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From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
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