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A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Elves are a race found in a lot of games based on a fantasy setting. They are recognizable by their elongated ears and often live much longer than humans. Some are even immortal. There are many variations of Elves.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Centaurs have the upper half of a man, and the lower half of a horse. Typically they are hunters.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
An umbrella term for any sexual orientation or gender identity that is not straight.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
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