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Worth Reading: 09/22/2014

This week, we have people trying to explain the rise of Euro Truck Simulator, the failings of Destiny's storytelling, and much more.

As I write this, I'm hanging out at San Francisco's main airport, wondering if it would be truly crazy to leave my terminal for burritos I've been missing for over a year now. My stomach...it hungers.

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On my flight, I've been digging deep into Danganronpa 2: Goodbye Despair. If it seems like Danganronpa only came out a few months ago, that's because it's mostly true. The original game was released on Vita back in February. With all the other games coming down the pike in the next few weeks, I'm trying to use some travel time to get the game's hooks in me. Unless that happens soon, it's not hard to see Danganronpa 2 joining a pile of games I'll convince myself to try during the holidays. Of course, I never will.

I can't imagine I'm going to put Danganronpa down how, though. I mean, look at that screen shot.

One last aside: I was pretty happy with the comments section on last week's Worth Reading. Obviously, we're going to disagree on a number of points regarding the last few weeks, but a sincere thanks are in order for the many people who worked to articulate those rhetorical distances calmly. As always, if you have anything you want to ask or discuss in private, my message box is always open.

You Should Read These

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Feelings on Destiny have been mixed, though I fall on the side that's liking it. Much of what doesn't currently work--loot drops, mission structure, frequency of public events--seems fixable. I'm not sure the story can be salvaged, at least the story being told right now. The reason Destiny's storytelling fails, however, is something we're still teasing out. Cameron Kunzelman does a good job articulating the storytelling decisions made by Bungie's writers.

"In the article I mentioned above, Petit mentions that Destiny has a lot of the same trappings as Star Wars. At the heart of this similarity is something we could call 'the evocation effect.' The perfect illustration of this effect is the Mos Eisley cantina scene from Star Wars. Luke Skywalker walks in, the camera cuts around the room and shows you lots of different kinds of characters, and then time goes on. The film tells you nothing about them, but they are intended to evoke a world beyond the camera. “Dang!” you’re meant to think, “I bet they all have stories!” They don’t. (Or didn’t at the time. The Expanded Universe probably has total family genealogies for all of them at this point.)"

If I'm lucky, I'll have the opportunity to write about games for a long time. Besides occasionally helping Vinny and Drew push around audio equipment, there's no manual labor involved in my work. So it doesn't surprise me to see more games like Cart Life, Euro Truck Simulator, and Papers, Please. While Ian Williams' piece explicitly focuses on the trucking and farming side of things, they all come from a similar place: experiences greatly unlike our own lives.

"We live in a post-industrial America, one where old notions of alienation of labor have been made to seem not radical enough by half through the increasing abstraction of our work. The factory worker of fifty years ago could at least touch the things he or she was creating, even if it was only a piece or two of a larger whole. Now, we’re coders, pounding out lines of a foreign language we might only partially understand in order to create intangible end products for companies skimming more and more of our compensation. Or we call an order to production, only for it to go halfway around the world for quick delivery to the stores we work at, with nothing produced or even handled by anyone we will ever know by processes we’re never really privy to."

If You Click It, It Will Play

These Crowdfunding Projects Look Pretty Cool

Writing From Giant Bomb's Community, Courtesy of ZombiePie

  • MeatsofEvil lays out his ambitious plans for this years' ExtraLife charity stream.
  • regularassmilk on the current state of game difficulty levels.
  • Mento celebrates the 20th anniversary of Master of Magic with a detailed retrospective.
  • thatpinguino examines the often tenuous relationship between the NFL and the game industry.
  • Marino has a nostalgic throwback and retrospective of the old Whiskey Media trading card system.

Tweets That Make You Go "Hmmmmmm"

Oh, And This Other Stuff

Patrick Klepek on Google+

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Justin258

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@yummylee said:

I was expecting that Modern Doom video to be a cynical satire on the state of modern shooters, but man that actually looks really cool -- those reload animations!

Most of that is actually taken from Brutal Doom, a pretty well-established mod. It's easy to get a hold of and use if you've got the Doom 1 and/or 2 iwads. However, the points that pop up aren't a part of regular Brutal Doom and I think the iron sights look different.

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@morello: @believer258 Ah, I've certainly heard of Brutal Doom, but mustn't have actually seen much of its footage. I do remember seeing a modified Doom that included the Duke Nukem boot, though.

It's surprising why there's never been any Brutal Doom being played on Giant Bomb at all. I'd love for that to become the latest Breaking @brad (or whatever... the actual names mean very little these days since they're all just Lets Plays') feature in particular, given Brad's previous foray with Doom II.

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Justin258

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@yummylee said:

@morello: @believer258 Ah, I've certainly heard of Brutal Doom, but mustn't have actually seen much of its footage. I do remember seeing a modified Doom that included the Duke Nukem boot, though.

It's surprising why there's never been any Brutal Doom being played on Giant Bomb at all. I'd love for that to become the latest Breaking @brad (or whatever... the actual names mean very little these days since they're all just Lets Plays') feature in particular, given Brad's previous foray with Doom II.

Jeff actually played a multiplayer Doom server running Brutal Doom on a TNT once.

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@yummylee said:

@morello: @believer258 Ah, I've certainly heard of Brutal Doom, but mustn't have actually seen much of its footage. I do remember seeing a modified Doom that included the Duke Nukem boot, though.

It's surprising why there's never been any Brutal Doom being played on Giant Bomb at all. I'd love for that to become the latest Breaking @brad (or whatever... the actual names mean very little these days since they're all just Lets Plays') feature in particular, given Brad's previous foray with Doom II.

Jeff actually played a multiplayer Doom server running Brutal Doom on a TNT once.

Huh, was this a segmented TNT with multiple games, or one of the classic 2-hour long streams dedicated to one game sorta deal? I may have to check it out sometime anywhoo.

And keeping it on Doom, @patrickklepek did you ever play the PS1 or N64 versions of Doom? The N64 version is likely more well known for being its own thing that spun off into something more resembling a horror game, but I imagine most wouldn't assume the PS1 version was any different from regular Doom. Though while not as drastic as the N64 reimagining, it had a completely different atmosphere about it courtesy of its much moodier lighting and a soundtrack that trades in its midi metal for something much more ambient and horror-orientated.

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Justin258

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@yummylee said:

@believer258 said:

@yummylee said:

@morello: @believer258 Ah, I've certainly heard of Brutal Doom, but mustn't have actually seen much of its footage. I do remember seeing a modified Doom that included the Duke Nukem boot, though.

It's surprising why there's never been any Brutal Doom being played on Giant Bomb at all. I'd love for that to become the latest Breaking @brad (or whatever... the actual names mean very little these days since they're all just Lets Plays') feature in particular, given Brad's previous foray with Doom II.

Jeff actually played a multiplayer Doom server running Brutal Doom on a TNT once.

Huh, was this a segmented TNT with multiple games, or one of the classic 2-hour long streams dedicated to one game sorta deal? I may have to check it out sometime anywhoo.

It's somewhere in this video.

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SkippySigmatic

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@kcin: I understand that, but it seems to me like the gameplay is the only thing that *isn't* a parody of the cheap sim genre. Either way, my point is that their choice to model (even just aesthetically) after cheap sims shows the impact those sims have had. I'd also argue that the popularity of the game could be largely attributed to its references to that genre.

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hanktherapper

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I like Worth Reading on Fridays more than Monday. It gave me a bunch of articles to read over the weekend.

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Edited By raezul

@billyok: Completely agreed. What's more, I don't understand how someone who's been so visible for so long, and who has probably had a lot of contact with the gaming public, is surprised when something like this happens, and reacts so indignantly.

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@hailinel said:

I wish there was a journalist out there that wrote about why fans of Final Fantasy also like XIII. It's like the professional outlets really only care about one viewpoint when it comes to that game.

Without sounding lame and cynical, isn't this kind of the problem with games media? We tend to only get one perspective in so many places. In the world we live in popular consensus = fact. Here are some famous ones:

- FFXIII sucks

- Destiny is a dissapointment

- Quiet is an inappropriate female character

- Dynasty Warriors games are junk

- Swery's games are "so weird" but "not good"

- Call of Duty is cannibalizing itself

It goes on and on.

I'd say so, even when the game media gets it "right", the fact that there's such shared consensus is disappointing and uninformative. We could really use some diversity of opinion

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Judged looked like it has some promise. I'm glad the Kickerstarter is on its way to be successful

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Edited By Pezen

As someone actually working in a factory, that quote from the simulation article tells me more about Ian Williams and his life experiences (or lack thereof) than it does about the popularity of those games.

I don't think those games are popular because of some high concept philosophical need to experience "a real job", I think they're popular because it is a well constructed version of a really dull thing. Without any of the negative aspects of those experiences. It's easy to ironically find enjoyment out of that.

What is interesting though, to me, is why the abstraction of an activity into game form turns it into a more attractive activity.

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Edited By AthleticShark

Why does their need to be theories of Destiny's story in terms of it being bad for a reason or all that other stuff? Is it really that impossible to fathom that maybe just maybe the story is just shit and after years of working on it Bungie just has Stockholm syndrome over it?

Just saying.

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@slag said:

@geraltitude said:
@hailinel said:

I wish there was a journalist out there that wrote about why fans of Final Fantasy also like XIII. It's like the professional outlets really only care about one viewpoint when it comes to that game.

Without sounding lame and cynical, isn't this kind of the problem with games media? We tend to only get one perspective in so many places. In the world we live in popular consensus = fact. Here are some famous ones:

- FFXIII sucks

- Destiny is a dissapointment

- Quiet is an inappropriate female character

- Dynasty Warriors games are junk

- Swery's games are "so weird" but "not good"

- Call of Duty is cannibalizing itself

It goes on and on.

I'd say so, even when the game media gets it "right", the fact that there's such shared consensus is disappointing and uninformative. We could really use some diversity of opinion

Not to say this is a new phenomenon or anything, but the age of the retweet has likely only exacerbated this problem even further in recent years. =/

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From Ian Williams's "Rise of the Simulations"

'That’s if we work at all. As bad as many of our cities are, the spaces between them are crippled by a calculated abandonment of available work outside of Wal-Mart clerking and fast food assembly. Entire sections of the country are essentially on the dole right up until the time that the same folks who killed the industries that made those towns and small cities livable cut it off. As a culture, we’ve developed an utterly dysfunctional relationship with labor and our expectations of what it should be.'

Finally, someone else who realizes that Wal-Mart will one day turn our towns into Chinese factories where it's laborers work, eat, and sleep all in the same place.

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@billyok: I agree with you, it rubbed me the wrong way as well. Of course, it was probably not written by a man in his best state of mind.

Honestly, I really hate Twitter. It seems like other than pithy jokes and self promotion (which it's pretty good for), it's just there to highlight and immortalize irrational reactions and ratchet down the nuance of any topic by several notches. The highlighted tweets are my least favorite part of Worth Reading - they're not, in my opinion, ever "worth reading," pretty much. I mean, what am I supposed to glean out of any of the above? Other than the cute picture of the Metroid mural thing, I don't see the value of any of those.

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@hailinel said:

I wish there was a journalist out there that wrote about why fans of Final Fantasy also like XIII. It's like the professional outlets really only care about one viewpoint when it comes to that game.

The "professional" reaction to the game was overwhelmingly positive. If you don't believe me, go look at the reviews. It was the people who didn't play the game for their job who hated it more.

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Edited By onarum

@hellbound: I don't think you can really say the story is shit because there's so little of it... for me that's the biggest fault, they just didn't tell me enough, but I'll say this, it left me interested to learn more at least.

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@mavs: That's not the impression I've gotten over the past years.

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thatpinguino  Moderator
@mavs said:

@hailinel said:

I wish there was a journalist out there that wrote about why fans of Final Fantasy also like XIII. It's like the professional outlets really only care about one viewpoint when it comes to that game.

The "professional" reaction to the game was overwhelmingly positive. If you don't believe me, go look at the reviews. It was the people who didn't play the game for their job who hated it more.

I would say this is the main reaction to the game. People who actually played the entire game seem to like it, but most people burned out on XIII long before the best parts because of its pacing problems. That leads to a lot of people having under-informed opinions of XIII, but feeling like they know all they need to know about the game. I played 20 hours of XIII and found all but the last few boss fights I played to be incredibly tedious. I could see that the game was about to open up, but I lost interest and other games came out.

@patrickklepek@zombiepie Thanks for the shout out in Worth Reading again!

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Edited By Slag

@yummylee said:

@slag said:

Not to say this is a new phenomenon or anything, but the age of the retweet has likely only exacerbated this problem even further in recent years. =/

I wonder if anybody has done a study on the effect of the retweet on public discourse. I feel like it has had a whole host of very unintended side effects.

But yeah I suspect you're right.

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deactivated-6050ef4074a17

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When it comes to the reception of Destiny and how it relates to Final Fantasy XIII, I see them quite similar; in that the only possible response to the wealth of criticism directed at them is just "no, but I like it though." It seems like everyone trying to defend Destiny tries to evaluate this game in some sort of vacuum.

I just finished listening to the most recent episode of the Superbestfriendcast and during their short conversation about Destiny, Liam claimed he really liked the multiplayer, to which Pat more or less responded "Really? I didn't like it at all."

"Why? It's really good."

"I just don't like it; Halo's is way better."

"Oh, well yeah."

There's the dividing line in how you can deal with Destiny. And that's similarly the dividing line in how well you can deal with modern Final Fantasy. Willing to evaluate this game in a vacuum, comparing it to no other games that exist? Then Destiny is technically proficient and competent and there's plenty of time you can spend with it. Comparing it to any other games that exist, or that developers prior work? You're going to be let down.

That, and like I said, the only possible response to the criticism I've seen of Destiny so far is "But I'm still spending a lot of time playing it, I like it, I dunno." Pages could be written about Destiny's shortcomings, pages and pages have been written about FFXIII's, but the only response you can really have to that is "Yeah, sure, but it's real to me dammit." And that's okay. I don't fault you for that. Everyone's allowed to enjoy Destiny and any other game for what it is. Just be willing to understand other people do not feel this way, and it's not because of "age" or "nostalgia" or "selective memories" because the arguments are right there, elaborately constructed, comprehensive, lengthy, and frequent. You like something that didn't set the world on fire and that's fine.

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@LunarJetman: Thanks for posting that - it was super interesting.

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Edited By L33T_HAXOR

No one cares what Wil Wheaton has to say about anything.

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@marokai said:

When it comes to the reception of Destiny and how it relates to Final Fantasy XIII, I see them quite similar; in that the only possible response to the wealth of criticism directed at them is just "no, but I like it though." It seems like everyone trying to defend Destiny tries to evaluate this game in some sort of vacuum.

That's really not accurate, though. It's possible to acknowledge flaws, but those flaws don't affect everyone in the same way. And that people don't articulate a proper response to the criticism isn't an indication that there's no proper response to give. If a person speaks of Destiny's multiplayer positively and another person says "Halo's was better," if the first person truly enjoys Destiny's multiplayer, then he or she should be able to articulate why that's the case, even in the context of other games. It's not only possible to enjoy these games, but to analyze and evaluate these games positively outside of a vacuum. "X" being better doesn't mean that "Y" isn't good, or worthy, or worthwhile.

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"In the article I mentioned above, Petit mentions that Destiny has a lot of the same trappings as Star Wars. At the heart of this similarity is something we could call 'the evocation effect.' The perfect illustration of this effect is the Mos Eisley cantina scene from Star Wars. Luke Skywalker walks in, the camera cuts around the room and shows you lots of different kinds of characters, and then time goes on. The film tells you nothing about them, but they are intended to evoke a world beyond the camera. “Dang!” you’re meant to think, “I bet they all have stories!”

Well, I guess Petit has NO CLUE how 'the evocation effect' works, because the characters in the main story of Star War : A new Hope DO HAVE A DAMN STORY. It does not matter that that the bar patrons have no story; because Han, Luke and Obi Wan do have a story and Han even manages at his own story through aside dialogue with Chewbacca, and what he does say to Obi Wan.

Don't let Petit fool the gaming community with that terrible answer,because the Bungie team fucked up - PERIOD. Bungie knows they screwed up, or if they don't they are self deluded about how story telling works.

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CatPunsArePurrfect

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Purrsonally, I think Bungie could have done a much better job with Destiny's story, but they didn't try and instead used the lame excuse that it was an MMO so it didn't necessarily need the quality story, when in reality it did.

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Busy work schedule the past couple of weeks left zero time for Worth Reading these past two weeks. Nice to be able to come back and catch up finally.