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    Captain Planet and the Planeteers

    Game » consists of 3 releases. Released September 1991

    Captain Planet and the Planeteers was a game based on the television show of the same name in the early nineties.

    sbc515's Captain Planet and the Planeteers (Nintendo Entertainment System) review

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    How dare you, Ted Turner!

    This interactive adaptation of the 1990-1997 TBS environmentalist animated series of the same name consists of 5 stages, each stage is divided into two portions. The first portion is a shoot-em-up stage where the player controls one of the team's vehicles, such as the Eco-Jet, to combat enemies, avoid obstacles and navigate to an enemy fortress. The player is capable of using all five of the Planeteers' powers: The Earth, the fire, the wind, the water, and the heart. The second portion has the player controlling Captain Planet, the objective is to navigate Captain Planet through the interior of the fortress and defeat an eco-villain from the TV series. The player again has access to all five Planeteer powers. The graphics are below average, even for NES standards. But despite the graphics the game has some nice cinematics for an NES game. The game is very dependent on trial-and-error gameplay. Especially in the later stages, for example, in the submarine level, there are fans that create turbulence in the water, some suck you towards them while some others push you away, but they are all visually identical. The functions for the Select and Start buttons are reversed and nonsensical: Select is used to pause the game while Start is used to select weapons. In addition the game's rules are rather inconsistent, for example, in level 2, touching the trees will result in instant death while in level 1 the player can pass through trees. Oh, speaking of level 2, its flying stage can be quite frustrating. To destroy the toxin-carrying trucks you have to use the power of the Earth to drop rocks in their path. However, the trucks travel very quickly and will only slow down when you are flying close to the ground (Which doesn't make sense since if you are closer to them shouldn't they drive faster instead?), but flying low makes it difficult to avoid the trees, and rising in altitude to avoid them means slowing down and risk losing the trucks. The grasp of source material is poor, for example, certain enemies can only be eliminated with the power of the heart (by making them love you), while in the original series, the power of the heart is used to communicate with animals. And despite his name, you don’t even get to play as Captain Planet until the last level of the game, for most of the game, the main role is a bunch of kids. While you can utilize various powers while controlling Captain Planet, the powers are useless most of the time due to the absence of enemies at this level. Some of the powers are even useless during certain stages. For example, in the first stage's flying portion, the water power cannot damage any enemy ships. But the game never tells you any of that. There are many traps throughout the levels that are hard to avoid. This combined with the fact that you are One Hit-Point Wonder in this game means that you will meet lots of cheap deaths. In the first stage, for instance, you'll fly over an oil platform with five towers that shoot out oil which, somehow, destroy your Eco-Jet in one hit. Flying over the towers without getting hit can be very challenging as the towers shoot out oil very high rate. The snow-covered stage is even more frustrating, as, at the end of certain tunnels, snow will fall down and land on your plane, causing it to crash. There's one particular tunnel that's very hard to pass because it requires the player to do a U-turn at the precise moment, too quick and the player will be crushed by snow, too late and the player will crash into the cave wall. The final boss, Duke Nukem (not to be confused with the Apogee video game character, as his name was actually taken from the Captain Planet and the Planeteers series), can only be defeated by deflecting his attacks back at him. Afterward, to add insult to injury, besides containing different texts, the ending screen is identical to the Game Over screen. What is wrong with Mr. Ted Turner? Don't you people remember what Captain Planet used to be like?

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