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Character Creation refers to characters created by players themselves, rather than developers.
Games which allow players to interact with others over the internet.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
A form of guild advancement where the guild "levels up" by performing specific tasks or meeting objectives.
A persistent world is a game environment that is permanent and dynamic. This is seen in many MMO's.
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
Environments cycle between day and night, often with effects on other aspects of the game.
SpeedTree is a software toolkit that generates realistic forests on the fly.
A style of play in multiplayer gaming with the purpose of annoying, irritating and angering other players.
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