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    Command & Conquer: Red Alert 3

    Game » consists of 14 releases. Released Oct 28, 2008

    Turn back the clock yet again in EALA's third installment of the popular alternate-historical RTS, Command & Conquer: Red Alert 3.

    Red Alert 3 System Requirements

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    Nobility

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    #1  Edited By Nobility
    http://www.strategyinformer.com/news/1808/red-alert-3-system-requirements

    * OS – Windows XP / Vista (32-Bit)
    * Processor – XP: 2.0 GHz (Intel Pentium 4; AMD Athlon 2000+; Multiple Cores) / Vista: 2.2 GHz (Intel Pentium 4/AMD Athlon 2200+/Multiple Cores)
    * Memory – XP/Vista: 1 GB
    * Hard Drive – Media: 6.0 GB / EA Link: 12.0 GB
    * DVD Drive - 8 SPEED
    * Video Card – NVIDIA GeForce 6800, ATI Radeon X1800 or higher end DirectX 9.0c compatible gfx card
    * Sound Card - DirectX 9.0c compatible (Creative Sound Blaster Audigy cards require a Intel P4 2.6 GHz or similar under Vista, Yamaha Xwave-512 not supported)
    * Online Multiplayer – 512 Kbps or faster; 2-8 Players
    * Input - Keyboard, Mouse
    * Optional – VoIP Headset

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    xruntime

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    #2  Edited By xruntime

    Ooo, I might not meet those requirements. Does it require Pixel Shader v3?

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    deactivated-596b8044e5f9a

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    Think I might just about scrape through there! I'll just have to wait and see once I get the game. Kane's Wrath didn't like my PC at all, even though I met the requirements.

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    #4  Edited By OGCartman

    It could easily run on my PC so no worries

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    sculsoldi3r

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    #5  Edited By sculsoldi3r

    jamone

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    #6  Edited By Mr_Bauer

    nice, looks like ill be able to run it

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    #7  Edited By VACkillers

    looks like its pretty simular to the C&C 3 and Kane's wrath requirements, so im guessing if you could run CnC3, you'll probably be able to run this as well

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    #8  Edited By unclejohnny79

    guess i got this one covered

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    Black_Raven

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    #9  Edited By Black_Raven

    Maxed out 60fps + pretty much confirmed for me.

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    kallistos

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    #10  Edited By kallistos

    I doubt RTS games will ever push the graphics card. RAM always, especially with Supreme Commander but most people should be ok.

    Never have too much RAM.

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    Black_Raven

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    #11  Edited By Black_Raven
    kallistos said:
    "I doubt RTS games will ever push the graphics card. RAM always, especially with Supreme Commander but most people should be ok.

    Never have too much RAM."
    Ever herd of CoH or WiC?
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    VACkillers

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    #12  Edited By VACkillers

    C&C games have always been extremely well optimized..... when it comes to RTS's like world in conflict, if you have a less then good PC its gonna struggle, badly lol....  CPU / RAM / are the most important things when comes to RTS's because of all the stuff thats going on in the maps, the calcaulations for every single unit with AI making desicions on top of that, but a good graphics card makes it look nice, and run just that little bit smoother...

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    nutcrackr

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    #13  Edited By nutcrackr

    Pretty good reqs, EA knows not to alienate a huge number of lower end systems.

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    calf_exercises

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    #14  Edited By calf_exercises

    so pretty much the same as C&C 3. its lower than i thought it would me, i wounder how the graphics scale.

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    xruntime

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    #15  Edited By xruntime

    Kane's Wrath has MUCH lower requirements than the ones mentioned above. 64 mb graphics card for crying out loud!

    Provided this game doesn't require pixel shader v3 I probably will be able to run it.

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    SpiredCrescent7

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    #16  Edited By SpiredCrescent7

    im guessing those are recommended because i can run C&C 3 on a nvidia 6600 graphics card and it is fine

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