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#239 - The Tragically Poetic State of Video Games
GameSpot After Dark
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Game » consists of 1 releases. Released Oct 31, 1998
An immature childish person. It wears diapers and whines a lot, much like old folks. Babies are considered cute by most people.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
A professional cook. Chefs are often overworked and very sensitive about their cuisine.
Attitudes towards the Clown vary from person to person. Some find entertainment and humor, others feel really creeped out by their overly flamboyant nature. Ultimately, games tend to take the path of a more horrific presentation to stimulate the atmosphere of a particular setting.
The wear and tear of a character's outfit as he or she receives damage. It can be done for realism, but often serves to titillate.
Your friend in medicine. Mostly.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
The last boss you face in a game, usually representing the final climax of the game.
A person employed to tell jokes and provide general entertainment. Jesters share some resemblance with clowns in that both have a reputation for being creepy rather than funny. Most of the jesters that are placed in games focus solely on the aspect of being creepy and scary.
A Light Gun controller is used on some arcade games and very few console games. You point it at the screen, pull the trigger, and people die.
(....)
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
An on-rails game behaves much like a train: while sometimes the player can choose which path is taken, they cannot deviate from it. Sometimes on-rails games even go so far as to decide when the player moves.
Optional Censorship gives one the ability to remove or obscure content that is possibly offensive or objectionable.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
The skeleton is the framework of the human body.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
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