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Valve Making Big Push Towards Linux Support

Left 4 Dead 2 has already been ported, as Linux efforts get off the ground.

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Valve is continuing to extend Steam’s reach. Following the expansion onto the Mac and mobile applications for iOS and Android, the company has announced plans to support Linux.

“For some time, Gabe [Newell] has been interested in the possibility of moving Steam and the Source game engine to Linux,” said the Linux team within Valve, as part of a blog post revealing the news.

Valve is building upon the popular Ubuntu (specifically, version 12.04), and has already ported Left 4 Dead 2. Going forward, the plan is to optimize that version of Left 4 Dead 2 and have it running as fast as the Windows version, release a fully functional Steam client for Linux, and port more Valve games over to Linux.

“Our mission is to strengthen the gaming scene on Linux, both for players and developers,” said the team. “ [...] We are also investigating open source initiatives that could benefit the community and game developers.”

It sounds like early days for Steam, Valve and Linux, but it’s hard to argue this isn’t a great development for fans of open source. Valve said it will continue to update users on its newly established Linux blog.

Patrick Klepek on Google+

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WilliamRLBaker

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Edited By WilliamRLBaker

@predator said:

As I said in the earlier forum thread, RMS explains the good and bad effects of Steam on GNU/Linux well.

""Nonfree games (like other nonfree programs) are unethical because they deny freedom to their users. If you want freedom, one requisite for it is not having these games on your computer. That much is clear.""

I stopped reading there and came to the conclusion that whomever wrote that is brain dead and should be put down.

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Insectecutor

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Edited By Insectecutor

@MordeaniisChaos said:

@peterh: I get what it means, but I've never seen it put that way. "Free as in beer" seems like a silly way to put it for anyone who doesn't already understand it...

@Insectecutor said:

Looks to me like this severs Valve's dependence on Microsoft and opens the door to Steam everywhere and, along with the 10' interface, is grist to the Steam console rumour-mill.

I don't think so. I think Valve is mighty happy with being on Windows and the rest is just to please their consumers, to keep them loyal. Valve doesn't hate Windows, or Microsoft. They aren't trying to escape them.

I know this reply is super late, but I figured this might be of interest: http://www.bbc.co.uk/news/technology-18996377

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TinyGrasshopper

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Edited By TinyGrasshopper

Here's the full interview. In a sentence, "It's a hedging strategy". Newell just knows that closing the platform and turning an open PC into a closed tablet is just a bad idea and bad for his business. That's the only reason he's doing this. I never thought I would see the day that a tech personality with as much clout as Newell trumpeting Linux in multiple interviews like this. http://venturebeat.com/2012/07/25/valves-gabe-newell-talks/

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deactivated-5e49e9175da37

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I wonder why Steam works on Macs. Seems hypocritical.

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SeriouslyNow

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Edited By SeriouslyNow

@WilliamRLBaker said:

@predator said:

As I said in the earlier forum thread, RMS explains the good and bad effects of Steam on GNU/Linux well.

""Nonfree games (like other nonfree programs) are unethical because they deny freedom to their users. If you want freedom, one requisite for it is not having these games on your computer. That much is clear.""

I stopped reading there and came to the conclusion that whomever wrote that is brain dead and should be put down.

"The price of freedom is eternal vigilance" - Thoma Jefferson. I guess he was also brain dead as far as you're concerned.

@Brodehouse said:

I wonder why Steam works on Macs. Seems hypocritical.

Two things:-

OS X is BSD based, not Linux. BSD and Linux certainly share similarities but they have some marked differences too.

The Macintosh is a fixed platform. Steam only needs to support one renderer (QuartzGL via OpenGL) and one sound manager (AudioUnits) on OS X whereas on Linux it needs to support a few different renders (because Linux distros have three major Window Managers) and a few different sound managers (for the same reason as the renderer). And this is just the audio visual aspects of Steam; there's also networking, stability and licensing to consider too.

Sure, at the core of things Steam on OS X should be very similar to Steam on Linux because they are both monolithic OSes which use OpenGL as the primary 3D provider but other stuff muddies the water.

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deactivated-5e49e9175da37

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@SeriouslyNow I was referring to Gabe's dislike of Windows being a closed platform, when he's had no problems in selling games to Macs. Just seems like it's okay if Apple does it, but not Microsoft.

Maybe he pops up in two years and "nah guys I was just kidding Windows 8 forever" after Microsoft bends over backwards for him like Sony did.
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guiseppe

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Edited By guiseppe

This is great, even if it is a little late. But I guess better late than never.