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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
The view mode used for base management and aerial/naval combat in the classic X-Com games.
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
The ability to influence and control the thoughts of others.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
Umbrella term for any alien species with elongated limbs, enlarged heads and large black eyes.
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
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