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    Assassin's Creed IV: Black Flag

    Game » consists of 32 releases. Released Oct 29, 2013

    The sixth main installment of the Assassin's Creed franchise, set in the Caribbean during the age of piracy in the early 18th century. Players explore the memories of Edward Kenway, a charismatic pirate (turned reckless Assassin) and the grandfather of Connor Kenway, the protagonist of Assassin's Creed III.

    Taking a dabble with Assassin's Creed IV: Black Flag

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    Deranged

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    Edited By Deranged
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    There's a special sort of creativity when it comes to the Assassins Creed franchise. Instead of focusing on ground-breaking elements such as a revolutionized gameplay system year after year, or pushing the boundaries of graphical prowess, the titans behind Ubisoft instead choose to highlight the beautiful re-imaginations of historical rich settings. These worlds that Ubisoft manages to capture and breathe life into are downright incredible. There's an inescapable aura to it, one that cannot be so quickly absorbed and ignored. It becomes apparently clear how much detail and how much care is addressed and considering the short developmental times, it very well leaves you in awe.

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    Despite the mixed reception of the previous installment, Assassins Creed 3, Ubisoft decided to press forward and stronger than ever before. This time though, the setting was quite a surprise and takes a jab at the franchise's strict chronological order. Now, I'll gladly admit that I am not finished with Assassin's Creed IV, nor am I even close. Roughly 28 hours in and I'm about halfway through the main story. Although before I continue any further, let me point out that Black Flag didn't draw me in within the opening sequences as I would've liked it to. With regards to my adoration of the franchise, this felt like the most alienated piece of the puzzle. There was a certain abruptness to the pacing of the story, a relatively disjointed lack of initial motivation to care for protagonist Edward Kenway. But as with all brilliant pieces of art, a single short-handed forray does it very little justice.

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    Black Flag decides to strip itself from the norm, disregarding the importance of the Assassin/Templar feud, both from the view of Kenway and the gamer. Instead, you're taken on a journey of self-importance, one that abolishes that which was previously seen as the pinnacle of direction. Edward Kenway is a pirate and yet, an oddly honourable and charismatic man among the devious figures he allies himself with. There's a certain attribute to his character that makes him feel so familiar but refreshingly capable as a leading man. His motives are not one of selflessness yet you cannot help but care for his mission and while bordering that line, you're given a remarkable second glance at an unseen nature of pirates. Some ring terrifyingly true with the stereotypes given but it may come as a surprise as to how the true nature of these "famed" pirates pales in comparison to what can be seen as "atrocities" produced by the British and Spanish armies.

    Now, we've seen how Assassins Creed 3 took the time to dabble a little in the world of naval combat but sadly, to a limited extent. Black Flag takes this to an entirely different level, emphasizing greatly on "true" open world exploration and freedom, which it does so tremendously. Your ship is not just another means of travel, but an extension of yourself and the crew considered your family. Shanties ring true as you ride the waves of the ocean, plundering various naval ships, scouring uncharted lands for loot and diving to the depths of the sea to discover long forgotten wrecks of old. There's an outstanding level of care, detail and passion that is seen with representing the true nature of the open seas and it's represented to such a level that you find yourself lost among the wonders of its world.

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    As such, Black is not without faults although in this case, it could be purely subjective. There's an unrelenting amount of atrocious escort and eavesdrop missions that left me groaning audibly under my breath. It serves little purpose to the story and pacing, only managing to worsen the overall experience due to the occasional sticky free-running controls. Retrospectively, the Assassin's franchise has been well known for recreating some of the most gorgeous locations in all of gaming. This time around, despite having the most choice at hand, Black Flag lacks any sort of true draw or recognizable landmarks that will leave you in awe as did the wonders of Rome and the multitude of cities from the adventures of Ezio in Renaissance Italy.

    On top of that, there's a modern setting to the game which plays a largely miniscule part in the entire story of things (at least from what I've experienced so far). Thankfully for those who care little for the modern events that the franchise has attempted to push towards, there isn't much time spent with the nameless protagonist of that era and the objectives given to perform are actually some of the most entertaining and creative puzzles the series has come to offer. Pushing to the realm of combat, Black Flag remains relatively consistent as it has since it's earliest entries, if not more simple this time around. What really caught my attention though was the sheer depth of possibilities with how to approach combat. While the other games technically boasted about "stealth", you were never given much aside from hiding within crowds for the right moment. Now, with the fantastic addition of a crafting system and an enormous collection of tools, I was left stunned at the countless possibilities I was given considering how dull a straight up approach to combat has become.

    From what I've experienced so far, I only really became engrossed with the latest entry into the series after two dozen hours or so but it'd be a crime in saying that it so wasn't worth the wait. Edward is a powerfully addictive lead despite his mediocre supporting cast. The open seas, naval battles and exploration will drain your life away and the combat has taken a newly ingenious direction. Black Flag represents a stepping stone for the franchise, a shining symbol that the series if far from dried out and you'd be crazy to let this one pass out of your grasp. There has never been a better time to stretch your sea legs.

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    musubi

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    #1  Edited By musubi

    Yeah, I've really enjoyed it. The first few hours were slow but once you get your ship and you can start upgrading it and sailing around exploring to your hearts content I was on board. Also, just seeing some of these historical events like Blackbeard's blockade of Charleston South Carolina is neat and helps to humanize a guy who lives on in legend as sort of a pirate boogey man.

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    Deranged

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    Yeah, I've really enjoyed it. The first few hours were slow but once you get your ship and you can start upgrading it and sailing around exploring to your hearts content I was on board. Also, just seeing some of these historical events like Blackbeard's blockade of Charleston South Carolina is neat and helps to humanize a guy who lives on in legend as sort of a pirate boogey man.

    Yeah, that's the feeling I got as well! I tend to be largely optimistic going into every Assassin's game and I think I was one of the few who still greatly enjoyed AC3's storyline and setting but it was actually the ONE game in the series where I couldn't care to explore or finish the side missions.

    This time around, I'd say about more than half of my time has been devoted to just looting islands, conquering forts, taking out ships and it's FANTASTIC!

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    nevalis

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    #3  Edited By nevalis

    The issue with AC4 is that eventually you run out of treasures to hunt, islands to explore, and things to upgrade, and all that's left is a story that runs out of fuel way before the end. As OP mentioned, there isn't much Assassin/Templar stuff in the beginning, but it'll rear its head later on as well as more Abstergo missions, so your enjoyment of the final act will depend on your opinion of those aspects of the franchise.

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    monkeyking1969

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    #4  Edited By monkeyking1969

    I am enjoying the game a lot. I have always been fond of the series, but I could never really get hooked enough to play until this one. But there are ten things I would change. They are not really AC things either, so excuse me if they do no benefit teh Assassin or stealth part of the game play much.

    - Let me make my own character, do it like Mass Effect, Captain _______ that can be male or female. Allow me to change their face & hair. I understand the animation system is delicate because of the traversal and climbing, so its okay if I cannot affect the body shape. Dresses, pants, shirts, bikini tops/bottoms, boots, shoes and hats fit everyone...no judging.

    - Dialogue trees. I have to admit what Mass Effect does where you can get into conversations that lead into alliances or rivalries is enjoyable to me. I woudl love to walk up to one of 20 major characters in the game and have conversation trees open up over multiple meetings.

    - Crew. Adéwalé is great, but I would love to have more crew that I could talk to, that woudl provide perks to my ship, and woudl provide more depth to the world and story through talking to them.

    - Capturing Ships. Boarding and taking ships can be fun, but I woudl like at least three other types of 'missions' or thing to grab, destroy, or reach while boarding to get to teh "victory" state. And, when you use teh ship to repair, lower bounty, or move to teh fleet I want each of those choices to EACH have six different animations and dialogues done from three different view points meaning there are 54 combinations. That woudl keep boarding fresh, but still make teh process understandable.

    - Stealth Ship Capture. If a ship is standing still there should be a way to swim over too it, knock out the crew, and capture the ship as well. A stealth capture should work like capturing a storehouse except what you cpature is not cloth, wood, metal but rather money, art work, or one of a kind artistic weapons (works like a normal weapon, but looks fancy).

    - Different ports should allow for different sale prices for Sugar, Rum, Cloth, Metal, and Wood. Make it part of teh game taht if you look for the best deal you get the best price. Have mission where is real time (not fast travel) you bring goods from one port to another port for a profit. If you sink your ship or lose a capture those goods are lost.

    - Add French, Dutch, Portuguese, and Colonial (American) ships, forts, and towns.

    - Make the map slightly more detailed/accurate so that you can include French, Dutch, Portuguese, and Colonial areas.

    - Romance options. Each major city should have a governor, each governor should have a older son and older daughter who you can romance. Also, each pirate settlement will have a barmaid/man or pirate to romance. To romance them you need to buy them gifts, and answer (mostly correct) to the dialogue options given. Each character you can romance, have a different style so you need to impress them in the way they like. At the end of the game's story arc you can choose who to marry...if you wish too. Each person brings a gift you can use for you or your ship.

    - PLEASE Allow me to make my ship look better. It looks like a pigsty all the time. There should be one low-level (2,000 Reals) and one mid-level (10,000 Reals) improvement that cleans up the deck, the sides slightly When you get 80% of the ship OTHER improvements you can pay 30,000 reals to make the ship look perfect, clean decks, perfect unpatch hull, shiny brass-work, and all the gingerbread work on the stern gallery is painted nicely. That last improvements allows you to choose one of five paintwork styles, that can be changed each time for 500 Reals. The paint work can make your ship look Festive (bright tropical colors), Dark/scary ghost ship, Stealthy grey/green, British Navy Nelson Checker, or Classic w/ dark stained wood & bright brass w/ lots of lights at night.

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