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    Bastion

    Game » consists of 17 releases. Released Jul 20, 2011

    Bastion is a story about a Kid, his hammer, and a world gone all kinds of wrong.

    What do you roll with?

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    3pwood

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    #101  Edited By 3pwood

    First playthrough: Hammer/Repeater 
    Second playthrough: Pike/Musket 
    Planning to try: Mortar/Cannon (not sure if this combo will work out)

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    Philedius

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    #102  Edited By Philedius

    Hammer and scrap musket are like peanut butter and jelly.

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    deactivated-59a31562f0e29

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    The mortar and musket have been my weapons of choice for the majority of my 10-idol run through the story. Getting towards the end now, but the Ura enemies might require a change-up. 

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    Stahlbrand

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    #104  Edited By Stahlbrand

    I used the hammer and musket for a long time, then switched to rifle/hammer which I find to be a great pairing - big hits near and far.

    Rifle with the speed mods and explosive ammo is fantastic, hammer with the charged-up strike and armour-breaker rounds out the close-in game.

    Did not care for the repeater, but have enjoyed pike/breaker's bow.

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    Tennmuerti

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    #105  Edited By Tennmuerti

    First run I changed my load out all the time and pretty much everything worked.

    Now on a 10 idol run some weapons plain don't cut it. The hammer basically suicides you. Had to ditch the flamethrower too.

    Currently rolling through it with pistols and machete. Pistols both work as long range and clear swarms of little dudes. Machete wastes anything that is stationary in melee. Might try musket but need to farm up shards for upgrade first.

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    emem

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    #106  Edited By emem

    @Tennmuerti: The flamethrower is insanely strong when you use the dot mode paired with the spirit that regenerates health on each hit (counts for dots as well). I think I could beat the whole game (10 idols) with the flamethrower alone + shield of course.. too bad there's no motivation to do it. :) The hammer for me is probably the coolest weapon in the game and with crits enabled + that special attack that charges up the hammer when you use your shield are really really strong. The thing is that you can't roll and kite a lot, because the enemies will just heal themselves up, so you have to either block and hit all the time or roll and hit paired with blocking to deal enough damage to actually kill something.

    On my first playthrough I used the hammer and the musket all the way through the game, I'm not sure about the musket with 10 idols though.. maybe just for slowing down and knocking back enemies and killing them with another ranged weapon.

    Right now I'm using the flamethrower + that big cannon you get at the end and I'm constantly trying different pairings. It's so much fun mixing it up.. knowing how much time I'm spending to just use 2 different weapons to finish the Kid's Dream one more time I think the price for the game is too low. :)

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    FirePrince

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    #107  Edited By FirePrince

    Pike/Sniper.
    Pretty sweet.

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    Tennmuerti

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    #108  Edited By Tennmuerti
    @emem
    cool never thought it would work like that with the life leech potion
    My initial problem with the flamethrower with 10 idols is that it's directional but rotates very slowly (not instantly) so when I'm using ranged weponry and backing away, the flame jet always starts shooting away from the enemy and requires you to turn around wasting precious split seconds. But if it's able to overcome the monster dammage with life leech that's awesome, will def give it a try
     
    Hammer is great for the first run. But my problem with it on 10 idols is that it's special attack after block propells you towards the enemy making you A - loose health on contact B - loose health from monster death. You can often loose as much as 1/3rd of your life bar from this. Sure you one shot most monsters due to insane dammage but it kills you at the same time.
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    Dallas_Raines

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    #109  Edited By Dallas_Raines

    Pike/Rifle were my mains in my first playthrough, I'm experimenting with everything in new game plus.

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    JimmyRedd

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    #110  Edited By JimmyRedd

    The Spear and Carbine were my weapons of choice.  I liked all of them though, except for the repeater.  The Mortar seems to be made kind of obsolete by the Cannon as well.

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    emem

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    #111  Edited By emem

    @Tennmuerti: You can't fire all the time and hope that it will heal you up while monsters keep bashing you, that won't work. But dotting them and blocking does. :)

    @JimmyRedd: Yeah, the Mortar seems to be overpowered. I played the beginning of the new game plus (10 idols) with Mortar + Carbine and I somehow didn't enjoy it as much as I did with all the other weapons.. it became too easy. It was still fun though.;)

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    wolf_blitzer85

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    #112  Edited By wolf_blitzer85

    I've been having fun with the Carbine and Bellows. The Bellows is especially nice with that damage over time and the healing idol.

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    Marz

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    #113  Edited By Marz

    Been using the War Machete, Scrap Musket combo.    warmachete is good for close range while at the same time you can charge it to launch a ranged attack.   Scrap musket is good for crowd control that the machete can't handle fast enough.

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    Tennmuerti

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    #114  Edited By Tennmuerti
    @emem: @wolf_blitzer85

    This is kind of a question for anyone who can answer, does the healing idol heal proportionately to dammage done?
    I'm just thinking that if it does then the potential for combining it with the sheer dps of a machete would be sic :P
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    CountBubba

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    #115  Edited By CountBubba

    Originally hated the Pike, but fully upgraded (crits + knockback) it's unstoppable. Add in the Dragoon jump attack and you'll one-shot just about anything.

    Second weapon is practically irrelevant. Usually armor-piercing pistols or seeker/DoT Fang Repeater for soaking health regen.

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    wolf_blitzer85

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    #116  Edited By wolf_blitzer85

    @Tennmuerti: I wondered that myself too and I think it does. When I got the Calamity Cannon, I did notice that whenever I killed something that took more than one shot from it I got a decent sized chunk of health back, whereas with the Bellows, it's much more incremental.

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    Tennmuerti

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    #117  Edited By Tennmuerti
    @wolf_blitzer85 said:

    @Tennmuerti: I wondered that myself too and I think it does. When I got the Calamity Cannon, I did notice that whenever I killed something that took more than one shot from it I got a decent sized chunk of health back, whereas with the Bellows, it's much more incremental.

    Nice, going play around with it a lot then I guess, see how it comboes with the other weapons.
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    Liber

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    #118  Edited By Liber

    Hammer and pistols.

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    Scrumdidlyumptious

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    I like Bow and Pike for the pure damage. A simple roll and pike destroys nearly everything.

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    TobbRobb

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    #120  Edited By TobbRobb

    Been rolling musket and repeater, just picked up the pistols but I don't think they compare to the repeater.

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    Tennmuerti

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    #121  Edited By Tennmuerti
    @TobbRobb said:
    Been rolling musket and repeater, just picked up the pistols but I don't think they compare to the repeater.
    Pistols depend a lot on your input. You can empty their clips insanely fast.
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    Scrawnto

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    #122  Edited By Scrawnto

    I changed pretty often, but I rolled with machete for most of the game, fast carbine and minimal-spread musket towards the end, and finished with carbine and hammer, both ignoring armor. There are a lot of good weapons though. It was difficult to choose sometimes. And the upgrades are flexible enough that I can't think of any new weapons that wouldn't be redundant.

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    Besetment

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    #123  Edited By Besetment

    I ended up with the repeater and the calamity cannon, simply because you only get the cannon for the past couple of levels and I'd been trying out all the weapons. I wanted to use the dueling pistols, but I found it was too much effort to spam my thumbs on the controller whenever I shot anything when I could just use the fully upgraded repeater and not even have to be facing the right way when I fire.

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    Stahlbrand

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    #124  Edited By Stahlbrand

    I didn't like either rapid fire weapon, repeater or revolver. No matter how I set up the repeater it felt like I was tickling the enemies, and the revolvers were boring and tap-intensive.

    My first playthough (only Pyth and dead-drop nade idols active) I tried all the weapons, but favoured the big hits of musket/hammer.

    Playing through in NG+ with difficulty increasing idols I continued mixing it up, but favoured a carbine/musket combo: speed/exploding carbine and max-spread, fast-load,high-dmg double-tap musket. This pair covered the long and close game for me very ably. Flexible, mobile, and no clip-reloading or weapon charging. Great for everything but the armored frogs.

    The explosive rifle rounds were great for annoying stinkeye swarms (at range they face you regardless), and the point-blank death spitting of the musket covered close encounters and roll-shot-roll spamming.

    Rolling up on somebody and letting off and instant-fire rifle round (no self dmg) with a shotgun double-blast chaser was a great way to do a tonne of damage quickly and then keep moving.

    Shrapnel Salvo was good DPS, but being locked in position with a bunch of idols on was a bad idea. I used the mines as my special, mostly.

    Mortar/crit-melee pike was also effective. Bow/pike was also good.

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    Hi_Voltg3

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    #125  Edited By Hi_Voltg3

    I think first playthrough I used hammer and pistols. Second one was machete and musket, I haven't had any trouble with that combo. Just hack up all enemies with the machete while having that getting health potion buff thing and the musket for when things get a little too close for comfort.

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    TobbRobb

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    #126  Edited By TobbRobb
    @Tennmuerti: Sure, but they are so weak and the range is not awesome. I just think the repeater outperforms them.
     
    And Kid looks kinda funny holding them.
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    nintendoeats

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    #127  Edited By nintendoeats

    Carbine and musket/machete, with exploding carbine bullets for mine ulti.

    Now that I've upgraded everything though, I feel the the Calamity Cannon is what I would use if I wanted to take on Who Knows Where with all idols.

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    Levius

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    #128  Edited By Levius

    Rifle and Pike was my load out, but I mainly used the rifle speced towards fast aiming. Once you get the hit and run tactics down, using the pike to penetrate armour and to push enemies away, very little comes close, which is key when you have more idols turned on, especially with the slow on hit idol.

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    DrRandle

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    #129  Edited By DrRandle

    Hammer and Mortar. I want to break all the things. I switch up with the hunting rifle, which, when fully upgraded, is surprisingly deadly.

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    FateOfNever

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    #130  Edited By FateOfNever

    Fire Bellows and Mortar.  Lot of rolling around and dodging with the combo, but for some reason I really enjoyed both of those weapons together and what they offered.  Second play through with all idols on and both of those weapons was really easy for me.  I'm tempted to go for another play through and try some different weapons just to see if it was so easy because I had gotten good enough at the game, or if the weapon combo played a major role in the matter. 

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    ikwal

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    #131  Edited By ikwal

    I've been sticking with the repeater and hammer for most of the game. I'm loving the homing projectiles the repeater gets at high level. The hammers "ignore armor" upgrade is also very usefully.

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    jelekeloy

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    #132  Edited By jelekeloy

    Hammer and pistols! When I do my new game+ I'll probably be using the machete and a slower secondary.

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    s-a-n-JR

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    #133  Edited By s-a-n-JR

    Probably used the hammer and repeater the most during the game. Second most used combo was hammer with mortar...love that hammer. Used the machete a couple times too though.

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    theguy

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    #134  Edited By theguy

    The fire bellows and army carbine is great.

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    deactivated-5f8b49bb7fea7

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    Musket and machete. 
     
    Musket takes care of crowds with a big spread and knockback, while the machete tears up everything.

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    yinstarrunner

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    #136  Edited By yinstarrunner

    Rolled with the bow/pike through most of the game with as many idols on as I could get (haven't done ng+ yet). I found the pike was invaluable in keeping dudes at arms reach and knocking guys off the edges, and the bow was just an absolute single-shot damage machine. Tried the pistols, but those things might as well be shooting marshmellows at the enemies with the damage reduction/regeneration idols on. Also tried the carbine, I liked it but felt the downtime in between shots was a little longer than the bow, even with the speed upgrades.

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    jillsandwich

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    #137  Edited By jillsandwich

    Machete and Fang Repeater is what I rolled with throughout the whole thing. You get yourself those poison upgrades for the Machete and stack them on top of each other, and then get the homing upgrade for the Repeater, shit will be WRECKED.

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    Thor_Molecules

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    #138  Edited By Thor_Molecules

    Hammer and Mortar, or sometimes even Musket and Mortar.

    The mortar is kinda broken, in it's upgraded state it's way too powerful, I practically steamrolled through the entire game when I got my hands on it. Even the bosses die in 1 or 2 hits. I just liked the fact that I could accurately drop huge bombs on enemies across the map, without them even seeing me.

    Next playthrough I aim to use the Carbine and the Pike.

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    BombKareshi

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    #139  Edited By BombKareshi

    I played most of the game with the Cael Hammer and the Dual Pistols, but as I upgraded my weapons I eventually switched the hammer with the Brusher's Pike. I never try to throw the thing, of course. Love me some critical hits.

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