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The inferred primary antagonists of Half-Life 2 and its Episodic expansions.
There are good agents, like Elite Beat Agents and bad agents, like Agent Smith.
A staple in modern shooters. They hide, crawl, creep, climb and jump, and are usually pretty weak but hard to hit.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Games with stories that involve aliens invading another planet.
An aggressive species of extra-dimensional insects, antlions are a common foe that Gordon Freeman encounters during his adventures across Half-Life 2 and its episodic installments.
A creature from the Half-life series, it hangs from a ceiling. From there, it lowers its tongue, hoping to catch anything and pull it up to be eaten.
A capital city is the center of trade, commerce, and government for a nation. Capital cities can be found in many strategy games.
Crouch Jumping is an action performed in FPS games in which the player crouches mid-jump in order to hurdle an obstacle or reach higher ground.
An objective where players have to ward off enemies for a set duration.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Platforming from the character's point of view.
Derived from the Spanish word for "little war", guerrilla warfare is waged by a small and mobile armed force against a larger, more regimented force. It typically involves the use of ambushes, sabotage, and other offensive tactics meant to overcome an enemy's greater numbers.
Spider-like parasitic animals from an unknown universe with amazing powers of genetic transformation. Introduced in the original Half-Life, headcrabs come in several varieties, all of which are incredibly dangerous to unsuspecting or unprepared humans.
Occasionally, it isn't just enough to let the ragdoll flop around on the ground. Some shooters have weapons that pin enemies to objects or walls when they hit.
The use of everyday objects as weapons of destruction, often combination.
The action of crossing a ledge, often this requires careful sidestepping.
Machinima is the concept of making a movie out of a video game. Popularized by the series, Red vs Blue.
A fixer of mechanical things that are broken. It's always good to have one near your tank or spaceship.
The combine police.
A character whose intentions seem to be to help the player character, but their motives are unclear.
It may or may not be the apocalypse, but someone, somewhere, did something that really distorted the cosmic laws.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
A portal is a hole in reality connected to another hole in reality, whether magical or scientific in nature, that allows a person to instantly travel incredibly vast distances simply by walking through one.
Seen within the Half-Life franchise, Portal Storms are energetic shockwaves emanating from unstable dimensional tears. Portal Storm occurrence is resurgent after the destruction of City 17 and its Citadel.
A way of attempting to control a population via media.
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