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Worth Reading: 03/02/2012

An island full of musical frogs, a soldier examining the reality of war in the video game world, and more in this week's edition of Worth Reading.

No Caption Provided
It's hard to imagine anyone predicting where fighting games would go way in the early 90s.
It's hard to imagine anyone predicting where fighting games would go way in the early 90s.

It’s only a few days until one of my favorite events of the year arrives: the Game Developers Conference. Once a year, the whole industry convenes in my city to talk about the craft of making video games, and if you’re ever able to attend, make sure you do.

Since next week will be so hectic, there probably won’t be a Worth Reading next Friday. I know, I know--this feature just started and it’s already taking a break, but I’ll make it up to you. Somehow.

Mostly, I’ve been consumed by the aftermath of my reporting on the fighting game community from earlier this week, when I watched parts of Capcom’s Cross Assault reality show, and witnessed a heated conversation about whether sexual harassment is a problem. Since then, I’ve been talking with members of the community about my story, and working towards opening a dialogue that will hopefully result in another piece soon.

Until then, let’s get this weekend started, shall we?

Hey, You Should Play This:

No Caption Provided

Hey, it’s not a platformer! The thing is, explaining Proteus is...difficult. You’re on an island, and there’s music. The more you explore the island, the more music there is. There’s frogs, and those frogs make music. It’s not a game about mechanics, it’s an experience rooted in exploration. The more you search, the more you’ll discover. Perhaps Johann Sebastian Joust designer Doug Wilson puts it best: “Proteus is like: an indie Wind Waker, with dashes of Boards of Canada, James Turrell, Carl Sagan.” Proteus just launched its Minecraft-esque paid beta, and right now, it’ll only cost you $7.50 to get in. Recommended. You can watch an old trailer for Proteus over here. Ribbit.

Also, You Should Read This:

No Caption Provided

I knew the response from the fighting game community would be very emotional. It’s understandable, as the community experiences enormous scrutiny, one they feel they may not deserve, especially since the comments of one man do not represent the views of all. I can help shine a line on what’s happening, but I’m not a member of that community, and it’s up to members of that community to help change the tone. Tom “Inkblot” Cannon has been a commanding voice since the conversation began, and his latest editorial is welcomed for its thoughtful introspection.

“So, it’s time to stand up. If we continue to let the worst elements in the scene speak for us or excuse their bad behavior, we deserve whatever criticism we get. It’s everyone’s responsibility: the players, the content producers, the tournament organizers, and the fans. We need to be just as serious about the way we treat each other and how we reach out to others online as we are about the game. This isn’t about killing the hype or white-washing the scene. We can be just as loud, excited and hype without belittling entire classes of people. ”It’s ok, we’re all friends”, and “I’m just joking” aren’t valid excuses.”
No Caption Provided

Many video games have one operating rule: be fun. If every game was a realistic simulation of the situation it’s portraying, many games would probably lose much of that. An anonymous writer going by the pseudonym of “W” is both a player of video games and a private military contractor who’s spent this entire adult life in the military. More than anyone, W knows how much games like Call of Duty and Battlefield 3 do not represent the reality of war, even if we’re all fully aware of that the fact, too. W knows war on a level most of us will never, ever understand, and listening to W ruminate on the psychology of a soldier, a psychology that also defines him, makes for fascinating reading.

“When I spoke about it to my friend years later, he recalled how pissed he was at losing the insurgent, and how bad he felt afterwards about it. He’d had his professional pride tarnished. I asked him if he ever thought about the woman and her kid and he just looked at me blankly.

He didn’t even remember they were there.

This is a serious issue that needs to be addressed in videogames. How would you feel if you accidentally killed an innocent child in a game? If the words “MISSION FAILED” appeared, but then disappeared after a few seconds, leaving you to continue as normal with no repercussions. Any normal person would feel guilty, but that’s my point. Combat troops are not normal people.”
Patrick Klepek on Google+

115 Comments

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Oldirtybearon

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Edited By Oldirtybearon

@Giantstalker said:

That military article needs to emphasize more clearly that it's just one soldier's opinion, not every veteran is a PTSD riddled bastard who can't have enjoy shooters. 2 tours in Afghanistan down (as an AFV gunner) and I still find BF3 fun as hell, despite how it's not really 'realistic'.

But hey, that story's not sensational enough for news, what else is new...

I think you might've missed the point of that article, dude.

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swabbleflange

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Edited By swabbleflange

I bought into Proteus. It's extremely relaxing. I look forward to it just being full of weird and fascinating stuff to find.

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Giantstalker

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Edited By Giantstalker

That military article needs to emphasize more clearly that it's just one soldier's opinion, not every veteran is a PTSD riddled bastard who can't enjoy shooters. 2 tours in Afghanistan down (as an AFV gunner) and I still find BF3 fun as hell, despite how it's not really 'realistic'.

But hey, that story's not sensational enough for news, what else is new...

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VincentVendetta

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Edited By VincentVendetta

I would love to see a first-person shooter that deals with post-war trauma. I'm not joking, I wanna see that.

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Mento

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Edited By Mento  Moderator

I'm probably speaking out of my ass as an outsider, but I feel the reason the FGC is resisting this media intrusion on the language and attitudes they have towards each other because they collectively want to return to their near-anonymous status of a gaggle of true fans shit-talking each other in tournaments taking place in murky locales on the fringe of gaming society, rather than becoming the sort of endorsement-driven all-are-welcome eSports enterprise several high-up community manager types and fighter game developers would prefer to see it become. Aris probably realises that his casual misogynism is unacceptable, but he's worried that if he folds on this, it'll just be the first in a series of language/behavioral restrictions that might one day lead to a horrifying scenario where he can't even give some scrub shit for getting his ass beat by Dan Hibiki.

But hey, if that happens, they can always find a kindred spirit in the LoL community.

As for the soldier stuff, yeah, that seems pretty heavy. It's why I generally dislike WW2 simulators yet gravitate towards the futuristic shooters; the fact that no living person has actually taken place in those conflicts (or conflicts very similar to them) makes it more fun and easier to lose oneself in. Any game that lets me be a Nazi just seems a tad disrespectful.

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Rumour

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Edited By Rumour

Hey Patrick, just a little typo there. You credited Call of Apathy to Tom Cannon in the sub heading. :)

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havelava

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Edited By havelava

@tcsajax: Nah, common mistake, he said "most fascinating" articles, not "most sexist rape-centric" ones. I could see how you made that accident.

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mnzy

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Edited By mnzy

A shoutout to Final Round would've been nice after all that FGC drama this week. They're having their 15 year anniversary. 
 
It will be streamed at http://www.twitch.tv/teamsp00ky all weekend. 
 
edit: I think you got the author of "Call of Apathy" wrong. Tom Cannon is the guy from Shoryuken.

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freakishlight

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vasari

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Edited By vasari

I'm glad you're still following the fighting games controversy. Too many people were quick to throw the issue out because they felt that the fighting games community was threatened. People need to understand exactly why this kind of thing cannot be tolerated. That Shoryuken article is a pro click, by the way.

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tcsajax

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Edited By tcsajax

@Oldirtybearon: That would be reddit.

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Oldirtybearon

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Edited By Oldirtybearon

Goddamn it Kleptok. How the hell do you find the most fascinating articles?

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Chemin

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Edited By Chemin

Proteus seems interesting. I like artsy 'games'.

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John-Luke

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Edited By John-Luke

Cool!

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patrickklepek

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Edited By patrickklepek
No Caption Provided
It's hard to imagine anyone predicting where fighting games would go way in the early 90s.
It's hard to imagine anyone predicting where fighting games would go way in the early 90s.

It’s only a few days until one of my favorite events of the year arrives: the Game Developers Conference. Once a year, the whole industry convenes in my city to talk about the craft of making video games, and if you’re ever able to attend, make sure you do.

Since next week will be so hectic, there probably won’t be a Worth Reading next Friday. I know, I know--this feature just started and it’s already taking a break, but I’ll make it up to you. Somehow.

Mostly, I’ve been consumed by the aftermath of my reporting on the fighting game community from earlier this week, when I watched parts of Capcom’s Cross Assault reality show, and witnessed a heated conversation about whether sexual harassment is a problem. Since then, I’ve been talking with members of the community about my story, and working towards opening a dialogue that will hopefully result in another piece soon.

Until then, let’s get this weekend started, shall we?

Hey, You Should Play This:

No Caption Provided

Hey, it’s not a platformer! The thing is, explaining Proteus is...difficult. You’re on an island, and there’s music. The more you explore the island, the more music there is. There’s frogs, and those frogs make music. It’s not a game about mechanics, it’s an experience rooted in exploration. The more you search, the more you’ll discover. Perhaps Johann Sebastian Joust designer Doug Wilson puts it best: “Proteus is like: an indie Wind Waker, with dashes of Boards of Canada, James Turrell, Carl Sagan.” Proteus just launched its Minecraft-esque paid beta, and right now, it’ll only cost you $7.50 to get in. Recommended. You can watch an old trailer for Proteus over here. Ribbit.

Also, You Should Read This:

No Caption Provided

I knew the response from the fighting game community would be very emotional. It’s understandable, as the community experiences enormous scrutiny, one they feel they may not deserve, especially since the comments of one man do not represent the views of all. I can help shine a line on what’s happening, but I’m not a member of that community, and it’s up to members of that community to help change the tone. Tom “Inkblot” Cannon has been a commanding voice since the conversation began, and his latest editorial is welcomed for its thoughtful introspection.

“So, it’s time to stand up. If we continue to let the worst elements in the scene speak for us or excuse their bad behavior, we deserve whatever criticism we get. It’s everyone’s responsibility: the players, the content producers, the tournament organizers, and the fans. We need to be just as serious about the way we treat each other and how we reach out to others online as we are about the game. This isn’t about killing the hype or white-washing the scene. We can be just as loud, excited and hype without belittling entire classes of people. ”It’s ok, we’re all friends”, and “I’m just joking” aren’t valid excuses.”
No Caption Provided

Many video games have one operating rule: be fun. If every game was a realistic simulation of the situation it’s portraying, many games would probably lose much of that. An anonymous writer going by the pseudonym of “W” is both a player of video games and a private military contractor who’s spent this entire adult life in the military. More than anyone, W knows how much games like Call of Duty and Battlefield 3 do not represent the reality of war, even if we’re all fully aware of that the fact, too. W knows war on a level most of us will never, ever understand, and listening to W ruminate on the psychology of a soldier, a psychology that also defines him, makes for fascinating reading.

“When I spoke about it to my friend years later, he recalled how pissed he was at losing the insurgent, and how bad he felt afterwards about it. He’d had his professional pride tarnished. I asked him if he ever thought about the woman and her kid and he just looked at me blankly.

He didn’t even remember they were there.

This is a serious issue that needs to be addressed in videogames. How would you feel if you accidentally killed an innocent child in a game? If the words “MISSION FAILED” appeared, but then disappeared after a few seconds, leaving you to continue as normal with no repercussions. Any normal person would feel guilty, but that’s my point. Combat troops are not normal people.”