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Game » consists of 0 releases. Released Mar 14, 2019
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Using any form of input or interruption to cause a character's sprite or 3D animation for landing/attacking/etc to drop frames and stop early. This allows you to instantly keep moving or attacking rather than waiting for said animation to finish going through all its frames.
A character who attacks with their buttocks. Most common in fighting games. Not to be confused with the act of attacking somebody's butt.
Videogames with extreme or controversial content will often be altered for release in certain countries, usually to comply with local laws or prevent cultural misunderstandings.
A fighting game character whose move set is based around charging (holding back for 30 frames, then forward + attack)
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
A specific number that briefly floats above an enemy after an attack which displays the exact amount of damage the attack has done.
In fighting games, an Enhanced Special Move (also known as an EX Move) is a more powerful variation of a character's standard special move, though it is usually not as strong as a super attack.
Complete move list for character actions that are already in the game itself. Usually accessed via pause menu.
A technical feature in many 2D fighters that allows special moves to be executed by releasing or depressing a button, rather than exclusively being activated by pressing down a button.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
A special combo-move in fighting games that is executable after building a meter throughout the match (or round).
Whether with a button press or menu, taunts destroy friendships and can even make the computer go crazy.
Multiple fighters/people ganging up to fight another fight/group of fighter.
Zoning Characters (also called Keepaway Characters) is an archetype that use long range attacks to the control space in fighting games.
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