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Cryostasis

Game » consists of 2 releases. First released on Apr 15, 2009

Arctic-themed Cryostasis has players explore a relatively faithfully constructed Soviet-era nuclear ice-breaker. Mechanic innovations include using heat and exhaustion to represent player stamina, using heat sources to regain this stamina, and the use of a flashback ability to open up blocked passages and right wrongs. System requirements are steep.

Would Cryostasis be better without combat?

#1 Posted by BitterAlmond (398 posts) - 1 year, 10 months ago

Not just because of how weirdly clunky it is (I actually kind of like that: it adds a more awkward, keep-your-elbows-in-to-stay-warm kind of feel), but for the atmosphere of the game in general. It's as if they had this wonderful first-person adventure game and then shoehorned in whatever the hell those screeching zombies/madmen are at the last second.

#2 Posted by Binman88 (3662 posts) - 1 year, 10 months ago

I think the combat could have been better, but I wouldn't say it would be better off without it. To make it interesting without combat they would have needed a lot of good puzzles, and I think there's only so much they could do with the environment they created. I think the mix of combat and 'adventure' worked well. 

#3 Edited by Noctis (34 posts) - 1 year, 10 months ago

No the game dont have good enough puzzles to hold on its own without combat, but I like it any way, it helps making the game harder, and keeps you  more on edge because you know you can easily die, reminds me a lot of the first resident evil where you knew tha every encounter  with an enemy could be the last. The game is good the way it is. 

#4 Posted by BeachThunder (8831 posts) - 1 year, 10 months ago

Maybe...I've never actually thought of it that way. Personally, I think the game had a reasonable amount of varied combat - it wasn't excessive and it didn't get in the way of anything else. It definitely would have made it scarier though; there were only a few parts which I felt were genuinely scary (the underwater part near the beginning, the spider...thing, the dog area). 
 
Anyway, I don't think the enemies were exactly unwarranted - they all had their own symbolism and they made sense in terms of both stories.

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