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    Crysis 3

    Game » consists of 14 releases. Released Feb 19, 2013

    A mysteriously resurrected Prophet fights his way through the now literal jungles of the fallen New York City, continuing the fight against the malevolent Ceph alien invaders.

    bhlaab's Crysis 3 (PC) review

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    • 1 out of 1 Giant Bomb users found it helpful.
    • bhlaab has written a total of 91 reviews. The last one was for Quest 64

    Undercooked and With Misplaced Priorities

    In Crysis 3, there's grass and bushes everywhere, but you can't hide in them. It doesn't work; enemies see through the vegetation. That's how stupid Crysis 3 is.

    Your enjoyment of Crysis 3 will hinge on whether you care about the Crysis series's characters and transhumanist philosophizing. That's how stupid Crysis 3 is.

    The game spends a lot of its energy on the plot and on drama. Remember that part in Crysis Warhead where Psycho finds some random soldier dead and then sits on a rock and weeps into his hands and you were like 'what the fuck is this'? That was a preview for Crysis 3.

    I'd talk about the plot more, but I'm not even sure what the fuck happened. Ceph alpha ceph you need to move cell theyre sapping the alpha ceph oi they took me bloody suit im right focked mate. Whatever. It's junk.

    Gameplay-wise it's basically Crysis 2 but more linear and with less to do. It's kind of a semi-open-sandbox-thing like the second game was, but that game did a somewhat decent job carting you from gameplay sandbox to gameplay sandbox, with each one having a lot of designed ways for you to reach your objective and alternate routes specifically mapped in. In Crysis 3 there are sandboxes dotted throughout, but you spend a lot of time just running through empty areas while some lady I can't remember the name of (Carol?) rambles on about 'comms chatter' and 'LZ's. The sandbox missions seem to not have nearly as many routes built directly into them... you see some air ducts to bypass obstacles early on, but most simply offer binary choices with little difference. Whether you're approaching the target from the left or the right, you're doing the same thing and seeing very similar sights on both. There's only one level, near the end, that rivals the size of a Crysis 1 map, but it is mostly barren and empty.

    My biggest complaint is that the controls are incredibly clumsy. Prophet constantly gets stuck on rocks, which is not fun when you've got a rapidly depleting cloak meter. For Crysis 2 they took out the leaning mechanic from the first game, but replaced it with a pop-out cover system. In Crysis 3 even that is gone. In Crysis 2 you could climb up on ledges-- virtually any ledge, in fact. That feature returns in Crysis 3, but it is incredibly inconsistent which ledges are climbable. Many that look deceptively climb-able are not.

    The equipment selection system on the PC is asinine. BOTH of your standard weapons are mapped to the 1 key. The 2 key does... nothing, I think, and the bow is on 3. That's ridiculous, and it means selecting the weapon you want quickly is impossible. There are powerful alien weapons available, but those are all 'temporary' in that you pick them up, expend their ammo, and then you ditch them. If you want to swap from an alien weapon to something else you have to toss the alien weapon onto the ground, use the other weapon, then pick the alien weapon back up. The "ditch weapon" key is also the interact key, so if you need to press a button or collect an ammo cache while holding the alien weapon Prophet will probably throw it on the ground. Then you have to pick it back up. This routine gets tiresome quickly once you realize that the entire last half of the game all but requires alien weapons. In fact the very last level has nothing but alien weapons. You're forced to constantly throw them on the ground and pick them back up, usually under duress. This is made worse when the weapons you drop bounce into pits and clip through the environment. Furthermore, in a baffling throwback to 1997, the game lacks a dedicated grenade-throwing key. You must equip the grenades independently of a weapon and throw them. More busywork while under fire.

    And perhaps most damning of all: the game is very short. I don't binge-game and I beat it in three sittings. There are like 6 levels. The earliest levels are pretty short and tutorial-y with you being led by the nose by Scripted Psycho, and the final level is a dumb epilogue leading up to a boss fight... so there's maybe 3 or 4 maps worth of "Crysis"-style gameplay. Even those are pretty sub-par compared to Crysis 2, a game I wouldn't have called amazing to begin with.

    With the length, the shoddy implementation of basic FPS features, the way the missions don't have many alternate paths, the fact that the early missions play pretty well but the later missions are sloppy, the inconsistency with stuff like ledge-climbing... I think this is a big ol case of Rushed-itis. There's a little bit of good gameplay in here. Very, very little of it. I would not recommend this game, even to fans of Crysis 2, and especially not to fans of Crysis 1 and/or Warhead. I don't think Crytek's made a big secret about the fact that they don't give a crap about Far Cry/Crysis 1 fans anymore. That much is clear from the fact that you can't hide in the bushes!

    Other reviews for Crysis 3 (PC)

      Where the parts is less than the sum 0

      It's a pretty common description for a lot of things that are created, whether game franchises, movie series or albums, where "you take the 'x' from this, take the 'y' from that, put 'em in a blender and you get a perfect package". So with Crysis 3, presumably the last in the Crytek franchise, the goal here is to combine the much more open-ended and player driven gameplay of the first game with the straightforward and refined elements they tried in the sequel. And like the other common phrase, ...

      1 out of 1 found this review helpful.

      A decent installment in a franchise that needs some time off. 0

      I was a big fan of the original Crysis because of how it blended gave a sandbox element to the familiar FPS genre. It was janky at times, but the story was fun, the graphics were incredible, and it played rather well. I also enjoyed Crysis 2, though slightly less than the original. The narrative was tough to follow at times and I just found myself having less fun despite the streamlined gameplay design. And now we have Crysis 3. True to it's predecessors, the visuals are a sight to behold. Havi...

      1 out of 1 found this review helpful.

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