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Game » consists of 0 releases. Released Apr 17, 2012
Players can design a base or dungeon for their characters to inhabit.
Games that include a simulated economy which the player(s) can affect.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
Free to Play titles allow a user to play a version of the game without paying an initial purchase fee, but generally require the purchase of microtransactions to access additional content.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Small payments made with actual money which result in an in-game bonus, such as an extra item, character, etc...
Games which allow players to interact with others over the internet.
Peasants are agricultural laborers and countryfolk who are working the land, usually for others. Hobbies include farming, paying taxes, getting in the way of swordfights and being eaten by dragons.
The act of taking on an in-game task; most often, these are provided to the player by an NPC. MMOs and RPGs are the primary users of this concept.
The act of acquiring resources for the purpose of building structures and/or unit construction. Resource gathering is a staple of the RTS (Real Time Strategy) genre.
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