much power copyright holders have or not, seriously think about what youtube has become with all these monetized channels. The quality has gone down and most people have become just annoying. Also, the arguments of "I can't do this anymore if I don't get paid" is pretty shitty. I say shitty because if you existed at a time before monetization, your reasons for making videos were for pure entertainment. Now, you are just admitting to making them for pure greed.

Anyone can make a video. 13 year old kids were putting up just crap just because they wanted to become "Youtube famous". If this stops all that, I can't be unhappy. You can find anything you want on youtube, but you have to really look through a lot of hot garbage to find something even worth your time.

This is all just disappointing. Big business sucks. Youtube sucks now. I think that we can all agree on.

P.S. You would think with how big youtube is, they could actually make a decent website design. Heh.

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Edited By amafi

@amafi said:

@spraynardtatum said:

I heard Google bought Boston Dynamics so they could more strongly enforce copyright on their content creators with real life robots. That or they're planning on taking over the world....dear lord.

Google can suck farts. I know that's not as eloquently put as this eye opening article but it's how I feel.

I'll always root for the underdog. Google has been an asshole recently.

I'm with you man, fuck the people actually creating the games. The tard with the webcam and microphone unfunnily stumbling his way through it on youtube is the one doing the real work.

Funny because you could really say that about most quick looks and most premium content on Giantbomb itself, but with higher production values. Without that, are we left with just trailers with a one sentence snark line, and a few articles and reviews a month?

Right. It's exactly the same except for the part where they've built an actual website where they do actual work on top of the silly talking on top of videos stuff they do. So not at all.

Why do you think these youtubers do not have their own websites where they can host their own videos and monetize as they see fit without having to compete with sneezing pandas and robots that are out to fuck them every second of every day? Do you think it's mainly the lack of talent, or the fear of doing actual work?

Either way they are using free tools, free hosting, playing games that they did not make and pretend that the fact that some companies think that they have as much right to ad revenue from the "performance" as they do is ridiculous, which is plainly is not. One of the parts of the equation takes dedication, skill and real craft and the other takes a $40 mixamp and half decent mic and the ability to talk. Some are almost coherent, many are not.

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@joshwent said:
@humanity said:

You need to blame someone. This is a very real lesson that if you're going to build your "business" around a service that you neither own nor control over, things might come crashing down in a single day. You might be the biggest YouTuber in the world, and you might have the complete moral backing of the community behind you, but at the end of the day you're just a user of this service that has complete control over how you air your content through it.

Agree. And what pains me is that that lesson is being absolutely avoided in these "discussions". The only lesson that I see in these articles and these comments is that YouTubers are good, big businesses and Google are evil.

I want let's players and YouTube reviewers and game devs and everyone else to flourish. But ignorantly avoiding the fact that most of them are illegally using copyrighted content isn't going to help the "little guy" win.

None of them are "illegally using copyrighted content"

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Greedy out of the times idiots sweeping everyone under the same rug as usual. I really hope all this crap gets sorted eventually. Some of the best youtube "personalities" are being harshly effected by this nonsense and the world would be a shittier place without them.

AngryJoe for example I fucking love his reviews and most of the poor guys video library has been flagged because of this bs.

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TadThuggish

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Google: Be evil.

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triviaman09

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Edited By triviaman09

I know there are significant issues with moving your audience and the amount of traffic these guys need to make a living on this stuff, but it sounds like they're going to start having to move off of YouTube.

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Great article, and it looks like it's going to take a very in-depth look into what it is that needs to be changed in copyright law as we know it and translating it into something that can be made widespread in order for everyone to get behind it, so that we can all have a single voice in order for this to be changed.

I might be getting out of my depth here, but perhaps a detection system could be created wherein variations in the original sound file provided for Content ID could be used to determine if the content is being used for fair use? Of course, there are a lot of flaws with that kind of thing, but it would at least rule out all the 'copycat' channels that simply put a song on, with a picture.

As someone who has wanted to get into the Let's Play scene for a while, as well as use it as a platform that could spark some good debate, the threat of even showing a clip of a trailer in order to illustrate my point (which, let's be honest - ease of reference is kind of half the point of putting something into video rather than writing it) puts me off the whole thing if it means that my video could be muted or even taken down.

I think this is going to be a battle that will barely have reached any kind of official court in 2 years. I guess this is the turbulent era of 'the future' where all this technology has grown separate from one another and it's all trying to get along. Here's hoping that the people who put their lives into their passions aren't the casualties for it.

Also, that title. Goddamn. I'm still getting over that wordplay.

Goddamn.

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@amafi said:

@spraynardtatum said:

I heard Google bought Boston Dynamics so they could more strongly enforce copyright on their content creators with real life robots. That or they're planning on taking over the world....dear lord.

Google can suck farts. I know that's not as eloquently put as this eye opening article but it's how I feel.

I'll always root for the underdog. Google has been an asshole recently.

I'm with you man, fuck the people actually creating the games. The tard with the webcam and microphone unfunnily stumbling his way through it on youtube is the one doing the real work.

Funny because you could really say that about most quick looks and most premium content on Giantbomb itself, but with higher production values. Without that, are we left with just trailers with a one sentence snark line, and a few articles and reviews a month?

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Edited By Luck702

@somejerk: Youtube's owned by Google. If any company had enough influence to change copyright law for the better, it's Google. But no, they'd rather duck being sued.

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God damn do I want to see Youtube fall. Will it happen? Probably not. But oh how I want it to.

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SatelliteOfLove

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Destroy all you can't control.

Control all you can, even if it destroys yourself.

@deusoma said:

@dudeglove said:

fucking hell, klepek, why didn't you ask either of them how VVVVV is meant to be pronounced?

The last time I saw someone ask Terry that in an interview, he said the title of the game is pronounced "the letter V six times." To be clear, that's not "Vee Vee Vee Vee Vee Vee", you're actually supposed to say "the letter V six times". I'm not entirely sure he was being serious, so take from that what you will.

A long "v"; no vowels. It's like Xillia or Vill Laimbeer, I say it like I'm gonna say it.

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This all makes me angry, no common sense around these days

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Edited By Sergio

@ravenlight said:

Would placing the burden of proof on copyright claimants rather than on the channel owner solve any of this?

Either way, any near-future solution is only going to be a band-aid on the gaping chest wound that is copyright law.

Possibly, but that also puts an additional burden on Youtube that they may not want to deal with. In the end, Google is providing a free service with Youtube. Requiring a burden of proof from claimants means Google would also need to hire people to look into each claim that is made, reducing their own profits just so someone else can monetize on their free service. That's something their stockholders aren't going to go for, so they have Content ID in place.

Claiming fair use on videos of video games on Youtube is not a gaping chest wound that is copyright law.

@johnyliltoe: "But taking ad revenue from the videos that I edit and add commentary to? They are now infringing on MY copyright, making money off of MY work without my permission."

Editing and adding commentary to a Let's Play video may be considered a derivative work, in which case, you don't have a copyright. Also, they aren't "infringing" on it, as they're not taking your work and reproducing it, distributing it, or creating a derivative work without your permission.

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Sergio

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Edited By Sergio

@superscott597 said:

This whole thing has been a complete and utter mess. We need some new legislation or SOMETHING to protect fair use on the internet. Very sad to see so many people with innocent intentions being hit with these content ID notices.

Actually, we don't. Fair use is fair use as determined by any court case dealing with it. While one can make an argument for updating copyright law in terms of the life of a copyright, fair use doesn't really need to be updated. Just because some might want to claim that talking over a video of them playing a video game constitutes fair use, doesn't mean it is, and certainly doesn't mean that we need legislation to protect Let's Play videos.

While some people do have permission from the copyright holders, that isn't always the case, so I would question monetizing off of someone else's work as "innocent intentions."