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Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
A non-interactive sequence within a game most often used for plot advancement.
A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
Heartless are creatures from Kingdom Hearts that lack Hearts.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
These games are based off of established licenses, such as movies, comics, or TV shows. Examples are the James Bond 007 and Spider-Man franchises.
The ability to control the direction and/or behavior of lightning; this may also be connected with the ability to generate lightning. Many games involve characters with lightning element attacks. These are unique because of their potency with water.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Creatures that are usually part fish and part human.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
A character that appears in many games, often unrelated. For an example, Cid from the Final Fantasy series.
Special locations in game that allow the player to manually save their progress.
The shark is an underwater animal that is often stereotyped for its vicious killing of prey. In video games, they are used as enemies in underwater levels or a plot device used to keep the player away from the ocean.
Games with characters that sing.
A transformation is a different stage or form for something. Usually an upgrade.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
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