I'm nearly finished with Act II and I'm pretty lukewarm on the game. The main and side missions are all generally pretty polished, but the pacing is really strange; you'll sometimes have like 4 missions in a row that are just chatting with people or slowly driving from one place to another. I get that they want to build up anticipation for the combat set-piece missions, but in a game where the only real way to interact with anything is by shooting or punching it, it's not great to sit down for a play session and not accomplish anything but a bunch of chores so that the game can deliver its narrative.
The story is... fine? It's a big, splashy, AAA action game plot with very good voice-acting and lip-syncing. It's very much bogged down in gang stuff, small-time merc biz, and sex work, though, which means you don't ever get to see the other parts of the Cyberpunk setting, which is really disappointing. Corporations come off as extremely generic baddies, and you never really get to see things from their perspective (short of the maybe half-hour intro you get if you pick the Corpo lifepath). I also found the game's attempts to deal with "heavy" subject matter (snuff films, human trafficking, sexual assault) pretty tasteless; it felt a lot like the devs shoehorning it into what's otherwise a pretty juvenile futuristic power fantasy and it was pretty tonally jarring to me. They didn't handle it badly enough to be offensive, I guess, but I really just thought it was a poor choice of content to put into the game. Also, this might be a hot take, but Keanu is not very good in this. He's fine being snarky and shitty, but whenever he tries to do angry, it's pretty rough.
The biggest issue is just how damned linear the game is. I'm nearly done with the story, and there have been a grand total of two missions where your choices actually change the course of events, and one of them was shown off in its entirety in an E3 demo! Your dialogue choices generally boil down to "Yes," "Enthusiastic Yes," "Reluctant Yes," or "[STAT CHECK] Yes." This game is not even a little bit an RPG; it's a linear looter shooter where you get to choose how snarky you're going to be. To me, this is the biggest misrepresentation CDPR is guilty of, and they are 100% responsible for players having the expectations they did. Deus Ex, this is not.
In terms of gameplay, boy, do I have a lot of gripes. There are only about 30 unique weapons in the entire game, but you're constantly picking up different permutations of them that have different DPS. Every couple of minutes you have to swap out your gun for another one that's functionally identical, but has slightly better numbers. It's like CDPR had heard someone describe a looter shooter to them, but had never seen one themselves and just created what they thought it was without understanding the point of it. Crafting is extremely unintuitive and requires you to break down weapons and items one-by-one using the atrocious inventory system. The shooting feels ok, but the game does a really shit job of maintaining any sort of coherence in terms of the strength of different enemies. Why the hell can I carve up heavily armored Corpo supersoldiers, but a bunch of gangbangers in wifebeaters and jeans can two-shot me and take no damage from my upgraded, explosive-tipped anti-materiel rifle? Especially when they look identical to some chumps up the street that die if I bump into them too hard?
It's extremely disappointing that CDPR spent so much time crafting such a beautiful open world and then fitted it with generic FPS missions and side-gigs that feel procedurally generated (but with a datapad with some throwaway conversation included to make it seem like it had a story!). I don't think there's any path for them to turn this game into what they promised, and even if they did make dramatic changes, I don't think I want to replay a fully linear, and at times boring, story again to see them. What a bummer.
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