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The ability to move from one area to another instantaneously - typically through some sort of special power or device.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Being able to travel off one side of the screen and in from the other side.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
Space is usually empty, but sometimes it's filled with virtual death machines.
The absence of gravity.
Games whose titles consist of a single word.
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