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Game » consists of 2 releases. Released Apr 05, 2000
Alternate realities are worlds that exists next to, in parallel of, or in place of our own.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
A game in which the object is for each team to retrieve the opponent's flag and return it to their own base. Typically used in multiplayer first-person shooter games.
A gameplay mode that pits two or more players in a fight to the death. John Romero is credited with coining the multiplayer term "deathmatch."
Generally used to fool other characters or parties into thinking you're one of them or belong there for purposes of deception, spying, or accessing data.
The accent of someone traditionally from England. Not to be confused with Welsh or Scottish, which are totally different despite being sometimes referred to as simply "British" accent.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Gibs (giblets) are, basically, what's left of someone after they make contact with an explosive object or powerful weapon. They can be seen in games such as Doom, Quake, Team Fortress 2 and many, many more.
An early API by 3dfx for hardware accelerated 3D graphics on PC.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Nothing helps set a game in a specific point in time more than having a few famous faces from history drop by to say hi.
For games that feature a mission briefing before gameplay.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Many games feature CG cutscenes that are usually created by an outsourced group. Generally, these types of cinematics look better than the actual game.
Characters who speak with a Russian accent.
Crunchy frozen water fallen from the sky. Many games feature a snow world, a snow level, or otherwise-connected regions of wintery landscapes.
Spies are the masters of espionage. They're also (usually) quite adept at the art of stealth, disguise, and assassination.
The recording of data related to player performance or progress in a game. This feature is commonly found in RPGs or competitive multiplayer games. It does not include statistics in sports games, unless related to player performance.
A Multiplayer game mode where two or more teams fight against each other to the death. The team with the most kills wins.
Games set in, or focused primarily around, the years between 1910 and 1919.
Games set in, or focused primarily around, the years between 1920 and 1929.
Games with vehicles that can be controlled. This applies to games that AREN'T focused on just driving, but just happen to have a vehicle segment or the ability to pilot one.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
World War I was a global conflict which took place primarily in Europe and Asia from 1914 to 1918. A less popular video game setting than World War II.
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