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Games whose titles consist of a single word.
Games that can be played with a CGA monitor and graphics card. CGA, Color Graphics Adapter was the first generation of color graphics for the IBM PC.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
In text based games, most, if not all the game play, or graphics is created with words.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Many games allow you to buy stuff, these are the dudes who help sell it to you. Typically they also engage in light conversation.
Game titles that are three words long, and have a conjunction or a preposition. These games usually take the form of "X of Y" or "X & Y".
Roguelike is a sub-genre of role-playing games characterized by the exploration of randomly-generated dungeons and permanent death. These characteristics were featured in the classic computer game Rogue, hence the term "Roguelike".
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
The act of breaking the law.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
A person serving time in prison or an escaped criminal on the run from the law.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Games set in, or focused primarily around, the years between 1940 and 1949.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
Some people just have to have all the power.
Supply and Demand are the two fundamental forces that guide an economy. Many games feature these two forces in either a self-contained or player-driven fashion.
Games that include a simulated economy which the player(s) can affect.
Farming is the act of growing plants and raising animals for food.
In real time strategy games, Macromanagement or "macro" is a loose term used to describe the ability to produce units.
A six sided geometrical shape sometimes used in strategy, puzzle, and board games.
The artifical production of "human" speech by computers in games or other software
Trading systems allow players to trade items, money and other objects between each other.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
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