E3 2011: Crusader King II Trailer

#1 Posted by BonOrbitz (2132 posts) -

Interesting.

#2 Posted by nasie (126 posts) -

cool

#3 Edited by Animasta (14632 posts) -

really wanted to play crusader kings, but that game's UI is very unclear about certain things; happy they're doing this.

#4 Posted by AndrewB (7436 posts) -

Lyrical translation to that epic music: 
 
"Menus!.... Menus! Menus menus! M-m-m-menus!" 

#5 Posted by YoThatLimp (1876 posts) -

@Laketown said:

really wanted to play crusader kings, but that game's UI is very unclear about certain things; happy they're doing this.

also this really isn't RTS, it's TBS; every day is it's own turn.

Not enough TBS these days, I am definitely down for this game!

#6 Posted by MuttersomeTaxicab (667 posts) -
@Laketown
You sure? The original Crusader Kings was a very slow-moving strategy game you could pause. I'd be amazed if they moved to a more segmented turn-based system.
#7 Posted by brassmarsh (49 posts) -

Coming in 1998. Umm I mean 2012...

#8 Posted by forkboy (1105 posts) -
@Laketown: No, the Paradox (EU, HOI, Victoria, CK, Rome) games are real-time.  Everything moves in real time.  It's just a grand strategy rather move individual movements.  But it definitely goes in real time.  You can pause the action, but you do not click "next turn".
#9 Posted by sandwich_adjustment (685 posts) -

reminds me of 1998\

ps: love the blinged out "II" in the logo

#10 Posted by Animasta (14632 posts) -

@forkboy said:

@Laketown: No, the Paradox (EU, HOI, Victoria, CK, Rome) games are real-time. Everything moves in real time. It's just a grand strategy rather move individual movements. But it definitely goes in real time. You can pause the action, but you do not click "next turn".

fine I'm retarded, but it's still technically segmented into turns

#11 Posted by Wandrecanada (399 posts) -

Looks like a more complicated and less interactive version of Lords of the Realm.  Actually I think I might go play Lords of the Realm right now.  Macemen FORWARD!

#12 Posted by Darviathar (18 posts) -

It is about time Paradox stop rehashing the historical period of Europa Universalis and give us a sequel to one of their best games. 

#13 Posted by a5ehren (62 posts) -
@Darviathar: They've released Victoria 2 and Hearts of Iron 3 between EU3 and this game, so I'm not really sure what you mean.
#14 Posted by dvorak (1496 posts) -

Wow, these are some great production values for Paradox.

#15 Posted by forkboy (1105 posts) -
@Darviathar: Huh?  This is set immediately before EU begins.  From 1066 until the late 14th century.  What an odd comment.
#16 Posted by Mikl (157 posts) -

God I can't wait for some good old fashioned medieval backstabery

#17 Edited by l3illyl3ob (276 posts) -
@forkboy said:

@Laketown: No, the Paradox (EU, HOI, Victoria, CK, Rome) games are real-time.  Everything moves in real time.  It's just a grand strategy rather move individual movements.  But it definitely goes in real time.  You can pause the action, but you do not click "next turn".

I disagree.  No matter how slow the game runs, everything "ticks" once per day.   At the start of each day, the AI updates and does its moves, events conditions are checked, movement is updated, battles progress, etc.  But nothing at all happens within a day.  In that respect, yes, each day is a turn.  There are thousands of turns, and the turns progress automatically at a speed of your choosing.  I still consider this turn based, because all actions are performed in a turn based manner even if you aren't clicking "next turn" to get to the next one.  This goes for every game by Paradox.
 
What a stupid thing to discuss here, though.  This is the very first time any video based on any Paradox game has made its way onto this site, AFAIK, and here we are arguing about semantics.  They make great games, and I hope us dumb grognards' argument wont give anyone a poor representation.
#18 Posted by Marz (5641 posts) -

I'll be honest and say I've never even heard of Crusader King #1.

#19 Posted by forkboy (1105 posts) -
@Marz: Certainly far from perfect, but I had an awful lot of fun.  Especially with when the Deus Vult expansion.  I always loved going a small single province Count on Ireland, unifying it all as the Kingdom of Ireland & then fighting back the English hordes.  Ireland & Scotland together caused serious issues for the English.  CK is dated now, but boy the sequel has me excited.  But I'm a Paradox fanboy in case you can't tell...
 
@l3illyl3ob: I can seee your point I guess.  I've just always considered them as RTS games but you could be right.  Just calling 'em Grand Strategy Games seems like the best compromise!  And yes, you can tell you play Paradox games too much when you argue on the semantics like this hahaha
#20 Posted by Milkman (16477 posts) -

Looks like Total War without the fun part.

#21 Posted by Xpgamer7 (2375 posts) -

I'm not sure about this. It could be good though so I'll wait for the quick look.

#22 Posted by Capt_Ventris (588 posts) -

I love a good Paradox game. Cannot wait for this

#23 Posted by MeatSim (10732 posts) -

It needs more kings.

#24 Posted by falling_fast (2177 posts) -

the ui of the first game killed it for me, even though I wanted to like it. This looks a lot better.

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