Power Bombcast: The Skin Doesn't Quite Fit
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Game » consists of 4 releases. Released Nov 22, 2012
Stereoscopic 3D that works without the assistance of any other accessories (i.e. colored glasses).
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
An in-game application that allows the user to edit or create new content. Including character customization, items customization, artwork etc...
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
When a character goes to the edge of a platform and starts to wobble. Most commonly seen in side-scrolling platformers.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
Falling blocks appear in many games.
Fireworks are a form of incendiary rocket designed to explode "gently" in bright colours and cause no damage, traditionally set off to mark festive or historic events.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
The best way to make sure even the stupidest players know that certain people, places, terms, or concepts in a game are important is to highlight those words in the text with different coloured letters, or through the use of bold, italicized, or all-caps text.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Levels whose visual design represents objects or symbols (including text).
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
When you're able to push a block you know it's a videogame. Usually used to solve puzzles.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Puzzle games that also feature some kind of narrative.
QR codes, short for quick response codes, are a type of barcode that can contain much more information than the traditional barcode.
Games using this concept allow players to reset the situation back to what it was without dying and having to restart. It may be resetting a room, a puzzle, or an encounter, and it can be explained in game terms (a "reset spell" for instance), but it does not involve dying and/or "reloading a save".
While screenshots were possible in many games using third-party programs, many games have official use for screenshots. Whether that be being able to take them, and have them uploaded to the internet or your hard drive, or have them serve in game purposes.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Games whose titles consist of a single word.
Feature of the Nintendo 3DS and Wii U platforms that enables games to auto download video, patches, and extra features. Content downloaded over SpotPass is free of charge and separate from DLC available through the eShop.
3D Stereoscopy is the use of two images generated from slightly different angles in order to create a 3D effect. This usually requires the use of 3D glasses to separate the left/right image for each eye.
A Japanese wrestler. Often appears overweight.
The time in the evening at which the sun begins to fall below the horizon. Followed by Twilight.
Whether it has voice over or not, text bubbles are a way of reading the dialog that a character on screen is saying and or thinking.
Sometimes when players beat a game, the credits sequence will end with the phrase similar to, "Thank you for playing!".
A game mechanic that lets players pause and rewind the action in order to correct a mistake or change a path.
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