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Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
The option to display dialog and other information with text on screen.
'Shhh!'
Oni are a type of ogre/demonic creature from Japanese folklore. They are known for attacking and pillaging villages.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
Cyberpunk is an aesthetic choice that is employed in many different media, it focuses on technology and how that technology encroaches on our natural, daily lives.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
Games that have been banned, or refused a rating for one reason or another.
Fate is a force in the background of all things that determines what is going to happen to the world and its characters. Many games incorporate fate as a vital component of the story or as a convenient plot device.
Dimensions and worlds that exist outside of time and space.
Games with characters known for wearing hoods over their heads, whether they be cloaked cultists, assassins, or just guys that keep their hoodies in the upright-and-locked position.
A species of waterfowl.
A character who is destined to save or destroy the world. Often seen in RPGs.
The act of tending to sheep.
A Fencer; a person who fights with a sword. Swordsmen are common in medieval strategy games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Respawning is when a player or NPC dies and then reappears moments later - usually in a predetermined location or group of locations - while the game continues.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
A combat system in which all the player character's offensive and defensive moves are mapped to a single button. Depending on the game, this can lead to a surprising level of complexity.
A bullet pattern is a top-down or side-view barrage of bullets, in a repeating pattern, that the player must dodge (or in some cases the player must hit the bullets).
Destructible cover is an increasingly popular feature in shooters, even those without cover systems. It is used to encourage creative tactics both in single-player and multiplayer.
Moving to the left or right without rotating the body axis. The technique, also called side-stepping, is useful in FPS games to avoid incoming fire without turning away from a target.
Games that may no longer be sold because the rights to them are split in such a way that no one has the rights to sell them.
Games that used 3D polygonal renders of CGI characters/objects for it's sprites and graphics.
A rally is generally any race involving a series of progressive check points, as opposed to laps around a defined track.
A Common mode in a lot of driving game's where players race from point A to Point B against a either a clock or other drivers
Get in the car and turn the stereo up loud. We're goin' on a road trip.
Game titles that include written representations of sound.
The word "voxel" is a portmanteau of "volumetric" and "pixel" (which in turn is a portmanteau of "picture" and "element"). Essentially a three-dimensional cube, they are used to build objects in a virtual space, especially terrain.
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