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Wolverine Sharpens His Claws

We see what happens when Raven takes the kiddie gloves off of Canada's most dangerous export.

Wolverine's pounce allows him to cover a lot of ground with frightening speed.
A few notable appearances in Capcom's Versus fighting games notwithstanding, video games have not been terribly kind to the Wolverine, particularly when it comes to his solo joints. Raven Software is looking to change all that with X-Men Origins: Wolverine, a capital M-for-Mature action game that is neither shy about cribbing from the God of War gameplay formula, nor is it timid about exploring the terrifically bloody potential of a character with a skeleton covered in nigh-indestructible metal, a hyper-accelerated healing ability, and a set of six, footlong, razor-sharp claws sticking out of his hands. Playing the first level of the game in a hotel suite during GDC, the graphic level of the violence definitely left a significant impression, though it's also shaping up to be a really sharp-looking game with some snappy, if familiar, action.

The game takes its story points from the upcoming movie of the same name, which is why characters like Wolverine and Sabretooth look like surprisingly convincing polygonal versions of Hugh Jackman and Liev Schreiber, respectively. The opening cinematic in X-Men Origins: Wolverine makes it perfectly clear how this title plans on treating its source material, when a shaggy-looking Logan dispatches a member of some indeterminate paramilitary team by popping his claws clean through the side of his head. It's not just his enemies' blood that gets shed, though, as you're subsequently treated to unflinching images of Wolverine getting a hole blown clean through his midsection and taking a shotgun blast to the face. That mutant healing factor is in top form, something that the game showcases as soon as the action starts.

The gameplay itself opens with Wolverine in a free-fall, plummeting through the air towards a war-torn piece of jungle, having been riding uncomfortably in a military helicopter just moments earlier. As he rushes towards the ground, a clearing becomes visible, and eventually a single enemy comes into focus. The fact that he's moving at terminal velocity is apparently of little concern to Wolverine. He pulls his claws out and, after a quick cinematic pause as he's about to make contact with his target, he makes a big goddamn dent in the ground, leaving his enemy like a busted, bloody piñata. 

Raven really seems to appreciate how much of a bad-ass Wolverine ought to be.
Once I started facing off against enemies, the God of War influence became immediately clear. The fights I encountered seemed to focus mostly on taking on multiple enemies at once with some flashy and mashy attack combos that left everyone else at least a little bit stumpy. Wolverine starts off with some limited special attacks, though you'll be able to unlock new moves and improve his overall performance as you progress through the game. He can also pounce on enemies from afar, a move that I found particularly effective against enemies wielding firearms. 

While most of my time was spent dismembering and impaling bloodthirsty tribesmen, I also saw a good number of agreeably ridiculous set pieces, such as an encounter with a helicopter that leaves its pilot decapitated and the helicopter itself in even worse condition, as well as a sequence on a falling rope bridge where Wolverine uses his claws and the bodies of his enemies to work his way up to solid ground. Hopefully Raven wasn't front-loading the game with its best moments, and if it can maintain the level of intensity and ingenuity, this promises to be an awesomely visceral experience.

The level of vicious brutality that X-Men Origins: Wolverine seems to be aiming for might seem cheap and exploitative on some level, but if you consider the animalistic heart of the character and the violent, primal nature of his abilities, it starts to make a whole lot more sense. I'll admit that the apparent  commitment to viscera makes it easier to ignore the also-ran feel that the gameplay can give off. Still, it looks like Wolverine's pretty good at what he does, though what he does isn't very nice.

  

24 Comments
Posted by Ryan
Wolverine's pounce allows him to cover a lot of ground with frightening speed.
A few notable appearances in Capcom's Versus fighting games notwithstanding, video games have not been terribly kind to the Wolverine, particularly when it comes to his solo joints. Raven Software is looking to change all that with X-Men Origins: Wolverine, a capital M-for-Mature action game that is neither shy about cribbing from the God of War gameplay formula, nor is it timid about exploring the terrifically bloody potential of a character with a skeleton covered in nigh-indestructible metal, a hyper-accelerated healing ability, and a set of six, footlong, razor-sharp claws sticking out of his hands. Playing the first level of the game in a hotel suite during GDC, the graphic level of the violence definitely left a significant impression, though it's also shaping up to be a really sharp-looking game with some snappy, if familiar, action.

The game takes its story points from the upcoming movie of the same name, which is why characters like Wolverine and Sabretooth look like surprisingly convincing polygonal versions of Hugh Jackman and Liev Schreiber, respectively. The opening cinematic in X-Men Origins: Wolverine makes it perfectly clear how this title plans on treating its source material, when a shaggy-looking Logan dispatches a member of some indeterminate paramilitary team by popping his claws clean through the side of his head. It's not just his enemies' blood that gets shed, though, as you're subsequently treated to unflinching images of Wolverine getting a hole blown clean through his midsection and taking a shotgun blast to the face. That mutant healing factor is in top form, something that the game showcases as soon as the action starts.

The gameplay itself opens with Wolverine in a free-fall, plummeting through the air towards a war-torn piece of jungle, having been riding uncomfortably in a military helicopter just moments earlier. As he rushes towards the ground, a clearing becomes visible, and eventually a single enemy comes into focus. The fact that he's moving at terminal velocity is apparently of little concern to Wolverine. He pulls his claws out and, after a quick cinematic pause as he's about to make contact with his target, he makes a big goddamn dent in the ground, leaving his enemy like a busted, bloody piñata. 

Raven really seems to appreciate how much of a bad-ass Wolverine ought to be.
Once I started facing off against enemies, the God of War influence became immediately clear. The fights I encountered seemed to focus mostly on taking on multiple enemies at once with some flashy and mashy attack combos that left everyone else at least a little bit stumpy. Wolverine starts off with some limited special attacks, though you'll be able to unlock new moves and improve his overall performance as you progress through the game. He can also pounce on enemies from afar, a move that I found particularly effective against enemies wielding firearms. 

While most of my time was spent dismembering and impaling bloodthirsty tribesmen, I also saw a good number of agreeably ridiculous set pieces, such as an encounter with a helicopter that leaves its pilot decapitated and the helicopter itself in even worse condition, as well as a sequence on a falling rope bridge where Wolverine uses his claws and the bodies of his enemies to work his way up to solid ground. Hopefully Raven wasn't front-loading the game with its best moments, and if it can maintain the level of intensity and ingenuity, this promises to be an awesomely visceral experience.

The level of vicious brutality that X-Men Origins: Wolverine seems to be aiming for might seem cheap and exploitative on some level, but if you consider the animalistic heart of the character and the violent, primal nature of his abilities, it starts to make a whole lot more sense. I'll admit that the apparent  commitment to viscera makes it easier to ignore the also-ran feel that the gameplay can give off. Still, it looks like Wolverine's pretty good at what he does, though what he does isn't very nice.

  

Staff
Posted by Captain_Fookup

OH FUCK YEAH!

Edited by Goldanas

Everyone commented that the final issue of EGM had a waste of a cover, it being a cover for this very game. That cover story was superb, and, with this trailer and write-up, perhaps more people can see that EGM did indeed go out with a bang.

Posted by REDRUN

Holy sh*t, that was just jaw dropping.

Posted by TravisT

Hope it lives up to the hype its been getting and doesn't end up like another Wanted:Weapons of Fate.

Posted by ZettaSlow

I wonder if the pilot decapitation is "blanked out" in the game, or if they just did that for this gameplay teaser?

Posted by bshirk

It might be a good game, but Milkman tends to be drawn towards comic games.  He also did a cover story on Watchmen, and the game didn't turn out so great, but hopefully this will be different.

Posted by CaLe

QTE's look cool but.. they are still QTE's.

Posted by Fobzilla

that looks badass, QTE or Not

Posted by Rinkalicous

Isn't Wolverine a bit chilly without a shirt in weather like that?

Posted by raidingkvatch

Pretty fucking sweet looking

Posted by Snail

Doesn't seem bad at all.

Posted by Foggen

It seems weird to me that they keep hiding the level of violence in these trailers.  I wish they'd show us what the game really looks like, if only for the sake of honesty...

Edited by Yzzerdd

That video has a age-gate, what shady organization is forcing sites to use these stupid things? The ESRB is joke.
Ha the video blacks out when Wolverine kills that dude in the copter, go some balls Activison you certainly have the movie to do so.

Posted by MeatSim

This might be a good movie game for once.

Posted by MattyFTM

Looks cool. I hope it delivers.

Moderator
Posted by RandomInternetUser

Hmm, Wolverine with an age gate... This should be badass.

Posted by Media_Master

I didn't know Wolverine could sky dive like a pro!!

Posted by LiveOrDie1212

wow.....that looked....pretty cool.

Posted by Undeadpool

Wolverine's always been an R-rated superhero, I think this is a step in the right direction. If this gets pulled off and sells well, I can't wait to see what else we get.

Posted by ElectricHaggis

Between this and MUA 2, it's looking like a good year for comic book based games.  Although technically this is based on a film...

Posted by RHCPfan24

It...doesn't look bad! A lot of QTE's, but if this game remains fresh throughout its length, it should be pretty good.

Edited by DiGiTaL_SiN

Strange, Why do these trailers feel butchered? Vinny must be on vacation or something!

Posted by Multifire

That is some hard core violence, I am excited!