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Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A gameplay mechanic allowing players to store their items and freely carry them around.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Games that are controlled partially or entirely with a touch screen.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Fictional places and locations in games that are inspired by actual places. These fictional places do not bear the same name as the real place, but can be recognized due to landmarks and structure.
The concept of building a single city and its respective houses/institutions (e.g. Sim City) or building cities as part of an extending empire (e.g. Civilization).
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